Yesterday I noticed this error was occurring:
At one point I noticed it was related to audio because there was a small sound break when this happened.
It won't crash the game by itself but I've tested just letting it run and after a while the sound completely stops and not long after that the game freezes.
I've updated all drivers since then and it changed nothing.
I've tested it on a clean copy of essentials and it still occurred as well.
The only mention of this on google is https://reliccastle.com/threads/5029/ which didn't have an answer.
At first I thought it was related to bgm loop, while I was sleeping I left the game on a map with an unlooped bgm, it run for over 9 hours and didn't crash or showed the error, but later I got the error with the same unlooped bgm.
The error itself is pretty much impossible to replicate on demand, sometimes it occurs after a couple minutes, sometimes takes 30 minutes, if anything it seems to me it occurred less frequently with the unlooped bgm and I couldn't cause the crash with the unlooped bgm so idk what to think of it.
One thing that seems to fasten the error process is opening a stream on discord and watch it for a while for some reason.
I've found this:
In line 3689 seems to be the line responsible for the error message, I couldn't find any mention on PE of this, I can't (rather don't know how to) access and edit this or how to debug it, I take it for some reason that "nb" is a negative number and it occurs somewhat randomly, but I can't even find another mention of alSourceUnqueueBuffers so who knows what's even calling this function (assuming it is one...)
At one point I noticed it was related to audio because there was a small sound break when this happened.
It won't crash the game by itself but I've tested just letting it run and after a while the sound completely stops and not long after that the game freezes.
I've updated all drivers since then and it changed nothing.
I've tested it on a clean copy of essentials and it still occurred as well.
The only mention of this on google is https://reliccastle.com/threads/5029/ which didn't have an answer.
At first I thought it was related to bgm loop, while I was sleeping I left the game on a map with an unlooped bgm, it run for over 9 hours and didn't crash or showed the error, but later I got the error with the same unlooped bgm.
The error itself is pretty much impossible to replicate on demand, sometimes it occurs after a couple minutes, sometimes takes 30 minutes, if anything it seems to me it occurred less frequently with the unlooped bgm and I couldn't cause the crash with the unlooped bgm so idk what to think of it.
One thing that seems to fasten the error process is opening a stream on discord and watch it for a while for some reason.
I've found this:
In line 3689 seems to be the line responsible for the error message, I couldn't find any mention on PE of this, I can't (rather don't know how to) access and edit this or how to debug it, I take it for some reason that "nb" is a negative number and it occurs somewhat randomly, but I can't even find another mention of alSourceUnqueueBuffers so who knows what's even calling this function (assuming it is one...)