Graphic [Legacy] Fakémon Feedback

This thread's author wants feedback on a sprite or other graphical art. Be constructive.
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Welcome to Fakémon Feedback!

The concept of this thread is simple: post any kind of fakemon or original pokemon design that you're working on. This can mean spritework, hand drawn sketches, or just written ideas. Things like custom mega evolutions or regional variations fit in here too.

Please keep the following in mind while using this thread:
  • If you notice something that has been posted but hasn't received any feedback, please consider providing the poster with some form of feedback before you move onto later posts.
  • Put some thought and effort into your feedback. While not all short feedback is bad, generally you want to make sure you're offering something worthwhile to the person requesting feedback.
  • Try not to focus too much on style choices, unless the poster mentions they're trying to imitate a particular one. It's pretty rude to only comment on how someone's work "would look nicer" if it were done differently (typically a more modern style, like saying gen 4 over gen 3 would look better).
  • Be respectful and civil. This thread isn't an excuse to be rude to another person or to tell them their artwork is bad, be helpful instead.
Think this isn't the right thread for your post? Try looking at these feedback threads too:
 
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Janoi

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I really like Corsentaur's design! It's still clear that it evolved from Corsola, but it takes such a surprising turn!

Your starters have some really fun designs! (A Fire-type husky is such a different idea, I love it!) I do have one suggestion, though. Perhaps it's just because it's shown with Corsentaur and Reukie, but Delphinor's color scheme seems a little indistinct compared to the others. Maybe you could give it some greys in some places? It'd fit with its dolphin base while giving it a color that isn't blue.

Thanks for the comment and like. And I was thinking that the color scheme was a little off but I needed some feedback on it. Again, thanks.
 

Janoi

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Fawnbry, The Synthesis Pokemon
Type: Grass/Electric
The green buds on its ears absorb sunlight for photosynthesis. Although it would prefers peace, there are times when it becomes enraged and discharges electricity through the small horns on its head.
Can I get your feedback on this fakemon? It's unfinished and I want to know your thoughts on it.
 

TechSkylander1518

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It's such a fun design! I love the idea of generating electricity through photosynthesis, it's so creative!

I think the only thing I can see that should be worked on is the horns. They're so small, it's kind of hard to see that they're a whole body part and not just markings on its heard. This is something that could be approached in a lot of different ways-changing the horn's placement on the head, changing their color to make shading more visible, or even changing the pose a bit so the horns aren't set against Fawnbry's head. (That one seems like it'd be more trouble than it's worth, though) Whichever you think works best!
 

Janoi

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It's such a fun design! I love the idea of generating electricity through photosynthesis, it's so creative!

I think the only thing I can see that should be worked on is the horns. They're so small, it's kind of hard to see that they're a whole body part and not just markings on its heard. This is something that could be approached in a lot of different ways-changing the horn's placement on the head, changing their color to make shading more visible, or even changing the pose a bit so the horns aren't set against Fawnbry's head. (That one seems like it'd be more trouble than it's worth, though) Whichever you think works best!

Again, thanks for the feedback. I was having so much problems with this fakemon. My gratitude.
 

MrJediMan

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Heres a concept for my Lop Bunnyvbased grass starter. I dont have a name for this one yet
 

Sparta

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Heres a concept for my Lop Bunnyvbased grass starter. I dont have a name for this one yet

Drawing's a bit rough, in my opinion, but that's not a terribly big deal. Personally I think it feels kind of basic, and there's not much that gives off a Grass-Type vibe. The ears are leaves, and the neck thing might be a bush, but it still feels pretty simple. It could use a bit more detail/design to make it more grass-type.

Also, it kinda reminds me a bit of Chickorita. That's probably just the sketch, though.
 

Janoi

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Drawing's a bit rough, in my opinion, but that's not a terribly big deal. Personally I think it feels kind of basic, and there's not much that gives off a Grass-Type vibe. The ears are leaves, and the neck thing might be a bush, but it still feels pretty simple. It could use a bit more detail/design to make it more grass-type.

Also, it kinda reminds me a bit of Chickorita. That's probably just the sketch, though.

The sketch is all right. What it could need is something like a shrub or bush like tail or some wood protrusions out of it skin and fur. Just saying, a good name for it could be Shrubun.
 

Lorekitten

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So, this is a prototype for a mechanical Delta Pidgey line I'm working on (yes, inspired by the pidgey-bots in Pokemon Adventures). This is NOT finished -- I'd like to color on some highlights, but I need some advice on how to improve the basic design. (I freehanded a lot of it -- the beak and wings are the only parts that I copied and recolored, but my attempts at drawing wings were terrible, so I caved and did some copying and editing.)
 

Kawaiiski

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Here's two more Fakemon I created, one is a rock/ground crystal Fakemon called Shardite. Another one is a pure dark imp Fakemon called Wilimp.

The first one is good, although reminds me a lot of Raggonrolla (is that how you spell it?) The second one is... meh. Quite generic and doesn't have that "Fakemon" quality. Not saying you shouldn't go for something different with Fakemon-- those are usually the most inventive Fakemon-- but the second one is just sort of there.
 

KaratGaming

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The first one is good, although reminds me a lot of Raggonrolla (is that how you spell it?) The second one is... meh. Quite generic and doesn't have that "Fakemon" quality. Not saying you shouldn't go for something different with Fakemon-- those are usually the most inventive Fakemon-- but the second one is just sort of there.
I thought of editing the second design to make it look a bit better.
 

Hematite

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@TheLightSword!! You never got a response to your post!! I meant to send this and forgot to finish writing it!! Aaaah!!! Okay, here are my thoughts!!!

IS IT AN ULTRA BEAST? BECAUSE IT MATCHES YOUR AVATAR SO WELL! I LOVE IT!

Ahem. More seriously (and independently of that)...

That actually looks really cool! However, I think you're right to be a little concerned that it's not quite a Pokémon-style design.

Generally, Pokémon tend to be very orderly and made of distinguishable shapes, whereas that is perhaps a bit too abstract - too dynamic. If I were to change the design at all, I would mostly go for simplicity and try to refine it that way; since it's a very segmented design, maybe make each individual part more distinct and clear so it's easier to make out its body at a glance to compensate? I love the asymmetry, though! That's definitely something you can keep and it ought to set the design apart!

The biggest areas I see needing improvement are:

> If the purple gem is supposed to be the "actual" Pokémon, I would make it somewhat more prominent. I really like that your concept has something small forming a fake body to become something bigger, and I can totally understand why you'd want it to be relatively small for contrast, but in a design that's so big and with so many details, I actually didn't even see the gem at all! It makes sense for the Pokémon's sake that that isn't what you notice first (it seems like the main body is supposed to be concealing it), but from a design-standpoint, I think it's an important detail to let people see. If it helps, you could always just make its shadow visible through the fire - that way, even the part of it that is covered up is visible to the viewer (and you don’t have to worry about messing up the duality for the sake of covering less of it)! Really, though, I think it just needs to be bigger, haha.

> To ask the above question more seriously, is this meant to be an Ultra Beast? If it IS, it's fine that it doesn't have any recognizable facial features - most Ultra Beasts either don't, like Nihilego, Xurkitree, Kartana and BURST; arrange them unusually around the body, like Guzzlord and ASSEMBLY; or have very rigid and unexpressive faces, like Buzzwole, Pheromosa and Celesteela. It certainly looks like it could be an Ultra Beast, and it even appears to parallel another character (the one depicted in your avatar) like so many of the Ultra Beasts do! However, since you didn't specify, this is something I feel I should ask - if it's not an Ultra Beast, but a standard Pokémon from the world of your game, I think it should have something more recognizable as a face in that area! There are very few Pokémon that don't have complete faces, and even fewer that don't have any facial features (even Unown at least has an eye!), so I think that's something I definitely think you ought to consider!

> I think its torso and arms look perfectly fine as they are! Those are not anything that needs changing in my opinion. C:

> Its lower body is made of too many separate bits and pieces; while I don't have a problem with segmentation, I do advise you to organize them in a simpler way. Here, I would suggest for you to draw from something like Mega Steelix and to divide them into distinct rings - one ring being made of fire, one of water and one of swirling wind - and having each ring rotate as a whole rather than the individual pieces rotating.

Overall, what you have right now is an awesome start! Even if it requires some updating all around to feel more like a Pokémon, the concept is interesting and it seems like it's going to end up really cool!!
 

KaratGaming

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I have thought of some early Fakemon for my fangame. Such as a normal/flying falcon, a normal type squirrel, a bug/flying moth, a bug/poison ant, a fighting type baboon, a poison type porcupine, a ground type snake, and an electric type rabbit.
 

Hematite

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I have thought of some early Fakemon for my fangame. Such as a normal/flying falcon, a normal type squirrel, a bug/flying moth, a bug/poison ant, a fighting type baboon, a poison type porcupine, a ground type snake, and an electric type rabbit.
I'm not sure if this is a concern for you, but that does seem strikingly similar to the set of early-game Pokémon from Kanto, but only their types, not their actual origins.
Specifically, the early-game Pokémon in Kanto actually are Normal/Flying (Pidgey and Spearow), Normal (Rattata), Bug/Flying (Butterfree), Bug/Poison (Beedrill), Fighting (Mankey and Primeape), Poison (Nidoran), Ground (Sandshrew, which is found a bit later but is used by the first Gym trainer you fight) and Electric (Pikachu). The design concepts themselves are all really cool and original, so I think it's just the types that need consideration because none of them are the same animals you listed! It might be worth considering retyping some of these. C:
Of course, you don't have to redo all of these types! It's not as if it's taboo to use anything but unique type combinations; we get most of those all the time in canon! It's just that all of them share types with Pokémon that fill the same roles and all in one region - it might be more interesting to give a few of them unexpected types, at least after they evolve (like how Fletchling became Fire/Flying instead of the standard Normal/Flying), so they're not such a perfect replica of Kanto.
 

KaratGaming

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I'm not sure if this is a concern for you, but that does seem strikingly similar to the set of early-game Pokémon from Kanto, but only their types, not their actual origins.
Specifically, the early-game Pokémon in Kanto actually are Normal/Flying (Pidgey and Spearow), Normal (Rattata), Bug/Flying (Butterfree), Bug/Poison (Beedrill), Fighting (Mankey and Primeape), Poison (Nidoran), Ground (Sandshrew, which is found a bit later but is used by the first Gym trainer you fight) and Electric (Pikachu). The design concepts themselves are all really cool and original, so I think it's just the types that need consideration because none of them are the same animals you listed! It might be worth considering retyping some of these. C:
Of course, you don't have to redo all of these types! It's not as if it's taboo to use anything but unique type combinations; we get most of those all the time in canon! It's just that all of them share types with Pokémon that fill the same roles and all in one region - it might be more interesting to give a few of them unexpected types, at least after they evolve (like how Fletchling became Fire/Flying instead of the standard Normal/Flying), so they're not such a perfect replica of Kanto.
I see. I did think of some type changes that would work, one type change I had in mind was making the moth become bug/grass because the moth had some powder moves, and some special attacks as well.
 
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