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Pokémon Thyme
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<blockquote data-quote="Domiok" data-source="post: 403" data-attributes="member: 31"><p>I gave Pokémon Thyme a whirl, and I had a heck of a playthrough. Given that this was designed for a Game Jam, you did a wonderful job to piece together a pleasant little island with interesting characters and things to do alongside this central quest of time travel.</p><p></p><p>The environments appeared pretty dynamic. Together, these areas offered a satisfying variance in Pokémon that gave me good wiggle room as a player to choose a custom team and to explore what seemed like a well-connected island. You went to some lengths to enrich the world with neat messages, both from NPCs and from objects in the world, which is a big thing that I enjoyed about this short game. By the way you set up the people in the world, I can tell that you really cared about the player's interactions with NPCs and about the NPCs' roles in the world. Simple aspects like what they had to say and how they said it gave many of the characters, particularly Richard, some distinct personality, and I went out of my way to try to talk to many people to learn more about them and the area around them.</p><p></p><p>Additionally, you escalated the challenge in the game cleanly, and you timed the rewards for the player appropriately. I personally tried to train up a team moderately as a whole, keeping most of my Pokémon close together in level. While some of the Pokémon in the main battles trumped my Pokémon individually, my team never felt behind the curve. TMs and similar items emerged when I really wanted a boost, so I never became agitated with how my team progressed. Shops and healing opportunities likewise came up enough that the amount of battling was engaging rather than laborious.</p><p></p><p>Everything about the time traveling focus to the story makes for a fun, purposeful experience that clearly defines Pokémon Thyme. This did a solid job to rope me into the game and kept me entertained. I could probably reflect on this game in the following months and still picture much of what the game represented especially due to this time theme.</p><p></p><p>Thank you for making this game! I'll be sure to check out Pokémon Jeff once I get the chance. Keep up your good work.</p></blockquote><p></p>
[QUOTE="Domiok, post: 403, member: 31"] I gave Pokémon Thyme a whirl, and I had a heck of a playthrough. Given that this was designed for a Game Jam, you did a wonderful job to piece together a pleasant little island with interesting characters and things to do alongside this central quest of time travel. The environments appeared pretty dynamic. Together, these areas offered a satisfying variance in Pokémon that gave me good wiggle room as a player to choose a custom team and to explore what seemed like a well-connected island. You went to some lengths to enrich the world with neat messages, both from NPCs and from objects in the world, which is a big thing that I enjoyed about this short game. By the way you set up the people in the world, I can tell that you really cared about the player's interactions with NPCs and about the NPCs' roles in the world. Simple aspects like what they had to say and how they said it gave many of the characters, particularly Richard, some distinct personality, and I went out of my way to try to talk to many people to learn more about them and the area around them. Additionally, you escalated the challenge in the game cleanly, and you timed the rewards for the player appropriately. I personally tried to train up a team moderately as a whole, keeping most of my Pokémon close together in level. While some of the Pokémon in the main battles trumped my Pokémon individually, my team never felt behind the curve. TMs and similar items emerged when I really wanted a boost, so I never became agitated with how my team progressed. Shops and healing opportunities likewise came up enough that the amount of battling was engaging rather than laborious. Everything about the time traveling focus to the story makes for a fun, purposeful experience that clearly defines Pokémon Thyme. This did a solid job to rope me into the game and kept me entertained. I could probably reflect on this game in the following months and still picture much of what the game represented especially due to this time theme. Thank you for making this game! I'll be sure to check out Pokémon Jeff once I get the chance. Keep up your good work. [/QUOTE]
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