Thank you both so much!!
@zarexraze, I'd be totally happy if you were to use this as a starting point for your stats!! And you've definitely raised some really good points, so here's my perspective on those:
"Dugtrio's highest stat is now Sp.Def, as a whopping 121. That's surprising, but hilariously good."
Haha, whoops. :'D I did pay attention to make sure that only the top three were affected if anything got buffed, but I didn't think about which Pokémon got different
single highest stats - that's a consequence I hadn't even considered! I don't think Dugtrio will be any sort of a special wall even with with 121 Special Defense with only 35 HP - usually, the Pokémon with low HP have
really high defenses to compensate (like Shuckle's 30 HP but 230 in each Defense, or Carbink having 15 more HP than Dugtrio and still 29 more Special Defense, being better on both fronts), but that's actually kinda funny, haha.
"Still just skimming through them, but I keep seeing a new 100 Speed for a lot of Pokemon. I can understand if it slightly varied like from 95-103 or something, but when a whole bunch of Pokemon have the exact same Speed, that leads to Speed ties, which leads to RNG-stuff, and for competitive sakes that's not good. My suggestion would be to look at all the new 100 Speed Pokemon and basically say that this 100 Speed guy should be slightly faster than these guys, this 100 Speed should be slightly slower than these bunch, etc."
OH, SHOOT!! I thought I accounted for that, but being the genius I am, I... think I may have gone through the
unmodified stats to make sure there weren't too many base 100s
there... I'm such a ditz sometimes, haha. w ELP ANYWAY, I will definitely take your advice and fix that!! Thanks for pointing that out!
Your point 1: This is actually the only thing you've said that I don't agree with, I'm afraid - while most RPGs do play that way, it has never been the ideal way to play a Pokémon game; the story focuses on bonds with Pokémon and sticking with weaker Pokémon, and just about every Pokémon is and always has been a viable option for the main campaign at least
until you get to competitive stuff and battle facilities, so I'd rather encourage people to stick with their team by making Pokémon that they get early on feasible to stick with rather than favor the traditional RPG's system of replacement. While from a gameplay and balance perspective, it's more important to get players to use stronger Pokémon later, from a
player's perspective, I've never actually
enjoyed having to cut a team member and raise a different one for the same role just because the first one was lagging behind! It's a lot more enjoyable to me when my earlier team members pleasantly surprise me by holding their own than when they have to be replaced outright (or, as is usually the case when I play, when they stay on the team but become harder to maintain and I have to
fight the urge to replace them, haha - I don't think I've actually cut a team member in
years). Especially since the first Pokémon you catch are usually the ones to which you're most attached, it's more frustrating as a player to have to give it up just because it's outclassed. In a way, I'm kind of glad you feel this eliminates that! XP But don't worry - there ARE plenty of neat options for players who hold off on filling their team early and wait to see the later options. People will probably end up with significant team diversity anyway - there are 340 species to find in my region, plenty of them Fakemon but plenty of them not, so I sure hope people aren't only using the first ones they see or the strongest ones in the game!
Your point 2: That is definitely true - I hope I avoided doing that
too much, but I do think it's worth noting that a fair number of Pokémon from every Generation got buffed this way! It's nothing like "Generations I and II were boosted to catch up with VI" or "canon games were boosted to catch up with Fakemon" or anything - more just that I wanted every Pokémon, original or new or old, to be worth something. For instance, Shiinotic got as big a boost as Parasect, and Slurpuff, Furfrou and Vivillon were buffed quite a lot! While there are a
few new Pokémon like Talonflame/Mega Kangaskhan in Gen VI and the UBs/Guardians in Gen VII that got ridiculous, the majority of the new Pokémon lagged behind just as much as quite a lot of the old Pokémon - there have always been standout Pokémon in a Generation, so I don't see this as embracing power creep so much as (trying to) circumvent it!
and hey, unlike Game Freak, I don't have to somehow top this next Gen because I'm only making one Generation of Fakemon anyway, so the power level everything is at now is probably how it will stay! :D
Your point 3: I actually love that series! And no need to worry - there's definitely plenty of fair imbalance from things like moves! For instance, a bunch of Pokémon got buffed to 110 Special Attack/100 Speed, but Butterfree has the powerful combination of Sleep Powder and Quiver Dance, and the physical Mimikyu with the same stats for Attack and Speed has the incredible Disguise and Swords Dance to a similar end - meanwhile, others like Bruxish have nothing of the sort, making Bruxish inherently inferior to Butterfree or Mimikyu despite their identical stats in those areas. In addition, while I carried some lower Pokémon
up to those levels, things that already hit harder or were faster, like Weavile, Mienshao, Salazzle and Delphox, still do; I didn't give every Pokémon the same stats, just made sure that those that didn't have
any to be proud of could achieve something! There's a lot of buffing going around, in both stats and other areas, but none of it is going to make everything perfectly equal - there will definitely be some variance like you recommend, don't worry! C:
(I should clarify, since I mentioned that moves and Abilities are getting updated: that actually isn't meant in the same way to make things equal! It's mainly to catch Pokémon up with the new moves and Abilities in my game and make it feel like there's more to discover rather than making people only want to use the Fakemon - like when old Pokémon get new moves in the canon games every Generation, a lot of it will end up being basically flavor anyway and won't make a huge difference, but should give them something new with which for players to have fun!)
Overall, I'm really glad you think I did well overall and really flattered that you want to use this!! Thanks so much for your detailed post!! C: