If anyone could help me that would be amazing
I implemented gen 6-8 sprites into my game, and when I did all the sprites for every pokemon was adjusted and now all my pokemon sprites are floating in the sky. I have a pokemon metrics file of how they should be positioned, but whenever I try to auto set the sprites, this error pops up.
[Pokémon Essentials version 21.1]
Exception: TypeError
Message: 0 is not a symbol nor a string
Backtrace:
GameData:237:in `respond_to?'
GameData:237:in `get_property_for_PBS'
SpeciesMetrics:91:in `get_property_for_PBS'
Compiler_WritePBS:333:in `block (4 levels) in write_pokemon_metrics'
Compiler_WritePBS:331:in `each_key'
Compiler_WritePBS:331:in `block (3 levels) in write_pokemon_metrics'
GameData:125:in `block in each'
GameData:125:in `each_value'
GameData:125:in `each'
Compiler_WritePBS:310:in `block (2 levels) in write_pokemon_metrics'
I implemented gen 6-8 sprites into my game, and when I did all the sprites for every pokemon was adjusted and now all my pokemon sprites are floating in the sky. I have a pokemon metrics file of how they should be positioned, but whenever I try to auto set the sprites, this error pops up.
[Pokémon Essentials version 21.1]
Exception: TypeError
Message: 0 is not a symbol nor a string
Backtrace:
GameData:237:in `respond_to?'
GameData:237:in `get_property_for_PBS'
SpeciesMetrics:91:in `get_property_for_PBS'
Compiler_WritePBS:333:in `block (4 levels) in write_pokemon_metrics'
Compiler_WritePBS:331:in `each_key'
Compiler_WritePBS:331:in `block (3 levels) in write_pokemon_metrics'
GameData:125:in `block in each'
GameData:125:in `each_value'
GameData:125:in `each'
Compiler_WritePBS:310:in `block (2 levels) in write_pokemon_metrics'