Creative Fakémon Feedback

Croag

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Hi everyone I'm new here - but I am trying to get into pokemon fan game development and spriting :)

These are the designs I have so far - any feedback would be much appreciated!


Poison/dragon


Fairy/normal


Ice
 
Ooh, I really love those designs!

The one thing I can think to comment on now is that your seal line doesn't really feel Normal/Fairy when looking at it for the first time. (I think it's the blue-green of the snout that throws me off-it feels like it's indicating another type, like Dark or Water) That's a pretty subjective thing, though, and even if most people feel that way, that's not necessarily a bad thing. (You could even play it like a Sudowoodo sort of thing-circus seals do perform "tricks", don't they?)

The evolved lion also seems a bit off-centered in its mane? That might just be me misunderstanding the pose, though.
 

Croag

Rookie
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Ooh, I really love those designs!

The one thing I can think to comment on now is that your seal line doesn't really feel Normal/Fairy when looking at it for the first time. (I think it's the blue-green of the snout that throws me off-it feels like it's indicating another type, like Dark or Water) That's a pretty subjective thing, though, and even if most people feel that way, that's not necessarily a bad thing. (You could even play it like a Sudowoodo sort of thing-circus seals do perform "tricks", don't they?)

The evolved lion also seems a bit off-centered in its mane? That might just be me misunderstanding the pose, though.
thank you! :) I think you are right about the typing of the seal. I'll work at maybe changing colour scheme.
The lion was supposed to be wearing a winter coat! I've updated the sprite so maybe it's more clear



I also tried my hand at animating! First time for everything lol

 

Kartik

Disappointment
Member
Posts
78
To be in the group of guardian deities


Type-Fire Fairy
Origin- Lion


Type-Dark Fairy
Origin- Wolf

I would really appreciate any kind of feedback, Thankyou
 
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boris_morris

Novice
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Posts
13
I'm designing a pre-evolution to Pinsir called Pinstar ("instar" is a developmental phase of insect larvae). I'm looking for some feedback on design choices, specifically, I can't decide if I'd like the back half of the body to be grub-like or coated in an exoskeleton; if I do go grub, I'd like some advice to make that part of the body look more grub-like without just making it longer; I don't think there's enough contrast between the textures of the head/legs vs the grubby part. Secondly I can't decide on the eyes; I like the Nincada eyes (tried other colors, but red looked the best), but I think the blind head-crab looking one looks pretty cool.
 
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Ooh, that's a fun idea!

I feel like grub-like is the better way to go. While the exoskeleton is neat, it feels a bit strange to add yellow into Pinstar's color scheme when Pinsir doesn't have any. Even though it probably makes sense biologically, from a design standpoint, most Pokemon tend to have bigger color schemes in their evolved forms, not their prevos.


Between the two grub forms, the one with eyes actually makes the head pretty distinct from the body-because the eyes take so much space, the hair seems like it would be everywhere, you just can't see it. But I think that you could easily do that with the no-eyes version-what if you just added more detail to the surface, like this?
 

Phoenixsong

mulberry ambush
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37
I agree with TechSkylander on going with the "grub" version. Changing the number of colors is a good point (though I do have other thoughts on that, see below), but aside from that it doesn't make a ton of sense to add features that the evolution doesn't already have, especially when those features are things found on adult animals vs. juvenile animals. Loss of design elements does occur, such as kadabra losing its tail, but it's not at all common; you could technically do it here if you're really attached to the idea, but in that case it'd probably help to make sure there's justification for it beyond just "it looks cool". Old pokémon in particular can seem really wonky conceptually, and this is related to one, but most people like to be able to identify at least some of why a pokémon's design elements are the way they are, or to see that they "make sense" as creatures as much as a pokémon reasonably can. (Which isn't much at all, but hey.)

As for making it look "grublike"... hm. On the one hand I get the desire for visual contrast between the segments, but on the other hand pinsir itself doesn't exactly have much head/body distinction, so it's not like it doesn't fit. If you do want to change something, my first thought would be shortening the rear legs, maybe? It'll make the abdomen look larger by comparison, and most larval/caterpillar pokémon have very short legs anyway. They don't have to be totally spherical like caterpie's or sewaddle's, though you could try that and see how it looks. Just a bit more like the little flipper-limbs you see on a lot of basic pokémon in general. Grubbin's front legs, for example. Worth a shot to see if you think it suits what you're going for, at least.

You could also maybe make the body a lighter shade, or even whitish. I don't think one extra color hurts as long as it's not too extravagant. If you look at real-world beetle larvae (or grubbin again, for example), they do tend to have dark heads and light bodies, so it'd be pretty accurate and not that jarring when its color becomes more uniform after evolving.

Eyes or no eyes, hm... I think I prefer the eyes for the greater contrast/the fact that it gets the viewer's attention to have at least something on the face. Maybe as a compromise it could have "closed" eyes, similar to something like skitty or cyndaquil? It's just a little something that's also not too far off from the "blind" look you prefer right now.

Also, if I may offer a suggestion: you seem to be working from paras's sprite as a base, which is fine, but might I suggest altering the "front arms/claws" a little bit more, possibly to look like forward-facing horns? Again, it's a little odd for the prevo to have six limbs when pinsir only has four, and right now there's not much visual connection between the two stages other than color and the segmented abdomen. Adding little horns to the sides of the head better showcases the connection between them, and would give you a place to use a lighter color to break the monotony without adding a new element that pinsir doesn't have. For simplicity's sake, if you go the route of lightening pinstar's body, I'd make the horns and the body the same color to keep things cohesive and avoid adding too much.

(Of course, maybe you have a reason for wanting pinstar to have extra limbs and/or no horns, which is fine! Again, though, it'd probably help to make sure that's clear somewhere like the pokédex entry, etc. in that case, so it doesn't seem to be coming out of left field. An alternative might be to drop one of the two pairs of rear legs, so pinstar would keep the "long gangly arms/short legs" configuration that pinsir has.)

I hope some of that is helpful! You've got a good start there, and it's nice to see pinsir getting some fakemon relatives—the poor thing is so easily forgotten these days.
 
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boris_morris

Novice
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Posts
13

I've done a little editing of my Pinsir pre-evolution based on feedback from Tech, Phoenixsong, and a few others. I went back and forth on the argument that basic pokemon generally have fewer colors than more advanced ones, but in the end, I decided to emulate nature with a two-toned, soft bodied grub form.
A1 is one of the original designs.
Columns B-D have a longer body in an attempt to look a little more like a grub larva.
I tried some stubbier legs in column B. I think the tiny legs look ok without pincers or big front legs but too small when I add the fancy stuff.
I gave the pincers a try in column D, but I'm not in love. Maybe my execution is off.
I tried a bunch of additional eye options, and these are my top 4. Shoutout to phoenixsong for the closed eye suggestion - I didn't really even give that a chance the first time around.
Off to the right is just a bunch of rejects.
I'm so indecisive, I'll probably just play battleship to pick.
 
Honestly, I think you got the best of both worlds in your decision for the extra color! The new tones for it feel like it fits in pretty well, and it's close enough to Pinsir's white horns that it doesn't feel like it's a new color being added in.

I think we can eliminate Column B, because even though they look just fine on their own, the horns are so iconic to Pinsir that I feel like you'd be missing out on something by not including something that resembles them in the prevo. I'd also take out Column A because the longer grub body does seem to be better for the design-I don't have any specific reason for this, though, so it might just be personal preference on my end. (I mean, all of this is, but this might be like. entirely personal preference) And if you don't mind a little more experimenting with the design, I think the problem with Column D's pincers might just be that the white doesn't match the white of the grub? What if you gave it the same color scheme, or made it the same brown as the rest of the body?




I think Row 4 is a similar scenario to Column B-it's not at all bad, but it doesn't really seem to fit what it evolves into. But then, if you included Mega Pinsir in your game, it does have yellow eyes, so maybe that wouldn't be an issue?

And the no-eyes look of Row 1 is a fun idea, but I feel like the closed-eye look of Row 2 pulls off the idea of a blind grub better, since it still adds detail to the face.


So, hopefully to make this shorter, I think C2, D2, C3, or D3 would be my recommendation, but I'd also suggest playing with the color of the pincers in D to see if you find something you like more.
 

boris_morris

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Excellent feedback, per usual. I think what wasn’t sitting well with me about the pincers was the white kinda made them look like tusks or forced additions there for the sake of having horns rather than mandibles naturally being part of the head. Your suggestion of making them brown solves that problem and I think looks a lot better and organic. I think D2 is going to win, but I’m months away from any kind of playable demo, so who knows! Thank you.
 

MagentaGiratina

Distortion World Enthusiast
Member
Posts
8

These are the starters in my fan game, can I get feedback on them? I know the style doesn't look like Pokemon Essentials/Gen 5 pixel art, it's not supposed to. I'm basing it on Neopets and other late 90s-early 2000s online games and graphics.

Names, typings, inspirations:

Envelawn-Grass/Ground-A strip of grass that moves and acts like a snake
Amphimpha-Fire/Ice-An amphisbaena with a strong duality motif, including differing personalities in the heads
Mantipunch-Water/Fighting-A Peacock Mantis Shrimp
 
Oh, a 90s internet style sounds like a fun idea! I think people will enjoy the opportunity to have Pokemon-style gameplay while the world feels more like another beloved media-even if you still refer to them all as Pokemon!

Envelawn's concept seems fun! The pose does strike me as being slightly off for a battle sprite, because there doesn't appear to be any reason for Envelawn to be approaching from that angle as opposed to just being on the ground, like Mantipunch. But that might just be intentional, to reference how some pet games had different angles for them-in which case, my only advice would be to make sure you account for the base in battle scenes as well. The only other thing I would change is to lengthen the soil underbelly a bit-it looks like it cuts off under Envelawn's neck. (or, as close as you can get to a snake's neck)

Amphimpha's design seems solid, but the pose seems to focus more on the Fire head. That's probably intentional, since it looks like it's your Fire-type starter, but it kinda diminishes the role of duality in Amphimpha, and I think you should be focusing more on what makes your Pokemon unique rather than how they fit into traditional roles.

Mantipunch looks good! Punching shrimp is a great base! Only change I have to suggest is to maybe space out the arms on the viewer's left side-they're a little clustered.
 

AfterBurn

'HarvestMon' Developer
Member
Posts
16

Fixed Embat. Made it look less 'mascoty'. Also decided to make it blind since in the future it becomes a Fire/Psychic so it can use Telepathy and Echo Location to see things. I also fixed some of the shading or at least attempted too. Also fixed some colors that felt too dark.
 
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