Equip Moves Instead of Forgetting Moves

Pokemon Liberator

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I was wondering if anyone has a plugin or script that allows all moves a Pokemon has learned (including TM and HM) to be equipped, instead of forcing the Pokemon to forget moves when learning more than four moves? Equipping moves would be done outside of battle. This would allow players to play with the moves and decide what moves they liked the most and would also allow the player some strategy when preparing for specific battles like Gym Leaders.
 

Amras Anárion

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Jul 3, 2020
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One of the other solutions is to increase the limit by 4 moves.
But it is very difficult, because all the Pokémon starter kits (including their database editor) only provide for 4 attack slots. It takes a lot of coding. There is also the balancing aspect. The PP system has not been balanced for more than 4 moves. A common manapool would solve this last problem.
The only fangame that made it is Pokémon Super Eevee Edition.

Otherwise, your idea is quite simple: it's like putting a free Move Reminder accessible directly from the Pokémon menu.
 

Pokemon Liberator

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Thanks for the reply. Any idea on how to create a Move Reminder menu? I assume I could take the script from the actual event and place it somewhere in the game script and I am pretty sure there would need to make some alterations for it to function.
 
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