Completed Pokémon Moss Lime & Coral Lapis (Aster Violet Sequel)

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.0
ETA Next Version
Jun 22, 2021
INTRO:
Moss Lime and Coral Lapis are sequels to Pokémon Aster Violet, Iris Purple and Rose Pink.
https://reliccastle.com/threads/1368/

They are a showcase of what an open world Pokémon game could be like.

Both games have stories that diverge at the end.
The region, Far Islands, is based on the Faroese Islands, just north of the Scottish Isles.


Screenshots:
splash.png


Features:
*OPEN WORLD
*Battle new 4 gyms and the local champion (plus 8 more gyms in post game)
*8 new towns and other areas
*A new evil organisation - Team Brimstone
*The 16 new Eeveelutions from Aster Violet
*A few regional variants
*Synthetic evolution stones - unlimited uses
*Return stone - de-evolve most Pokémon
*A selection of Pokémon from all generations
*Mystery Gift
*DS music
*A lot of post game content
*Easter eggs
*TURBO BUTTON "F"

Download: (newest release 1st September 2021 - V 1.3)
Pokemon Moss Lime v.1.03
Pokemon Coral Lapis v.1.03

Changelog:
v. 1.03
-Mystery Gift added
-Magikarp removed from early game due to "can't escape" glitch

v. 1.00
-Full release
-Post game completed
-Beta testing finished

v. 0.57
-various sprite fixes
-various glitch fixes
-fly location for Holm Village fixed
-running from magikarp bug fixed
-grunt dialogue update

v. 0.55
-TURBO BUTTON added to "F key"

v. 0.50
-Story updates
-Battle Room finished
-Museum finished
-bug fixes
-various updates

v. 0.33
-Rune Stones added (CL)

v. 0.31
-made compatible with older saves

v. 0.30
-Story elements added
-minor bug fixes

v. 0.27
-Healing event at Holm Village
-Trainer Portraits fixed (CL)
-Ester's friend missing - fixed

V. 0.25
Open Beta Release

Known Bugs:
*A Pokémon without nickname, which de-evolves, will retain the name of its evolution. It is recommended to give Eevee a nickname. Or go to the name-rater to change it.
*Game does not remember window size setting between sessions.
*Music may cut out?
*Minor graphical glitches on android
*Title Screen on Android may appear black or white. (still completely functional though)
*Victory music loops on android
*several sprites need fixing


Credits:
"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno



With contributions from:
AvatarMonkeyKirby Luka S.J.
Boushy MiDas Mike
Brother1440 Near Fantastica
FL. PinkMan
Genzai Kawakami Popper
Harshboy Rataime
help-14 SoundSpawn
IceGod64 the__end
Jacob O. Wobbrock Venom12
KitsuneKouta Wachunga
Lisa Anthony xLeD
and everyone else who helped out



Additional Resources by:
Mej71 Amethyst
Jan Zumi
Bazaro Koyo
Smeargletail Alex
Wootius Noscium
N-kin Fishbowlsou l90
Princess-Phoenix Dat Lopunny Tho
Conyjams Kaji Atsu
Thunungu Amras Anárion
The Cynical Poet Luigi Player
Sage Deoxys
Falgaia of the Smogon S/M Sprite Project
Pikafan2000 Lord-Myre
Marin Rhyden
Zeak6464 Tapu Fini
Sparta Lazor Leparagon
Larry Turbo Luka S.J.
Layell Pom
Zerokid The Toxic
Golisopod User HM100
Kyure JL Erwan Beurier
Bulbapedia Serebii
M3rein Black Out G5
Rune Rigbycwts
Rot8er-ConeX James Davy
Takako Jin


Gen 6/7/8 sprites from Smogon's Sprite Project
New Eeveelution designed by Naruttebayo67


ÜberDunsparce - Compilation of Resources

Special Thanks to @Thundaga for his amazing tutorials! :)


~TJ-
 
Last edited:

sanmyth

Rookie
Member
Joined
Jun 11, 2020
Posts
4
Fantastic, Aster Violet was great. What are the story differences between the two versions? Unsure what to pick.
 

TakakoJin

Eevee Breeder
Member
Joined
Mar 30, 2018
Posts
78
Fantastic, Aster Violet was great. What are the story differences between the two versions? Unsure what to pick.

Thank you so much. ^_^


Neither version is superior, unlike Aster Violet vs RP/IP.

The main difference is which dungeon you get to enter after defeating all the grunts.
ML has Moss Cave on Route 555 and CL has Coral Cave on Bird Island.
The dungeons have separate bosses, with a slightly different story and a legendary each.

The other main difference is in early game, where it depends on what kind of Eevee you can get on Route 552.
A "white" Eevee in ML and a "black" one in CL.


btw. Make sure to get version 0.27, as it fixes a game breaking bug.

And have fun playing ML or CL. ^_^

~TJ-
 

TakakoJin

Eevee Breeder
Member
Joined
Mar 30, 2018
Posts
78
UPDATE:
Version 0.3x has new story elements.
A new character has been added that must be battled several times before the climax.

Also several issues were fixed that previously made the games unable to progress.

I'm still in need of beta testers.
Any feedback and bug reports are greatly appreciated.

Enjoy.
~TJ-



UPDATE:
Version 0.5x has the game almost finished, a few bug fixes and added a speed button.
Beta testing is still ongoing.

~TJ-


UPDATE:
Version 1.0x. Beta testing has concluded and the games are completed.
I'll still be supporting them with fixes to any major bugs, so feedback is very much welcome.
Enjoy.
~TJ-
 
Last edited:

yes

Novice
Member
Joined
Jun 30, 2021
Posts
31
Age
21
this sounds very pog i'll check it out also how many hours of game time are there
 
Last edited:

Ickle

Novice
Member
Joined
Jun 10, 2021
Posts
24
Do the new eeveelutions learn moves?

Edit: Nevermind I got my answer from leveling up but also are there megas in this game
 
Last edited:

TakakoJin

Eevee Breeder
Member
Joined
Mar 30, 2018
Posts
78
Do the new eeveelutions learn moves?

Edit: Nevermind I got my answer from leveling up but also are there megas in this game
There are no megas. Just regular evolutions.

this sounds very pog i'll check it out also how many hours of game time are there
I estimate around 5 hours for the main story and maybe 7 hours of post-game.
Of course mileage can vary.

~TJ-
 

TakakoJin

Eevee Breeder
Member
Joined
Mar 30, 2018
Posts
78
where do you need to go when you beat the champion?
Hi and thanks for playing. 😊

If you've beaten and Bonnie four times in the Pkmn centres and all the grunts in the towns, you can head to Moss Cave on Route 555 (in Moss Lime) or to Coral Cave on Bird Island (in Coral Lapis).
When you're done with that you'll meet an npc in a pkmn center for the post game to start.

Good luck and enjoy. 😊
-TJ.
 

Bryan Blackner

Rookie
Member
Joined
Jan 16, 2021
Posts
2
Age
26
Hi and thanks for playing. 😊

If you've beaten and Bonnie four times in the Pkmn centres and all the grunts in the towns, you can head to Moss Cave on Route 555 (in Moss Lime) or to Coral Cave on Bird Island (in Coral Lapis).
When you're done with that you'll meet an npc in a pkmn center for the post game to start.

Good luck and enjoy. 😊
-TJ.
all right thank you so much
 

yes

Novice
Member
Joined
Jun 30, 2021
Posts
31
Age
21
sorry to ask again but what are the shiny odds? i just got the time to play the game ive been pretty busy planning to find a shiny starter to start off the game no pun intended
 

TakakoJin

Eevee Breeder
Member
Joined
Mar 30, 2018
Posts
78
sorry to ask again but what are the shiny odds? i just got the time to play the game ive been pretty busy planning to find a shiny starter to start off the game no pun intended
I have not altered the shiny rate, so it's at default, except for a certain scripted event.
~TJ-
 

TakakoJin

Eevee Breeder
Member
Joined
Mar 30, 2018
Posts
78
Do i have to beat Aster Violet to play these? like, is beating Aster Violet crucial to the new games storyline?
It's not necessary to play AV first.
Since you play as a new protagonist, the recurring characters get reintroduced.

Good question though. :)

~TJ-
 

TakakoJin

Eevee Breeder
Member
Joined
Mar 30, 2018
Posts
78
where do i get Pokedex and Running Shoes in Coral Lapis?
You get the running shoes and pokegear from your Grandma on Holm Island.
She will scold you for leaving without permission though. XD

The Pokedex is given by the Professor's Aid in the gate to Canyon Forest.

~TJ-
 

Mr. Gela

Discord: theo#7722
Member
Joined
Jul 19, 2015
Posts
215
Random thought but, if you're doing "dual releases" whatever your reason may be, I think it'd be more convenient to keep it all withing one download/Essentials project. Simply adding a "what version do you want to play?" at the start to set a "version being played" variable and then keep whatever events make the game different check for this variable, cause I guess managing two projects files must be hell, specially if you are later updating them and have to do them separately, as this "method" would keep the PBS and code as just one.
 
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