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Pokémon Randomizer PVP - Recruitment
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<blockquote data-quote="AlephSubZero" data-source="post: 62138" data-attributes="member: 22653"><p>[Essentials v19.1] </p><p></p><p>Have you ever had that moment in a randomizer nuzlocke challenge where you could’ve sworn the randomizer was a sentient being, twiddling their thumbs and carefully calculating exactly which Pokémon to give your rival in order to cause the most destruction to your team? If yes, I’d like to propose a question that has gone unanswered for far too long: why should our AI overlords get to have all the fun?</p><p></p><p>Introducing the Pokémon Randomizer PVP, a 2-player game where one person gets to take the steering wheel and choose all the Pokémon that the other player should have to cope against! The game is centered around both players trolling the other person as much as possible in order to gain an edge. Of course, this means that the person playing as the randomizer won’t get to have all the fun; your victim has all sorts of ways to fight back and make your life just as miserable as theirs! While Player 1 has to go through a randomized Pokémon nuzlocke playthrough, Player 2 has to play a resource management game where the only way to get resources is by damaging the first player’s Pokémon, and the only way to win is to wipe Player 1’s team! Player 1 will have all sorts of tricks up their sleeve in order to fight back and force Player 2 to adapt to their playstyle.</p><p></p><p><strong>What does Player 2 do exactly?</strong></p><p></p><p>Upon starting a game, Player 2 will be dropped into the room showcased here:</p><p><img src="https://media.discordapp.net/attachments/1125881903321452557/1141817336513441802/image.png?width=706&height=581" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>This room currently gives you access to the following features</p><ul> <li data-xf-list-type="ul">A plinko machine that gives out random Pokémon as prizes</li> <li data-xf-list-type="ul">A menu that allows you to modify said Pokémon in various ways after obtaining them</li> <li data-xf-list-type="ul">A menu that lets you increase the level of your Pokémon and/or purchase more plinko coins</li> <li data-xf-list-type="ul">An items shop</li> </ul><p></p><p><img src="https://media.discordapp.net/attachments/1125881903321452557/1142137262931447938/image.png?width=392&height=290" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>The gameplay loop</strong></p><p>Every time Player 1 enters a battle, the opposing NPC trainer will send out a Meouter unit.</p><p><img src="https://media.discordapp.net/attachments/1125881903321452557/1142073375850774588/Roomba.png?width=120&height=120" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>This little guy will patiently wait for Player 2 to modify and send over a Pokémon of their choosing.</p><p></p><p>At this point, Player 2 can plinko a selection of Pokémon to choose from! You can access the plinko machine at any time, and you get to use each of your reward Pokémon once. While you can send out your strongest Pokémon immediately in order to deal enough damage to make a profit, you can also hold on to them until you can level them up, allowing you to evolve them and/or teach them moves over the course of the game. This allows you to strategize with which ones you’ll want to keep as long term investments, and which ones you’ll want to utilize immediately.</p><p></p><p> <img src="https://media.discordapp.net/attachments/1125881903321452557/1142137686921060362/image.png?width=392&height=290" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="https://media.discordapp.net/attachments/1125881903321452557/1142137588682076230/image.png?width=392&height=290" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="https://media.discordapp.net/attachments/1125881903321452557/1142137938327642163/image.png?width=392&height=290" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p> </p><p></p><p>Here’s a video of a blind playthrough that thoroughly showcases exactly what all the game currently has to offer!</p><p></p><p>[MEDIA=youtube]7ANcpViVxso[/MEDIA]</p><p></p><p>At this point, the game has a pretty solid blueprint laid out for it. Unfortunately, we've hit a bit of a roadblock. A lot of our future plans involve polishing the game up drastically in one way or another, and we simply don't have the expertise on our team to efficiently provide that extra coat of paint.</p><p></p><p><strong>What’s currently needed:</strong></p><p></p><p>Map designers</p><p>So far, we only have a game that goes up to the first gym, and while I like to think the maps we do have aren’t terrible, they are still improv work and they need a bit of polish. More than willing to translate rough drafts into RMXP myself. We could also use someone who can design cooler plinko machine layouts as we currently only have one and it’s unfortunately kind of mid</p><p></p><p>Artists</p><p>Our only experienced spriter can only do Pokémon battler sprites. Anyone who can contribute any type of artwork is more than welcome; top needs being UI artwork, tilesets and character design/spriting.</p><p></p><p>Someone better at Pokémon Essentials than me</p><p>We’ve been able to program anything that doesn’t rely on having extensive knowledge of how and why vanilla essentials actually works. We’ve had no issue writing custom scripts for the new menus, online connectivity, a plinko machine, etc.. Unfortunately, anything that has required us to understand how to modify base essentials code without causing a cataclysm has been a little rough. Anyone who is willing to function as a senior dev for essentials would be more than welcome.</p><p></p><p>Balancers</p><p>Since the two players are in two completely different environments, there are a lot of factors that can determine the outcome of a game. The biggest problem right now is that the economic system Player 2 is forced to survive in is kind of janky. We need someone who can help us figure out where and how exactly the numbers need to be adjusted.</p><p></p><p>Sound design</p><p>I will likely go insane if I have to use the default essentials music for much longer </p><p></p><p>Contact Info:</p><p>Email: <a href="mailto:alephrpvp@gmail.com">alephrpvp@gmail.com</a></p><p>Discord: alephsubzero</p><p></p><p>Credits:</p><p></p><p>AlephSubZero - Design, Mapping, Programming</p><p>AceOfSlayers - API Implementation, Programming</p><p>Xenomus - Various Spritework (most notably Meouter), Playtesting and Feedback</p><p>Raktor94 - Mapping, Playtesting and Feedback</p><p>TheRedGenesect - Playtesting and Feedback</p><p>Galarian Blades - Playtesting and Feedback</p><p>dinomite 72, focus_sama, merxh00z- Video Recording (YouTube accounts linked in the video’s description)</p><p>audreyeyeyeye - Type icons used for plinko (DeviantArt page linked <a href="https://www.deviantart.com/audreyeyeyeye/art/Pokemon-Type-Icons-FREE-TO-USE-909562921" target="_blank">here</a>)</p><p>Special thanks to StCooler for explaining how to actually implement Meouter units</p><p></p><p>Pokemon Essentials:</p><p>Maruno</p><p>Poccil</p><p>Flameguru</p><p>Emily Konichi</p><p>AvatarMonkeyKirby</p><p>Unknown</p><p>Wachunga</p><p>KitsuneKouta</p><p>xLeD</p><p>Harshboy</p><p>FL</p><p>Soundspawn</p><p>Popper</p><p></p><p>Luka S. J.: Randomizer and Nuzlocke Plug-ins</p><p>Gen 8 Project:</p><p>Battler Sprites:</p><p>Gen 1-5 Pokemon Sprites - veekun</p><p>Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project</p><p>Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project</p><p>Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project</p><p>Overworld Sprites</p><p>Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88</p><p>Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix</p><p>Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62</p><p>Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer</p><p>Icon Sprites</p><p>Gen 1-6 Pokemon Icon Sprites - Alaguesia</p><p>Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository</p><p>Gen 8 Icon Sprites - Larry Turbo, Leparagon</p><p>Cry Credits:</p><p>Gen 1-6 Pokemon Cries - Rhyden</p><p>Gen 7 Pokemon Cries - Marin, Rhyden</p><p>Gen 8 Pokemon Cries - Zeak6464</p><p>PBS Credits:</p><p>Golisopod User, Zerokid, TheToxic, HM100, KyureJL, ErwanBeurier</p><p>Script Credits:</p><p>EBS Bitmap Wrapper - Luka S.J.</p><p>Gen 8 Scripts - Golisopod User, Maruno, Vendily, TheToxic, HM100, Aioross, WolfPP, MFilice, lolface, KyureJL, DarrylBD99, Turn20Negate, TheKandinavian, ErwanBeurier</p><p>Compilation of Resources:</p><p>Golisopod User, UberDunsparce</p><p>Porting to v19:</p><p>Golisopod User, Maruno</p></blockquote><p></p>
[QUOTE="AlephSubZero, post: 62138, member: 22653"] [Essentials v19.1] Have you ever had that moment in a randomizer nuzlocke challenge where you could’ve sworn the randomizer was a sentient being, twiddling their thumbs and carefully calculating exactly which Pokémon to give your rival in order to cause the most destruction to your team? If yes, I’d like to propose a question that has gone unanswered for far too long: why should our AI overlords get to have all the fun? Introducing the Pokémon Randomizer PVP, a 2-player game where one person gets to take the steering wheel and choose all the Pokémon that the other player should have to cope against! The game is centered around both players trolling the other person as much as possible in order to gain an edge. Of course, this means that the person playing as the randomizer won’t get to have all the fun; your victim has all sorts of ways to fight back and make your life just as miserable as theirs! While Player 1 has to go through a randomized Pokémon nuzlocke playthrough, Player 2 has to play a resource management game where the only way to get resources is by damaging the first player’s Pokémon, and the only way to win is to wipe Player 1’s team! Player 1 will have all sorts of tricks up their sleeve in order to fight back and force Player 2 to adapt to their playstyle. [B]What does Player 2 do exactly?[/B] Upon starting a game, Player 2 will be dropped into the room showcased here: [IMG]https://media.discordapp.net/attachments/1125881903321452557/1141817336513441802/image.png?width=706&height=581[/IMG] This room currently gives you access to the following features [LIST] [*]A plinko machine that gives out random Pokémon as prizes [*]A menu that allows you to modify said Pokémon in various ways after obtaining them [*]A menu that lets you increase the level of your Pokémon and/or purchase more plinko coins [*]An items shop [/LIST] [IMG]https://media.discordapp.net/attachments/1125881903321452557/1142137262931447938/image.png?width=392&height=290[/IMG] [B]The gameplay loop[/B] Every time Player 1 enters a battle, the opposing NPC trainer will send out a Meouter unit. [IMG]https://media.discordapp.net/attachments/1125881903321452557/1142073375850774588/Roomba.png?width=120&height=120[/IMG] This little guy will patiently wait for Player 2 to modify and send over a Pokémon of their choosing. At this point, Player 2 can plinko a selection of Pokémon to choose from! You can access the plinko machine at any time, and you get to use each of your reward Pokémon once. While you can send out your strongest Pokémon immediately in order to deal enough damage to make a profit, you can also hold on to them until you can level them up, allowing you to evolve them and/or teach them moves over the course of the game. This allows you to strategize with which ones you’ll want to keep as long term investments, and which ones you’ll want to utilize immediately. [IMG]https://media.discordapp.net/attachments/1125881903321452557/1142137686921060362/image.png?width=392&height=290[/IMG][IMG]https://media.discordapp.net/attachments/1125881903321452557/1142137588682076230/image.png?width=392&height=290[/IMG][IMG]https://media.discordapp.net/attachments/1125881903321452557/1142137938327642163/image.png?width=392&height=290[/IMG] Here’s a video of a blind playthrough that thoroughly showcases exactly what all the game currently has to offer! [MEDIA=youtube]7ANcpViVxso[/MEDIA] At this point, the game has a pretty solid blueprint laid out for it. Unfortunately, we've hit a bit of a roadblock. A lot of our future plans involve polishing the game up drastically in one way or another, and we simply don't have the expertise on our team to efficiently provide that extra coat of paint. [B]What’s currently needed:[/B] Map designers So far, we only have a game that goes up to the first gym, and while I like to think the maps we do have aren’t terrible, they are still improv work and they need a bit of polish. More than willing to translate rough drafts into RMXP myself. We could also use someone who can design cooler plinko machine layouts as we currently only have one and it’s unfortunately kind of mid Artists Our only experienced spriter can only do Pokémon battler sprites. Anyone who can contribute any type of artwork is more than welcome; top needs being UI artwork, tilesets and character design/spriting. Someone better at Pokémon Essentials than me We’ve been able to program anything that doesn’t rely on having extensive knowledge of how and why vanilla essentials actually works. We’ve had no issue writing custom scripts for the new menus, online connectivity, a plinko machine, etc.. Unfortunately, anything that has required us to understand how to modify base essentials code without causing a cataclysm has been a little rough. Anyone who is willing to function as a senior dev for essentials would be more than welcome. Balancers Since the two players are in two completely different environments, there are a lot of factors that can determine the outcome of a game. The biggest problem right now is that the economic system Player 2 is forced to survive in is kind of janky. We need someone who can help us figure out where and how exactly the numbers need to be adjusted. Sound design I will likely go insane if I have to use the default essentials music for much longer Contact Info: Email: [EMAIL]alephrpvp@gmail.com[/EMAIL] Discord: alephsubzero Credits: AlephSubZero - Design, Mapping, Programming AceOfSlayers - API Implementation, Programming Xenomus - Various Spritework (most notably Meouter), Playtesting and Feedback Raktor94 - Mapping, Playtesting and Feedback TheRedGenesect - Playtesting and Feedback Galarian Blades - Playtesting and Feedback dinomite 72, focus_sama, merxh00z- Video Recording (YouTube accounts linked in the video’s description) audreyeyeyeye - Type icons used for plinko (DeviantArt page linked [URL='https://www.deviantart.com/audreyeyeyeye/art/Pokemon-Type-Icons-FREE-TO-USE-909562921']here[/URL]) Special thanks to StCooler for explaining how to actually implement Meouter units Pokemon Essentials: Maruno Poccil Flameguru Emily Konichi AvatarMonkeyKirby Unknown Wachunga KitsuneKouta xLeD Harshboy FL Soundspawn Popper Luka S. J.: Randomizer and Nuzlocke Plug-ins Gen 8 Project: Battler Sprites: Gen 1-5 Pokemon Sprites - veekun Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project Overworld Sprites Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88 Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62 Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer Icon Sprites Gen 1-6 Pokemon Icon Sprites - Alaguesia Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository Gen 8 Icon Sprites - Larry Turbo, Leparagon Cry Credits: Gen 1-6 Pokemon Cries - Rhyden Gen 7 Pokemon Cries - Marin, Rhyden Gen 8 Pokemon Cries - Zeak6464 PBS Credits: Golisopod User, Zerokid, TheToxic, HM100, KyureJL, ErwanBeurier Script Credits: EBS Bitmap Wrapper - Luka S.J. Gen 8 Scripts - Golisopod User, Maruno, Vendily, TheToxic, HM100, Aioross, WolfPP, MFilice, lolface, KyureJL, DarrylBD99, Turn20Negate, TheKandinavian, ErwanBeurier Compilation of Resources: Golisopod User, UberDunsparce Porting to v19: Golisopod User, Maruno [/QUOTE]
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