Hey there!
I really like how you've improved the map. Especially what you did with the beach is nice. Now it doesn't look so static anymore.
Also, changing the ground on the cliff above the beachhouse from dirt to grass was a good call.
I think your map is turing out to be great! If I were to suggest 1 change, it would be to shift the Pokemon lab(?) up by 1 tile, so it covers the cliff, because I find that line of grass to be awkward looking there.
Now, I haven't been active and working on my own game for quite a while, but I have just started again and wanted some feedback on one of the map that I've been working on today.
It is a large route featuring high cliffs. Due to these cliffs, a thick fog is usually present, which has caused the amount of life to decrease in the area. It is populated by mainly Vullaby/Mandibuzz and Ghost type Pokemon, but also some Pokemon that live in swamp have made it their home. Do you think the aesthetics of the map are interesting enough for the player to walk through? Is it original enough?
I think the gameplay in this route is quite interesting. To progress the story, the player can easily take the top route with the bridge, which doesn't include any obstacles. It is easy to traverse and I hope the fog around the bridge will convey a feeling of mystery for the player about what exactly is happening under the bridge. The player can also choose to explore the "swamp"-like area to train his/her team and to find some powerful items. Also, there will be a secret cave entrance under the bridge including a nice surprise for the player(Wayward cave anyone?). Now, I think that this part of the route is harder to traverse, because it is more cramped up, the player has to change movements a lot and there is an unremovable fog, which reduces the sight of the player. I'm just wondering whether this will hurt the map too badly, considering it is an extra route specifically for training and not traversing, which means the trainer will choose himself to go there.
Finally, I would like to know what you would change about this map if you were allowed to improve it. Thanks for taking your time to read this and I can't wait for feedback from you guys! Any feedback is welcome!