Completed Pokémon: RBGenesis - [v1.5.1] Battle Animation Fix & Shadow Mewtwo

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.0.0
splash.png


Version 1.5.1 Release
Mediafire: https://www.mediafire.com/file/19b77zw9qkyumxz/Pokemon_RBGenesis.zip/file
Discord Server: https://discord.gg/j7fjQ6CBke


v1.5.1 Changelog
  • Fixed an issue that would crash the game when playing the animation for certain moves
  • Changed the Mewtwo encounter in Cerulean Cave to be a Shadow Armored Mewtwo
  • Adjusted the levels of wild Pokémon in late game areas to assist with leveling and team building
  • Fixed an issue that could potentially cause a crash when approaching a flyable location
  • Added a smashable rock in Rock Tunnel to assist with returning to Vermillion City
  • Fixed the HM badge requirement so it correctly checks for the right badge
  • Updated the included text file with information about changes to Pokémon evolutions
Previous Version Changes
v1.4.2 Changes
  • Fixed an issue with the gift Mega Stones after defeating the E4 not giving the correct ones
  • Fixed the previous fix for the Giovanni fight where sometimes the executives rechallenged you to a fight again unintentionally
  • Rebalanced more Gen 1-3 Pokémon, added a text file that goes over all of the Pokémon changes in the game
  • Fixed Fly so it no longer crashes when selecting a location that hadn't been visited yet
  • Fixed a ledge on Route 4 that could get the player stuck out of bounds
  • Fixed Mr. Fuji dialogue so he correctly checks if the player has the Poke Flute
  • Fixed the Mr. Fuji rescue scene so the mega stone doesn't pop in during speech
  • Fixed the Modest Mint item to function correctly
  • Fixed a trainer in the Fuschia Gym that used the wrong dialogue and graphics when defeated
  • Added EV berries to the Safari Zone
  • Added NPC in Fuschia that will give the player an Oval Stone if they show her a member of the Chansey line
  • Added in the missing front sprites for the remaining Mega Evolutions [Back sprites still WIP]
  • Added a few more locations to encounter wild starters and Alolan Pokémon
v1.3 Changes
  • Fixed a soft lock from occurring if you lose the Giovanni fight in Silph Co.
  • Changed the script on the S.S. Anne to handle the Island event more consistently
  • Fixed the mint shop so the Modest Mint option gives the correct mint
  • Added the Snag Machine in the Rocket Hideout in Celadon City
  • Added the ability to purify shadow Pokémon in the Mt. Ember Spa once they open their heart
  • Added a sprite for Mega Camerupt
v1.2 Changes
    • Fixed the sign in Lazy Dayz Farm that had no text
    • Fixed the Dialogue on the S.S. Anne using the Rival's name instead of the Thief's
    • Fixed a ledge on Route 10 that let you jump out of bounds and get stuck
    • fixed the trainer in Vermilion Gym that could soft lock you if spoken to on the wrong side
    • Added a sprite for Mega Pinsir - [More on the way soon]
    [*]

v1.1 Changes
    • Added Bottle caps and Gold Bottle caps around Kanto. 3 Bottle caps are awarded at the move counter after each Gym.
    • Hyper Trainer NPC in Cerulean City will exchange Bottle Caps to max out Pokémon IV stats.
    • Added new NPC in Lazy Dayz Farm north of Pewter City that sells Nature changing Mints.
    • Added in Gym Leader rematches after defeating the E4.
    • Added new Champion battle after completing all Gym rematches.
    • Fixed an issue with some moves getting an error message when loading the animation.
    [*]

About

The Pokémon Universe is full of many different worlds and timelines. What if the story of Gen 1 went a little... differently?

Re-experience Kanto in an all new light! Pokémon RBGenesis aims to recreate the feeling of playing Pokémon Red and Blue on your Gameboy for the first time. Using the colorful art style of the Gen 2 GSC games; Pokémon from gens 1-8, And all new events and characters, Kanto will feel nostalgic and fresh at the same time! RBG ups the expected difficulty of the Kanto region to bring a new challenge to returning players. Search the region for new wild Pokémon encounters based on the Day/Night cycle, or for the various Mega Stones and battle items scattered across the region! Discover all new areas, such as the River Valley, Deep Forest, or Mt. Moon Summit! Become the Champion of the Kanto region in a brand new way, and explore all new mysteries!

starters.png

Features
  • Gen 2 Sprites using Pokémon GSC Essentials in RPG Maker XP
  • Pokémon from Gens 1-8
  • New playable female character (Based on Hilda from Black & White)
  • Additional female rival (Based on Green from the Pokémon Adventures manga)
  • Updated Gen 8 mechanics and items
  • Speed up modes that can be toggled with the Alt button
  • Reusable TMs
  • Increased Shiny rate and obtainable Shiny Charm item
  • New move counter in PokéCenters [TM shop, Move Relearner, Move Deleter]
  • Updated maps to a more natural style
  • Mega Evolutions, Shadow Pokémon, and Double Battles
  • Modern PC boxes
  • New events, NPCs, and Locations
  • Updated and expanded Safari Zone and new Bug Catching contest
  • Optional Nuzlocke friendly Key Item Candy Bag in Pallet Town
  • Increased difficulty and level caps for major battles
  • Stat buffs, ability changes, type changes to a small handful of Pokémon
  • Optional Gameboy Color window frames!


230px-Green_RGB_chapter_Adventures.png


Screenshots

Screenshot mosaic.png

Overworld Screenshots
Screenshot overworlds.png

97eb4f94ff6407c94bbe2f81d6218a1a.jpg

Credits

RBG Game Creation
Lockheart

Pokémon GSC Essentials
Xaveriux
With the indispensable help of: Caruban, prankster20, Vendily, AwfullyWaffley, TechSkylander1518, James Davy.

Pokémon Essentials GS base resources made by:

COMBOY
"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.
and everyone else who helped out

"RPG Maker XP" by:
Enterbrain
3rd, 4th and 5th generation Pokémon
devamped sprites made by:
COMBOY
DarkDoom3000
Koolboyman
Akailsamu
Neslug
NICKtendo DS
Wes
pokekicks
Alpha Six
Jeremy
Lockerz102
josthR69
Koopaul
Parasect047
Ike
ClawdNyasu
Layle
SengirDev
Devicho

Special thanks to:
Aioros
The Spriters Resource
Maruno
FL
Umbreon
Pia Carrot
Kcgaranzy
mej71
out written
kiedisticelixer

Crystal GFX Files:
Nuuk
GBC Party Sprites
EeVeeEe1999
QuilChess
JF278 & Dani (from Pokémon Fierce Melody)

Sun/Moon Community Dex v2.0:
Pia Carrot
Pioxys
Xeogran
Lightning
Enderific
SirWhibbles
SupahSanti
JaegerLucciano
patrickackerman
Seyeba
ubasuteyama
Rangi
bloodless
lakeofdance
datlopunnytho
Leperagon
Soloo93
Bronzeswagger

Sword/Shield Community Dex GSC style:
Meltan - ???, BloodlessNS
Melmetal - JuicyChickenThighs, PiaCarrot
Grookey, Jozzer26, PiaCarrot, JaceDeane
Scorbunny - PiaCarrot, JaceDeane, BloodlessNS
Sobble - EeVeeEe1999
Gossifleur - QuilChess, PiaCarrot, Copetin, JaceDeane
Eldegoss - PiaCarrot, JaceDeane
Corviknight - LucasSevero
Dreadnaw - EeVeeEe1999, JaceDeane
Wooloo - Nuuk
Zacian - PiaCarrot, Copetin
Zamazenta - PiaCarrot
Impidimp - PiaCarrot
Yamper - EeVeeEe1999, JaceDeane
Rolycoly - EeVeeEe1999, JaceDeane
Duraldon - Enderific, JaceDeane
Alcremie - JaceDeane
Weezing - PiaCarrot
Menu - Toxel Dragapult Chewtle Cursola Coalossal Eiscue Dracozolt Arctozolt.
Hatterene Barraskewda, Mr Rime
Rookiedie - Pia Carrot
Morpeko - JaceDeane
Polteageist - EeVeeEe1999
Cramorant - EeVeeEe1999
Applin - Pia Carrot
Obstagoon - Copetin
Sirfetchd - Enderific, JaceDeane
Ponyta - JuicyChickenThighs
Zigzagoon & Linoone - EeVeeEe1999
Dracovish - Nuuk
Drizzile Inteleon - Pia Carrot
Runerigus - EeVeeEe1999
Blipbug line - Enderific (and resized by Pia Carrot)
Dreepy and evo - Enderific
Galarian Meowth - Enderific
Hattena - Cinnaboopa

Attack Animations:
The Spriters Resource
COMBOY
RZC
Xaveriux
MarcStudio08
Scripts:
Caruban
Xaveriux
Vendily
Pia Carrot
Nyaruko
Pablus94
Marin
Gen 8 Project for Essentials 18 and 18.1:

Cry Credits:
Gen 1-6 Pokemon Cries- Rhyden
Gen 7 Pokemon Cries- Marin, Rhyden
Gen 8 Pokemon Cries- Zeak6464
PBS Credits:
Zerokid, TheToxic, Golisopod User, HM100, KyureJL, ErwanBeurier

Script Credits:
Gen 8 Scripts: Vendily, TheToxic, HM100, Golisopod User, Aioross, WolfPP, MFilice, lolface, KyureJL, DarrylBD99, Turn20Negate, TheKandinavian, ErwanBeurier
UberDunsparce - Compilation of Resources

Music and SFX:
Pokémon Gold, Silver & Crystal
Pokémon DPPT
Mario Tennis
Pokémon TCG GBC
Pokémon Mystery Dungeon

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

Gameboy Borders
taynathon

Various Artwork
Lockheart
GoreRipper

rockets.png

Known Fixes in Progress

Majority of Gen 8 Pokémon need sprites
Battle sprite adjustments for female Pokémon
Battle animation adjustments



v1.5.1 Changelog
  • Fixed an issue that would crash the game when playing the animation for certain moves
  • Changed the Mewtwo encounter in Cerulean Cave to be a Shadow Armored Mewtwo
  • Adjusted the levels of wild Pokémon in late game areas to assist with leveling and team building
  • Fixed an issue that could potentially cause a crash when approaching a flyable location
  • Added a smashable rock in Rock Tunnel to assist with returning to Vermillion City
  • Fixed the HM badge requirement so it correctly checks for the right badge
  • Updated the included text file with information about changes to Pokémon evolutions
Previous Version Changes
v1.4.2 Changes
  • Fixed an issue with the gift Mega Stones after defeating the E4 not giving the correct ones
  • Fixed the previous fix for the Giovanni fight where sometimes the executives rechallenged you to a fight again unintentionally
  • Rebalanced more Gen 1-3 Pokémon, added a text file that goes over all of the Pokémon changes in the game
  • Fixed Fly so it no longer crashes when selecting a location that hadn't been visited yet
  • Fixed a ledge on Route 4 that could get the player stuck out of bounds
  • Fixed Mr. Fuji dialogue so he correctly checks if the player has the Poke Flute
  • Fixed the Mr. Fuji rescue scene so the mega stone doesn't pop in during speech
  • Fixed the Modest Mint item to function correctly
  • Fixed a trainer in the Fuschia Gym that used the wrong dialogue and graphics when defeated
  • Added EV berries to the Safari Zone
  • Added NPC in Fuschia that will give the player an Oval Stone if they show her a member of the Chansey line
  • Added in the missing front sprites for the remaining Mega Evolutions [Back sprites still WIP]
  • Added a few more locations to encounter wild starters and Alolan Pokémon
v1.3 Changes
    • Fixed a soft lock from occurring if you lose the Giovanni fight in Silph Co.
    • Changed the script on the S.S. Anne to handle the Island event more consistently
    • Fixed the mint shop so the Modest Mint option gives the correct mint
    • Added the Snag Machine in the Rocket Hideout in Celadon City
    • Added the ability to purify shadow Pokémon in the Mt. Ember Spa once they open their heart
    • Added a sprite for Mega Camerupt
v1.2 Changes
    • Fixed the sign in Lazy Dayz Farm that had no text
    • Fixed the Dialogue on the S.S. Anne using the Rival's name instead of the Thief's
    • Fixed a ledge on Route 10 that let you jump out of bounds and get stuck
    • fixed the trainer in Vermilion Gym that could soft lock you if spoken to on the wrong side
    • Added a sprite for Mega Pinsir - [More on the way soon]
    [*]

v1.1 Changes
    • Added Bottle caps and Gold Bottle caps around Kanto. 3 Bottle caps are awarded at the move counter after each Gym.
    • Hyper Trainer NPC in Cerulean City will exchange Bottle Caps to max out Pokémon IV stats.
    • Added new NPC in Lazy Dayz Farm north of Pewter City that sells Nature changing Mints.
    • Added in Gym Leader rematches after defeating the E4.
    • Added new Champion battle after completing all Gym rematches.
    • Fixed an issue with some moves getting an error message when loading the animation.
    [*]


Enjoy!
 
Last edited:

safr

Elite Trainer
Member
Joined
Dec 6, 2021
Posts
277
Did we need HM to proceed in the game or the HM function in the map already replaced by key item?
 

Lockheart

Novice
Member
Joined
Dec 20, 2023
Posts
32
this is because his Seviper uses Glare
Hmm, I will definitely look into this one for sure, Thank you!
EDIT
I removed the line of code that gives the error in the script, and the animations seem to play out fine now without it. Glare isn't crashing when its gone. I'll keep testing other animations to see if anything goes wrong with it gone, and I'll include the fix in the next update I'm working on.

Did we need HM to proceed in the game or the HM function in the map already replaced by key item?
Its the HM system like in the originals. The move counter in the Pokécenters allows for move deletion and move relearning for free if you don't want to keep the HM move on your Pokémon longer than needed. Trees that get cut down also stay permanently removed as well to make things a little easier.
 
Last edited:

robertbullin

Rookie
Member
Joined
Sep 5, 2022
Posts
3
Are you able to shiny hunt the starters?
EDIT: Better question is are any pokemon shiny locked?
 

Lockheart

Novice
Member
Joined
Dec 20, 2023
Posts
32
Are you able to shiny hunt the starters?
EDIT: Better question is are any pokemon shiny locked?
No Pokémon are shiny locked! The odds have been increased to about a 1/1024 chance, and there are certain gift Pokémon that are given to the player as a shiny if they meet certain secret conditions first! The shiny charm is also available to increase the odds even more.
Shiny Pokémon are very welcome in the game! I know not many people would shiny hunt a fan game, but I made it a fun thing to do for those that want it.
 

safr

Elite Trainer
Member
Joined
Dec 6, 2021
Posts
277
Hmm, I will definitely look into this one for sure, Thank you!
EDIT
I removed the line of code that gives the error in the script, and the animations seem to play out fine now without it. Glare isn't crashing when its gone. I'll keep testing other animations to see if anything goes wrong with it gone, and I'll include the fix in the next update I'm working on.


Its the HM system like in the originals. The move counter in the Pokécenters allows for move deletion and move relearning for free if you don't want to keep the HM move on your Pokémon longer than needed. Trees that get cut down also stay permanently removed as well to make things a little easier.
thank glad to hear that because it was not being written on game summary i though its gonna be same system as original and forced us to keep the HM turn out we can delete move on center.gonna try the game now
 

Lockheart

Novice
Member
Joined
Dec 20, 2023
Posts
32
The game download has been updated to v1.1! A changelog has been added to the first post explaining the new changes. All save files should have no troubles with the new version. Enjoy!
 

robertbullin

Rookie
Member
Joined
Sep 5, 2022
Posts
3
It seems like when replacing moves you can't see the type of the moves. I'm not sure if this is intended or if I'm missing something, but it'd be nice to be able to see the type of the move when you're replacing them
 

Lockheart

Novice
Member
Joined
Dec 20, 2023
Posts
32
It seems like when replacing moves you can't see the type of the moves. I'm not sure if this is intended or if I'm missing something, but it'd be nice to be able to see the type of the move when you're replacing them
I actually agree with you on this. Its part of the UI design that came with the GSC kit its running on. I haven't really done any major UI edits, but I might take a look to see if it might be something I can manage.

The move counter in the PokeCenter lets you relearn any old moves for free at least. So you won't have to feel like you're missing out on anything!
 

Sleepy kirby

Rookie
Member
Joined
Aug 26, 2023
Posts
7
Hmm, I will definitely look into this one for sure, Thank you!
EDIT
I removed the line of code that gives the error in the script, and the animations seem to play out fine now without it. Glare isn't crashing when its gone. I'll keep testing other animations to see if anything goes wrong with it gone, and I'll include the fix in the next update I'm working on.


Its the HM system like in the originals. The move counter in the Pokécenters allows for move deletion and move relearning for free if you don't want to keep the HM move on your Pokémon longer than needed. Trees that get cut down also stay permanently removed as well to make things a little easier.
umm i forgot a say this but there is another battle that clashes the game its the 2 little girls one at route 3 only if you miss 2 times of the 1st 2 it clashes and closes the game plz look into that btw it happen i had to skip them because of that it doesnt clash when i dont miss in that battle
 

safr

Elite Trainer
Member
Joined
Dec 6, 2021
Posts
277
Finally gaining my fourth badge. At first i honestly though it's just usual kanto event difficulties remake and surprisingly this game have its own fun(please forgive me it just so many kanto thingy fangame and romhack) Game surprisingly fun thank for the new event and location. I still not encounter game breaking error so I can say your first game quite polished 👍☺️
 

Lockheart

Novice
Member
Joined
Dec 20, 2023
Posts
32
umm i forgot a say this but there is another battle that clashes the game its the 2 little girls one at route 3 only if you miss 2 times of the 1st 2 it clashes and closes the game plz look into that btw it happen i had to skip them because of that it doesnt clash when i dont miss in that battle
I I've found a solution to a lot of the errors people are getting in battles. It can be caused by not having your graphics driver not updated to handle the OpenGL limits of the game.

People have had success in updating their graphics driver and the animations will work again. If it still doesn't work after that, turning off the battle animations in the options can get past the errors for any battle that gives you trouble.
 

Ticksam

Rookie
Member
Joined
Dec 28, 2023
Posts
1
This Rom Hack looks way too cool, thank you for all your hard work! Is there a file or document that we can view to see the changes made? Very interested in the type changes as I see Sudowoodo is now Rock/Grass in one of the screenshots and I want to know what others I can look out for!
 

Lockheart

Novice
Member
Joined
Dec 20, 2023
Posts
32
This Rom Hack looks way too cool, thank you for all your hard work! Is there a file or document that we can view to see the changes made? Very interested in the type changes as I see Sudowoodo is now Rock/Grass in one of the screenshots and I want to know what others I can look out for!
I can probably put one together. As far as type changes I'm not sure I changed more than Sudowoodo. I did change more abilities and some stats for a few Pokémon, so I'll try and remember the ones I changed.
 

koromoamae

Rookie
Member
Joined
Mar 5, 2022
Posts
5
Does that happen right after you open it? Or were you playing and something happens that caused it? I need a little more info
When I'm playing it close some time and I don't know if the prog that a friend give to use the debug mode on it and other Fan games I use dose not do the same thing as that
 
Last edited:
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