Graphic [Legacy] Fakémon Feedback

This thread's author wants feedback on a sprite or other graphical art. Be constructive.
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Welcome to Fakémon Feedback!

The concept of this thread is simple: post any kind of fakemon or original pokemon design that you're working on. This can mean spritework, hand drawn sketches, or just written ideas. Things like custom mega evolutions or regional variations fit in here too.

Please keep the following in mind while using this thread:
  • If you notice something that has been posted but hasn't received any feedback, please consider providing the poster with some form of feedback before you move onto later posts.
  • Put some thought and effort into your feedback. While not all short feedback is bad, generally you want to make sure you're offering something worthwhile to the person requesting feedback.
  • Try not to focus too much on style choices, unless the poster mentions they're trying to imitate a particular one. It's pretty rude to only comment on how someone's work "would look nicer" if it were done differently (typically a more modern style, like saying gen 4 over gen 3 would look better).
  • Be respectful and civil. This thread isn't an excuse to be rude to another person or to tell them their artwork is bad, be helpful instead.
Think this isn't the right thread for your post? Try looking at these feedback threads too:
 
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Hematite

Cooltrainer
Member
Joined
Apr 1, 2017
Posts
103
Age
19
OKAY
WOW
I LOVE THOSE
THOSE ARE AWESOME
AND THAT'S A REALLY, REALLY COOL CONCEPT FOR A NUZLOCKE

(There are also a lot of them, so here are some individual responses instead of just lumping them all together! Fair warning: nearly all of my responses got really rambly and confusing and I am terribly sorry in advance OTL)

This is sorted by evolution line in order, but some of them have multiple paragraphs, so to help pick things out, all of the names are in bold! Look for bold if you need to skim through or find a specific line!

Since I'm responding to the starters first, I just wanted to say: it's really cool that each of your starters gets its starter type weakness as a secondary type in its final form!! It's also great that you can see signs of the eventual types early on, so it's not an awkward change out of nowhere; you did a great job with it!

The Jalapup line is definitely my favorite of your starters!!!

First of all, Jalapup is just really cute! I love the puppy-like look (as suggested by the name), even though the line as a whole brings lizards more to mind as the ears turn to frills and the tails get longer. The stem even kind of looks like a leash!

I really like that the colors reflect the stages of maturity of a habanero pepper! They start out green, color with age and end up orange to red, right? In particular, I also love that all three stages have all three colors on them (Jalapup is a stretch there, but the eyes are red-orange) and it was only a shift in dominance rather than a total palette change. That’s not at all a necessity and I’m all for total palette changes in many cases, but I think this line in particular profits from that cohesive color choice!

Another thing: middle-stage starters pretty much always have a certain awkwardness about them. I love that Habanaga looks like it’s recoiling, shocked or just baffled in its pose here! The eyes carry that the most expressively.

All in all, I also really love the cohesive design elements between every stage bringing them together (black collar and claws, stem, frills that progressively get more numerous) while each one still looks completely different in body style and coloration! The line really fits together and I love it!

The Warmoset line is also really good!!

The one problem I have is with Warmoset alone - its face. It’s hard to say why, but its face design on the bottom right corner where you have art of the starters looks very out-of-place on a Pokémon, even if it is a monkey and it’s supposed to be at least somewhat humanoid; Warmoset’s is just humanoid to an awkward extent. Pretty much no Pokémon has a human nose, even those that are otherwise humanoid like Jynx, Mr. Mime, Infernape, Passimian and Oranguru, to give some examples of both actual humans and humanoid monkeys. While Warmoset’s nose still is obviously cartoonish, its face overall just definitely brings “cartoon human” to mind (like any of the Trainers in-game, basically; cartoonish doesn’t mean not human when all of the Trainers are cartoonish!) and doesn’t feel far enough from that to be a human, and the nose is definitely to blame for that in my opinion. That aside, Warmoset’s sprite also looks like it must be a little too small to work, because comparing its sprite to its art gives a much bigger difference (still especially in the facial area) than the other two to their art, so it seems like it must be being made to sacrifice some detail there.

For all of that, though, there’s also plenty of good, especially for the two evolutions!! I, again, love how Steamur starts dropping signs of an eventual Water type without being so intrusive that it looks like it should already be Water-type, and then Sarusauna fully embraces Water in its design and becomes super bubbly and laid back.

I also love your color choices! The red-oranges of Steamur go really nicely together, and I love that even working with a very small range of hues throughout, you used saturation and luminosity to clearly set off the three different colors (bar the fire) for its design. And then becoming pinker for Sarusauna looks really nice and bridges the fire and water together, not to mention how pretty it looks with the light blue on the tail! In addition, there’s a really satisfying direction in the hues going from Warmoset’s yellow to Steamur’s red-orange and then to Sarusauna’s magenta; they align in that order as colors and it makes them fit together really smoothly!

Overall, aside from my issues with Warmoset’s face, the whole line is really awesome!! You did another really good job with these!!

The Manatot line is the only starter line of yours I don’t really like; they’re really cute, but it doesn’t really seem like they go anywhere design-wise.

I kind of can’t really figure out where the Grass subtype comes in. It seems from your DA that it comes from Sirenatee eating marine plants, but what about that makes it more Grass than the others? Plenty of herbivorous Pokémon aren’t Grass, and all Pokémon eat Berries, which are also plants. I think you’d just need something more than eating habits to justify being Grass-type for Sirenatee - if anything, in a more recent Generation (obviously not the case for Fire Red since it doesn’t exist yet), I would say that that qualifies them more for Sap Sipper than for a Grass addition.

In addition, you change their colorations throughout the line, which is appreciated, but then most of the non-color changes are just proportional and don’t really expand very much on any one feature - if you ignore their colors, they have the same “pigtails,” the same forearm fins, the same legs and the same tail, just at different proportional sizes. Manatot is a little different in not having tusks, but then once Muskatee has them, they appear to just get bigger on Sirenatee.

That said, I really love the concept behind the line after reading the flavor you wrote on your DA! I think you did a good job of representing it in their designs overall - Manatot does look like it would drift around and then forget where it is, Muskatee perfectly captures a plucky adventurer who wants to explore, and Sirenatee definitely seems like it wants to eat and sleep - but it’s just the rather lacking differentiation between the stages that I think could use some work.

The Rollarva line is really cleverly designed! I love that it went from a roly-poly to looking like a motorcyclist while maintaining important design elements like the goggles, the shell shape and the same arms all the way throughout.

A small thing I really like is that you changed the green (teal?) on Rollarva to a different shade of cyan when it evolved! Little color shifts like that make the evolution that much more interesting.

I don’t have a ton to say about this, but that’s just because I have no suggestions to make! Can’t really give any ideas when I already think it’s perfect, haha. A+ line!!

The Quikwail line is also really well-done! Basically, their three stages pull off what I would consider the three most important aspects of an evolution really well!

First, change in proportions: you have Quikwail small and round, then Swiftrot becomes graceful and longer, and Torquey becomes round and bulky again but with individual traits at the opposite extreme of Quikwail (tail fanning out, legs less prominent, body more prominent, crest less prominent, wings more prominent, and so on) so that it doesn’t just look bigger. None of your stages have even scaling there, so they all end up as different shapes. This is really good!

Second, change in color focus: it’s fantastic that, even with more or less the same color scheme, each of your stages puts the spotlight on a different color (Swiftrot adds white for contrast and shifts the focus away from the darkest brown, and then without adding any new color, Torquey puts more focus on the blue than previous stages). Lines like this are a lot more interesting, especially when you’re looking at each stage side by side!

And third, even beyond this, they just make use of different shapes! Things don’t just get bigger or smaller or added in or put on top; they get naturally replaced, like how Quikwail’s tail gets longer as Swiftrot and then widens into a fan for Torquey! Similarly, the crest is different in every stage even without just getting more elaborate/detailed. Things like that make the line feel like it’s evolving; you did a really good job with them overall!!

Honestly, a lot of your evolutions are well-executed like this, but this one stood out the most, so I wanted to go into it here. Basically... This line is amazing!!

The Alparka line is adorable! I love its puffy design; it’s clearly well-defined and not just an arbitrary arrangement of fluff, but it’s also super soft-looking!

The main issue I see with Alparka is more with the sprite itself than with the design, but you seem to be using really light colors for most of it, including its outline - it makes it pretty hard to look at, and makes the transition to a black outline stand out a bit more than I think you want. Also, I would try to differentiate the color of the face and legs from the color of the fluff, because I think they might be different colors (it’s less saturated and appears to be lighter), but the outline colors between them are the same and they’re just so similar that it’s hard to distinguish. Basically, the coloring of the sprite makes it a little harder to read, which is unfortunate on something that’s so well-designed in shape!

Another thing that’s bothering me just a little is Woollama’s eye, which I think looks a little bit reptilian. I always find it hard to sprite eyes, so I dunno how much help I could be with resolving this, but my main suggestions, would be to make the eyes just a pixel taller (they seem narrowed, which makes Woollama’s smile look more mean-spirited, like it’s smirking - I’m not sure if that was the intent, but I’m guessing not because it seems like such a friendly Pokémon otherwise!), and I wonder if it might help if you made the bottom not outlined with black? I think that having so much black on both the top and the bottom might be contributing to why it looks off to me, particularly since the pupil is also black.

But anyway, as far as I can tell, those are more sprite issues, not design issues - I honestly can’t say there’s anything I don’t like about the design itself, which is awesome!! Alparka is among my favorites of these designs!

Also, I noticed that, on your DA, you said you might these two alternately-colored forms based on kinds of coffee? HOLY HECK, THAT IS THE CUTEST THING. I AM TOTALLY IN FAVOR!!

The Kiddydid line is really cute overall!!

First of all, I looked into it and determined okay, fine - actually, Google's rather impressive did you mean determined that all three are based on katydids (grasshoppers) and the really funny visual pun of katydid sounding like kitty and cat, haha.

I really like the subtlety with which you integrated this! They're clearly grasshoppers and anyone will get that much, and then you sort of see that their faces (and names) make you think of cats. My reaction, at least, was "oh... huh, I wonder where that came from?" but it didn't detract from my enjoyment of the design (if anything, it just gave me a laugh and made them cuter). It wasn't a confused "wait, what?" before I got it - it just seemed like an amusing “everything is better with cats!” (true statement by the way) - and then it gave a satisfying "Aha! That's clever!" when I did understand, so I think you did a good job with the concept! Incidentally, Kittydood is my favorite! It's just so whimsical and happy-looking! >w<

However, my one issue: it might just be because of the angle of the front sprites, but it's a little too hard to distinguish Kittydood and Cattydad other than their poses and heads. Their leaf capes seem to be pretty similar and they have near-identical colors and distributions of those colors, and while Cattydad has some kind of yellow spikes instead of a third pair of legs like Kittydood, they're the same color and end up not really seeming like much of a difference from Kittydood. I don't know how opposed you would be to this, but it could be worth considering merging Cattydad with Kittydood and making it a two-stage line? If not, I think you should at least make them more noticeably different - in particular, I would give Cattydad a change in color (even keeping the green leaf/body, but changing the yellow and the light blue to something else?) so that there's a very easy-to-spot difference.

The Junkrab line is really well done! I’m not a HUGE fan of this vibrant a purple-and-green color scheme, but I think it actually does work here how you’ve used it and it makes sense since they, especially in combination, are generally supposed to represent poison and hazardous waste.

I think you did another really good job with this evolutionary progression - you altered the color scheme just enough between them, altered their proportions significantly enough to make a difference, and made plenty of differences in actual shapes and new design elements, like Moustrache’s moustache (FANTASTIC NAME BY THE WAY) and that you replaced Junkrab’s shell with a trash bin on Moustrache!

Incidentally, is Junkrab’s shell the top half of a Poké Ball? I think I spy a mimic-based Fakemon! I really like that even while doing that, you didn’t make it the only part of the design with focus like Voltorb and Foongus - it makes sense that it would use a discarded item as a shell, but that’s a very small part of its design once you’ve actually interacted with it and revealed it as a Junkrab!

Overall, this is a really neat concept and you pulled it off really well!! : D

The Lucikid line is another really adorable line!

The only real issue I think I need to bring up is the same issue as Alparka - the shading just makes the sprites a little hard to look at. In particular, I would say you should make the colored outlines darker, especially on the yellow (Lucikid has too great a contrast between the yellow lines and the black, and one part of Lucigon's head has a yellow outline right in front of the shadow of a pink wing and it seems like the outline there is lighter than the shadow, which is usually not something you want), and maybe reduce the contrast between the non-line shades of yellow on Lucigon's sprite!

One smaller thing is that Lucikid's brow (is that the right word for it? not an eyebrow, but, like, the wrinkle in that spot...? does anyone know what that's called OTL) is the same black as its eye, so it's a little confusing to look at. I would suggest making that a colored or partially colored line like on Lucigon so that it's more distinct from the actual eye!

Design-wise, I don't have too much to say, but I really love them! They just exude jubilance, and I love how Lucikid looks like a little chick (it kinda reminds me of a penguin, though it's obviously not one XP) while Lucigon grows into the dragon look while still having super cheerful colors and expression! I just want to hug them, hehe.

The Snackoon line is really well-designed and I just love their eyes!! (Somehow, Snackoon just looks like it's being sly, saying "a-aah, did I get caught?" and giving puppy-dog eyes all at once!)

However, and it might just be the pose (I do see that you changed the arrangement of the spiky yellow fur on the back, but just because they're both front sprites and you can't see the whole thing, it doesn't stand out as such a big change except when seeing them side by side, I guess!), but the distinction between them seems a little small for my tastes. I definitely see the use of more of the pink around Pulsum and that its hands were made yellow, but especially with a type change, I feel like there should be just a bit more obvious a change between them?

One thing that I think might work is simply changing the yellow on either one of them to another color - either making it something duller for Snackoon (if you want a similar hue, it could just be a sandy color) or going from yellow to electric blue on Pulsum. Something to make Pulsum seem distinctly more Electric-type than Snackoon would definitely benefit the line! Admittedly, I'm all for less-obvious types and Pokémon being designed independently of their types in most cases; it's really just that when there's a type change in evolution, it's usually accompanied by a very obvious shift. Like Charizard and Butterfree gaining wings to become Flying, Torterra clearly having an entire environment with soil and rocks on its shell that practically screams Ground compared to its pre-evolutions being distinctly limited to plants, and so on.

The Frongus line is one I'm not such a huge fan of, but I think it works for what you're going for, and it's probably intended to be gross-looking, given that it's Poison-type and has a mouth that puts Bruxish to shame!

The only actual issue I see with it is Blightoad's chin, because it's really hard to read with all of the lines being black and the arm behind it being the same color - it's clearly a distinct shape, and seems to have three lumps hanging off of it that would make its face unique but are just too easy to overlook as it is now! I would suggest adding some kind of color division there or making the chin purple like the spots.

The Pangoling line is actually one of my favorites!! Overall, I really like their designs!!

First, on Pangoling itself, I just have the minor observation that its leftmost foot (viewer's left, Pangoling's front right) doesn't show both toes. It's not super important and I trust it looks fine when it's not super zoomed-in as I have it, but since it's currently only two shades and outlined all in black, it draws too much attention for me not to notice the missing toe. The rightmost foot (viewer's right, Pangoling's back right) is clearly facing away, so it makes sense at the angle not to see the toes, but I think the leftmost is seen clearly enough and is big enough that the extra detail could be afforded!

I also think that Pangoliath's eyebrows could be improved, but I definitely like the cartoonish expression they give it, so you should absolutely keep them! I would just say to make them more even in width - for example, you have the one on the viewer's right start thin black, then thicken to a block of black, then go to thin brown and back to a thick block of brown. Perhaps the thicker brown should be on the middle rather than the end? (Also, on the viewer's left side, the brown and the black appear to be separate, so I'm not sure if the brown is even actually part of the eyebrow - if not, I would say to resprite the one on the viewer's sprite to make them more distinct and maybe help to clarify what the brown is!)

You once again did a really good job of distinguishing the two stages from one another here, and I really like these two!! Eyebrows and toes aside, these are some of the best designs in your Fakedex! : D

Boopsy is really cute!! I don’t have very much to say about it - you mentioned it has an evolution, so it might be more logical to judge them together than to make assumptions about Boopsy. Still, a really small thing: even though it’s only holding the swirly orb (I think), I love that it also has some of that green on its cheeks; it’s a small detail, but it definitely helps to make them fit together rather than just looking like separate things!

The Bloomstone line is… kind of hard to read, I’m afraid. I’m not really sure what some parts of the sprites are; it’s probably more the small size’s fault than yours, but I think it might be worth cutting down on some of the detail, and maybe adding a grey color to separate from the brown that’s already there and make it easier to distinguish some of the overlapping shapes!

First, I can’t quite figure out what Bloomstone’s arms are or what that square is; is that a hand attached to its arm? I’m not sure because it looks like only one of the arms has it, and it looks like the arm continues further back behind it, unless that’s a finger. But if it’s separate from the arms, why is it in front of them…?

Doomstone (does it evolve from Gloomstone or is it a counterpart? it’s an evolution, right?) is probably the only one of the line that I don’t actually like; I think it’s a little bit busy with too many colors that don’t really go well together (the green on dull brown works really nicely, but then the vibrant red tongue, pink petals, yellow-and-green eyes, yellow flower-center and black arms and eyebrows are all just a little too much and don’t mesh well). I think it might be worth dulling the red on the tongue and legs significantly now that it’s not a focus like on the flowers, and since the flower itself is wilted, it could also use this dull red without a problem or could become black like the arms and eyebrows; also, I would cut the yellow entirely, because it’s extremely vibrant and grating on the eyes but only actually appears in three small parts of the sprite. Last thing on this, but I would maybe not have so many shades on the tongue and would refrain from using black on the rings around it even if there is some on the outline.

But on the flip side of things, I really like Bloomstone’s and Gloomstone’s faces! They’re both so expressive and really distinct, and you sprited them both really well so everything can be made out clearly! The eyebrows and then Gloomstone’s facial hair are amazing and probably my favorite part of the design; you really took something expected (plant growth and flowers on a tombstone) and used it really cleverly and unexpectedly as hair to anthropomorphize them! I also just love the comical look as such a stark contrast to what you’d expect from a tombstone.

The Blostoyse line... HOLY HECK I AM IN LOVE. I LOVE THIS. IT'S SO CUTE. THOSE EYES THOUGH... AAAAA. I'M. I HAVE DIED OF THE CUTE. ... Ahem. Sorry.

Blostoyse is somewhere between Mimikyu in execution (Ghost-type possessing an object that resembles another Pokémon, earning love) and Shuppet/Banette in concept ("lost toy" is in the name, so I'm guessing it's more like possessed item than intended disguise), right? I really like that it uses a toy of a shelled Pokémon (Blastoise) as a body and then looks like it's hiding/withdrawn in a shell; it really captures a shy nature that just makes you want to hug it and cuddle it and love it forever. <3

Meanwhile, Toymoil! I know you didn't show a finished sprite for it, but it was in the video so I have the gist of its design minus the color, and I really like it, too!! Like Blostoyse reminds me of Mimikyu, Toymoil brings to mind some of the best fan evolutions of Mimikyu; I love how it's still shy and you can't see it, but you have those big eyes and the arms coming out so there's an obvious change in body type, and the way the shell broke open and Toymoil is coming out of a different part of the body is an excellent way to differentiate the two.

Another thing I really like: there easily could have been a negligible change, but you actually completely avoided that! By rotating the shell and making it encompass less of what's visible of the sprite even though it's still the same shell, you shifted the focus more onto the ghost and made it seem more important or eye-catching to viewers.

My one suggestion here: it's not colored yet, so you might have already been planning this, but could I suggest for Toymoil that the tips of its arms should be a different color (like Mega Gengar and how its arms get pinker as they transition to its hands)? That might make it more visually interesting since the pitch black encompasses so much more of the sprite for Toymoil than Blostoyse, and it would also help to make the stages different colors since the shell itself will be the same.

All in all, this is a really well-done line and I love it!!

The Sizzly line is another of my favorites of your designs, really! I looked in your other videos to find Embear after you mentioned that you had it sketched (well, also, I just wanted to look at your videos and happened upon where you drew Sizzly), so I’ll review them together here!

I REALLY love Sizzly’s smugness. It comes off as so confident and intelligent, but somehow with just the right balance of wildness, too - like it knows what it’s doing and it knows you’re going to be totally wrecked. And it totally stays self-assured after evolving, but somehow my favorite part is how much more so Sizzly is than Embear - Embear is a collected “yeah, I got this,” but Sizzly has the face of “YEEEAAAH I AM GOING TO ENJOY THIS.” It’s really quite something, haha.

Embear gets bulkier and has a very different body style, and even while building on the same concepts as Sizzly, it has completely different armor, completely different metal paws and an awesome mane where Sizzly had a tuft of fur; like the Quikwail line, this is one of your best evolutions and a prime example to aspiring Fakemon designers! Really good job with this! (I’m a little unsure on one eye having a scar on Embear, though - it just comes off as a bit too cliche, haha.)

The only negative I have for them is that I would never have guessed that Sizzly was a bear without seeing Embear. But then again, I’ve been struggling with a cub Fakemon of my own and have concluded that I am not the one to give advice on how to make a bear cub look like a bear. XP So never mind this anyway! Independently of being immediately recognized as a bear, it’s really well-designed and I’m not sure how you could make it look ursine without messing with the awesome aesthetic you have here, so I would say to just keep it as is, haha.

sooo, is this the longest post on the site? I think this is the longest post on the site. this is why you don’t let me ramble about Fakemon I apologize if this got to the point of incoherence at times I get that way sometimes
 

Pixel Plant Zone

Novice
Member
Joined
May 26, 2017
Posts
11
OKAY
WOW
I LOVE THOSE
THOSE ARE AWESOME
AND THAT'S A REALLY, REALLY COOL CONCEPT FOR A NUZLOCKE

(There are also a lot of them, so here are some individual responses instead of just lumping them all together! Fair warning: nearly all of my responses got really rambly and confusing and I am terribly sorry in advance OTL)

This is sorted by evolution line in order, but some of them have multiple paragraphs, so to help pick things out, all of the names are in bold! Look for bold if you need to skim through or find a specific line!

Since I'm responding to the starters first, I just wanted to say: it's really cool that each of your starters gets its starter type weakness as a secondary type in its final form!! It's also great that you can see signs of the eventual types early on, so it's not an awkward change out of nowhere; you did a great job with it!

The Jalapup line is definitely my favorite of your starters!!!

First of all, Jalapup is just really cute! I love the puppy-like look (as suggested by the name), even though the line as a whole brings lizards more to mind as the ears turn to frills and the tails get longer. The stem even kind of looks like a leash!

I really like that the colors reflect the stages of maturity of a habanero pepper! They start out green, color with age and end up orange to red, right? In particular, I also love that all three stages have all three colors on them (Jalapup is a stretch there, but the eyes are red-orange) and it was only a shift in dominance rather than a total palette change. That’s not at all a necessity and I’m all for total palette changes in many cases, but I think this line in particular profits from that cohesive color choice!

Another thing: middle-stage starters pretty much always have a certain awkwardness about them. I love that Habanaga looks like it’s recoiling, shocked or just baffled in its pose here! The eyes carry that the most expressively.

All in all, I also really love the cohesive design elements between every stage bringing them together (black collar and claws, stem, frills that progressively get more numerous) while each one still looks completely different in body style and coloration! The line really fits together and I love it!

The Warmoset line is also really good!!

The one problem I have is with Warmoset alone - its face. It’s hard to say why, but its face design on the bottom right corner where you have art of the starters looks very out-of-place on a Pokémon, even if it is a monkey and it’s supposed to be at least somewhat humanoid; Warmoset’s is just humanoid to an awkward extent. Pretty much no Pokémon has a human nose, even those that are otherwise humanoid like Jynx, Mr. Mime, Infernape, Passimian and Oranguru, to give some examples of both actual humans and humanoid monkeys. While Warmoset’s nose still is obviously cartoonish, its face overall just definitely brings “cartoon human” to mind (like any of the Trainers in-game, basically; cartoonish doesn’t mean not human when all of the Trainers are cartoonish!) and doesn’t feel far enough from that to be a human, and the nose is definitely to blame for that in my opinion. That aside, Warmoset’s sprite also looks like it must be a little too small to work, because comparing its sprite to its art gives a much bigger difference (still especially in the facial area) than the other two to their art, so it seems like it must be being made to sacrifice some detail there.

For all of that, though, there’s also plenty of good, especially for the two evolutions!! I, again, love how Steamur starts dropping signs of an eventual Water type without being so intrusive that it looks like it should already be Water-type, and then Sarusauna fully embraces Water in its design and becomes super bubbly and laid back.

I also love your color choices! The red-oranges of Steamur go really nicely together, and I love that even working with a very small range of hues throughout, you used saturation and luminosity to clearly set off the three different colors (bar the fire) for its design. And then becoming pinker for Sarusauna looks really nice and bridges the fire and water together, not to mention how pretty it looks with the light blue on the tail! In addition, there’s a really satisfying direction in the hues going from Warmoset’s yellow to Steamur’s red-orange and then to Sarusauna’s magenta; they align in that order as colors and it makes them fit together really smoothly!

Overall, aside from my issues with Warmoset’s face, the whole line is really awesome!! You did another really good job with these!!

The Manatot line is the only starter line of yours I don’t really like; they’re really cute, but it doesn’t really seem like they go anywhere design-wise.

I kind of can’t really figure out where the Grass subtype comes in. It seems from your DA that it comes from Sirenatee eating marine plants, but what about that makes it more Grass than the others? Plenty of herbivorous Pokémon aren’t Grass, and all Pokémon eat Berries, which are also plants. I think you’d just need something more than eating habits to justify being Grass-type for Sirenatee - if anything, in a more recent Generation (obviously not the case for Fire Red since it doesn’t exist yet), I would say that that qualifies them more for Sap Sipper than for a Grass addition.

In addition, you change their colorations throughout the line, which is appreciated, but then most of the non-color changes are just proportional and don’t really expand very much on any one feature - if you ignore their colors, they have the same “pigtails,” the same forearm fins, the same legs and the same tail, just at different proportional sizes. Manatot is a little different in not having tusks, but then once Muskatee has them, they appear to just get bigger on Sirenatee.

That said, I really love the concept behind the line after reading the flavor you wrote on your DA! I think you did a good job of representing it in their designs overall - Manatot does look like it would drift around and then forget where it is, Muskatee perfectly captures a plucky adventurer who wants to explore, and Sirenatee definitely seems like it wants to eat and sleep - but it’s just the rather lacking differentiation between the stages that I think could use some work.

The Rollarva line is really cleverly designed! I love that it went from a roly-poly to looking like a motorcyclist while maintaining important design elements like the goggles, the shell shape and the same arms all the way throughout.

A small thing I really like is that you changed the green (teal?) on Rollarva to a different shade of cyan when it evolved! Little color shifts like that make the evolution that much more interesting.

I don’t have a ton to say about this, but that’s just because I have no suggestions to make! Can’t really give any ideas when I already think it’s perfect, haha. A+ line!!

The Quikwail line is also really well-done! Basically, their three stages pull off what I would consider the three most important aspects of an evolution really well!

First, change in proportions: you have Quikwail small and round, then Swiftrot becomes graceful and longer, and Torquey becomes round and bulky again but with individual traits at the opposite extreme of Quikwail (tail fanning out, legs less prominent, body more prominent, crest less prominent, wings more prominent, and so on) so that it doesn’t just look bigger. None of your stages have even scaling there, so they all end up as different shapes. This is really good!

Second, change in color focus: it’s fantastic that, even with more or less the same color scheme, each of your stages puts the spotlight on a different color (Swiftrot adds white for contrast and shifts the focus away from the darkest brown, and then without adding any new color, Torquey puts more focus on the blue than previous stages). Lines like this are a lot more interesting, especially when you’re looking at each stage side by side!

And third, even beyond this, they just make use of different shapes! Things don’t just get bigger or smaller or added in or put on top; they get naturally replaced, like how Quikwail’s tail gets longer as Swiftrot and then widens into a fan for Torquey! Similarly, the crest is different in every stage even without just getting more elaborate/detailed. Things like that make the line feel like it’s evolving; you did a really good job with them overall!!

Honestly, a lot of your evolutions are well-executed like this, but this one stood out the most, so I wanted to go into it here. Basically... This line is amazing!!

The Alparka line is adorable! I love its puffy design; it’s clearly well-defined and not just an arbitrary arrangement of fluff, but it’s also super soft-looking!

The main issue I see with Alparka is more with the sprite itself than with the design, but you seem to be using really light colors for most of it, including its outline - it makes it pretty hard to look at, and makes the transition to a black outline stand out a bit more than I think you want. Also, I would try to differentiate the color of the face and legs from the color of the fluff, because I think they might be different colors (it’s less saturated and appears to be lighter), but the outline colors between them are the same and they’re just so similar that it’s hard to distinguish. Basically, the coloring of the sprite makes it a little harder to read, which is unfortunate on something that’s so well-designed in shape!

Another thing that’s bothering me just a little is Woollama’s eye, which I think looks a little bit reptilian. I always find it hard to sprite eyes, so I dunno how much help I could be with resolving this, but my main suggestions, would be to make the eyes just a pixel taller (they seem narrowed, which makes Woollama’s smile look more mean-spirited, like it’s smirking - I’m not sure if that was the intent, but I’m guessing not because it seems like such a friendly Pokémon otherwise!), and I wonder if it might help if you made the bottom not outlined with black? I think that having so much black on both the top and the bottom might be contributing to why it looks off to me, particularly since the pupil is also black.

But anyway, as far as I can tell, those are more sprite issues, not design issues - I honestly can’t say there’s anything I don’t like about the design itself, which is awesome!! Alparka is among my favorites of these designs!

Also, I noticed that, on your DA, you said you might these two alternately-colored forms based on kinds of coffee? HOLY HECK, THAT IS THE CUTEST THING. I AM TOTALLY IN FAVOR!!

The Kiddydid line is really cute overall!!

First of all, I looked into it and determined okay, fine - actually, Google's rather impressive did you mean determined that all three are based on katydids (grasshoppers) and the really funny visual pun of katydid sounding like kitty and cat, haha.

I really like the subtlety with which you integrated this! They're clearly grasshoppers and anyone will get that much, and then you sort of see that their faces (and names) make you think of cats. My reaction, at least, was "oh... huh, I wonder where that came from?" but it didn't detract from my enjoyment of the design (if anything, it just gave me a laugh and made them cuter). It wasn't a confused "wait, what?" before I got it - it just seemed like an amusing “everything is better with cats!” (true statement by the way) - and then it gave a satisfying "Aha! That's clever!" when I did understand, so I think you did a good job with the concept! Incidentally, Kittydood is my favorite! It's just so whimsical and happy-looking! >w<

However, my one issue: it might just be because of the angle of the front sprites, but it's a little too hard to distinguish Kittydood and Cattydad other than their poses and heads. Their leaf capes seem to be pretty similar and they have near-identical colors and distributions of those colors, and while Cattydad has some kind of yellow spikes instead of a third pair of legs like Kittydood, they're the same color and end up not really seeming like much of a difference from Kittydood. I don't know how opposed you would be to this, but it could be worth considering merging Cattydad with Kittydood and making it a two-stage line? If not, I think you should at least make them more noticeably different - in particular, I would give Cattydad a change in color (even keeping the green leaf/body, but changing the yellow and the light blue to something else?) so that there's a very easy-to-spot difference.

The Junkrab line is really well done! I’m not a HUGE fan of this vibrant a purple-and-green color scheme, but I think it actually does work here how you’ve used it and it makes sense since they, especially in combination, are generally supposed to represent poison and hazardous waste.

I think you did another really good job with this evolutionary progression - you altered the color scheme just enough between them, altered their proportions significantly enough to make a difference, and made plenty of differences in actual shapes and new design elements, like Moustrache’s moustache (FANTASTIC NAME BY THE WAY) and that you replaced Junkrab’s shell with a trash bin on Moustrache!

Incidentally, is Junkrab’s shell the top half of a Poké Ball? I think I spy a mimic-based Fakemon! I really like that even while doing that, you didn’t make it the only part of the design with focus like Voltorb and Foongus - it makes sense that it would use a discarded item as a shell, but that’s a very small part of its design once you’ve actually interacted with it and revealed it as a Junkrab!

Overall, this is a really neat concept and you pulled it off really well!! : D

The Lucikid line is another really adorable line!

The only real issue I think I need to bring up is the same issue as Alparka - the shading just makes the sprites a little hard to look at. In particular, I would say you should make the colored outlines darker, especially on the yellow (Lucikid has too great a contrast between the yellow lines and the black, and one part of Lucigon's head has a yellow outline right in front of the shadow of a pink wing and it seems like the outline there is lighter than the shadow, which is usually not something you want), and maybe reduce the contrast between the non-line shades of yellow on Lucigon's sprite!

One smaller thing is that Lucikid's brow (is that the right word for it? not an eyebrow, but, like, the wrinkle in that spot...? does anyone know what that's called OTL) is the same black as its eye, so it's a little confusing to look at. I would suggest making that a colored or partially colored line like on Lucigon so that it's more distinct from the actual eye!

Design-wise, I don't have too much to say, but I really love them! They just exude jubilance, and I love how Lucikid looks like a little chick (it kinda reminds me of a penguin, though it's obviously not one XP) while Lucigon grows into the dragon look while still having super cheerful colors and expression! I just want to hug them, hehe.

The Snackoon line is really well-designed and I just love their eyes!! (Somehow, Snackoon just looks like it's being sly, saying "a-aah, did I get caught?" and giving puppy-dog eyes all at once!)

However, and it might just be the pose (I do see that you changed the arrangement of the spiky yellow fur on the back, but just because they're both front sprites and you can't see the whole thing, it doesn't stand out as such a big change except when seeing them side by side, I guess!), but the distinction between them seems a little small for my tastes. I definitely see the use of more of the pink around Pulsum and that its hands were made yellow, but especially with a type change, I feel like there should be just a bit more obvious a change between them?

One thing that I think might work is simply changing the yellow on either one of them to another color - either making it something duller for Snackoon (if you want a similar hue, it could just be a sandy color) or going from yellow to electric blue on Pulsum. Something to make Pulsum seem distinctly more Electric-type than Snackoon would definitely benefit the line! Admittedly, I'm all for less-obvious types and Pokémon being designed independently of their types in most cases; it's really just that when there's a type change in evolution, it's usually accompanied by a very obvious shift. Like Charizard and Butterfree gaining wings to become Flying, Torterra clearly having an entire environment with soil and rocks on its shell that practically screams Ground compared to its pre-evolutions being distinctly limited to plants, and so on.

The Frongus line is one I'm not such a huge fan of, but I think it works for what you're going for, and it's probably intended to be gross-looking, given that it's Poison-type and has a mouth that puts Bruxish to shame!

The only actual issue I see with it is Blightoad's chin, because it's really hard to read with all of the lines being black and the arm behind it being the same color - it's clearly a distinct shape, and seems to have three lumps hanging off of it that would make its face unique but are just too easy to overlook as it is now! I would suggest adding some kind of color division there or making the chin purple like the spots.

The Pangoling line is actually one of my favorites!! Overall, I really like their designs!!

First, on Pangoling itself, I just have the minor observation that its leftmost foot (viewer's left, Pangoling's front right) doesn't show both toes. It's not super important and I trust it looks fine when it's not super zoomed-in as I have it, but since it's currently only two shades and outlined all in black, it draws too much attention for me not to notice the missing toe. The rightmost foot (viewer's right, Pangoling's back right) is clearly facing away, so it makes sense at the angle not to see the toes, but I think the leftmost is seen clearly enough and is big enough that the extra detail could be afforded!

I also think that Pangoliath's eyebrows could be improved, but I definitely like the cartoonish expression they give it, so you should absolutely keep them! I would just say to make them more even in width - for example, you have the one on the viewer's right start thin black, then thicken to a block of black, then go to thin brown and back to a thick block of brown. Perhaps the thicker brown should be on the middle rather than the end? (Also, on the viewer's left side, the brown and the black appear to be separate, so I'm not sure if the brown is even actually part of the eyebrow - if not, I would say to resprite the one on the viewer's sprite to make them more distinct and maybe help to clarify what the brown is!)

You once again did a really good job of distinguishing the two stages from one another here, and I really like these two!! Eyebrows and toes aside, these are some of the best designs in your Fakedex! : D

Boopsy is really cute!! I don’t have very much to say about it - you mentioned it has an evolution, so it might be more logical to judge them together than to make assumptions about Boopsy. Still, a really small thing: even though it’s only holding the swirly orb (I think), I love that it also has some of that green on its cheeks; it’s a small detail, but it definitely helps to make them fit together rather than just looking like separate things!

The Bloomstone line is… kind of hard to read, I’m afraid. I’m not really sure what some parts of the sprites are; it’s probably more the small size’s fault than yours, but I think it might be worth cutting down on some of the detail, and maybe adding a grey color to separate from the brown that’s already there and make it easier to distinguish some of the overlapping shapes!

First, I can’t quite figure out what Bloomstone’s arms are or what that square is; is that a hand attached to its arm? I’m not sure because it looks like only one of the arms has it, and it looks like the arm continues further back behind it, unless that’s a finger. But if it’s separate from the arms, why is it in front of them…?

Doomstone (does it evolve from Gloomstone or is it a counterpart? it’s an evolution, right?) is probably the only one of the line that I don’t actually like; I think it’s a little bit busy with too many colors that don’t really go well together (the green on dull brown works really nicely, but then the vibrant red tongue, pink petals, yellow-and-green eyes, yellow flower-center and black arms and eyebrows are all just a little too much and don’t mesh well). I think it might be worth dulling the red on the tongue and legs significantly now that it’s not a focus like on the flowers, and since the flower itself is wilted, it could also use this dull red without a problem or could become black like the arms and eyebrows; also, I would cut the yellow entirely, because it’s extremely vibrant and grating on the eyes but only actually appears in three small parts of the sprite. Last thing on this, but I would maybe not have so many shades on the tongue and would refrain from using black on the rings around it even if there is some on the outline.

But on the flip side of things, I really like Bloomstone’s and Gloomstone’s faces! They’re both so expressive and really distinct, and you sprited them both really well so everything can be made out clearly! The eyebrows and then Gloomstone’s facial hair are amazing and probably my favorite part of the design; you really took something expected (plant growth and flowers on a tombstone) and used it really cleverly and unexpectedly as hair to anthropomorphize them! I also just love the comical look as such a stark contrast to what you’d expect from a tombstone.

The Blostoyse line... HOLY HECK I AM IN LOVE. I LOVE THIS. IT'S SO CUTE. THOSE EYES THOUGH... AAAAA. I'M. I HAVE DIED OF THE CUTE. ... Ahem. Sorry.

Blostoyse is somewhere between Mimikyu in execution (Ghost-type possessing an object that resembles another Pokémon, earning love) and Shuppet/Banette in concept ("lost toy" is in the name, so I'm guessing it's more like possessed item than intended disguise), right? I really like that it uses a toy of a shelled Pokémon (Blastoise) as a body and then looks like it's hiding/withdrawn in a shell; it really captures a shy nature that just makes you want to hug it and cuddle it and love it forever. <3

Meanwhile, Toymoil! I know you didn't show a finished sprite for it, but it was in the video so I have the gist of its design minus the color, and I really like it, too!! Like Blostoyse reminds me of Mimikyu, Toymoil brings to mind some of the best fan evolutions of Mimikyu; I love how it's still shy and you can't see it, but you have those big eyes and the arms coming out so there's an obvious change in body type, and the way the shell broke open and Toymoil is coming out of a different part of the body is an excellent way to differentiate the two.

Another thing I really like: there easily could have been a negligible change, but you actually completely avoided that! By rotating the shell and making it encompass less of what's visible of the sprite even though it's still the same shell, you shifted the focus more onto the ghost and made it seem more important or eye-catching to viewers.

My one suggestion here: it's not colored yet, so you might have already been planning this, but could I suggest for Toymoil that the tips of its arms should be a different color (like Mega Gengar and how its arms get pinker as they transition to its hands)? That might make it more visually interesting since the pitch black encompasses so much more of the sprite for Toymoil than Blostoyse, and it would also help to make the stages different colors since the shell itself will be the same.

All in all, this is a really well-done line and I love it!!

The Sizzly line is another of my favorites of your designs, really! I looked in your other videos to find Embear after you mentioned that you had it sketched (well, also, I just wanted to look at your videos and happened upon where you drew Sizzly), so I’ll review them together here!

I REALLY love Sizzly’s smugness. It comes off as so confident and intelligent, but somehow with just the right balance of wildness, too - like it knows what it’s doing and it knows you’re going to be totally wrecked. And it totally stays self-assured after evolving, but somehow my favorite part is how much more so Sizzly is than Embear - Embear is a collected “yeah, I got this,” but Sizzly has the face of “YEEEAAAH I AM GOING TO ENJOY THIS.” It’s really quite something, haha.

Embear gets bulkier and has a very different body style, and even while building on the same concepts as Sizzly, it has completely different armor, completely different metal paws and an awesome mane where Sizzly had a tuft of fur; like the Quikwail line, this is one of your best evolutions and a prime example to aspiring Fakemon designers! Really good job with this! (I’m a little unsure on one eye having a scar on Embear, though - it just comes off as a bit too cliche, haha.)

The only negative I have for them is that I would never have guessed that Sizzly was a bear without seeing Embear. But then again, I’ve been struggling with a cub Fakemon of my own and have concluded that I am not the one to give advice on how to make a bear cub look like a bear. XP So never mind this anyway! Independently of being immediately recognized as a bear, it’s really well-designed and I’m not sure how you could make it look ursine without messing with the awesome aesthetic you have here, so I would say to just keep it as is, haha.

sooo, is this the longest post on the site? I think this is the longest post on the site. this is why you don’t let me ramble about Fakemon I apologize if this got to the point of incoherence at times I get that way sometimes

WOW. Okay, first and foremost, THANK YOU for that response, and for the genuinely constructive criticism.I'm gonna say, to all of the mons you just straight up glowing praise to, geeze, thank you. Thank you so much. For the rest, let me make a general statement, and then I'll tackle things individually! In general, almost everything you've said, I've thought myself. I have intended to go back and make some changes, but things have kind of been moving quickly, and finishing the dex has always been my main goal, but you are spot on with just about every criticism you've made.

Warmoset - Probably going to eventually fully redesign it. The original idea was to make it "Comically small," but not enough detail came through to make it interesting or communicate what's going on. The sugi-styled artwork also looks pretty awkward. The rest of the line I'm pretty satisfied with.

Manatot-line - I'm probably going to give these guys a full once over. This is my first line that I designed, literally while testing out if I could make a sprite and put it in the game. It went through a lot of hiccups and was designed really quickly. The grass type can easily be better represented as the idea came in after its design to give them all a secondary starter typing. I'd like to add an element of algae growing on it and maybe change the color scheme a bit. maybe some seaweed, something growing on its back.

Alprka, Lucikid, Lucigon - Couldn't have said it better myself. Their light palettes present a problem I didn't properly solve, and I need to go back and revisit their outlines. This whole dex has been a learning experience, for sure. Also, I'd like to do several Alparka variations, not just two, if I can. I feel like it'll require making them separate pokemon in Fire Red, but I'm cool with that. I feel like it adds a great deal of choice and variety to early game without blowing out the dex in the beginning. I was thinking of probably five, something in the range of Vanilla, Chai, Mocha, Espresso and Swirl, maybe? I was thinking of making the first gym leader a barista and the first gym a coffee house where you have to fight through the line of customers to get to the leader.

Woollama - I can definitely see what you mean. I'll brainstorm a fix for the eye sometime soon.

Kiddydid-line - I could definitely see both the second and third stages benefitting from more differentiation.

Junkrab - Yes, it is my Poke'ball mon! It wears a broken Poke'ball as a shell.

Snackoon - A lot of the observations you made about evolutionary lines in general are really interesting. I can see how a small color change might make a big difference here.

Frongus/Pangoling lines - Both of these lines were rushed, unfortunately, and need a real once over. I was going into hernia surgery in a few days (Waaaay earlier than I had expected) and had promised to stream a demo with my mons hacked into the game. I stayed up all night to finish those two lines. Frongus and Blightoad both need work in general. Pangoling doesn't read super well, and I'll probably at least alter its pose and maybe its eyes. I'm mooooostly happy with Pangoliath.

Boopsie - Boopsie is going to have multiple evolutions based on emotions. The stone it holds is a mood stone. None of them are fully designed yet, though!

Bloomstone - I think it's an overload of detail here, for sure. Maybe there's a way I can simplify some things to make things read better. Also, I really appreciate the color observations on Doomstone. I'll probably toy with the color scheme and make some edits. Also, just another aside, I'd like to make an alternate evolutionary path that remains Grass/Rock that uses a Revive as an evolutionary item. I was thinking of calling it "Revivid."

Blostoyse - You caught the "Lost Toys" in the name! Yeah, that's basically the concept. Our streaming group, the Standard Nerds, sent a Blastoise plush to a fan that we had all signed, and it never made it. She made a donation the night we were designing this and said jokingly that she wanted a Blastoise plush Poke'mon, and one thing led to another.

SO YEAH, PRETTY GREAT OBSERVATIONS. I halfway want to upload all of the back sprites and shinies just to show them now. There are several that need work. One major flaw in my designs as a whole is that the final evos are all really big. I need to balance the dex with some final evos that don't max the boundaries. Thanks for all of the feedback!

Okay, I absolutely did upload all of the main sprite sheets, not including party sprites. Have a look if you like! - https://drive.google.com/open?id=0B7A88eee1ZT-cGFzNzFXQ0E2M3c
 

Hematite

Cooltrainer
Member
Joined
Apr 1, 2017
Posts
103
Age
19
Ahhh, sorry not to have replied sooner!! Completely wasn't on Relic for a few days, haha.

I am super happy that my response was helpful!! Your designs are so cool overall, and I've never seen someone post this much of a Fakedex for critique so I just had to try to respond, haha.

I don't have a ton to comment on of your responses other than just agreement, but here are a few more paragraphs of review! XP

I see what you mean with Warmoset and wanting to be comically small! I think that might just be hard unless the design is really simple, or in a later Generation so the other Pokémon can be bigger by comparison rather than Warmoset needing to be compressed; I can see why that gave you such trouble in Generation III! I think an overall redesign would indeed be a good idea in this case, and I definitely agree: the rest of the line is fantastic as is! : D

Oh, goodness, surgery sounds scary! I'm glad you're okay now!!!

The Boopsie evolutions sound really cool!! I see how that's a mood stone now, and emotions are an awesome concept to work with!! I'm really looking forward to those!

Revivid is a really neat idea!! I feel like a split line in this case works wonders (since Doomstone is a step in a different direction) and I love the name!

And oh my goodness, the story behind Blostoyse is so sad and cute at the same time! I feel bad for that fan, but I bet she loves that, instead of the signed toy, she got an entire Fakemon (and a really freaking cute one, if I say so myself! :'D)!

I really like a lot of those Shiny colorations!! Greyscale Shiny Blostoyse reminds me of greyscale Shiny Mimikyu, haha - was that an intentional similarity? And Shiny Frongus of all things is a really lovely color! I think pretty much all of these are Shinies I would actively seek out! (And I appreciate that you have a balance of totally different Shinies with more similar ones - a lot of these are just the sort of palette I would expect of a canonical Shiny!)
 

KaratGaming

Novice
Member
Joined
May 3, 2017
Posts
41
I have made another new Fakemon concept, and it's somewhat interesting. It's a poisonous porcupine that has high speed and defense, I don't have a creative name for it just yet, but I will come up with one soon. It can evolve into a bigger and stronger porcupine at lv.20

 

sukoshijon

tobes-chan
Member
Joined
Mar 31, 2017
Posts
36
Swallob - The Gelatinous Pokémon

This gelatinous Pokémon floats above the ocean floor, swallowing whatever comes in front of it. It is often caught as a bycatch in bottom trawling nets.

Inspired by a Blobfish in and out of water. A water-psychic type Pokémon with high special stats to make up for its low physical ones.

You might recognise him from my signature.
 

zarexraze

Novice
Member
Joined
Apr 15, 2017
Posts
40
Age
22
So this is my first time uploading an unofficial Pokémon design on here, and to be honest, I really like it.
Looking at it now, there are a few nitpicks and errors I can see, and I'm still a little unsure about it's bottom part, but for the most part, I really do like it.
It's meant to be based off an air dancer, a.k.a. a wacky waving inflatable arm-flailing tubeman (I don't even watch that show...), and the smears all around it are meant to be paint.
As this Pokémon travels around from place to place, people began to write messages and advertisements on them for promotion purposes, and they do not mind at all. As a matter of fact, they often use all the paints and oils on their body for both offense and defense.

Its name is Flimsale, which is a combination of flimsy and sale, as in garage and car sales. It's name can also be argued to contain whimsy, as in whimsical.
It has a typing of Flying/Sound, and it is known simply as the Airdancer Pokémon.

Would love to hear about any form of critique. It's my first one, and gotta start somewhere, am I right?

EDIT: Fixed image size.
EDIT 2: Here's the link for those who are having image problems:
http://zarexraze.deviantart.com/art/First-Unofficial-Pokemon-Design-being-posted-yay-688099467
 
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TechSkylander1518

Wiki Dweeb
Member
Joined
Mar 24, 2017
Posts
381
I think it's looking pretty nice so far! It's a very fun idea, and I can imagine it's gonna look pretty neat when it reaches the sprite stage! (And it would be great to see it get animated if you decide to do that!) And I like that you've worked with more of the air association with the Flying type rather than the avian!

I do agree on that bottom looking a little strange-the fan looks a little scrawny to be holding Flimsale up. I'd suggest just keeping the bit above it, it looks sturdier. (Don't worry about Flimsale not being obviously airborne-we've had Pokemon like Golurk and Bronzong fly, we don't always need to see what's keeping them in the air)

I also disagree a bit with its typing. Your description on Deviantart says you're also including manmade materials in the Sound type. (Which I personally would recommend changing-that's gonna be a hard thing to remember, and I don't really see the connection) But Flimsale's paints aren't naturally part of it, they're just using something they've found-which seems a bit more similar to Dhelmise, which isn't actually a Steel-type, but still receives a boost on Steel moves through its ability. I'd recommend giving it an ability like that, or even creating multiple paint/oil moves and giving it an ability that powers them up.

To include an image in your post, just paste in the image URL! It'll be automatically converted into an image in your post.
 

zarexraze

Novice
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Joined
Apr 15, 2017
Posts
40
Age
22
Thank you so much for the tips and critique! The image is a bit large, as I took it from my phone so sorry if it's a little clunky. And heads up, text wall incoming.

The whole "just letting it float" sort of thing is temping, and it was my original attempt, but I was going for a more hovercraft idea sort of thing. It would basically be like Goop from Ben 10 Alien Force, where a small machine controls a body of gelatinous mass. In this case, the small plastic device in the bottom not only serves as it's propulsion (the fan at the bottom is facing forwards), but every time it move around, the rest of the body flails around, further alluding to its whimsical nature.

As for it's typing, I'm going to have to explain what my vision for the Sound-type would be. In a post I made concerning the theories for type weaknesses, I suggested that any extra connotations in the typing must also coincide with the type chart, with my example being connotations of literal light in the Electric-typing and suggesting that the supernatural light can be found in Fairy, hence it's immunity and super-effective damage to Dragon.

The same then, must be said for any new type proposed. Not only should the typing have it's obvious definitions (in this case sounds, music, and dancing) but it must also have a multitude of extra connotations. Electric has hacking, literal lights, and technology, Ghost has souls, shadows, and voodoo/witchcraft, and Sound thus should have anything that humans have given arise to.
Think about it. Pokemon has covered every concept that can be found in nature. So if the Sound-type would be made, it would have to acknowledge what humans have done to it. I doubt that anyone would naturally find jazz, voguing, swing music, dirty dancing or anything of that sort in the middle of a forested route. That is all stuff credited to human culture. So as such, anything else that works under this "basically made vast due to human efforts" should be included in the Sound-type as well. In this case, we made painting, art, and we gave specific meaning to these things. Otherwise, if it didn't include such connotations, the typing would get boring real quick. And to add in some of my type chart decisions, I made sure that Sound is super-effective to Ghost and Fairy. Both things are general subjects that are harmed by human intervention. So yes, in my eyes the Sound-type can be argued to be the Plastic-type or the Art-type or anything of that similar manner. Just rolled all up to keep the one simple and consistent rule of the Pokemon types.
All of them are limitless, yet specific.

And to be fair, typings are still subjective. Just because it does or doesn't have the literal physical characteristics doesn't mean it immediately does or doesn't deserve it's suggested type. Like, we have so many floating Pokemon that aren't Flying or using Levitate, yet they can be absolutely consistent with its typing. And in reversal acknowledgment, Rayquaza is a Flying-type without wings, but it is known for its air-like capabilities, not for it's winged characteristics. In a nutshell, the typing is not after the design, it's part of it.





Wow, oh my gosh I typed all that without even thinking about it. I just gushed, so sorry for the text wall... :\
But I hope you understand what I'm getting at. And I'm absolutely giving it paint/ink moves to use. They would be mostly Sound-type, though a few may be Poison due to their basis. Haven't decided yet.
 
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TechSkylander1518

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Oh, I see what you mean! I think I was viewing the thicker part of the fan as part of the body rather than part of the fan, that makes a lot more sense!

I think that's a very interesting thought process for types! While I personally disagree with your interpretation on the canon types (It seems to me that Electric ought to be super-effective on Ghost-types, associated with shadows, if it's supposed to be light, and in the anime's portrayal, electricity is shown to be conducted extremely well in water, not cause it to evaporate, and it's plants that absorb light-the earth just bounces light back off, same as any other object would, but it does absorb a current from lightning-it's actually how lightning rods prevent buildings from being struck) I think it's still a great way to flesh out a new type in all sorts of interesting ways! Using a type's association with other concepts to develop more designs is really interesting!

I really like the direction that you've taken your Sound type-a type for man's direct influence on the world, already shown to have affected Pokemon before-is really interesting, and it has a lot of possibilities! (Like you said, a type just focused on sound-related concepts doesn't have a lot of room to grow) But I feel like this direction doesn't quite suit its name anymore. Sound-based Pokemon and moves can still be quite at home in this type, but Pokemon that are completely unrelated to Sound would also fit in-which would make it a little difficult for players to figure out how the Sound type works in a Pokemon's design. I'd personally recommend you give it a broader name-maybe Art, like you mentioned-so both sound and visual arts can clearly fit in. (It'd also spare you from the question of what to do with canon sound-based moves-they can be explained away as relating more to their aspect of nature rather than a practiced art)
 

zarexraze

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Thinking about the bottom half of Flimsale now, maybe it would be cooler if the bottom has a look of fake clouds, in resemblance of parade floats and carnival decorations. Would that be cooler?

And thanks for the feedback, you're really helping me out here. And to be fair, I really, REALLY tried to come up with a better name for it. While what you said is true, I cannot find a term that manages to fit all of the connotations I have for it and make it stand out immediately. I literally became so frustrated with this that at least several times I considered scraping the whole thing just because of its name. I even went through one day and read an entire dictionary to try and figure it out, but still nothing fit quite as well as naming it Sound.
A typing called the Art-type would theoretically work, but that doesn't feel that interesting to me, and a bit predicable. Also, because of its name of Sound, there's connotations for cleaning and keeping a sound place, and there's also connotations for sound logic and reason, and while Psychic is still the go-to type for anything mental and spacey, a trio of Pokémon based off ancient Greek philosophers (a.k.a. Socrates, Plato, and Aristotle) would be perfect candidates for the Sound-type (only worked out Sound/Ghost for the Socrates one, working on the others). Plus, now I can say that a physical move such as Scrub Down can be Sound-type, which also works into the three other types I figured should be weak to Sound: Normal, Electric, and Poison. Yes, that would mean that Gengar is like 4x weak to a scrub-brush but for balance, thats the whole reason why a bunch of other type interactions with official types are being altered as well (for example, Rock would now resist Ice, Rock, and Dragon, and I'm still working on what all of them would be).
And lastly, just because the name fits really well with it's literal and extended connotations doesn't immediately explain away some things. Like, the Fairy-type fits absolutely logically with its name and lore for its type effectiveness, but that would also mean that perfume, cotton candy, a tiny bee, and an energetic electric thunder chicken would all be immune to Dragon by virtue of type and not by design. From my eyes, using the word Sound as the type's name just works out the most in the end while creating the least amount of problems in design logic. And as for sound-based moves, not every sound-based move would be Sound-type, and not every Sound-type move could be sound-based. It's the same situation with the Fighting-type and punching moves, yes Fighting is primarily the punching-type, but there can still be Bullet Punch, the elemental punches, etc. etc.

For clarification, here's all the moves that would convert to Sound-type:
Agility, Baton Pass, Belly Drum, Boomburst (power nerfed), Bug Buzz*** (is Bug-type, but does both Bug and Sound-type damage, and yes, I'll be making more Bug-type special moves), Chatter, Confide, Dizzy Punch, Echoed Voice, Encore, Entrainment, Happy Hour, Heal Bell, Heart Stamp, Hyper Voice, Imprison, Instruct (Oranguru would be pure Sound-type), Lucky Chant, Noble Roar, Perish Song, Relic Song, Rest, Roar, Role Play, Round, Screech, Sleep Talk, Smelling Salts, Sonic Boom, Sparking Aria (Primarina would be Water/Sound), Stored Power (debatable, could still be argued as Psychic, idk), Supersonic, Synchronoise, Teeter Dance, and Uproar.

I'll be making a post about it under the fan Pokemon types discussion soon.
 
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Taq

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------------------------
final evo for my grass starter, thoughts?

I like the grass starter's final design, It has this arachnid like design to it.

For the bunnies they're pretty appealing, however for the evolved one I think the heart on it's arm is throwing me off.
Overall they are solid.

Also @zarexraze for some reason I can't see your image, it my be my issue though so I will handle it.
 
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zarexraze

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I have this Dark-type pseudo-legendary line here, might change it as it's now a little too similar to Flimsale in body shape, though when I get a computer that allows me to color them properly that might change. They're meant to be a melting pot of Cthulhu monsters, shadows, Pride from Full Metal Alchemist, Slender/Crooked Man, No-Face from Spirited Away, shadow animatronics from FNAF, and finally, the whole thing resembles and is originally inspired by the Mysterious Stranger from The Adventure of Mark Twain as seen here: link.

The white shapes on their upper protrusion are very similar to bones, and can slightly contort to exhibit emotions. The color scheme would pretty much be black/blue from Kingdom Hearts, with a slight hue to red around the eyes and teeth. The various tentacles and arms can easily stretch and restrict any target or prey.

I've no idea what to name them however, so any help would be appreciated.
 

Hematite

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TheLightSword, I love those, wow!!

The physical shapes are very well-distinguished throughout the line, and it's great that you didn't just make the alterations additive or anything - there's a clear progression without resorting to tacked-on details or "just add more," and they all flow together nicely! The one thing I would change here is maybe the blue-tipped cannon tentacles on the third stage - maybe bulking up the ends a little (probably by making them terminate in a more spherical shape or just making a thicker/protruding cylinder where the blue starts - either way is good) to make a bigger distinction than just the holes would put a little more focus on that and I think improve that stage overall!

You pulled off the red-and-blue scheme really well! The saturations are just right so that they don't clash, and the blue stands out really nicely without either color hurting the viewer's eyes, so great job there! I think my only piece of advice in coloration would be to add a third color on, again, the third stage one - the first two do a good enough job of distinguishing in color scheme because the balance between red and blue shifts, but it's hard to pull that off twice in a row because you've already used both red-dominant and blue-dominant from the first two. Could I suggest either another, darker blue or a vivid orange? (Just the third stage, honestly! The other two are great as it is!)

Altogether, great job!! You obviously have a firm grasp on how to pull off an evolution line, haha - but then, I've known how great a designer you were since we met in, like, June of last year, so that's no surprise! C:

Zarexraze, those are looking really neat as well!!

Like how most of my advice for TheLightSword was on his last stage, I think yours could do with the most work on the first stage - I think you need to do something differently with the false face and with the tentacles, specifically. For the tentacles, can I suggest clustering them together and making them point down, kind of like Inkay's? Alternatively, they could just be a singular wisp at this stage and only develop into more tentacles later, like Phantump.

Meanwhile, for the false face/head, I like how the later stages have what look like a mouth and a mouth with eyes, respectively, but the simple "o" is just a little too bland. It doesn't really make sense out of the context of the other two - you can see that the middle stage is a false face without seeing the other two, and you can see that the final stage is a false face without seeing the other two, but the "o" doesn't appear to serve a purpose unless you see the whole line all together, so it should either be removed (like the basic stage is faceless entirely) or made into something else.

Could I suggest giving it what appear to be eyes (still with no pupils or details, obviously - I think it would still be easy to recognize them as fake like the other two stages because you have the tie eye that actually has a pupil, so it wouldn't distract from the eldritch look), to contrast with the next stage's mouth and then be reflected in the final stage's combination of the two? It would also make it look slightly cutesy, which would make it more appealing, since as a basic stage it doesn't have anything going for it - it's not as "cool" yet, not until it evolves, so it might be a decent idea to give it some other appeal. Even though the final stage is supposed to be more frightening, I think that, at the very least, it would benefit more from something like Litwick, which starts out cute-looking even though its Pokédex entries and such clarify that it's sinister right from the start, rather than attempting to be scary even in the basic stage - it looks like it's trying to be too many things (odd, childlike, scary, eldritch but still basic and underdeveloped) to work well, so I would go with "cute look, sinister flavor" even if you want it to be creepy like the rest of the line (or cute all the way if you don't care, but I'm guessing you do mean for it to be eerie!).

The other thing is the color scheme! It's harder to effectively critique this without seeing it firsthand, but the main thing I want to bring up is that you described the same color scheme for all of them. That's not the best idea in my opinion - you're going to want some way of distinguishing them, especially since they're intended to be dark-colored and I get the feeling that that will inherently subdue the physical distinctions at least a little bit, increasing the need for some other way to distinguish them. It seems like the main colors you have are black, blue, red and white, yes? Thinking about different ways to use this color scheme:

• The basic stage could be a middling or lighter grey where the others are black(/dark grey).

• Since they're tentacled, I feel like spots wouldn't be out of place. Either the middle or final stage could have red or blue spots on the tentacles (preferably a set number, like three big spots per tentacle instead of a lot of smaller ones, and I suggest making them form a line instead of being randomly distributed). Whichever stage gets those spots, the other could either not have spots or could have a different color (white spots or whichever of red and blue was unused).

• The eye is one of the more similar features between the middle and final stages, so I think it should be a different color between them - it's up to you whether it's the pupil, the (iris? sclera?) or even the cross of points around it that differs, but it being somehow different in color is a good idea because it's physically unchanged between the two and is also pretty significant to the design overall.

I hope this helps!! All in all, you're off to a really good start with these! They're definitely some of the coolest eldritch abomination Fakemon I've seen, and the latter two stages in particular are really well-differentiated physically! Great job! C:

(Sorry not to respond to Flimsale! Afraid the image isn't loading for me, haha.)
 

zarexraze

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A text wall full of nothing but amazing advice, :)

Thank you so much for the critique, @Hematite!

To be honest, I drew the middle stage first, then I did the final stage, then I immediately rushed the first one, so I can totally see what you mean. Actually, the small "o" was meant to resemble an eye, but from your perspective it probably wasn't that subtle. Fun fact, I drew them after I finished a history test, and I had like 35 minutes to myself (that class was so easy for me). And the tentacles(?) for the first one are wonky, I know, which is why I'm probably going to try my hand at them again, but more 3-D as the few drawings I have are all flat looking.

For the first one, I'm definitely taking your advice and probably doing two "o"s to resemble eyes, but as they are still horns, the thing (still no name yet) could probably extend them out into points.
I honestly imagine them crawling about with their tentacles, so I don't think a wisp-like design would work, so maybe I'll just do what the 2nd stage does, but with much stubbier tentacles.
I didn't initially see spots on them, but thinking about them now gives off a more plague-like effect to them, and that could be really cool to see! Thanks for the idea, I'd have never thought of that.

About the eye colors, I didn't doodle them, but the idea would have been a single slit for an iris for the 1st one, a pale red rounded iris for the 2nd, and the third one has a darker red for an iris, with the whole white of it's eyes being a gross, pale yellow, but still having the tinge of red around the eye for all three of them. And as for the color scheme, I'd imagine the first one would have a gradient, where the "head" is the grayish color you mentioned, but the skin gets darker downward. The second one could have the dark color all over, and the final evolved form could still have the dark color, but with hints of murky blue fading in and out, like a flame.

Lastly, something that bothers me about the final one is how thin it's middle section is. Every time I see it now it's like Golbat in "how can this thing possibly use that thing it calls a mouth?" So I'm definitely going to thicken that part and generally make the final one a bit wider on the whole.

Again, thank you so, so much for your words, @Hematite, it's really cool of you to do that. I haven't drawn in ages, so all of your praise of it being the coldest eldritch Fakemon you've seen is very comforting (though I don't like to call mine Fakemon, idk, it sounds a little demeaning to me)

And about Flimsale, here's a link to my deviantART page of it:
http://zarexraze.deviantart.com/art/First-Unofficial-Pokemon-Design-being-posted-yay-688099467
 

TheLightSword

does anyone read this?
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, too much for a quote...
@Hematite as you said it has been a year or so since we met, and idk if i said this before but, thank you, thank you so much for all the critiques, advices and all the positive feedback you always gave me, they helped me alot, they made me know that i can do better and that i can keep up. They helped me to get better with my work. And they are until this day. And i believe they will in the future as well.
I just want to say again thank you.
 

Taq

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This my region's side legendary that is a part of a trio called the "Defenders of Talon" where each member is based on Zeus, Hades, Or Posideon while also have a strong connection to three pokémon that are the starters of the region and they are all ???/Normal.

This one has a strong connection to Airquilla and is based on Zeus, Squirrels, the three musketeers, and the analagous structure of a hawk (An animal Zeus is accociated with). it is Grass/Normal.
And is known for flying around the region in the past.
It lacks a name for it however.

So any critiques? (I am unsure what to fix).
 
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DarKnighT_0_9

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I recently came across some old sprites that I made. Some of them are from 2015 and others are from 2013 so they are quite old. Seeing these reminded me about fan games and that eventually led me here so I thought I would share what I have. Quite a few of these are Pre/Evos of other Pokemon because that's one of my favorite things. Now for the sprites:










 

Taq

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First off, I never got critiques on my Legendary.
It's kinda important because I am struggling dearly.

Some useful info shared.

Anyway, @DarKnighT_0_9 they are appealing for old sprites, the grass starter looks like a balance of detail and simplicity.
The water starter looks cute, though I recommend moving the blow hole upward.
Bongorilla however I feel like it needs some modifications, it looks like it's pose is unusual and doesn't fit.
The 3 Prevos are all solid.
The Riolu alt looks over detailed and I think might need be simplified.
And finally the last three looks nice except teslonate, I am unsure of what it's significance or what it does so that may help.

Alright, those my two cents.
 
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