Completed Pokémon Gaia Version

Spherical Ice

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#42
It's been a while, hasn't it? Here are some screenshots of some of the post-game events that I have been working on.

First up, the region has had a small makeover! There were some geographical parts that didn't make sense (especially the way the Cable Car connected), and now the region flows much better. One side-effect is that Telmurk Swamp and the Battle Marsh got updates! Take a look:

After you defeat the Elite Four, and return home to Celanto Town, Professor Redwood pays you a visit. He gives you the Valor Ticket, which lets you board the S.S. Celebrity from Atsail City to Katosurf Island! What interesting characters will be onboard?


And, once you get to Katosurf Island, you can explore the Katosurf Lock! This highly guarded structure is critical to the region's safety -- so important, in fact, that all the Guards fight exclusively in Double Battles!
 
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#43
Not to be that guy, but I finally got the Dawn Stone in "Cosmic Caverns" and it won't let me evolve my Kirlia. It doesn't say "no use" it says "it won't have any effect" once I click use on Kirlia.
Also, on Precimos Island, there is a glitch with the final burglar guard guarding the final door where if I talk to him again I can repeatedly battle him as much as I want. This didn't really bother me, but it could be used for grinding.
Love the game though, I actually want to catch them all. V.S. Seeker was a good installment.

EDIT: Nevermind. For some reason the Dawn Stone doesn't work just in Cosmic Cave, my bad...
 
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Spherical Ice

Novice
Member
Posts
17
#44
Not to be that guy, but I finally got the Dawn Stone in "Cosmic Caverns" and it won't let me evolve my Kirlia. It doesn't say "no use" it says "it won't have any effect" once I click use on Kirlia.
Also, on Precimos Island, there is a glitch with the final burglar guard guarding the final door where if I talk to him again I can repeatedly battle him as much as I want. This didn't really bother me, but it could be used for grinding.
Love the game though, I actually want to catch them all. V.S. Seeker was a good installment.

EDIT: Nevermind. For some reason the Dawn Stone doesn't work just in Cosmic Cave, my bad...
Just to confirm, are you playing v3.2? There was a bug with Kirlia's evolution to Gallade in previous versions, but it shouldn't be an issue in v3.2. You can check the version on the title screen.


The eagle-eyed among you may have noticed a new route to the east of Loamas Town in my previous post's screenshot of the new Town Map. This map is Loamas Pasture, a route with several ponds that makes it perfect for growing crops. The people of Loamas Town celebrate the abundant harvests they get, and have prayed at the Loamas Shrine of Abundance for generations.


A fun fact from the development of Loamas Pasture is that the layout of the map is actually reused! Due to the slight adjustments to the geography of the region, Telmurk Swamp and the Battle Marsh were remapped, as shown in the previous update. However, I felt it would be a shame to let the old Telmurk Swamp go to waste. Loamas Pasture therefore reuses its layout! There are changes here and there, but in general the layout it's pretty similar. Waste not want not!

Somewhat connected, the video below shows one of the several legendary events planned for the v4 postgame update!


After the player defeats the Pokémon League for the first time, they will be able to meet Gym Leader Richter in the Celanto Library. Hunt down Tornadus and Thundurus as they roam the region, and discover the secrets behind the Loamas Shrine!

And that's not all!


I've made a fork of Dabomstew's Universal Pokémon Randomizer which is compatible with Pokémon Gaia v3.2.

You can download the Randomizer here: https://github.com/sphericalice/universal-pokemon-randomizer/releases/ or http://www.sphericalice.com/romhacking/hacks/gaia/universal-pokemon-randomizer-gaia.zip

The source code is available here: https://github.com/sphericalice/universal-pokemon-randomizer
 
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pen_of_purpose

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#45
Hello Spherical Ice! Just finished the latest version of Pokemon Gaia and I must say it had a lot of novelty as compared to the predictable original Nintendo Pokemon games. I want to upload a picture here of my Hall of Fame team but I can't find any option for uploading any picture except that I can upload links of pictures from google. Need some help with that. I'm new on Relic Castle.

Anyways, here's my team! :)

1. Gardevoir
2. Charizard (well I admit I cheated to get one :P Don't judge me lol. Actually I didn't want Blastoise. )
3. Aerodactyl
4. Torterra
5. Gastrodon
6. Spiritomb

I can't wait to enjoy the post-game version! Good luck with that! :) Hope it releases soon. One question; will saves from the latest version be compatible with V4?
 

Spherical Ice

Novice
Member
Posts
17
#46
I do plan for save compatibility for v4, yeah!

Take a look at Ovarr Town, one of the postgame areas of Pokémon Gaia in the upcoming v4:


As you can tell, the connection to Ovarr Town via Archan Tunnel will be unfinished when you start your journey, as the ongoing tremors make construction too dangerous.


It looks like Terra / Gaia (depending on which player character you chose) is interested in Ovarr Town's Inverse Gym.

Another destination of interest in Ovarr Town is Mrs. Nature's place:


After a dramatic entrance, Mrs. Nature will, for a reasonable fee, ask you a few questions, before predicting the Nature of encounters you've yet to have!


The results are in...


Looks like her prediction came true!

Mrs. Nature's abilities are similar to Madam Celadon's, from Let's Go!.

However, as Pokémon Gaia does not have a day/night cycle, fortune will last for a certain number of steps before wearing off instead of lasting a day.

While the fortune is active, all wild Pokémon you encounter will be of the Nature she predicted, but you can always pay for another telling to change this, or walk around enough for the fortune to wear off.

Her fortune will also take precedent over Synchronize's field effect on wild Pokémon's Nature (which I felt the need to explicitly say because Let's Go! had no Abilities so it was a priority I had to decide on). Also worth noting Synchronize's field effect is also new to v4, thanks to a routine by Squeetz/BreadCrumbs.

Thanks to cuddlesthefatcat and LunaMaddalena for the tiles!
 
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