Other [Legacy] Project Sandbox

This thread's author wants feedback. Be constructive.
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Deo

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Welcome to the Project Sandbox!

The concept of this thread is simple: post something for feedback, and or give feedback to others. If you want to get some quick feedback on plot ideas or game design elements before you even start your game or if you have a thread, this is the place to do so. If you're thinking about starting your own thread for your project but need some help determining if your first post is up snuff, this is also an ideal place for you to do that too.

Please keep the following in mind while using this thread:
  • If you notice something that has been posted but hasn't received any feedback, please consider providing the poster with some form of feedback before you move onto later posts.
  • Put some thought and effort into your feedback. While not all short feedback is bad, generally you want to make sure you're offering something worthwhile to the person requesting feedback.
  • On a similar note, make sure what you're requesting feedback on has some substance to it. You don't have to provide multiple paragraphs explaining your idea, but don't be vague and leave nothing for anyone to comment on!
  • Be respectful and civil. This thread isn't an excuse to be rude to another person or to tell them their idea is bad, be helpful instead.
While this thread is meant for general feedback, Relic Castle also has other threads for feedback on screenshots, maps, and such. If what you're seeking feedback on is more suited there, please post it in the appropriate thread:
 

KaratGaming

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Go ahead and post your ideas in this thread then, you've found the right place for them! n_n
That's good. I do have an idea for an interesting Pokemon fangame, one involving about 150 Fakemon, as well as nine gyms, and having it in the GSC style. I also thought of a unique method of raising stats and happiness in-game.
 

Sparta

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That's good. I do have an idea for an interesting Pokemon fangame, one involving about 150 Fakemon, as well as nine gyms, and having it in the GSC style. I also thought of a unique method of raising stats and happiness in-game.

That's still bit vague. 150 Fakemon - I've seen that several times. Nine Gyms - well, different than normal, but more Gyms is not unheard of. GSC style - lesser common in the fan-game community but is doable. I am curious about this unique method regarding stats and happiness. Why not elaborate more on that so you can get people's thoughts and opinions on it? What's good about it, and what can make it better, etc.
 
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KaratGaming

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That's still bit vague. 150 Fakemon - I've seen that several times. Nine Gyms - well, different than normal, but more Gyms is not unheard of. GSC style - lesser common in the fan-game community but is doable. I am curious about this unique method regarding stats and happiness. Why not elaborate more on that so you can get people's thoughts and opinions on it? What's good about it, and what can make it better, etc.
I made the Fakemons inspired by some of the gen 1-3 Pokemon, the first gym is an intermissionary gym to get the player ready for the journey. The method I thought of to raise stats and happiness is making treats and meals for your Pokemon to make them friendlier and possibly stronger. I also thought of a pretty interesting story, as well as an interesting villain team. I'm gonna have to elaborate on that also.
 

Sparta

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The method I thought of to raise stats and happiness is making treats and meals for your Pokemon to make them friendlier and possibly stronger.

That's actually not a bad idea. Like PokeBlocks and Poffins, except for stats. I'm surprised I've not seen something like that before. I imagine that you'd have to make them either really hard to obtain, or have a limit on how many a Pokemon can eat though, otherwise people are just going to be able to boost their Pokemon up quite a bit pretty easily, if you see what I'm saying.
 

KaratGaming

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That's actually not a bad idea. Like PokeBlocks and Poffins, except for stats. I'm surprised I've not seen something like that before. I imagine that you'd have to make them either really hard to obtain, or have a limit on how many a Pokemon can eat though, otherwise people are just going to be able to boost their Pokemon up quite a bit pretty easily, if you see what I'm saying.
Well, there is a limit. A Pokemon can eat the meals until their base stats are maxed out and until their happiness is fully maxed out. It's like the vitamins, except easier to purchase.
 

KaratGaming

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I did make some new ideas regarding my new fangame, Pokemon Ultra.
I made all three starters, each with complete evolutionary lines.

So far, the new region will be named Natvos, it contains 150 Fakemons, as I mentioned before. The evil team there will be named Team Fang, and they try to make Pokemon into slaves rather than partners, and it'll be up to the player (male or female) to stop their evil plans. There will also be nine gyms, and I'm debating on which types they will be.

The main rival character will be a girl named Madison, she's got a personality closer to Blue's personality. The secondary rival won't be much of a rival, it'll be another girl who happens to be the daughter of the professor, her name is Stacy. Another rival, a potential third one, will be a guy who is associated with Team Fang, his name hasn't been fully thought of yet.

More details will come of the game soon.
 

Djaco75

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I did make some new ideas regarding my new fangame, Pokemon Ultra.
I made all three starters, each with complete evolutionary lines.

So far, the new region will be named Natvos, it contains 150 Fakemons, as I mentioned before. The evil team there will be named Team Fang, and they try to make Pokemon into slaves rather than partners, and it'll be up to the player (male or female) to stop their evil plans. There will also be nine gyms, and I'm debating on which types they will be.

The main rival character will be a girl named Madison, she's got a personality closer to Blue's personality. The secondary rival won't be much of a rival, it'll be another girl who happens to be the daughter of the professor, her name is Stacy. Another rival, a potential third one, will be a guy who is associated with Team Fang, his name hasn't been fully thought of yet.

More details will come of the game soon.

I really like the ideas you've come up with so far. I think that Team Fang especially has a cool goal. I do see a potential issue, however. People in the past have already said that Pokemon are slaves, not friends. I'm not talking about a specific person or group, but just people in general. While I think it's a cool goal, maybe make some side references to people already abusing Pokemon in the past rather than always treating them as friends.

Also, I think that the rivals are a little too similar to previous rivals in other generations. Madison seems a lot like Blue, as you have said, and the other person kind of reminds me of Dawn/Lucas in Gen 4. The third rival is also a little like Gladion, having associations with Team Skull.

With that being said, it seems like a pretty cool group of ideas. I can't wait to see future updates!
 

Sparta

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The evil team there will be named Team Fang, and they try to make Pokemon into slaves rather than partners, and it'll be up to the player (male or female) to stop their evil plans.

I'm gonna be honest, that doesn't sound all that interesting to me. I mean, it's nothing new - most evil teams and even some other characters in the official games kinda had that mentality to begin with. I don't know what the motivation is, but I'm getting a 'really generic bad guy' vibe out of this.

Also, I think the idea of enslaving Pokemon just doesn't really fly, considering that the player's "partners" are usually sealed inside of small balls for long periods of time, only let out to fight and get hurt and get knocked out, only to be revived and to repeat the same process. If the 'enslaving Pokemon' idea is what you want to roll with, then I would definitely recommend that you try to find some way to make the player's Pokemon relevant and more personable.
 

KaratGaming

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I'm gonna be honest, that doesn't sound all that interesting to me. I mean, it's nothing new - most evil teams and even some other characters in the official games kinda had that mentality to begin with. I don't know what the motivation is, but I'm getting a 'really generic bad guy' vibe out of this.

Also, I think the idea of enslaving Pokemon just doesn't really fly, considering that the player's "partners" are usually sealed inside of small balls for long periods of time, only let out to fight and get hurt and get knocked out, only to be revived and to repeat the same process. If the 'enslaving Pokemon' idea is what you want to roll with, then I would definitely recommend that you try to find some way to make the player's Pokemon relevant and more personable.
It's a concept, I would definitely need to think harder about the plot of the villain team and their motivation. You're right, it seems a bit generic.------------------------
I really like the ideas you've come up with so far. I think that Team Fang especially has a cool goal. I do see a potential issue, however. People in the past have already said that Pokemon are slaves, not friends. I'm not talking about a specific person or group, but just people in general. While I think it's a cool goal, maybe make some side references to people already abusing Pokemon in the past rather than always treating them as friends.

Also, I think that the rivals are a little too similar to previous rivals in other generations. Madison seems a lot like Blue, as you have said, and the other person kind of reminds me of Dawn/Lucas in Gen 4. The third rival is also a little like Gladion, having associations with Team Skull.

With that being said, it seems like a pretty cool group of ideas. I can't wait to see future updates!
Thanks, and I will bring new updates as quick as I can.
I will need to work harder on character development also, it seems a bit small as of now. Yes, the third rival, I intended on him being similar to Gladion or N.------------------------Now as for the Fakemons, I did think of some ideas. Such as the starters being a grass/poison iguana, a fire deer, and a water beaver. Also, some other Fakemon I came up with are a dark type imp, a steel type armadillo, a psychic type mage, a fighting type weightlifter, a rock/ground type pot, and an ice type snowman. I thought of some other Fakemon, but they aren't quite as interesting.------------------------
Go ahead and post your ideas in this thread then, you've found the right place for them! n_n
Now as for the Fakemons in my fangame, I did think of some ideas. Such as the starters being a grass/poison iguana, a fire deer, and a water beaver. Also, some other Fakemon I came up with are a dark type imp, a steel type armadillo, a psychic type mage, a fighting type weightlifter, a rock/ground type pot, and an ice type snowman. I thought of some other Fakemon, but they aren't quite as interesting.
 

Djaco75

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Now as for the Fakemons in my fangame, I did think of some ideas. Such as the starters being a grass/poison iguana, a fire deer, and a water beaver. Also, some other Fakemon I came up with are a dark type imp, a steel type armadillo, a psychic type mage, a fighting type weightlifter, a rock/ground type pot, and an ice type snowman. I thought of some other Fakemon, but they aren't quite as interesting.

They are certainly good starters and I'm a fan of the deer, as one would assume it to be a grass type thanks to Stantler. The grass and poison iguana worry me a bit, though, as that's basically what Venusaur is. Maybe change its typing or concept to make it a bit more original. The water beaver I'm alright with, but it kind of reminds me of Quagsire. The other Fakemon look cool, except for the pot, which I'm not a big fan of.
 

KaratGaming

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They are certainly good starters and I'm a fan of the deer, as one would assume it to be a grass type thanks to Stantler. The grass and poison iguana worry me a bit, though, as that's basically what Venusaur is. Maybe change its typing or concept to make it a bit more original. The water beaver I'm alright with, but it kind of reminds me of Quagsire. The other Fakemon look cool, except for the pot, which I'm not a big fan of.
I see, I did try my best with the starters and Fakemon of mine, though I'll need to come up with some better concepts.
 

Dawn Bronze

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@LeinadWorks It's very hard to give you feedback on all of your ideas when they're so vague and you only have the most basic of concepts and plans. I'd suggest holding back on posting anything here until you have a more solid concept or something actually concrete we can comment on.
 

Sparta

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...water beaver.
Nothing new.

 

Eszy

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How do you solve trading evolution in your games? Like Gengar and Alakazam. Do you use moonstone, level, night training, create an item or something else? What seems most natural?
 

Evan

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How do you solve trading evolution in your games? Like Gengar and Alakazam. Do you use moonstone, level, night training, create an item or something else? What seems most natural?

Id actually had a few thoughts on how to take care of it, and while i've seen edited ROMs cleverly make the evolutions happen by level, I think were I in that position (and if I wanted to add a little humor) I'd set up an evolution stone-like item called a Link Cable that would take care of it while paying respect to the original method of evolution.
 

Taq

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Instead of Megas or Alola forms I have a new gimmick to give to old Pokémon called Alpha forms.
Alpha forms like mega evolution is a special form for the final stage of an evolution line, the difference is that they exist in the wild but are more rare then the normal form (like 5% encounter rate) and can stay in that form outside of battle (Think like Shaymin's Sky form or Hoopa unbound without the 3 days part and can still exist in the PC)
the idea in lore is that they are Pokémon that were given a recently existing new trait that allows them to become the leader of their pack or group or tribe, however, you can still obtain an item that allows them to change to that form and vice-versa.

Example Alpha Butterfree, a Bug/Psychic (or poison, not sure yet) type that uses it's hypnotic appearance to avoid being attacked.
 

Hematite

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I really like that!!

I do remember you bringing it up on the older site, and I think the small changes you made help a lot - for instance, before, you compared them to Giratina, with a held item triggering the change from normal to Alpha (while wild ones were just naturally like that). Now, from your likening their item change to ones like Gracidea, Prison Bottle and Reveal Glass, it seems more like a form that the Pokémon can sustain and live in, which I gather is what you were going for!

That's a really neat idea overall and I'm looking forward to your game! Have you decided on how you're making them stronger? (For instance, you explain Butterfree changing type; do all of them change type, or only some? And in addition to that, does Butterfree get different moves and Abilities that make it stronger, or are you leaning more towards stat changes? I just love that you explained why the form has an advantage in the wild - its hypnotic and distracting appearance - instead of just having it brute-force its way to being the leader!)
 

Taq

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Some change types but not all, I plan to have the Unova starters to have it as well and one particular legend as well. Because my region is Greece now, many of them are based on the common mythos (like Tauros becomes a Minotaur, Mightyena a sorta Cerberus thing but it doesn't really have 3 heads).

their will gain increased states, the same move set but with more added to give more variety and different abilities.

Another thing now is that does anyone feeling like any Pokémon is lacking and needs to be improved, I have 3-5 slots left and I am mostly just lacking in the gen 6 and 7 department.
 
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Fontbane

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Some change types but not all, I plan to have the Unova starters to have it as well and one particular legend as well. Because my region is Greece now, many of them are based on the common mythos (like Tauros becomes a Minotaur, Mightyena a sorta Cerberoue thing but it doesn't really have 3 heads).

their will gain increased states, the same move set but with more added to give more variety and different abilities.

Another thing now is that does anyone feeling like any Pokémon is lacking and needs to be improved, I have 3-5 slots left and I am mostly just lacking in the gen 6 and 7 department.
I really like this idea. It's kind of like the idea behind Diancie. I feel like Gogoat and Toucannon could use boosts.
 
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