Completed Pokemon [Fe] Version 1.1.1

This project is complete. Any future revisions will be bug fixes or small updates.
Play as a scientist in Team Rocket. What will happen when both Team Rocket and Team Magma want to use your invention to take over the world?

Game Title: Pokemon [Fe] Version 1.1.1
Game Download:
Made Using: Pokemon Essential v18.1
Team: Nincada, my sister (helped with playtesting)
Notes:
Base Features:
4 distinct endings (plus a bonus fifth one), Gen 1 and 4 starters available (as super rare encounters in select areas), 134 Pokemon obtainable, Altered Trade evolutions, other stuff that you'll have to play to discover.
V. 1.1 Changes:
Cosmetic bug fixes (punctuation, correct city names, trainer card sprite), removed debug lady from Cobalt Desert, Removed most VS animations, changed the prices and levels of Game Corner prize Pokemon, made strength stone in Gold City moveable, and fixed a couple bugs in the corresponding postgame area, fixed a variable setter in the Gold City Pokemon Center, fixed location setters for temporary trainers in Manganese Village and Iron Cave, slightly adjusted levels of Magma trainers in Iron Cave.
1.1.1: Fixed misspelled credits.
Resource Pack: https://reliccastle.com/threads/4254/.
Credits: Nincada, my sister, Luka S.J., Furs The Fox, Random Talking Bush, Vendily, thepsynergist, Barrel's O'Fun, aveontrainer, PurpleZaffre, Star Sparkless
"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby, Marin, Boushy, MiDas Mike, Brother1440, Near Fantastica, FL., PinkMan, Genzai Kawakami, Popper, help-14, Rataime, IceGod64, SoundSpawn, Jacob O. Wobbrock, the__end, KitsuneKouta, Venom12, Lisa Anthony, Wachunga, Luka S.J., and everyone else who helped out

"RPG Maker XP" by:
Enterbrain
Game Screenshots:

Screenshot1.PNG
Screenshot2.PNG
Screenshot3.PNG
Screenshot4.PNG
Screenshot5.PNG
Screenshot6.PNG
 
Last edited:

Cadeorade5

Content Creator
Member
Joined
Apr 15, 2017
Posts
67
Hey there! I've been playing you're game a little bit, and I've run into a few bugs so far, I'll put them below.

1.
bug 1.png

2.
Screenshot_5.png

4.
Screenshot_1.png

5.
Screenshot_2.png


1. Lady welcomes you to the Cedolan Department Store instead of Gold City Department Store
2. Missing ending punctuation
3. Don't have a screenshot for this one, but when you battle the trainer Twig, their VS. sprite and trainer/OW sprite don't match.
4. It says Bagon costs 1800 coins but it actually costs 2800 coins.
5. This event is left here from beta testing and asks you what to set the story variable to, with options being 14-17.

As for the last bug, what is the story variable supposed to be set at after you talk to Giovanni the second time and he asks you to go to the town east of the Cobalt desert? I haven't done anything in that town yet. I fear that I've accidentally advanced too far into the story because I was unable to exit out of that event.

Enjoying the game so far!
 

Nincada

Rookie
Member
Joined
Aug 11, 2021
Posts
9
Age
20
Thank you for showing me those bugs. I will fix those and update the game. The variable outside of cobalt desert depends on whose side you are on by then. Here they are if you want to continue playing from the correct variable. If you handed the prototype over to team magma and decided to quit team rocket, the variable should be 16, 17 if you decided to stay team rocket. If you did not hand over the prototype to team magma in iron cave and chose to quit team rocket, the variable will be 14, and 15 if you chose to stay. Of course, talking to her is completely unnecessary and I will remove that vestige of playtesting as soon as I get a chance to update the game. Thank you for playing and helping me improve!
 

Nincada

Rookie
Member
Joined
Aug 11, 2021
Posts
9
Age
20
Thank you for showing me those bugs. I will fix those and update the game. The variable outside of cobalt desert depends on whose side you are on by then. Here they are if you want to continue playing from the correct variable. If you handed the prototype over to team magma and decided to quit team rocket, the variable should be 16, 17 if you decided to stay team rocket. If you did not hand over the prototype to team magma in iron cave and chose to quit team rocket, the variable will be 14, and 15 if you chose to stay. Of course, talking to her is completely unnecessary and I will remove that vestige of playtesting as soon as I get a chance to update the game. Thank you for playing and helping me improve!
Also, the strength stone in gold city doesn't move yet, but it's only for a post game area.
 

Nincada

Rookie
Member
Joined
Aug 11, 2021
Posts
9
Age
20
Version 1.1 is up! Thank you for pointing out those bugs to me, and please let me know if you find any more bugs in the future!
 

Nincada

Rookie
Member
Joined
Aug 11, 2021
Posts
9
Age
20
I think you need to go back to the rocket hideout. If I did it correctly, you should now be able to access the lower floors. I kinda forgot to add any NPCs telling you where to go after Manganese village
 

Cadeorade5

Content Creator
Member
Joined
Apr 15, 2017
Posts
67
So I finally finished! I made a review video on it on my channel, you can find it here. I'll also share some of my thoughts here, but everything will probably be explained better in the video.
Firstly, the 4 (maybe 5, idk) possible endings for the game is something super ambitious but something that I think is something super unique and exciting. Personally, my story was not handing over the prototype and not quitting Team Rocket, and I thought it was mostly well done. I'm going to guess that each possible storyline follows the sameish progression (going to the same places, etc.), and to do that is even more impressive.

I also enjoyed the ending, as I thought the payoff of seeing what the prototype would do peeked my interest through the whole game. Maybe it was revealed what the prototype would do before, but I probably forgot/didn't pay attention to that dialogue.

I always enjoy listening to some B/W music in any game, and I enjoyed the themes you pulled from those games. Comparing the areas that each theme was in to their respective B/W location, some of them didn't match up but when listening to each theme itself, I thought all of them fit their respective situations.
Most of the custom maps that were made I thought didn't have a ton of detail. Especially the desert and its adjacent town, I thought could've popped a little more. In my opinion, I think adding just a little bit of elevation would fix this problem.

I think that a lot of the story was done through telling, not showing. The two game-changing decisions were the big examples for me, when the game asked me directly what I wanted to do. I think that finding my indirect ways of doing this (battles, some sort of interaction, etc.) would have made these better.

Finally, I think my biggest issue with the game has to be the Pokemon Selection. I felt like there were just too few types available, which made certain battles really difficult and other battles pretty easy.
Overall, I think this is a really good first game! I can't wait to see what comes next from you!
 

Nincada

Rookie
Member
Joined
Aug 11, 2021
Posts
9
Age
20
So I finally finished! I made a review video on it on my channel, you can find it here. I'll also share some of my thoughts here, but everything will probably be explained better in the video.
Firstly, the 4 (maybe 5, idk) possible endings for the game is something super ambitious but something that I think is something super unique and exciting. Personally, my story was not handing over the prototype and not quitting Team Rocket, and I thought it was mostly well done. I'm going to guess that each possible storyline follows the sameish progression (going to the same places, etc.), and to do that is even more impressive.

I also enjoyed the ending, as I thought the payoff of seeing what the prototype would do peeked my interest through the whole game. Maybe it was revealed what the prototype would do before, but I probably forgot/didn't pay attention to that dialogue.

I always enjoy listening to some B/W music in any game, and I enjoyed the themes you pulled from those games. Comparing the areas that each theme was in to their respective B/W location, some of them didn't match up but when listening to each theme itself, I thought all of them fit their respective situations.
Most of the custom maps that were made I thought didn't have a ton of detail. Especially the desert and its adjacent town, I thought could've popped a little more. In my opinion, I think adding just a little bit of elevation would fix this problem.

I think that a lot of the story was done through telling, not showing. The two game-changing decisions were the big examples for me, when the game asked me directly what I wanted to do. I think that finding my indirect ways of doing this (battles, some sort of interaction, etc.) would have made these better.

Finally, I think my biggest issue with the game has to be the Pokemon Selection. I felt like there were just too few types available, which made certain battles really difficult and other battles pretty easy.
Overall, I think this is a really good first game! I can't wait to see what comes next from you!
Thank you so much for playing my game and giving me this detailed and helpful feedback! I'm glad you enjoyed it, and I will take your feedback into account next time I work on a fangame.
 
Last edited:

KionScar

Rookie
Member
Joined
Jan 15, 2020
Posts
3
Hey there. gave this a play through, like a poster above I beat Magma pal-rival, stayed rocket but handed over the second prototype. Anyways, doesnt look like much left to do; beat all trainers so far (except 'creator' - that's fine), lighthouse guard wont let me through, rocket still guarding stairs down to next level in the rocket base.
 
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