Questions & Feedback Thread

A few suggestions with resources -


I'm very much in favor of pushing people to use the most recent versions of Essentials, but I think it's still worthwhile to leave prefixes for older versions of Essentials, to make it clear when a script hasn't been updated.

As an example, I haven't updated my Bounce as a field move script from v18 yet, but I have edited the resource posting since then, to add links to related resources. I can still set the version to be v18.1, but I'm limited to v19-v20 for prefixes.
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I've tried the (No prefix) option, but...
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This means that if someone searches for resources with the prefix v19, my resource will still appear in the search, even though it's not actually updated for it yet. I could just avoid editing old resources altogether, but that means no fixing formatting, typos, etc., and doesn't solve the issue with resources that I've already edited.

Speaking of prefixes, I think it'd be handy to include prefixes for graphic resources as well, with categories like Tiles, Battlers, Overworlds, etc. The search function works pretty well for this, but sometimes creators don't explicitly mention what kind of graphic they're sharing (for example, Taiga's Trainer Collections don't say "Overworld" in the post, even though they're clearly displayed in the image), or creators might use different terms ("front and back sprites" vs "battlers", "tiles" vs "tilesets"), so not everything will show up in a standard search.

I also think it'd be helpful to let users add tags to their resources, for more specific topics/categories. (Like, a tag for custom Poke Balls, a tag for regional variants of Pokemon, etc.) But I know that could get tricky, since you'd either have to rely on users putting identical tags or on staff coming up with all the pre-set tags that could be used.



This last one's a pretty big suggestion, but I think it'd be fun -
I mentioned this idea in the Game Jam channel before it was deleted, but I think it'd be cool to have a sort of "Community Game Challenge". (Almost like Pokemon Amethyst but taken seriously, lol) Rather than going for a full-length 8-gym kind of game, though, it'd be just a little hub world meant to show off creations from participants, probably even shorter than most Jam games.

The idea I had initially was a collection of haunted houses - participants would make haunts for players to travel through, and the "host" of the event would be in charge of importing all the maps, graphics, etc., and creating a hub world to travel through them all. (Which, now that I'm writing it out, maybe people should apply to be a host, like requesting a plot on Team Mapper? Because I'm realizing that while I'd be willing to manage the work of importing, I probably don't have the skills to make an interesting hub map, haha. Maybe it could be a group of mappers, too, so it's not just one person sharing the work/getting the opportunity)

Going with the fall theme, you could also have a fall carnival, where the challenge would be to create minigames! This could also shake things up a bit with the resources - rather than just graphic packs being released, the accompanying scripts would also be released! Or the challenge could be to create cutscenes (maybe the hub world would be a movie theater?), and ask participants to share tutorials on tips they find helpful and any cool tricks they used! (It might need to be a collaborative tutorial rather than a set of individual ones, though, since dozens of tutorials on the same topic would inevitably get a lot of repeat information)
 

SuperSpyroDragon64

Cooltrainer
Member
Joined
Apr 20, 2022
Posts
172
Age
27
Where do I post to give people good Pokemon Essentials code I made? It's not a project file because I don't know how to make those.
 
Where do I post to give people good Pokemon Essentials code I made? It's not a project file because I don't know how to make those.
 

SuperSpyroDragon64

Cooltrainer
Member
Joined
Apr 20, 2022
Posts
172
Age
27
Excellent! I have uploaded my new resource and I hope it helps a lot of new Pokemon Essentials game makers! The more games I see using my system, or offering it as an option, the better.
 
I also think it'd be helpful to let users add tags to their resources, for more specific topics/categories. (Like, a tag for custom Poke Balls, a tag for regional variants of Pokemon, etc.) But I know that could get tricky, since you'd either have to rely on users putting identical tags or on staff coming up with all the pre-set tags that could be used.
A follow-up on this idea - I've got a little document I sort resources in myself to make it easier to find things, and here's a few of the categories I've been using:

  • SFX/BGM/Pokemon Cries (granted, with only 16 audio resources on the site, there's not much to sort through lol)
  • Overworlds/Tiles/Battler sprites
  • Utilities scripts (there's a lot of "(User)'s utility scripts" out there, and there's stuff like Voltseon's Pathfinding that I think fits there as well)
  • In-battle animations (for both Poke Ball animations and move animations)
  • Promotional materials (stuff like Marin's Map Exporter, dex templates, etc)
  • Player convenience (QoL stuff like HM items, quick save, speedup, etc.)
  • Inclusion and accessibility (currently just pronoun/gender options, but I know there's been some work on screenreaders, and stuff like pre-translated messages could be handy)
  • Canon mechanics (Stuff from the official games that's not in vanilla Essentials - Mach/Acro Bikes, Z-Moves, Ride Pager, etc.)
  • New mechanics (Kind of a fuzzy category, but stuff like birthsigns, color variants, etc.)
  • Specific UI - Bag UI, Summary UI, etc.
  • Minigames and side content (Either new stuff like my prize wheel script or stuff building on existing minigames, like the Anorith tile puzzle)
  • Messages - Stuff like name windows, shout effect, speech bubbles, etc
 

Amallah

Horror Maze Enthusiast
Member
Joined
Apr 3, 2023
Posts
38
Age
29
Hiya!

Was a dark/night mode ever finished? I can't seem to find it if so. It was mentioned in a comment a few years ago that one would be worked on before additional themes came out, and another comment indicated it was being tested. I love reading things all over the site, it's just hard to stay on for long with the white background. These are the only options I get for styles:

3d782a601a73ec718360d669695b3e13.png
 
A couple more resource-based questions -

Is it possible to have a little more direct .gif support for icons? RetroNC has an animated one for his sprite pack, but I think it's some special know-how from his experience as a sprite animator - every .gif I've uploaded has always been static, and I can't figure out any trick that would get around this. (I've tried changing the file extension and uploading an apng, neither seemed to work)

Could the default value for version number be 1.0 rather than the date of posting? I'm not a fan of how awkwardly long it feels, and I don't think anyone is using that format to keep track of updates. (Honestly, I think it'd be great if version number could be a totally optional thing - it really only makes sense for resources that get frequent updates like scripts, and not so much for stuff like tilesets, tutorials, etc. - but I'm not sure how doable that is.)
 
(Sorry for another double post lol)

Something I think could make badge earning a little easier is to have a hidden subforum to submit posts to, like how the jam threads are hidden - that way, rather than a user picking a specific staff member, it could just be handled by anyone on staff who can view the threads. (Not sure if it'd feel cluttered to have a bunch of threads for requests, though...)
 
I know I hog this thread lol, but one more suggestion and a question this time.

Could it be made a rule that when someone asks for help with a resource (on the site or on the discord), they link the resource in question? It's very minor, but sometimes it's frustrating when someone asks for help with a resource and anyone who wants to help has to do the extra step of searching it up so they can inspect the code. And in a few cases, someone might be talking about a different version of a resource - I was recently helping someone who had an error with a BW Text Entry resource, and I had looked at the v20 version to try to understand their error, but they were using the v19 version.

And then a question (/suggestion if there's not a good answer) - what would be the best way to go about recruiting for resource development? I feel like resource development doesn't really lend itself to screencaps as easily as actual game development, so the usual Team Recruitment forum might not suit it as well...
Like, say Gen 10 drops and someone wants to put together a pack - they might ask for spriters, scripters, people just down to do PBS formatting, etc. either to lighten the workload or to handle things they didn't have the skills for, but they couldn't take screencaps because they wouldn't really have anything to show yet.
 

StarWolff

Cooltrainer
Member
Joined
Aug 23, 2021
Posts
200
Age
22
I know I hog this thread lol, but one more suggestion and a question this time.

And then a question (/suggestion if there's not a good answer) - what would be the best way to go about recruiting for resource development? I feel like resource development doesn't really lend itself to screencaps as easily as actual game development, so the usual Team Recruitment forum might not suit it as well...
Like, say Gen 10 drops and someone wants to put together a pack - they might ask for spriters, scripters, people just down to do PBS formatting, etc. either to lighten the workload or to handle things they didn't have the skills for, but they couldn't take screencaps because they wouldn't really have anything to show yet.
I was about to ask for the same thing! (But didn't knew were to ask)
I feel like asking for a resource is too big for the questions area, but too little for a whole game thread, what if I don't want to use it for just that game, but something more in general? What if I don't even have a game but need a resource?
I think it could really use it's own space
 

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
222
Games Showcase

The Progressing Projects/Project Showcase divison isn't good. Sometimes, I think that it has more views than Progressing Projects (specially after This Gym of Mine). Also the thread upgrade process is too manual, so I suggest to combine both sections.

I like the thread thumb, but please make the dimensions/aspect ratios clear to the developer. I need to do try-and-miss to understand the parts that were cropped. Also an option to override the thumb (with a external image link) would be nice. Currently, I need to put the thumb under a spoiler at thread start to make it work this way.

There is no way to go into the latest post just by the thread summary. I need to click into the thread and, then, go to the latest post (two pages, two clicks). I can go to latest unread message clicking at thread reply number, but sometimes I wasn't logged or I already read the latest message and need to go by the two pages to reply. Maybe changing to thread reply number sending me to latest message rather than first unread message solve this.

Resources

There is no way to put multiple Essentials versions for a resource. If my resource is compatible with Essentials v19, but is for 21, it won't show when people is searching for v19 tag. This is annoying and encorages devs to have multiple threads instead.

The thread approval time is annoying, sometime taking more than a day. I know this well since I had more than 30 resources approved. This is really necessary? I took part in several communities where there is no limit. And (or) people only checks resources after they are submitted. If this approval step is really necessary, how about tagging user as "safe" and only checking after the resource was submitted.

The icon sice is 96x96 right? I suggest putting this explicit to the devs. Also, when I send a resource links over discord, I miss the resource icon rather than Relic Castle's default icon.

Other

The message limit per page (20) is too small. A setting for changing this would be nice.

Most Annoying

For all of these feedback/suggestions, the Progressing Projects/Project Showcase divison and lack of multi-Essentials versions in Resources annoys me most
 
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