Other [Legacy] Project Sandbox

This thread's author wants feedback. Be constructive.
Status
Not open for further replies.

Deo

Ex-Staff
Member
Welcome to the Project Sandbox!

The concept of this thread is simple: post something for feedback, and or give feedback to others. If you want to get some quick feedback on plot ideas or game design elements before you even start your game or if you have a thread, this is the place to do so. If you're thinking about starting your own thread for your project but need some help determining if your first post is up snuff, this is also an ideal place for you to do that too.

Please keep the following in mind while using this thread:
  • If you notice something that has been posted but hasn't received any feedback, please consider providing the poster with some form of feedback before you move onto later posts.
  • Put some thought and effort into your feedback. While not all short feedback is bad, generally you want to make sure you're offering something worthwhile to the person requesting feedback.
  • On a similar note, make sure what you're requesting feedback on has some substance to it. You don't have to provide multiple paragraphs explaining your idea, but don't be vague and leave nothing for anyone to comment on!
  • Be respectful and civil. This thread isn't an excuse to be rude to another person or to tell them their idea is bad, be helpful instead.
While this thread is meant for general feedback, Relic Castle also has other threads for feedback on screenshots, maps, and such. If what you're seeking feedback on is more suited there, please post it in the appropriate thread:
 

ZeroNyxMaxwell

Rookie
Member
Joined
Sep 27, 2017
Posts
2
Hello I'm new here
If I wanted to recruit people for a pokemon fan game making team where should I look? I need a programmer, someone who's good with graphics and someone else for music, I would be doing anything plot related, and also have lots of gameplay related ideas which are needed by the story (which I'm currently writing and updating, can't give it a title yet because I think it'd be wrong to do that now), and another person I have can draw something too (she studied for 5 years, and her drawings are exceptional)
Hope to get a reply by someone >.>
 

Taq

Sandwich Master
Member
Joined
Apr 1, 2017
Posts
148
Hello I'm new here
If I wanted to recruit people for a pokemon fan game making team where should I look? I need a programmer, someone who's good with graphics and someone else for music, I would be doing anything plot related, and also have lots of gameplay related ideas which are needed by the story (which I'm currently writing and updating, can't give it a title yet because I think it'd be wrong to do that now), and another person I have can draw something too (she studied for 5 years, and her drawings are exceptional)
Hope to get a reply by someone >.>

To help with your predicament, we have a recruitment page that allows you to ask for assistance, however it's recommended to show progress to get more attention. Though its just a recommendation. I look forward to your game!

Here is the page btw:
https://reliccastle.com/forum/21/
 

ZeroNyxMaxwell

Rookie
Member
Joined
Sep 27, 2017
Posts
2
To help with your predicament, we have a recruitment page that allows you to ask for assistance, however it's recommended to show progress to get more attention. Though its just a recommendation. I look forward to your game!

Here is the page btw:
https://reliccastle.com/forum/21/

Considering that I Can't show any kind of progress since the game has yet to be made and I know very little about programming one, what am I supposed to do ;-;
Only thing I can do is trying to write a synopsis and name the features I'd like to be implemented
Thx for the help tho
 

Apexii

Rookie
Member
Joined
Sep 27, 2017
Posts
2
I found this one by WildRandomness on DeviantArt.
https://wildrandomness23.deviantart.com/art/RMXP-s-Tileset-Base-210166220
Thank you for showing me this really helps a lot!.
 

Sparta

Doofus Lunarius
Member
Joined
Mar 29, 2017
Posts
168
Considering that I Can't show any kind of progress since the game has yet to be made and I know very little about programming one, what am I supposed to do ;-;
Only thing I can do is trying to write a synopsis and name the features I'd like to be implemented
Thx for the help tho

If you don't have anything to show other than a synopsis and the features, then you might want to wait on recruiting. People look for developers capable of showing they can actually make a game, not someone who can only list what they hope to do.

I'd say to take some time and learn RMXP or whatever program you plan to use, get comfortable with and get a handle on what you're doing. Then, once you have some stuff to show off, you might have more luck recruiting.
 

TheGamingPaladin

TheGamingPaladin - Youtuber, Foodie, Gamer 4 Life
Member
Joined
Apr 19, 2017
Posts
107
Age
39
Considering that I Can't show any kind of progress since the game has yet to be made and I know very little about programming one, what am I supposed to do ;-;
Only thing I can do is trying to write a synopsis and name the features I'd like to be implemented
Thx for the help tho

my advice Zero, would be to take some time with Essentials, learn the ropes with RPG Maker in general (plenty of tutorials all over Youtube that can make that even easier) and show ppl what you can do on your own, then you can attract the aid of more experienced folk here at Relic Castle.

you have to understand it's nothing personal, i as a newbie understand this, because nobody wants to do somebody else's project for them, especially if they have no idea if you'll stick with it until the end, or lose interest shortly after starting.

so show them that you WANT this by creating some of the game yourself, then volunteers can always polish it up later.

tbh, that is what i intend to do, since i myself aren't a programmer nor spriter either.

i wish you luck regardless. :)
 

Karyon

Extremely Strange Scientist
Member
Joined
Sep 29, 2017
Posts
11
Hello everyone,
I'm Karyon and I study strange pokemon-like creatures called exters. I am working on a detection system, and gathering feedback and improvements suggestions. It's called Exterium, have a look and tell me what you think of it: Exterium
 

Sparta

Doofus Lunarius
Member
Joined
Mar 29, 2017
Posts
168
Hello everyone,
I'm Karyon and I study strange pokemon-like creatures called exters. I am working on a detection system, and gathering feedback and improvements suggestions. It's called Exterium, have a look and tell me what you think of it: Exterium

Personally, I'd recommend being a bit more descriptive when telling about your project. You said what it was and what you wanted, but it still felt pretty vague to me.

That said, the little bit that I did see looked pretty solid to me.
 

Karyon

Extremely Strange Scientist
Member
Joined
Sep 29, 2017
Posts
11
Personally, I'd recommend being a bit more descriptive when telling about your project. You said what it was and what you wanted, but it still felt pretty vague to me.

That said, the little bit that I did see looked pretty solid to me.
Thanks for answering. I intend to make a more complete description but that's really it: You protect your screen from various creatures, try to understand each of them, fill their entries by tapping them multiple times, and complete the whole book.

Right now I am mostly interested in ways to improve Exterium as it is. So any feedback is welcome. In your opinion, what should I focus on?

Exterium: uncover new creatures here
 

shadow.sulphor

Novice
Member
Joined
Aug 20, 2017
Posts
18
OPP'S TOO LONG!
I'm working on a project for a while and its basis is the League(even the evilness in game is based on league). It's not what you might be thinking, the League I'm talking about is Real league system not the Elite four or Knock Out basis league, -> a league with enough league battles(matches) to find the best trainer or team(like Football leagues). Since its part of my project , I'll share its basics
Evesto League/ Evesto Master Cup (Evesto is just Region name)

Modes :
  • Single
  • Tag
  • Team/Club (with 3-5) trainers
You have to Beat Modes to qualify for next one.
In all the modes you'll be battling for your team(even in Single), there'll be a last year champion team and who knows , you might battle them at first battle or last battle or else.
And after beating the Team/Club Mode -> you'll be called the EVESTO CHAMPION or champion Team.
The simple idea is of having more battles in league than usual and having no effect in losing battles, cause everyone losses sometime or another , and you'll get another chance to beat'em.
*Another interesting thing would be to make the battles online ( most of the modes, so that league battle would be more fun(i don,t know, if i can do it all alone).

The reason I planned to use this system is simple -> I wanted to get the best from player, In most of leagues consisting of Elite four( leave it) or KO league ,the problem is you can't select best trainer out of it in just few battles, just take example from anime in Sinooh league-> Ash battles the Darkrai trainer in Semi Final, but the other trainer qualified for final(its just the luck) must be weaker than Ash.

The problem here is that
  • Player might want to win the all leagues battles (cause why not) , so I come up with idea that you'll get chance to save game only after every two tough battle(and I know you'll be lazy to play two battles to just win one).
  • Player might lose interest in playing battles due to huge amount of battles( total of 14 league matches in Single mode other than Semifinal or Finals(if there will be any) ), so I thought about why not add Quests or story between the every two tough battles (cause you get to save there).

So this basically is from my upcoming Pokemon fan game, And let me know what you think of this League system and changes or other stuffs you wanna add in here.
Gotta dizzy writing this.:relieved:
 
Last edited:

leilou

A wild Minun appeared!
Member
Joined
May 17, 2017
Posts
223
Well I like the idea. (I have to say that with battle island out ... that game actually started with c.a.t.s. league system in mind ... maybe you want to have a look at that)

The first problem you mention:
instead of having the player save and reattempt which is practically cheating and may feel bad ... let them attempt the challenge multiple times until they are statisfied. That would need a forfeight button though. Like let them qualify for new leagues but let them still participate in the lower leagues.
I'm not trying to say that letting the player cheat is a bad idea ;)

The second problem:
Have more, smaller league groups and have the battle styles alter. A battle style may come up multiple times ... just not too often in a row. Also having more small achivements on the road to the championchip feels better then having to spend a lot of time before making progress.

keep in mind that these are just suggestions not optimal solutions ... they may not be optimal or good for your game ...
 

shadow.sulphor

Novice
Member
Joined
Aug 20, 2017
Posts
18
The first problem you mention:
instead of having the player save and reattempt which is practically cheating and may feel bad ... let them attempt the challenge multiple times until they are statisfied. That would need a forfeight button though. Like let them qualify for new leagues but let them still participate in the lower leagues.
I'm not trying to say that letting the player cheat is a bad idea ;)
Thanks for feedback.
Since there will be 14 league matches, idk if any one can play for that long, and I don't want to let them cheat either , so there should be save point and since it help to solve 2nd problem, I thought it's good idea to save after 2 tough battles , but reading your reply make me thought to expand that 2 to 3 or 4 battles before allowing to save cause as I said there will be story part after that save and next round begins after the final of story.
 

TechSkylander1518

Wiki Dweeb
Member
Joined
Mar 24, 2017
Posts
381
I'm not fond of how the default party sets Pokemon in a "list" when it's barely relevant at all. (Illusion only looks at the back, battles at the front-any other order is completely irrelevant) I've been tinkering with ways the party could be arranged differently, and I've got something in mind that I'm on the fence about:

It's a little unclear without the party icons, but each hexagon (apart from the center one) would be a party slot, with information displayed like this:
On the one hand, I do like that it actually has a shape in mind, and one that fits multiple shapes in nicely. (It could also lend itself to fun themes-flowers and honeycombs fit in easily) But on the other hand, I'm not sure it's going to be easily readable-stats are a bit cramped. (Plus, this alone was hell to make-why the heck is it so hard to get a good hexagon shape? Stupid math.)

EDIT: Oh my god I'm an idiot. I completely forgot MSPaint has a hexagon tool.
 
Last edited:

MGriffin

Trainer
Member
Joined
May 8, 2017
Posts
95
The simple idea is of having more battles in league than usual and having no effect in losing battles, cause everyone losses sometime or another , and you'll get another chance to beat'em.

I just want to say that I really, really like this idea. I played a lot of Pokémon Stadium and one of the most frustrating things there was having to win all the battles in a row (some modes let you retry, but I think Gym Leader Castle doesn't?)

The problem here is that
  • Player might want to win the all leagues battles (cause why not) , so I come up with idea that you'll get chance to save game only after every two tough battle(and I know you'll be lazy to play two battles to just win one).
  • Player might lose interest in playing battles due to huge amount of battles( total of 14 league matches in Single mode other than Semifinal or Finals(if there will be any) ), so I thought about why not add Quests or story between the every two tough battles (cause you get to save there).

Another way you could deal with that first problem is automatically saving during the battle, after each decision the player makes. Similar to what Pokémon Trading Card Game on the Gameboy did.

Personally I wouldn't lose interest in the battles as long as they're challenging, condensing the game down to just battles that you have a chance of losing (as opposed to fighting that guy with six Magikarps) gets a thumbs up from me.
 

shadow.sulphor

Novice
Member
Joined
Aug 20, 2017
Posts
18
Another way you could deal with that first problem is automatically saving during the battle, after each decision the player makes

Cause the league is for selecting best trainer/team in the Region, the losing doesn't matter , cause it will be overall performance which will decide the Champion trainer/team. And if player get to save after each turn/match , then there will be more chances of cheating in League, cause not everyone will understand that you don't require to win all league battles to win the League and they will want to win all league battles.
And so there should be a way to stop them to cheat with league and even allowing them to save somehow(cause it's a long league, and you're not going to complete the league in one day or say).
 

Jussik

Rookie
Member
Joined
Sep 17, 2017
Posts
4
How about a fan game kinda similar to the popular Pokemon Sweet named Pokemon Gastronomy? You play as a fat character in a region where a team of scientists are turning Pokemon into meals/recipes/food because the world is facing a famine? I made some quick sprites for some ''food Pokemon''. Obviously I wouldn't remake a whole pokedex with custom sprites so these ''food Pokemon'' would kinda be like the delta specie of the game.

https://imgur.com/lnrF35i
https://imgur.com/BCgwEkO
https://imgur.com/3OUgI0x
 
Last edited:

leilou

A wild Minun appeared!
Member
Joined
May 17, 2017
Posts
223
How about a fan game kinda similar to the popular Pokemon Sweet named Pokemon Gastronomy? You play as a fat character in a region where a team of scientists are turning Pokemon into meals/recipes/food because the world is facing a famine? I made some quick sprites for some ''food Pokemon''. Obviously I wouldn't remake a whole pokedex with custom sprites so these ''food Pokemon'' would kinda be like the delta specie of the game.

https://imgur.com/lnrF35i
https://imgur.com/BCgwEkO
https://imgur.com/3OUgI0x

as long as you sell the story good it can work pretty well :) But that goes for pretty much any idea.

Your sprites are pretty creative ... but instead of just putting the food on top of the Pokémon and replacing the Pokémon parts instead ... like instead of having fried eggs on top of the leaf replace the leaf through a fried egg. Same with the pizza and the the shell.
 

-E6-

Rookie
Member
Joined
Nov 2, 2017
Posts
2
Age
25
How about a fan game kinda similar to the popular Pokemon Sweet named Pokemon Gastronomy? You play as a fat character in a region where a team of scientists are turning Pokemon into meals/recipes/food because the world is facing a famine? I made some quick sprites for some ''food Pokemon''. Obviously I wouldn't remake a whole pokedex with custom sprites so these ''food Pokemon'' would kinda be like the delta specie of the game.

https://imgur.com/lnrF35i
https://imgur.com/BCgwEkO
https://imgur.com/3OUgI0x
This is a super fun idea! Potentially quite dark as well with the whole eating Pokémon thing. Would be very interested to see how that's handled in your story!

The sprites are pretty solid for being considered "quick" too. Much better than I could do, anyway, ha! I do have to say, though, that Ludicolo might be getting into the borderline racially insensitive territory with the tacos and mustache and such. Do what you want, of course, just letting you know some people might be a little put off by it. Maybe you could expand on its pineapple-like design in some way?

Game Freak has also done some work for you in regards to Pokémon like Cherubi and Farfetch'd whose Pokédex entries already mention being, y'know... consumed. The concept isn't unknown to Pokémon in general, so it seems the idea is ready to be expanded upon! I wish you luck~


As for what I have going on, I've been working on a game for the past couple of years that's based on the United States. But, rather than something like Unova that takes a loose interpretation of the topography of the country and such, I wanted to make a game with more direct parallels. "If Pokémon were real, which ones would I find in my backyard?" I asked myself.

Long-winded contextual backstory aside, I was hoping to receive some feedback on the region map I've been using!

Amerto Region Map

Unfortunately, I've had to combine some areas and leave out some places altogether. For example, the first major city, Gateway City, is based on St. Louis with a hint of Chicago. Furthermore, I could also not find a way to properly include Oregon or its surroundings, so I'll likely give it some references in my location based on Washington state.

I recognize the project as ambitious, especially as my first real attempt at a game, but I'm having a ton of fun with it and already have a couple of hours of gameplay completed including two gyms. (I'd say 10-15% complete, maybe?)

I suppose I'm concerned a bit with how the map looks aesthetically. I'm no artist, so there was a lot of pixel-by-pixel edits going on.

I also decided to make a lot of "points of interest" with the little grey markers, and I feel maybe I went overboard...? How important does an area need to be to deserve a mark on the map, you think?

Any other feedback is super appreciated. I'm sure there are some oddities that I'm not recognizing. Also, pardon me for any strange formatting choices; I'm new to forums in general. Thanks!
 

TechSkylander1518

Wiki Dweeb
Member
Joined
Mar 24, 2017
Posts
381
A full American game sounds super fun, and gameplay up to two gyms is fantastic progress!

I think your map came out really nicely! It's completely normal to use careful editing to build a map like you did, and it looks nearly official!

With your grey markers, I think they're small enough to not be a problem! I nearly missed them my first glance over, so I don't think they'll be a distraction when someone's looking at the map.

The one thing I think might need a second look is your blue route on land. I think it's really neat to have water routes visibly different, but where your other water routes clearly pass through the surrounding ocean, this one seems a bit out-of-place. It'd be a super easy fix, though, just a little blue on around the route so it's clear that it's a body of water.
 

Dragonite

Have they found the One Piece yet?
Member
Joined
Mar 24, 2017
Posts
254
As for what I have going on, I've been working on a game for the past couple of years that's based on the United States. But, rather than something like Unova that takes a loose interpretation of the topography of the country and such, I wanted to make a game with more direct parallels. "If Pokémon were real, which ones would I find in my backyard?" I asked myself.

Long-winded contextual backstory aside, I was hoping to receive some feedback on the region map I've been using!

Amerto Region Map

Unfortunately, I've had to combine some areas and leave out some places altogether. For example, the first major city, Gateway City, is based on St. Louis with a hint of Chicago. Furthermore, I could also not find a way to properly include Oregon or its surroundings, so I'll likely give it some references in my location based on Washington state.

I recognize the project as ambitious, especially as my first real attempt at a game, but I'm having a ton of fun with it and already have a couple of hours of gameplay completed including two gyms. (I'd say 10-15% complete, maybe?)

I suppose I'm concerned a bit with how the map looks aesthetically. I'm no artist, so there was a lot of pixel-by-pixel edits going on.

I also decided to make a lot of "points of interest" with the little grey markers, and I feel maybe I went overboard...? How important does an area need to be to deserve a mark on the map, you think?

Any other feedback is super appreciated. I'm sure there are some oddities that I'm not recognizing. Also, pardon me for any strange formatting choices; I'm new to forums in general. Thanks!

Something like this was actually a candidate idea for my 2017 game jam entry; at the time I decided it would be a little overambitious for something that would have to be finished in a month, and have so far never gone back to it, but I'm quite glad someone else thought of the idea and looks like you're going to pursue it!
 
Status
Not open for further replies.
Top