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v19.1 How to Play SE during Text Display

This thread pertains to v19.1 of Pokémon Essentials.

poplopy789

Rookie
Member
Joined
Nov 15, 2021
Posts
1
Age
19
Hi! I'm working on a game, and looking for a way to replicate the blipblipblipblip noise that plays during text display, like in games like Mystery Dungeon.

Right now I've come across 2 solutions, first is to Play SE and Stop SE for every line of text, which is 1. slow 2. not accurate if my sound file is still playing after text is done drawing/ not playing before it is done

Second is to use a Script plays a SE every x letters. There's this for VX Ace in 2012 (https://forums.rpgmakerweb.com/index.php?threads/mss-text-se.3463/) and this for MV (https://galvs-scripts.com/category/rmmv-plugins/mv-audiovisual-effects/#post-1438), but I don't think one exists for XP (though I might not be using the right keywords)

Does anyone know if theres a script for this in the pokemon essentials community? I tried scripting one but i have like 0 experience and quickly realised i was very out of my depth

Or is it more worth my time to make like 5 MessageBlip SEs of varying lengths, and use those?
 

Immersivegenix

Charizard X trainer
Member
Joined
Aug 29, 2021
Posts
34
Age
25
Did you try \se["item_get"]?
 
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