Completed The Tower of Hats V1.2

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.2
TitleArt.png


Team:
Elle - Lead Dev & Doing Everything Except:
Infamous - Trainer Team-Building Help
SMB64 - Translation (Not Yet Included)
Eurons - Custom Scripting

Made Using - RPGMaker XP & the Pokemon SDK kit
Theme "Rejuvination":
Added

Average Runtime: 1.5 - 2 Hours

ScreenSet.png


Summary
It's been a tough year for the protagonist, Camille. Having recently been denied entry to a big tournament, she was hoping to join, a new hope arose when an invite came in the mail to a brand new tournament! Out on a tropical island, the "Tower of Hats" tournament resides for you to re-claim hope, joy and victory! Though it may be a short game, are you ready to become the tournament champion?

Features
  • Several locations to explore, steeped in lore and detailed atmosphere!
  • A unique set of Pokemon to catch and train as you climb the battle tower!
  • 6 instant-catch Pokeballs and no PC; creating a more serious need to strategize!
  • PSDK's lovely features including unique UI, multiple saves and smooth FPS!
  • Unique regional variants to battle by enemy trainers!
  • The chance to play as Camille, an unused trainer found in the files of Pokemon Masters!
  • The story of a girl, surpassing her depression and finding her purpose in life!




Dev Notes:
  • For the current version of PSDK, not all moves and abilities work for Pokemon, so be aware of that.
  • Previously there were trades, but they were removed since their code was breaking the game.
  • Fakemon don't have party sprites when showing battle abilities; I just wasn't able to make them.
  • I have no idea where you will end up if you use Teleport or Dig outside of battle, so save first just in case.
  • Some moves say they can't be used, but it's just because their effects aren't added. The majority of the moves work.

Known Issues (unfixable) :
  • The Battle-End music continues to play even after a battle if you have caught a Pokemon. To reset the area's music you can leave the area, press f12 to soft reset or enter another battle.
  • The same happens sometimes when you lose a wild battle; can only be fixed with a soft reset.

Resource Pack

Warning:
This game may contain scenes of some dark themes such as discussing depression and death. This is not recommended for a younger audience.
[Download]




# PSDK Related Credits

## Pokémon Universe
Game Freak, CREATURES INC. et The Pokémon Company

### Graphic Engine

## Backend
SFML

## Contributors
Scorbutics || nthoang-apcs
SuperFola || Nuri Yuri

### Audio Engine

## FMOD
FIRELIGHT TECHNOLOGIES PTY LTD

## SFML Audio
SFML

### Movie Engine

## SfeMovie
Loïc Siquet || Alexandre Janniaux
Martin Bohme || Martin Bohme
Xorlium || timidouveg
Stephan Vedder || Laurent Gomila

## API & Wiki used to develop .25
PokeAPI || PokemonDB
Poképédia || Bulbapedia

## PSDK Contributors
Nuri Yuri || Aerun
Rey || SirMalo
Leikt || Palbolsky

## PSDK Wiki
Aerun || Akiyra
Bugfix || buttjuice
Guizmo || Jaizu
Metaiko || Mud'
Nuri Yuri || ralandel
Rey || SMB64
yyyyj || Zenos

## DataBase
AEliso || Aerun
Avori || Bentoxx
dragon935 || Eurons
joeyw || Mauduss
Nuri Yuri || Palbolsky
PokeAPI || RebelIce
Tokeur || Redder
Schneitizel || Walven

## Translation
Aerun || Dax
Eduardo Dorantes || Gehtdich Nichtsan
Helio || Jaizu
Kaizer || Leikt
PadawanMoses || Rey
SirMalo || SoloReprise
SMB64 || yyyyj

## Ruby Host
Aerun || AEliso
Bentoxx || Buttjuice
Maxoumi || Nuri Yuri
Splifingald || yyyyj

## Other Contributors
Amras || Anti-NT
Aye || Bentoxx
BigOrN0t || Bouzouw
Cayrac || Diaband.onceron
Fafa || Jarakaa
Kiros97 || Likton
MrSuperluigis || oldu49
Otaku || Shamoke
Solfay || sylvaintr
UltimaShayra || Unbreakables

# Resource related credits

### Pokémon Sprites

## Gen6 Pokémon Battlers (including megas)
Amras || BladeRed
Diegotoon20 || Domino99designs
Falgaia || GeoisEvil
Juan-Amador || N-Kin
Noscium || SirAquaKip
Zermonious || Zerudez
Smogon XY Sprite Project ||

## Gen7 Pokémon Battlers (including Alolan)
Alex || Amethyst
Bazaro || conyjams
DatLopunnyTho || Falgaia
fishbowlsoul90 || Jan
kaji atsu || Koyo
Leparagon || Lord-Myre
LuigiPlayer || N-kin
Noscium || Pikafan2000
Smeargletail || Smogon
princess-phoenix || The cynical poet
Zumi ||

## Gen8 Pokémon Battlers
WolfPP
conyjams

## Pokémon Offsets
Don

### Icon Sprites

## Animated Pokémon icons
Pikachumazzinga

## Gen7 Pokémon icons
Otaku
Poképedia

## Item icons
Maxoumi (Brick icon & ADN Berserk)
yyyyj (Pink Ribon icons)

### Texts

## Official Pokémon X/Y Texts
Kaphotics || Peterko
Smogon || X-Act

## Official Sun & Moon Texts
Asia81

### UI Design

## Alpha Ruins puzzle
FL0RENT_

## Default Message Windowskin
ralandel

## Key Binding UI
Eurons

## UI by SirMalo
Pokédex
Party Menu
Bag

## UI by Mud'
Language Selection UI
Options UI
Load & Save UI

## Quests UI
Renkys

## UI by Aerun
Shop
Battle

## Trainer Card
Eurons

## Mining Game UI and resources
Aerun || Bentoxx
redblueyellow || Rey

## XBOX 360 keys
Yumekua

### Animations

## Gen6 Battle Entry
Jayzon

## PSP Animations
bibiantonio || ghioa
Metaiko || Isomir
KLNOTHINCOMIN ||

## Shiny Animations
Neslug

### Miscellaneous

## Battle Backs
Elle aka Midnitez-REMIX

# Special Thanks
PSDK would never have happened without Krosk
the former creator of Pokémon Script Project
which introduced Nuri Yuri to
Pokémon Fangame Making in 2008.


-------------------

# The Tower of Hats Related Credits

## Main Team
Elle aka Midnitez-REMIX
InfamousTrainer
SMB64
Eurons

## Tilesets
Aldo
AnonAlpaca
Ekat
Elle aka Midnitez-REMIX
Heartlessdragoon
Hek-el-grande
Idilio
J-Treecko252
Kyle-Dove
LaPampa-Fr
Pokemon - Fire Red & Leaf Green
Pokemon - Ruby, Sapphire & Emerald
Sefti
Seiyouh
TheDeadHeroAlistair
Vurtax
XDinky
Zein
Zeo

## Sprites
AnonAlpaca
AutumnSpire
Aveontrainer
Atsui
Bobbity
Elle aka Midnitez-REMIX
FloatzelKing
Galanium-Arts
Idilio
JaviGarni
King-Tapir
Kyle-Dove
Leparagon
LogiedanT-T
Lumio
LunaMaddalena
Magiscarf
Mid117
Mcjo
RBRNNova
Schwarzenacht
Scotsman

## Misc. Graphics
Aveontrainer
Carchagui
Doki Doki Literature Clube
Elle aka Midnitez-REMIX
Pokemon Masters
Pokemon Mystery Dungeon - Explorers of Sky
Pokemon - Omega Ruby & Alpha Sapphire
Princess-Phoenix

## Music
Doki Doki Literature Club
.Hack// GU
Eternal Sonata
Pokemon - Sun & Moon
Pokemon - Sword & Shield
Pokemon - X & Y
The Last Of Us

## Pixabay Muisic:
JuliusH
NaturesEye
SergeQuadrado

# Sound Effects
## Pixabay SFX:
BeeProductive
dylanh.sound
EdR
Fronbondi Skegs
Molkko
NachtmahrTV
RICHERlandTV
Shelbyshark
tierrafilm
Unfa
 
Last edited:

whichfahim

average Pokemon enjoyer
Member
Joined
Apr 25, 2020
Posts
6
Hey I love that you're exploring these themes and bringing them to the mainstream! Also really interested to see what PSDK can do! Your screenshots look amazing.
 

Haunted Ditto

Creator of Pokemon Pandora and Pokemon Climate
Member
Joined
Sep 1, 2017
Posts
39
Age
22
I really love the aesthetic and premise of the game! The selection of Pokemon is also quite nice. The menus are clean and pleasing to the eye.
But sadly it lacks alot in the balancing department imo
You have to grind before even entering the tournament and your opponents get strong really fast. So rn it is a circle of grinding and battling.
I'm certain that with some small balancing fixes this game can be an awesome experience. Keep up the great work 😁
 

👵👵👵

🌯🌯🌯
Member
Joined
Nov 27, 2020
Posts
32
Hi, I played a bit of The Tower of Hats and so far it's really fun! I love the graphics and atmosphere, my favorite part is the clever fog lighting effects! I also like the gameplay it's fun to make a pokemon team and the characters who offer unique trades add to that. So far I haven't beat the first tower yet but I wanted to share some of the errors I have found so far.
The game crashes if I exit the options menu
error.PNG


And I encounter this one sometimes by random encounter while walking in the pink grass
error2.PNG


And you might already know this but all the gen 7 pokemon (at least the ones I have seen) don't know any moves
I hope I gave enough info to help with the errors that I found. I love the game so far and am going to try to beat it now!
 

Elle

Maker of Many and Finisher of Few
Member
Joined
Jul 21, 2018
Posts
155
Hi, I played a bit of The Tower of Hats and so far it's really fun! I love the graphics and atmosphere, my favorite part is the clever fog lighting effects! I also like the gameplay it's fun to make a pokemon team and the characters who offer unique trades add to that. So far I haven't beat the first tower yet but I wanted to share some of the errors I have found so far.
The game crashes if I exit the options menuView attachment 6106

And I encounter this one sometimes by random encounter while walking in the pink grassView attachment 6107

And you might already know this but all the gen 7 pokemon (at least the ones I have seen) don't know any moves
I hope I gave enough info to help with the errors that I found. I love the game so far and am going to try to beat it now!
Thank you, I'm looking into it!
 

Elle

Maker of Many and Finisher of Few
Member
Joined
Jul 21, 2018
Posts
155
I really love the aesthetic and premise of the game! The selection of Pokemon is also quite nice. The menus are clean and pleasing to the eye.
But sadly it lacks alot in the balancing department imo
You have to grind before even entering the tournament and your opponents get strong really fast. So rn it is a circle of grinding and battling.
I'm certain that with some small balancing fixes this game can be an awesome experience. Keep up the great work 😁
I'll add it to the fix list.
 

Elle

Maker of Many and Finisher of Few
Member
Joined
Jul 21, 2018
Posts
155
Version 1.2 of the game is now ready to download. Regardless if you have played before this update, I recommend you start a brand new game save. I've included in the main thread an update of all the fixes and current known errors. Thank you all for giving your input.
 

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
321
Age
16
Heya! I just finished the game! I really liked it! Here's my feedback!
Pros:
  • I loved the graphics, the art, and just the overall aesthetics of the game! They were quite beautiful!
  • The music fit the game very well!
  • I liked the story and the motivation for Camille to keep moving on!
  • The battles were lots of fun!
Cons:
  • There were a few bugs. (This is just PSDK) There was an error that popped up (I couldn't get a screencap) where whenever I tried to teach Zoroark Punishment, the game crashed.
  • There were a couple of typos in the game, not a big deal at all!
    The Tower of Hats 8_13_2021 12_13_38 PM.png
    Oh, it got cut off... Well it says "dest" instead of "desk"
Overall, I REALLY enjoyed playing it! GG, @Elle !
 

Armin

Short for Armament Robin
Member
Joined
Oct 9, 2020
Posts
75
Hello! I played your fun little island adventure, and thought I'd share my experiences!

Ahhh... where do I start? It's short, but I love sooo many things about this game. Honestly, I don't know if any of what I'm about to write is your actual intention when you made it, just that it's my personal interpretation as a player.

Atmosphere
Despite the nice, sunny beaches, there's this pervasive air of melancholy I felt throughout the game, whether it's due to the supposed "purpose" of the tournament, the dark fogs used for the lighthouse maps, or the books I read. And yet, there's a certain beauty in this melancholy, one of second chances, renewed purpose, and the spot of "hope" the lighthouse (and the tournament) supposedly represents. The books and lore of the island were truly the highlights of the game for me, especially the "Third Time's The Charm" series, where some of the lines hit particularly hard. My favorites are: "How many times can you mess up and still reach forgiveness?", "The more and more dates you go on though, you're still left wondering how many it will be till you can finally stop." The weariness, doubt and uncertainty conveyed in these lines are not only extremely relatable, but adds on so much to the building of themes of the game as well. Ahhhh I just really love those books a lot.

And of course, I need to mention the sirens! Such an cool concept to base your island around, and the way you wrote about them was no less interesting! I remember thinking to myself, "Damn, this game really subverts your expectations on sirens, huh? Instead of man-eating monsters, they're altruistic creatures who heal and rejuvenate lost souls (literally and metaphorically), how fitting for the game (jam)..."

And then I got to the bottom of the tree, and I feel betrayed, and everything suddenly makes a lot of sense. Well played! Like those hapless sailors, I was lulled into their trap by the beautiful song that is this atmosphere you created. From there, rejuvenation starts to take on a different meaning, it seems!

About The Different Endings
I tried out the good, bad and neutral endings, but the supposed "good" ending left me rather unfulfilled (perhaps, on purpose). The neutral ending, however, really, really spoke to me on quite a deep level. "If I were to die anyway, at least let my death be worth something (even if my life wasn't); at least let me die on my own terms, with me reclaiming my value and purpose." - that's what I personally inferred from Camille's final scene. I wonder if the true rejuvenation of this game isn't in healing or maintaining the sirens' life, but in the destruction of an old evil. Kind of like a phoenix, where the ashes of the dead trainers gave birth to a new blank slate and true peace at last.

That being said, I can't help but wonder if opening the password-locked safe below the tree will unlock a fourth ending? I didn't manage to open it because the mechanism was kind of glitchy for me - the digits increase/decrease by 2 (instead of 1) every time you press the up/down keys + you can't really use the left/right keys to select adjacent digits as it'll always skip a digit (if it makes sense)... a PSDK issue? Plus, I can't find a password anywhere either. So, if there's really something in the safe, I'd like to know what, Pandora be damned! Or at least some clues on how to open it. 😅

Some errors + Balance
  • Entering the password to the safe can get rather glitchy
  • Trainers in the lighthouse can be challenged even after beating them once
  • Cancelling a trade makes you trade anyway, with the last Pokémon being exchanged
  • Fresh Water heals for 50HP instead 30HP as stated in the description, and I believe this applies to all other drinks as well
  • I tried trading away the Infamous Trainer's Infernape before battling the Blue Hat (to see if I'll get another ending lol), yet the game acts as if I still had Infernape in my team.
  • A tile error and a typo:

ship.png
cav3s.png


Some of the balance choices are a bit suspicious, especially when it comes to the level curve and Pokémon choice, but with Rare Candies, I managed to make my team strong enough. I'm still not sure how I feel about the opponents having "illegal" fully-evolved Pokémon, with some of them being more challenging than the Hats themselves! Also, wild Kartana in the grove??? I was so shocked when I saw it. Perhaps that's a little too powerful...?

1628927525566.png

My team, should you need it for reference purposes

To the dev team, thank you so much for making this game! Sorry if my comment's a bit too long and rambly and all-over-the-place, this just happens to be one of those games where I have a lot to talk about and gush about! Needless to say, I enjoyed it very much!
 

Sailorxraven

I exist!
Member
Joined
Jul 27, 2021
Posts
41
Age
29
I've played both versions of the game and I have to say it definitely has a lot less grinding in the update.
Though I do miss using the tents to teleport 😆
As others have pointed out there are a few typos here and there. But overall it was an enjoyable experiance.
53d177f8bab8fbbaa240ae0cbb6aab3e.png
 

Elle

Maker of Many and Finisher of Few
Member
Joined
Jul 21, 2018
Posts
155
Heya! I just finished the game! I really liked it! Here's my feedback!
Pros:
  • I loved the graphics, the art, and just the overall aesthetics of the game! They were quite beautiful!
  • The music fit the game very well!
  • I liked the story and the motivation for Camille to keep moving on!
  • The battles were lots of fun!
Cons:
  • There were a few bugs. (This is just PSDK) There was an error that popped up (I couldn't get a screencap) where whenever I tried to teach Zoroark Punishment, the game crashed.
  • There were a couple of typos in the game, not a big deal at all!
    View attachment 6213 Oh, it got cut off... Well it says "dest" instead of "desk"
Overall, I REALLY enjoyed playing it! GG, @Elle !
Thank you and sorry for the late reply! I appreciate the feedback and notifying me about the issues. Out of curiosity, were there any other noticeable typos?
 

Elle

Maker of Many and Finisher of Few
Member
Joined
Jul 21, 2018
Posts
155
I've played both versions of the game and I have to say it definitely has a lot less grinding in the update.
Though I do miss using the tents to teleport 😆
As others have pointed out there are a few typos here and there. But overall it was an enjoyable experiance.
53d177f8bab8fbbaa240ae0cbb6aab3e.png
Thank you for pointing that out! Sometimes I type so quick that I have typos. lol
 

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
321
Age
16
Thank you and sorry for the late reply! I appreciate the feedback and notifying me about the issues. Out of curiosity, were there any other noticeable typos?
There were a few more, but I honestly don't remember them lol!
 

Elle

Maker of Many and Finisher of Few
Member
Joined
Jul 21, 2018
Posts
155
Hello! I played your fun little island adventure, and thought I'd share my experiences!

Ahhh... where do I start? It's short, but I love sooo many things about this game. Honestly, I don't know if any of what I'm about to write is your actual intention when you made it, just that it's my personal interpretation as a player.

Atmosphere
Despite the nice, sunny beaches, there's this pervasive air of melancholy I felt throughout the game, whether it's due to the supposed "purpose" of the tournament, the dark fogs used for the lighthouse maps, or the books I read. And yet, there's a certain beauty in this melancholy, one of second chances, renewed purpose, and the spot of "hope" the lighthouse (and the tournament) supposedly represents. The books and lore of the island were truly the highlights of the game for me, especially the "Third Time's The Charm" series, where some of the lines hit particularly hard. My favorites are: "How many times can you mess up and still reach forgiveness?", "The more and more dates you go on though, you're still left wondering how many it will be till you can finally stop." The weariness, doubt and uncertainty conveyed in these lines are not only extremely relatable, but adds on so much to the building of themes of the game as well. Ahhhh I just really love those books a lot.

And of course, I need to mention the sirens! Such an cool concept to base your island around, and the way you wrote about them was no less interesting! I remember thinking to myself, "Damn, this game really subverts your expectations on sirens, huh? Instead of man-eating monsters, they're altruistic creatures who heal and rejuvenate lost souls (literally and metaphorically), how fitting for the game (jam)..."

And then I got to the bottom of the tree, and I feel betrayed, and everything suddenly makes a lot of sense. Well played! Like those hapless sailors, I was lulled into their trap by the beautiful song that is this atmosphere you created. From there, rejuvenation starts to take on a different meaning, it seems!

About The Different Endings
I tried out the good, bad and neutral endings, but the supposed "good" ending left me rather unfulfilled (perhaps, on purpose). The neutral ending, however, really, really spoke to me on quite a deep level. "If I were to die anyway, at least let my death be worth something (even if my life wasn't); at least let me die on my own terms, with me reclaiming my value and purpose." - that's what I personally inferred from Camille's final scene. I wonder if the true rejuvenation of this game isn't in healing or maintaining the sirens' life, but in the destruction of an old evil. Kind of like a phoenix, where the ashes of the dead trainers gave birth to a new blank slate and true peace at last.

That being said, I can't help but wonder if opening the password-locked safe below the tree will unlock a fourth ending? I didn't manage to open it because the mechanism was kind of glitchy for me - the digits increase/decrease by 2 (instead of 1) every time you press the up/down keys + you can't really use the left/right keys to select adjacent digits as it'll always skip a digit (if it makes sense)... a PSDK issue? Plus, I can't find a password anywhere either. So, if there's really something in the safe, I'd like to know what, Pandora be damned! Or at least some clues on how to open it. 😅

Some errors + Balance
  • Entering the password to the safe can get rather glitchy
  • Trainers in the lighthouse can be challenged even after beating them once
  • Cancelling a trade makes you trade anyway, with the last Pokémon being exchanged
  • Fresh Water heals for 50HP instead 30HP as stated in the description, and I believe this applies to all other drinks as well
  • I tried trading away the Infamous Trainer's Infernape before battling the Blue Hat (to see if I'll get another ending lol), yet the game acts as if I still had Infernape in my team.
  • A tile error and a typo:

View attachment 6221View attachment 6222

Some of the balance choices are a bit suspicious, especially when it comes to the level curve and Pokémon choice, but with Rare Candies, I managed to make my team strong enough. I'm still not sure how I feel about the opponents having "illegal" fully-evolved Pokémon, with some of them being more challenging than the Hats themselves! Also, wild Kartana in the grove??? I was so shocked when I saw it. Perhaps that's a little too powerful...?

View attachment 6223
My team, should you need it for reference purposes

To the dev team, thank you so much for making this game! Sorry if my comment's a bit too long and rambly and all-over-the-place, this just happens to be one of those games where I have a lot to talk about and gush about! Needless to say, I enjoyed it very much!

First off, I love long ramble comments, they're a lot of fun to read! Also sorry for the late reply. To be honest I wasn't expecting many if any to play, so I totally forgot to re-check my thread after posting the new version. 😅

Atmosphere:
I'm glad I was able to convey the mix of the diguise of fun sunny beaches, yet the lingering melancholy beneath. Trying to find that balance was kinda tricky. I'm glad you enjoyed the books; some were harder than others were hard to write out, but all things considered it was probably my favorite part of writing events in the game. I wasn't sure whether or not the messages would be relateable, but knowing they do does make me feel a little more proud of the project. I should say that I am so happy someone found the secrets from the books. It has taken a lot to not spoil that and I wanted to keep it as hidden as I could, which adds to the fun. Reading your impression of the sirens pre and post finding the truth is also a very satisfying feeling as it's kinda what I had hoped for. I will say, I was hesitant to tell people that I used the theme because that would mean spoiling the game, so really so far only you, my team and the judges know the secret bits. Kinda makes it feel special in a way to be a limited few who found the truth?

Different Endings:
The endings were unfortunately rushed due to time. The normal non-secret ending is pretty much left as what it is. The ending where you take the ship and leave was rushed. I initially wanted to add a scene where one of the hats ask where you're going and you make up an excuse to leave without leaving suspicion and then shows an image of you on the boat leaving the island. The Infernape ending was super rushed, was missing a whole area and a chunk of story to better explain it; not to mention the conditions to get the event need to be tweaked. Post judging I will be making a final patch that will include bug / typo fixes as well as the missing content and also some gameplay fixes / feature upgrades. As for the password thing, I will have to look into that, because while it is a little glitchy, it worked fine for me. I'm just glad someone found the safe and wondered the question "is there more to this...?". Because that is what my game has been all about; surface level it is a simple concept, but for those who explore and question the game itself, they are rewarded with deeper content.

As for the safe, it does contain a fourth (final) ending. The information on the password is actually at the end of the credits; the credits you can access from the title screen. It is slow, but I did that on purpose so that once you reached the end, you could read easier. Just like how you meet our balancer Infamous, get a Pokemon and it influences the ending story, in the 4th ending you meet me, get a Pokemon and it influences the ending. I think it is both creative and unexpected, but also really cool. So check it out and if you still can't work the password adding thing then let me know and tell me if you wanna be spoiled or not.

Errors + Balance:
Challenging trainers unlimited times isn't an error, I did that on purpose for those who wanted to grind money and exp. I heard about the trade error and will try to fix that. I'll look into the item thing, that's odd. As for the trading, so far I'm not sure how to make it so you can't trade Infernape, but I will keep looking into it. Thank you for the tile error, I will add it to the list. As for the levels, initially I designed it so that it was way too high level and as such, the Pokemon suited their levels. But when I was told it was too hard, I shrank the levels and kept the Pokemon as they were. I may have to look into making the Pokemon suit their levels. As for Kartana, yeah, adding ultra beasts may have been a bad choice on my part. To be honest I was running out of rare Pokemon spottings that suited the area. I will look into it all again as I do the final patch.

All in all, I loved reading this, hearing all your thoughts and appreciate your own tips to help. I mean it when I say this really made my day, so thank you for playing, sharing and thank you for being one of the few who decided to dig deeper!
 

smooth719

Rookie
Member
Joined
Nov 8, 2021
Posts
6
Age
18
i just downloaded and started playing is there any way to change the window size? its really small and doing alt+enter stretchers the game graphics
 

Elle

Maker of Many and Finisher of Few
Member
Joined
Jul 21, 2018
Posts
155
i just downloaded and started playing is there any way to change the window size? its really small and doing alt+enter stretchers the game graphics
As far as I know. maybe, but I will have to look into it. Thank you for asking.
 

Alpal76 Falcon

Rookie
Member
Joined
Aug 23, 2018
Posts
7
Hey Elle, I know how to save but it does not go to the save folder. Is it not saving or would it be located somewhere else?
 

Elle

Maker of Many and Finisher of Few
Member
Joined
Jul 21, 2018
Posts
155
Project isn't dead. I have only a few bug fixes left, then a bit of testing and I will be good to post the final release. To those who held off on playing my game and those who wanted to play again when I finished it, I appreciate your patience and support.
 

Elle

Maker of Many and Finisher of Few
Member
Joined
Jul 21, 2018
Posts
155
Well, with my fingers crossed that this is the final release, here we are with a new download for both game and asset pack! Now hopefully I can put this game to rest. lol
 
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