Other [Legacy] Project Sandbox

This thread's author wants feedback. Be constructive.
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Deo

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Welcome to the Project Sandbox!

The concept of this thread is simple: post something for feedback, and or give feedback to others. If you want to get some quick feedback on plot ideas or game design elements before you even start your game or if you have a thread, this is the place to do so. If you're thinking about starting your own thread for your project but need some help determining if your first post is up snuff, this is also an ideal place for you to do that too.

Please keep the following in mind while using this thread:
  • If you notice something that has been posted but hasn't received any feedback, please consider providing the poster with some form of feedback before you move onto later posts.
  • Put some thought and effort into your feedback. While not all short feedback is bad, generally you want to make sure you're offering something worthwhile to the person requesting feedback.
  • On a similar note, make sure what you're requesting feedback on has some substance to it. You don't have to provide multiple paragraphs explaining your idea, but don't be vague and leave nothing for anyone to comment on!
  • Be respectful and civil. This thread isn't an excuse to be rude to another person or to tell them their idea is bad, be helpful instead.
While this thread is meant for general feedback, Relic Castle also has other threads for feedback on screenshots, maps, and such. If what you're seeking feedback on is more suited there, please post it in the appropriate thread:
 

-E6-

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A full American game sounds super fun, and gameplay up to two gyms is fantastic progress!

I think your map came out really nicely! It's completely normal to use careful editing to build a map like you did, and it looks nearly official!

With your grey markers, I think they're small enough to not be a problem! I nearly missed them my first glance over, so I don't think they'll be a distraction when someone's looking at the map.

The one thing I think might need a second look is your blue route on land. I think it's really neat to have water routes visibly different, but where your other water routes clearly pass through the surrounding ocean, this one seems a bit out-of-place. It'd be a super easy fix, though, just a little blue on around the route so it's clear that it's a body of water.
Thank you for the kind words!

I totally see what you mean about the water route. That particular area is meant to represent the Mississippi River ("Muddy River" in the game) and I had some inner conflict over how I wanted to handle it, for sure.

Experimenting with it now, I'm really happy with the change! It was a bit of a struggle because I apparently no longer have the original image and only a resized version, so there are artifacts. Rookie mistake, to be sure. I've tried to work around this best I can to create this edit.

I removed the blue, which admittedly did seem out of place, and I did my best to convey the twist and turns of the river with the bits of environment around the outside. Fantastic suggestion, thanks so much! I personally feel it looks a lot better.
 

Hematite

Cooltrainer
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Apr 1, 2017
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103
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19
I have a really small question!

I'm not exactly sure if Z-Moves are even going to be in my game, but for a) my own future reference if it ever comes up and b) the future reference of... whoever wants it, I've been considering a small change to them.

Rather than making all of them turn into generic type-based moves with no secondary effects, I was thinking I should only change the move's power (to make it stronger) and accuracy (such that it never misses, as no Z-Move can), while leaving secondary effects and execution methods like sound intact. Because this makes a lot of moves stronger, I'm obviously also making the power boost a bit lower to compensate - no worries there!

For the purposes of moves like Outrage and Bullet Seed, which can hit more than once, this presents a choice - I was just wondering which of these two options you guys think is better!

• The first hit receives a normal Z-Power boost and deals damage as a Z-Move. Subsequent hits act like the normal move. For example, a Pokémon might use an 80-power Bloom Doom (Bullet Seed's canon Bloom Doom is 100 power) and then attack with Bullet Seed a further one to four times, or use a 185-power Devastating Drake (Outrage's canon Devastating Drake is 190 power) and then become locked into Outrage on the next one to two turns before becoming confused.

• All hits of the move become Z-Powered, but the power boost is notably lower. For example, each hit of Bullet Seed is a 35-power Bloom Doom, which can hit anywhere from two (70 power, 30 less than canon) to five (175 power, 75 more than canon) hits, while each hit of Outrage is a 155-power Devastating Drake to normal Outrage's power of 120, which adds up to be either 70 power in total over a normal Outrage (which is the same as canon) if it hits twice or 105 power over a normal Outrage (which is 35 more than canon) if it hits three times, but also being locked into the move and confused after its use.

As explained in both examples, I'm obviously making adjustments to power accordingly, so no worries about which is straight-up stronger or weaker, just which seems more interesting! Any preference between the two?

Edit: minor formatting, rewording
 
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TechSkylander1518

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381
Z-powered up moves instead of Z-Moves seems like a great addition!

Personally, I'd go with the first option. Even though the second isn't actually stronger, I think seeing the Z-power up multiple times could create the illusion that it was, and make players think it was unbalanced.
 

MGriffin

Trainer
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Joined
May 8, 2017
Posts
95
Rather than making all of them turn into generic type-based moves with no secondary effects, I was thinking I should only change the move's power (to make it stronger) and accuracy (such that it never misses, as no Z-Move can), while leaving secondary effects and execution methods like sound intact. Because this makes a lot of moves stronger, I'm obviously also making the power boost a bit lower to compensate - no worries there!

For the purposes of moves like Outrage and Bullet Seed, which can hit more than once, this presents a choice - I was just wondering which of these two options you guys think is better!

I really like this idea—I wish Game Freak had designed Z moves this way! Personally I prefer powering up each hit, because it's more consistent with other effects that boost damage (the only counterexample that comes to mind is critical hits).
 

Carboncino

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Nov 12, 2017
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2
Hi! ^^
I was wondering if there's a way I can create my own Pokémon in the "btpokemon.txt" file in PBS folder and also choose a specific form for a certain Pokémon (Example: Rotom). Do I have to edit a script? If I do, which and how?
Thanks :3
 
Hi Carboncino! Welcome to Relic Castle!:blush:
The Sandbox is okay for questions, but we've actually got a whole section just for question threads if you wanna ask them.

Anyway, yeah! You can totally create your own pokemon in the text file, this page on the wiki explains everything you need to define a pokemon. As for the question on Rotom, it depends on if you're changing the form of a Rotom in the player's party, or changing a wild Rotom, or changing a trainer's Rotom...those are all a little different.
 

Hematite

Cooltrainer
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103
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19
@TechSkylander1518 and @MGriffin:

okay shoot there's a tie what should I do I MEAN

Thank you both for the feedback!

I do get both of your points - after hearing both of you, I'm probably going to lean more towards powering up each hit and splitting the boost between them rather than fully boosting the first hit and nothing else, just because it's probably more important for it to be balanced than to look balanced (and I'm sure Z-Moves are supposed to pretend to be overpowered anyway - their whole thing is that they're crazy super moves - so in a way, it's probably a good thing that Z-Powered Outrage would look stronger than it really was!), while I'm admittedly super obsessive over consistency. XP

In any case, I appreciate that you both took the time to respond, so thanks!!

@Carboncino and @Aki:

Aki, I actually think that both of Carboncino's questions were about the btpokemon.txt!
They seem to have meant adding Pokémon to that file and changing the forms of Pokémon NPCs used (for their Rotom example, many Trainers in the Battle Tree in Sun and Moon use Rotom of varying forms, which isn't something that's accounted for in that .txt).

As for your first question, this spreadsheet I made might help you with adding Pokémon to that file.
The first tab there is all instructions and tips, whereas the second is the Essentials file to use as a starting point, the third is an adaptation of the file from Generation VI in the canon games (don't use this unless you have those Pokémon, items and moves in your game already!), and the fourth is all blank if you just want to make your own entirely!
That spreadsheet is just a simple aid with organization, and explains what every column means when you're filling in the information as well as offering a little bit of color coding to help you keep track of what you're doing; if you follow the instructions at the beginning of the first tab, you can export it from the spreadsheet into a working btpokemon.txt file (and if that requires anything your computer can't do, since I know "find and replace" doesn't account for linebreaks or indentations in every program, feel free to send it to me and I'd be happy to put it into a usable format for you!).
That said, to use that, you also need to update the bttrainers.txt file, or nobody will actually use those Pokémon! A quick explanation for that: the end of each Trainer's data on bttrainers.txt is the list of their Pokémon, and it corresponds to the ID number of each Pokémon they use (column C on that spreadsheet!). When you add a new Pokémon, find or make some Trainers that you want to use it, and add its ID to that list!

Unfortunately, I'm actually not sure it's possible to change the forms of Pokémon in that file in basic Essentials, but I'm sure someone with more experience would be able to help you with that! For now, I hope that just adding more Pokémon will be some help for a start!

Note: this is based on Essentials V16. I apologize if any of this information is out of date with V17 or if any of this has been changed!! I haven't gotten around to updating my files for that yet, so I'm really sorry if this is no longer how it works!
 

Carboncino

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Joined
Nov 12, 2017
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2
Tha
@TechSkylander1518 and @MGriffin:

okay shoot there's a tie what should I do I MEAN

Thank you both for the feedback!

I do get both of your points - after hearing both of you, I'm probably going to lean more towards powering up each hit and splitting the boost between them rather than fully boosting the first hit and nothing else, just because it's probably more important for it to be balanced than to look balanced (and I'm sure Z-Moves are supposed to pretend to be overpowered anyway - their whole thing is that they're crazy super moves - so in a way, it's probably a good thing that Z-Powered Outrage would look stronger than it really was!), while I'm admittedly super obsessive over consistency. XP

In any case, I appreciate that you both took the time to respond, so thanks!!

@Carboncino and @Aki:

Aki, I actually think that both of Carboncino's questions were about the btpokemon.txt!
They seem to have meant adding Pokémon to that file and changing the forms of Pokémon NPCs used (for their Rotom example, many Trainers in the Battle Tree in Sun and Moon use Rotom of varying forms, which isn't something that's accounted for in that .txt).

As for your first question, this spreadsheet I made might help you with adding Pokémon to that file.
The first tab there is all instructions and tips, whereas the second is the Essentials file to use as a starting point, the third is an adaptation of the file from Generation VI in the canon games (don't use this unless you have those Pokémon, items and moves in your game already!), and the fourth is all blank if you just want to make your own entirely!
That spreadsheet is just a simple aid with organization, and explains what every column means when you're filling in the information as well as offering a little bit of color coding to help you keep track of what you're doing; if you follow the instructions at the beginning of the first tab, you can export it from the spreadsheet into a working btpokemon.txt file (and if that requires anything your computer can't do, since I know "find and replace" doesn't account for linebreaks or indentations in every program, feel free to send it to me and I'd be happy to put it into a usable format for you!).
That said, to use that, you also need to update the bttrainers.txt file, or nobody will actually use those Pokémon! A quick explanation for that: the end of each Trainer's data on bttrainers.txt is the list of their Pokémon, and it corresponds to the ID number of each Pokémon they use (column C on that spreadsheet!). When you add a new Pokémon, find or make some Trainers that you want to use it, and add its ID to that list!

Unfortunately, I'm actually not sure it's possible to change the forms of Pokémon in that file in basic Essentials, but I'm sure someone with more experience would be able to help you with that! For now, I hope that just adding more Pokémon will be some help for a start!

Note: this is based on Essentials V16. I apologize if any of this information is out of date with V17 or if any of this has been changed!! I haven't gotten around to updating my files for that yet, so I'm really sorry if this is no longer how it works!
Thank you! ^^
 

Ideduce

Novice
Member
Joined
Nov 15, 2017
Posts
10
Team: I'm the story person and mapper
Looking for: Spriter, coder, and peeps I can bounce ideas off of though it is my baby bare with me thanks.
current progress: 0% (Working on first chapter atm)
Starters: Azurill, Shinx, Fletchling (The Azurill will be a max happiness and holding an everstone) all pokes will be at max happiness) This is NOT set in stone. Especially the Azurill I'm not sure it's beloved enough or has good enough stats to be the starting pokemon group. I'll take suggestions.

Pokemon Watch will be based on the protagonist being an adult in their 20s. They arrived to the new region of Yelyah. Sadly due to the strict regulations of the region of Yelyah outsiders are not permitted to bring in their own pokemon. However because Issac/Ayana (or whatever you name the protag) is part of interpool they're allowed ONE of their pokemon that is level 5.
Luckily the pokemon they had while training as an officer still was low level thankfully and never saw field action but was trained to be in the field should something happen. You were called to duty by your collage friend Lawrence, the regions Champion. Sadly he can not be everywhere at once, and is forced to maintain his title. If he loses his title he has now power or jurisdiction and can not fix the problems that are occuring in the Yelyah region. So you are his reinforcement. He is counting on you to be the investigator and prosecutor of the lands, and he will hand you a verdict as a judge in your favor.
He will also contact the player whenever trouble arises.
Though he's not the only persons in the area who know you and have decided to aid you on your journey. One being your rival in collage, who has become a pokemon Ranger named Kit who travels to Yelyah with her trusty Minun. Pokemon Nurse Alaric who was in your medical classes has decided to join you in this new region and will appear from time to time to heal your pokemon for you, or aid you in some way. There will me a story arc involving him at some point in the future.

Prolog - the murder of captain
the prolog will be pokemonless and an investigation to figure out who killed the captain to give the play a small flavor of what the game is. This game isn't about capturing pokemon for a professor. That's not your job. Your job is to figure out if the killer is a pokemon or a human. Are they on the ship or not. How to get to port safely, and how to keep everyone calm. Do you tell people the situation or do you leave them in the dark.
Do you take the fame or do you never state your name, what positives and consequences could this have on you later.


This is just a flavor of Pokemon Watch. I'm not sure how much to write about the actual story and premise just yet. I want to get the mapping for the prolog done first. which I'll do likely on Thursday. Well see you all later. I might work on protag spriting. The best way I can describe their outfit would be the Veteran Trainer sprites with the black coats only maybe change it to brown. The male protag has blonde hair while the female has red. I only know how to add 2 characters to pick from maybe when I program more with the essentials I can add more and add more characters to choose from so it's more relatable to the person playing the game. One day. One day.
 

TechSkylander1518

Wiki Dweeb
Member
Joined
Mar 24, 2017
Posts
381
If you're looking for team members, you should make a post over at the Team Recruitment Forum.

The starters seem to be a fun trio! I hope that the starters that aren't chosen don't get handed out to other characters, though-they're not very balanced between themselves. Luxray has STAB moves against both Azumarill and Talonflame, and Azumarill has STAB against Talonflame as well.

An Everstone won't really keep Azurill from evolving-the player can easily remove the Everstone. Instead, why not edit Azurill's evolution method? You can change this in Pokemon.pbs

Adding more character options is pretty simple! Here's a tutorial!
 

Ideduce

Novice
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Joined
Nov 15, 2017
Posts
10
Thanks for the link. I only wanted the everstone there so the player could choose when the azurill evolves. No they will not be handed out to anyone else. They're stated to be returned to those who didn't survive the trip over from the SS Rebecca (so to the families in other regions). Also thank you I'll go head over there right now =3
 

Redstromesoup

Rookie
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Joined
Nov 19, 2017
Posts
2
Hello good people of Relic Castle my name is Redstromesoup.
The reason why I created this account is due to that I want to create a Pokemon Fan Game base on my Pokemon Fan Made Story called "The Return to Kalos" on Deviantart. If you want to read this story, my username is Redstromesoup for Devaintart. Now as thing are now for me, I'm still not done with the story and I'm still in college so there will be no development of the game until I'm done with the final copy of the story and done with college. Now thats out of the way, lets talk about the game.
Pokemon Guardians
<-Gameplay->-Gameplay will be the same but with a couple of changes

1. New gauges-->As many of you know that there is a HP Gauge and XP Gauge, well there are going to be three new gauges called the AP gauge, Shattered Gauge, and the ATB Gauge.​

-AP or Ability Point are points that can be use in combat but you have a max of 5 points and the gauge slowly recovers after every turn so use them wisely. Ability Points allow the user to use special moves that can affect your party or enemies.
(Some Examples)
-Libra-->Cost 1 AP Scans a single target for info about them. This ability can be useful if you want to know the enemy weakness and resistants, stats, shatter resistant, etc...
-Dispelga--> Cost 2 AP Removes all debuffs and buffs from party and enemies on the field.
-Summon--> Cost 3 AP Raj can summon a Ancient King to battle but the rest of the party leaves the fight until the summon has been recalled/K.O./after using it Gestalt move. After you are done with your summon, your party returns back with full HP.

-Shattered Mode-->Every Pokemon and enemy will have a Shattered Gauge at the start of each battle but your party will not have a Shattered Gauge. Once a pokemon/enemy enters into Shattered Mode they will become weak but in order for them to enter into Shattered Mode there gauge need to be filled up. To fills this gauge you need to land critical hits on the target but be warm that all pokemon and enemies have different Shattered Resistants and some need more crits. To enter into Shattered Mode.

-ATB-->ATB or Atttack Time Bar allow a user like Raj or Elizabeth to attack x amount of times per turn so lets say Raj has 2 ATB and I want to use Blitz which cost 2 ATB. I select it from commands and fill the gauge like Final Fantasy 13. (The max ATB that Raj and Elizabeth can have is up to six but in order to get the sixth ATB segment you need there Ultimate Weapons)

2. Paradigms--> Paradigms allow Raj/Elizabeth/Magiceton or any pokemon with tbe type utility to switch to different roles without the cost of a turn.
-Roles-​
Commando-->Uses physical type moves like Attack, Blitz, Ruin, Ruinga, etc... This role helps maintain the Shattered Gauge

Caster-->Uses elemental moves like Blizzard, Thunder, Water, Aero, Fire, and Gravity. These moves have 3 levels. This role has a higher chance of landing critical hits for Shattered Gauge
-Fire, Fira, Firaga
-Thunder, Thundara, Thundaga
-Blizzard, Blizzara, Blizzaga
-Aero, Aerora, Aeroga
-Water, Watera, Waterga
-Gravity, Gravira, Graviga

Synergist-->Uses moves that improve your party in battle. These buffs last for 5 turns.
-Bravery-->Increase physical attack
-Faith-->Increase special attack
-Veil and Veilga-->Increase debuff resistant
-Protect, Protectra, and Protectga-->Increase physical defense
-Shell, Shellra, Shellga-->Increase special defense
-Vigilance and Vigilaga-->Increase the chance of landing a critical hit.
-Haste and Hastega-->Increase speed stat
-Enfire, blizzard, thunder, water, gravity, aero-->Give the user an elemental enchancement on there attacks.
-Barfire, etc...-->Give the user an elemental enchancement on physical and special defense.

Saboteur-->Use moves that make your target weaker. They last for five turns but these moves have poor accuracy and this role can't land any crits.
-Debrave-->Decrease physical attack
-Defaith-->Decrease special attack
-Curse and Cursega-->Decrease chance of landing a critical attack.
-Slow and Slowga-->Decrease speed stat
-Pain and Painga-->Unable to use physical attacks
-Fog and Fogga-->Unable to use special attacks
-Daze and Dazega-->Make the target pass out and take double damage after being hit. (Note that Daze will be gone after user that the double damage and Daze has really low accuracy)
-Plague-->Decrease the target debuff resistants
-Chain and Chainga-->Disable a single move from the user, if Raj or Elizabeth are inflicted with Chain they will have single Paradigm disable out of six. ( Also has a very low accuracy rate)
-Poison and Poisonga-->User/target loss a small amount of HP per turn.

Medic-->Use healing type moves.
-Cure(Recover 40% of max HP
-Cura(Recover 30% of max HP to entire party)
-Curaga(Recover 60% of max HP to entire party)
-Curasa(Recover HP from the amount of damage taken)
-Curaja(Same concept as Curasa but to the entire party
-Esuna(Cures one debuff)
-Esunaga(Same concept as esuna but to the entire party)
-Raise(Revive a single party member to 50% of max HP

Sentinel-->Use defensive moves and party take less damage if there is a Sentinel in the Paradigm)
-Provoke(Force a single target to attack the Sentinel)
-Challenge(Force all targets to attack the Sentinel)
-Steelguard(Go in a defensive stance and increase pyhsical defense
-Elemental Guard(increase special defense)
-Counterguard(raise both defensive stats and attack targets after taking a hit)
-Evade(has a 40% chance to avoid all attacks when using the role Sentinel)

3.Story Mode and Trainer Mode
-Story Mode (Contains The Return to Kalos storyline, use the main characters for Pokemon XYZ and use both Raj and Elizabeth in your Party)
-Trainer Mode (Alternative story line, have Raj and Elizabeth as you party members)

4.Difficulty
-Easy Mode
-Normal Mode
-Hard Mode
-Guardian Mode (This mode can only be unlock after completing the game in story or trainer mode on any difficulty)

5.Party System
-In Story/Trainer Mode you can have 4 party members on the field at once but in both modes there might be some times in the story where you are on your own for some sections/mission.
-Raj and Elizabeth fill up 2 member slots b/c they fight alongside with there pokemon in Trainer Mode but in story mode you have to choose Raj or Elizabeth for your party.
-Ash, Serena, Clemont, Bonnie fill up 1 member slot in Story Mode

6.New Forms, New Pokes, New Dex and New Types
-New Lycanroc Form called Aura Form (Rock and Ulitity)
-Ash Greninja can transform into Valor Form Greninja
-Some Fakemon and Final Fantasy Creatures will be in the game (Spoilers Chocobos can be use as Ride Pokemon)
-New Mega Evolutions
-Terrain/Time/Weather effects during combat
-New Forms
-Primal Dex for some Fakemon and some Final Fantasy Creatures
-Enemy Dex for Military Droids, Armed Grunts, Bosses, Bio Beasts, Prototypes etc...
-Undying Dex (Cie'th from Final Fantasy 13) these guys will spawn at night but be careful some of these Undying can be dangerous in early game. The Undying can't be caught.
-New Legendaries
-Ancient Kings (Summons for Raj)

<-New Types->
-Utility
-Time
-Crystal
-Gravity (This I'm not sure yet to add)

7. New Items
(Some Examples)
-Librascope(scan all targets info on the field
-Memory Vial(Remove Chain from user)
-Stopwatch(Accessory)(Give the user Haste when at critical health)
-Staff of Remembrance (Elizabeth starter weapon)
-Defenders Amulet(Accessory)(Give the user Protect when at critical health)
-Royal Arms (These weapons can be only used bg Raj, each Royal Arm are very powerful but as Raj uses them in combat, Raj will lose a small amount of HP while using a Royal Arm)​

8. New leveling system
-Ascension (Like the Crystarium system in FF13)(available for Raj/Magiceton/Elizabeth or a pokemon with the type Utility to learn moves for there roles for Paradigms)
9.Exploration
-Royal Tombs-->Royal Tombs will be scattered in Kalos in secret areas, they contain very rare weapons called Royal Arms for Raj. Some of these Royal Tombs require a treasure map, can be open during night, etc...
-Night-time travel-->As the sun set and the moon rises, the Undying will start to spawn in the wild, some of these Undying are easy to defeat but some Undying will put up a fight, its best you avoid the rare Undying in early game)
-Mission Center-->The Mission Center is where you can accept side-quests in the game, after completing a side-quest you report back to claim your reward.

10. Custom Music and Music from Final Fantasy​
(NOTE THAT THIS IS JUST A CONCEPT/IDEAS AND ITS NOT 100% COMPLETE AND PLEASE DON'T STEAL)
(Leave some feedback about what you think of Pokemon Guardians and leave any tips for creating a fan game)
 
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Chase

Grand Kaiser
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Joined
Nov 12, 2017
Posts
10
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19
In my (currently unannounced) game, I plan on creating a Persona-esque "Confidant" system. With this system, as you level up, you can go on small side quests with certain characters and learn more about their character as a whole, as well as rewarding you certain (unannounced) things. how do you all feel about that?
 

Arma

A Martian Hyena
Member
Joined
Apr 18, 2017
Posts
47
In my (currently unannounced) game, I plan on creating a Persona-esque "Confidant" system. With this system, as you level up, you can go on small side quests with certain characters and learn more about their character as a whole, as well as rewarding you certain (unannounced) things. how do you all feel about that?
While I know nothing about persona, I very much like this idea. My project also focuses a lot on questing, but I have n idea whether or not I should "force" the player to do some in order to continue with the story. (EG, taking on at least 2 out of 5 possible quests)
 

Chase

Grand Kaiser
Member
Joined
Nov 12, 2017
Posts
10
Age
19
While I know nothing about persona, I very much like this idea. My project also focuses a lot on questing, but I have n idea whether or not I should "force" the player to do some in order to continue with the story. (EG, taking on at least 2 out of 5 possible quests)
The way im doing it is to have it completely optional. While some levels will be locked behind story to prevent you from getting bodied in later missions, its all there to expand the characters if you feel compelled enough to look deeper into their stories.
 

Presley

Fastest Man Alive
Member
This is somewhat similar to the other thread asking for advice and feedback on a story, so if you have read that, you get the gist.

I'm currently working on a little game. It will follow somewhat a of "super-hero" story line. I have some of the general details planned out, but I'm looking for some feedback and constructive criticism. If you are willing to provide some of your insight, please let me know! Thank you.
 

mustafa505

Ruby
Member
Joined
Dec 10, 2017
Posts
7
I'm trying to map an RPG styled forest map , as the game am working on takes place in past oriented RPG styled plot.

I was wondering how the grass path should be mapped, since am using an autotile here it won't look much random like a typical RPG
 
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MyGawdICant

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Member
Joined
Dec 14, 2017
Posts
1
What order should we go in. Where should we start. We have starters done and a very basic map for now. What should we work on first?
 

Mew2

Team Pichu Founder
Member
Joined
Dec 16, 2017
Posts
8
So I'm working on a fan game, its called Pokémon Crimson Fire. Its based around the Pokémon Champion Lance (Hence the name crimson fire because of his red hair), it is about him in his teens before champion and he seeks to destroy humans who cannot use pokemon as power tools. The female Protagonist will be his cousin Clair, she will be based the same only she will become he gym leader of the 8th gym in johto, although I may do two separate games and make it so you can only be Lance in one and have the clair game called Pokémon Sapphire Blue as the prequel.

But anyway back to this story; Lance will come from his home region (Need to find that out) and he will go around battling trainers as a bad guy, Team crimson will be the bad guys also and they will look to create the ultimate pokemon, lance will work with them for awhile until he has a change of heart after so long eventually destroying team crimson and going to johto to take on the gyms and elite four.

What do you guys think any ideas or anything??
 
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