- Joined
- Mar 7, 2021
- Posts
- 17
- Age
- 28
This is a bit hard to explain but I'm not sure I did this right, it took me so long ;-;
What I want to make is an event that the player walks on and it will determine:
1. Whether a specific static encounter Pokémon will appear on the map or not;
2. If the overworld Pokémon was rolled to appear, whether it will be shiny or not.
I know shininess can be set upon battling the Pokémon, but I want it to show up with its shiny overworld sprite in that case, which is why I want to establish shininess on this event through a switch instead (unless there's another way to do it?).
This is the static encounter Event, I have set two different Switches depending on whether the Pokémon appearing is always Shiny or not:
Whether they appear or not, should be controlled by this event (located on a different map) which should roll a chance anytime the player walks on it:
After endless attempts, this seems to work, I tried it by copy-pasting the Commands above on a different event that simply requires smashing the interaction button to roll the Clauncher to make the testing faster ... But I'm not super sure I did this correctly so I'd love to know if I made any mistake and if there's another method to do it.
Thank you very much.
... Also, is there a way to be 100% sure the Clauncher that spawns without the Forced Shiny Switch is, in fact, never Shiny? I don't mind it if it's not possible, since the chance of that happening would be very low anyway, but I'm curious.
What I want to make is an event that the player walks on and it will determine:
1. Whether a specific static encounter Pokémon will appear on the map or not;
2. If the overworld Pokémon was rolled to appear, whether it will be shiny or not.
I know shininess can be set upon battling the Pokémon, but I want it to show up with its shiny overworld sprite in that case, which is why I want to establish shininess on this event through a switch instead (unless there's another way to do it?).
This is the static encounter Event, I have set two different Switches depending on whether the Pokémon appearing is always Shiny or not:
Whether they appear or not, should be controlled by this event (located on a different map) which should roll a chance anytime the player walks on it:
After endless attempts, this seems to work, I tried it by copy-pasting the Commands above on a different event that simply requires smashing the interaction button to roll the Clauncher to make the testing faster ... But I'm not super sure I did this correctly so I'd love to know if I made any mistake and if there's another method to do it.
Thank you very much.
... Also, is there a way to be 100% sure the Clauncher that spawns without the Forced Shiny Switch is, in fact, never Shiny? I don't mind it if it's not possible, since the chance of that happening would be very low anyway, but I'm curious.