Other [Legacy] Project Sandbox

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Deo

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Welcome to the Project Sandbox!

The concept of this thread is simple: post something for feedback, and or give feedback to others. If you want to get some quick feedback on plot ideas or game design elements before you even start your game or if you have a thread, this is the place to do so. If you're thinking about starting your own thread for your project but need some help determining if your first post is up snuff, this is also an ideal place for you to do that too.

Please keep the following in mind while using this thread:
  • If you notice something that has been posted but hasn't received any feedback, please consider providing the poster with some form of feedback before you move onto later posts.
  • Put some thought and effort into your feedback. While not all short feedback is bad, generally you want to make sure you're offering something worthwhile to the person requesting feedback.
  • On a similar note, make sure what you're requesting feedback on has some substance to it. You don't have to provide multiple paragraphs explaining your idea, but don't be vague and leave nothing for anyone to comment on!
  • Be respectful and civil. This thread isn't an excuse to be rude to another person or to tell them their idea is bad, be helpful instead.
While this thread is meant for general feedback, Relic Castle also has other threads for feedback on screenshots, maps, and such. If what you're seeking feedback on is more suited there, please post it in the appropriate thread:
 

TechSkylander1518

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I think seeing the resurgence of a team is an interesting idea, but I think that the team's goals should be changed, or narrowed down a bit. I don't think there's anyone out there that genuinely believes in a complete absence of rules. Like, this team has to have a problem with murder and theft, right? Because otherwise, they'll be fighting to let people have the right to kill them or steal from them. I don't think anyone's really willing to do that.

Fighting against a rule system could definitely still work, but there's kind of a problem in finding a system for them to fight against. Most of what we've seen in the Pokemon world doesn't really demonstrate a strict government, considering all the wandering the player is allowed to do. You could easily create some more rules for them to fight against, but then it's kind of weird to make them the villains-I can't think of many rules you could add that wouldn't impose unfair restrictions, personally.

How does opposing rules factor into the story? Is it a major point, or is the important part the structure of the team?
 

boris_morris

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My game's first "route" is a burned tower that is supposedly haunted. I'd like to place a boss of sorts at the top of the tower, but I'm struggling to come up with an appropriate boss since the player's pokemon should only be level 5-10 at this point, and let's be honest, a level 10 gengar seems a little silly.

The options I've considered so far:
1) The tower isn't populated by ghosts at all, rather rattata and koffing, until you reach the top and encounter a single duskull (not a super scary boss, but a level-appropriate ghost nonetheless).
2) Tower populated by shuppet and duskull with a low-level banette, dusclops, or drifloon at the top (don't love the idea of a level 12 duclops)
3) Tower populated by shuppet and duskull with a low-level spiritomb at the top (I HATE this pokemon, but it does seem the most appropriate situationally)
4) No ghosts and the ghostly cries come from something else like whismer, drowzee, or wobbafet
5) Fakemon boss (probably just a generic ghost resembling pre-silph scope cubone's mother in RBY)

I'd like to save the gastly line, cubone, and sableye for later in the game. Any thoughts on low-level bosses?
 

TechSkylander1518

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Ooh, that sounds like a fun first route!

I would say toss out option 1, because going back to the standard Rattata just doesn't feel right when you're coming up with a creative setting like this. And it sounds like you're not really interested in making Fakemon, so I'd scrap option 5, too. Option 4 could be interesting, but I think it'd be better accompanying the ghosts rather than replacing it.

With deciding the boss, are you looking to do something like the tower ghost, where the player can't capture it? Or are you doing something like the red Gyarados, where it's more like a rare Pokemon you have a special chance at catching? If it's the latter, I feel like a Litwick could work nicely for the position (especially since you mentioned it's a burned tower), but that definitely wouldn't work for the former.
 

boris_morris

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I’ve decided to make the tower have a short story that sort of unravels as you discover clues on each floor. The first floor will just be rats and kind of have the “see I told you, nothing to be afraid of” moment before discovering a clue (a diary or something) to tell us that maybe there’s more truth to the tales than some believe. Then maybe my clumsy partner accidentally opens a secret passage to get to the haunted parts previously sealed and forgotten for centuries. Duskull/shuppet will populate the upper floors eventually leading to either a drifloom or litwik (Great idea, Tech. I think you got me to something here). I like the idea of spotting the litwik briefly on each floor and following it up like a will-o-wisp or dead light leading me to some goal or unfinished business it’s living counterpart had.
 

Kasai-Wizard

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I'm planning to create a game with a big map and story how should this be carried out? Should it have strong characters with overused back stories or characters equal to the player with really unique back stories?
 

EpicCoolGuy923

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I'm planning to create a game with a big map and story how should this be carried out? Should it have strong characters with overused back stories or characters equal to the player with really unique back stories?

Forget the characters for now. All games start with an idea that is usually unique. This idea is what you develop the rest of your game around. Do you have this idea? If not.. That is your first priority. For example last year I had an idea for a group of pirates in search of a giant squid. From there I started to develop my game around that central idea. As you develop your game that central idea might end up being changed/altered to match your new thoughts. But everything starts with that idea. (Big Map and Story does not count... Be more specific!!)
 

Oracle of Delphox

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Pokémon Shiny Island
Hei guys, I wanted ti create a game where the mai character Is a pirate, and has to Explore some Island. The First two or three Island are Just routine for a pirate: search Gold and others thing like that... But in an exploration we came in contact with a Legend: the exsistance of an Island where all the Pokémon are Shiny. When we arrived at this Island, we find on them normal Pokémon, but at a certain point we finally Discover the Shiny Pokémon and why we haven't see them at First. I can't add anything ti avoid spoilers. I think that all the Island on this game will have something characteristic: all alolan Pokémon, maybe I Will add on other Island other custom alolan forms for some Pokémon that don't have one(such as Butterfree, Darmanitan or others), i Will add trainer on the First two islands and maybe out rival would be someone of another pirate's group that want to Discover Shiny Pokémon too. The game will last about 2 or 3 hours... What do you think?
 
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KaratGaming

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Creature Team Legends
Hey all, I chose to branch out with my Pokemon based RPG. Instead of just making a Pokemon game, I thought of making an action adventure RPG game that would feature mazes, puzzles, an overworld, different creatures, interesting challenges, etc. All of which being inspired by Pokemon and Legend of Zelda. One way I'm willing to make my game different from Pokemon would be to make the creatures have different forms for each different species, they'll be able to learn new attacks and strategy moves, as well as have three different stats. With the game being an action RPG, it'll allow the player to control their monster and to avoid attacks as well as charge the opponent. As for the adventure aspect, it'll allow the player to use tools to substitute HMs, such as a sword for cutting trees, a lantern for traveling in the dark, a hammer for smashing rocks, a fan for blowing fog, etc. There will also be tickets for gaining access to events that allow the player to travel from one town to another such as a flight ticket, a boat ticket, and a train ticket. Also thought of including extra enemy monsters for the player and his/her creatures to battle to gain experience, those will be part of the dungeon mazes. Hopefully this game idea is unique and interesting enough to be a great Pokemon inspired project.
 

Leondrea

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Jul 26, 2020
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Hi, I'm kinda new in this forum but I have a lot of ideas for games that could maybe be made, maybe not.
I like Pokémon spin off games like Pokémon Quest and as I heard that someone made a Magikarp game in Essentials I thought
that maybe it would be possible to do a Pokémon Quest kind of game in Essentials.

Other ideas I had for a game would be a game based on Dynamon with Dynamon as monsters and custom Trainers, mugshots, portraits, custom windowskins and making the game a lot similar to Dynamon but with a unique touch and new ideas for events and stories would be pretty cool tbh.

I just don't know if it is possible to recreate the battle system of Pokémon Quest in Essentials or if we could do it with more scripting knowledge?
Other thing for Pokémon Quest in Essentials is: the game must be in 2D to work in Essentials, so the map would have to be sprited in 2D, the trees, the mountains and even the Cubic Pokémon must need to be sprited in 2D with the same cubic look. If the Battle System doesn't work we could possibly think of other methods by using Pokémon Battles instead so the game wouldn't be 100% the same like the original and that is what I aim for. Now I'm curious what you think of my ideas for Pokémon games? Do you think it is possible to recreate such games in Essentials with a 2D style instead?
 

EveMoons

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I gonna make a Pokemon game with Rpg maker xp i don,t know what it will be but some feedback or ideas are appreciated There Will Be A Sun Type Added To The Game Can Someone maybe help with develpoment i would love to collaborate with someone I don,t know what to make but it will be awesome
 
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Ozander

Pokemon Essentials Noob
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How can you name a game that happens in a region with five islands - 4 smaller islands and one central island with a golden mountain?
 

Lumen0602

Rookidee
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Hi, I'm new here, and just starting out.
I've just finished the layout of the region I plan to use in a fangame and am looking for feedback.

The gist is, that I plan to give the player some choice over the order in which they complete the gyms, and designed the region to reflect that.



The Player starts at the very bottom in the Town labeled with an "S" on the Map. From here they travel upwards, completing the gyms (red squares A-H) and ultimately arrive at the league (*).
The dotted lines separate the gyms into groups that have to be completed to progress to the next Group:
A -> B&C (any order) -> D&E&F (any order) -> G&H (any order) -> League

Since the player can take any route to progress between the Groups, the major dungeons (blue circles in no particular order) are located on the Routes within the Groups the player has to take, unless they're willing to backtrack all the way around, which they could do, if they really wanted.

For balancing, I'm going with gym leaders having multiple teams which they choose between, depending on the number of badges a challenger has.
Therefore leaders D, E and F would need to have 3 teams implemented (Player having 3,4 or 5 badges) the others only needing 2 or 1.

Routes leading up the map are balanced assuming the Player has all previous badges, because they're not accessible otherwise.
Routes Connecting Gyms within a group assume the player has beaten one of the gyms, so they still challenge the player when traveling to the next gym.
The routes in the D/E/F group do the same, with the addition of their respective dungeons being balanced to the level of a player who has beaten two of the three gyms.
In theory this should discourage the player from entering them when they have beaten just one or none of the gyms, while encouraging them to explore the dungeon to get further training for the third gym in the Group. I'm considering actually placing an NPC in front of these dungeons warning players with fewer badges that they might not be prepared for the dungeon.
Those are just suggestions for the player though, if they want to they can do/explore anything within their current group (and previous groups) in any order. If that means going into a route or dungeon they're not really ready for, that's their choice.

Basically, what I would like feedback on is: Does that even make sense? Is there some Problem I haven't discovered yet, or is there something I could do way better?
 

NikolasFunnys

Trainer
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Sep 27, 2020
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13
The idea sound very fun and the nonlinearity makes it feel like every player has a different story. Not really something to change but more so to add. I think it would work best if each area was different, let's say you came to a point where you could choose where to go. You could either go through a haunted forest with Duskulls and Shuppets, Haunters and Phantumps, or they can go through a mystical forest with Kadabras and Kirlias, Gothoritas and Duosions. The haunted forest would lead to a ghost gym and the mystical forest would lead to a psychic gym. This would give the player a sense of direction and control. The player would take on the gym first that they has the type advantage over and then the ones where they would have more of a disadvantage later (Because they should have more diverse and complex teams at this point) because I feel it could add a sense of strategy to the game if the player knew what gym they were facing and make it feel more open. I hope that made sense (or wasn't too ambitious), sometimes I just ramble on about nonsense lol.
 

PizzaMango76

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I'm making an Umbrella Academy Pokemon game. You come from the world in the Netflix show, and have just travelled with Five to the Pokemon dimension to stop an apocalypse that is going to happen there in the Akardme region. The Temps Commission, committed to preserving the timeline, will try to stop you in any way possible. Five goes back to your home dimension with the help of the legendary Pokemon Solgaleo, as human powers don’t exist in the Pokemon world, so if they try to enter, they will transform into Pokemon. This is the same with the Commission’s weapons that they try to bring into the dimension. You then decide to get your first Pokemon, and gain the trust of the Umbrella Academy members from this dimension by beating their gyms, and here your journey begins.

Protagonist
================
You play as one of eight teenage characters from Earth-674, the dimension The Umbrella Academy Netflix show is set in. Five has recruited you to stop the apocalypse in the Akardme region, and you journey out to do so.




Gym Leaders
================
Pogo:
Pogo is either a grass, water, or fire type specialist depending on your starter, and the first gym leader you face. He used to be an Oranguru (or Mankey, haven't decided which monkey Pokemon) owned by the champion Reginald. Then in a terrible accident Reginald injected him with a serum to save his life by making him more humanoid and able to talk. He runs the trainer school, and is also the professor of the region. He studies Pokemon types, hence being interested in the synergy between grass, fire, and water. After getting your starter and finishing the trainer school, his gym is the last thing you must overcome before starting on your Pokemon League journey. He does not have a legendary Pokemon.
Luther:
Luther is a rock type specialist, and the 2nd gym leader. His gym is based on a space station/moon as he lived on the moon for some time. He is eager to help with stopping the apocalypse. His legendary Pokemon is Regirock as it symbolises his super strength and durability. Could also be Terrakion.
Diego:
Diego is a fighting type specialist, and the 3rd gym leader you fight. I'm not sure of his gym design yet. He is quite cocky and sure of himself. His legendary Pokemon is Keldeo as it is part water type (tying to his book power) and the horn is a reference to his knives but Rapid Strike Urshifu was also an idea.
Allison:
Allison is a fairy type specialist, and the 4th gym leader you fight. I'm thinking of a movie studio themed gym as she is an actress. She is friendly but a bit skeptical of the apocalypse scenario. Her legendary Pokemon is Azelf (who I will make fairy type as it is small and fairylike) as it is the willpower Pokemon and Allison can control people's wills.(edited)
Klaus:
Klaus is a ghost type specialist, and the 5th gym leader you fight. Not really sure what his gym theme should be while still keeping it PG. He believes you about the apocalypse but doesn't really care. His legendary Pokemon is Marshadow, as it links to his power of speaking to and summoning ghosts.
Five:
Five is a psychic type specialist, and the 6th gym leader you fight. I'm thinking his gym could just be a standard arena, maybe with different terrains, as his main focus would be on the gym battling itself. He is extremely suspicious of you. His legendary Pokemon is Solgaleo for his Earth-674 self (The Netflix show world) or Lunala for his Pokemon world self as they can create ultra wormholes, which travel through space and time.
Ben:
Ben is a dragon type specialist, and the 7th gym leader you fight. Not sure of his gym yet, it might be linked to Klaus' in some way as maybe Klaus will use Marshadow to summon him for the battle? He is quite cooperative and believes you about the apocalypse. His legendary Pokemon is either Zygarde or Giratina, as they looked the most like the monster that comes out of his chest (especially Giratina Origin Form) but am leaning toward Giratina because it is part ghost type and Ben is, well, a ghost.
Vanya:
Vanya is a sound type specialist (a new type I'm going to make), and the 8th gym leader you fight. I'm thinking either someone else owns the 8th gym, or it is abandoned, but when or after Vanya awakes to her powers (legendary Pokemon) and tries to destroy the world, she takes over the gym. Before this she is also your friendly rival. Her legendary is Meloetta as her powers relate to sound, and I have thought of making a new form for Meloetta, possibly violin themed.

(This is the only sprite I've made so far(Five), and I took from other sprites and recoloured to fit. I did hand sprite some of the clothes, but I'm not sure what I'll do for all the other sprites, as I'm not very good).

Elite 4
================
Grace:
Grace is an electric type specialist, and an Elite 4 member. She is the robot mother of The Umbrella Academy children.
Dave:
Dave is a ground type specialist, and an Elite 4 member. He is Klaus' love, and fought in the Vietnam War. In the trenches he encountered many ground type Pokemon.
Agnes:
Agnes is an ice type specialist, and an Elite 4 member. She is Hazel's love, and runs a donut shop. I think Vanilluxe should be her ace.
Patch:
Patch is a steel type specialist, and an Elite 4 member. She is Diego's love, and is a detective. She uses bullets and puts people behind steel bars, hence the steel type.

Champion
================
Reginald:
Reginald Hargreeves is the adopted father of The Umbrella Academy, and the champion of the Akardme region. His team consists of 6 Pokemon that each symbolise one of The Umbrella Academy members (excluding Vanya, as he always excluded Vanya). Possibly Conkeldurr for Luther, Malamar for Ben, Slowking for Five (just examples).

The Temps Commission (Evil Team)
================
Grunts:
Will be based on the look from the bowling alley and theatre attack in the last episode with the red gas masks.
Hazel:
An admin of the Commission, and often fights you in a double battle with Cha-Cha. Specializes in flying type Pokemon (a reference to Agnes' bird watching hobby).
Cha-Cha:
An admin of the Commission, and often fights you in a double battle with Hazel. Specializes in poison type Pokemon (or possibly bug).
The Handler:
The leader of the Commission. Specializes in dark type Pokemon. Very fashionable and talks to you as if you were friends.

Other Character
================
Leonard/Harold:
Your secondary rival. Acts more like a traditional, mean rival, although not too mean. He is very nice and understanding to Vanya though. Either a poison type specialist to reference toxic relationships, or a bug type specialist to reference him being cast aside and treated like a puny bug as a child, then growing up to be strong and powerful.

https://discord.gg/m7edYNq
Thoughts?
 

AnonAlpaca

Why Do People Call Me A GOAT
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Is it possible I can get suggestions for my region's villian team because I can't really find a motive for them. They somehow are related to the legendarys maybe (which represent Cold and hot temp) and there theme is very technological.
I offer you two basic ideas:

1. They're in the tourism industry and want their region to be a sunny paradise in summer and a skier's dream in the winter. They're very technological, but leaning towards commercial aesthetics. Could either be legitimately misguided, or they just want a bit of money.
2. Alternately, you could have them using the powers of hot and cold for more selfish reasons - altering a habitat's climate to freeze or sweat out certain Pokemon they don't think are needed, wanted, or deserving of conservation. Think people that love bees because they're cute but want the wasps dead.
 

AnonAlpaca

Why Do People Call Me A GOAT
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My game's first "route" is a burned tower that is supposedly haunted. I'd like to place a boss of sorts at the top of the tower, but I'm struggling to come up with an appropriate boss since the player's pokemon should only be level 5-10 at this point, and let's be honest, a level 10 gengar seems a little silly.

The options I've considered so far:
1) The tower isn't populated by ghosts at all, rather rattata and koffing, until you reach the top and encounter a single duskull (not a super scary boss, but a level-appropriate ghost nonetheless).
2) Tower populated by shuppet and duskull with a low-level banette, dusclops, or drifloon at the top (don't love the idea of a level 12 duclops)
3) Tower populated by shuppet and duskull with a low-level spiritomb at the top (I HATE this pokemon, but it does seem the most appropriate situationally)
4) No ghosts and the ghostly cries come from something else like whismer, drowzee, or wobbafet
5) Fakemon boss (probably just a generic ghost resembling pre-silph scope cubone's mother in RBY)

I'd like to save the gastly line, cubone, and sableye for later in the game. Any thoughts on low-level bosses?
I honestly think either option 1 and option 4 could be pretty interesting - though I have to say, option 4 stands out to me more. It has potential to be either funny or just really intriguing - especially if the Whismur or Drowzee turn out to be pretty dangerous too, but in a different way. I say this because Ghost types are immune to all Normal-type attacks, and those are basically all you start out with in a lot of early-game movesets. Forcing the player to branch out is a nice idea, but you'd want to place that in an area where the player actually can do that.
 
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