Overview Tutorials and Resources Requests 2.0

This is an informative overview thread.

TechSkylander1518

Wiki Dweeb
Member
Joined
Mar 24, 2017
Posts
722
This is a little overhaul of the original Tutorials and Resources Requests thread! I got permission from cat to make a new version that tries to sort requests by completion and what aspect of development they relate to!

Here's the rules as originally stated by Deo:
Have you combed through our tutorials and resources and not found what you're looking for? Need a simple resource for your fan game that you can't seem to find, or need a more in-depth guide on something? This is the place where you can request such a thing.

Before requesting anything...
When requesting...
  • Don't make ridiculous requests. No one is going to make you an entire tileset or a complicated script add on. While you can request custom things, be realistic. This isn't the place to be recruiting team members either.
  • Don't repeat your requests. If it's gone unanswered, perhaps you're requesting too much, or no one else is interested.
  • Don't request lots of things at once.



And here's all the requests that I could find sorted! (Note that these do go back a few years, so they might not be requests for a current project, but the user might still be active and appreciate the help all the same!


Unfulfilled
Audio

Does anyone have the X/Y, OR/AS, S/M/US/UM stats increase and decrease sound effect? I tried searching it up but I didn't find anything. If someone does find it please post it here. Thanks in advance!
I'm looking for the Stat increase and decrease sound effects from DPPt and onwards. Does anyone have these?
Graphics
Battlers

This might be a bit specific but what the heck.
I've been looking for Pokemon backsprites that are gen 5 style; the full backsprites, not cutoff. Does anyone know of a resource with full backsprites?

Oh, might be worth mentioning: I'm not looking for EBS formatted sprites.
Can anyone help me in finding Mega evolution battler sprites?
Is there any place with a download for every gen 6 pokemon front and back sprites in a DPP style?
I am looking for mega evolved pokemon sprites (front, back ,shiny) and Arcues Fairy front back and shiny sprites for size 192x192. Please send me link and the names of those to credit!
Overworlds
So I decided to make custom FireRed/LeafGreen OverWorlds (trainers mostly) but cannot find a good base to start with...
Could someone provide me a frlg character ow base?
Hey everyone, I'm making a RSE remake/sequel/whatever in the gen 4 style and I was wondering if there was anyone out there with Team Aqua/Magma gen 4 overworld sprites. Would be a big help :)
Does anyone know if someone's taken the trainer classes added in gen 6 + 7 and made gen 5 style overworlds for them? (or even gen 4 since those are editable, but gen 5 is preferred). Thanks!
Looking for team Cipher like the peons and admins, in the gen 4 style
Tiles
I’ve been scouring around trying to find a complete set of Platinum tiles for Essentials, but I’ve had absolutely no luck. Does anyone happen to know of a complete set? I have a feeling nobody has done a complete set of every time from the game yet (the closest I’ve found hasn’t come close), but I thought I’d ask. I briefly tried to do it myself while looking at an image of Twinleaf Town for reference, but I could feel those grass tiles mocking me as I tried to make them. I’d ask for advice, but I’ve tried looking at and following tutorials already so I don’t expect much more out of myself.

But yeah, if anyone knows of a complete set, that’d be fantastic. Rips from the game are a-okay as well, so long as they aren’t modified too much (so they’ll match with the rest just fine).
Hey may i request gen 4 styled indoor gym tilesets because i cannot seem to find any. Thanks and if you can could you send them to my discord
Various
Ahh. There is a script in the tutorials and resources that can show pictures of the people talking above the windowskin. I really want to include this in my game, but I can not find any portraits of previous Gym Leaders/Elite Four and just about any NPC. I wouldn't mind GIF versions, but if you have any static sprites, they would be appreciated too.
That said, I think it would be nice to see some new options for battle UI and window skins. Those are both pretty common things in a game, and I've seen so very few resources for them. I know @Aki has a UI resource up, but I still don't see them that much.
Hello, I'm looking for some image panoramas that is supposed to be used in a mountain, i.e sky/clouds panoramas. One that fits gen 4 or 5 pkm games style.

If anybody knows a public resource like that please do tell me!
Scripts
See right above the text box? When the battle starts there's a visual effect of waves while everything is still sliding into place. This visual effect isn't just for the special Red Gyarados fight though, I think it's for any wild encounter (but doesn't happen for trainers) because there's also a grass variation and probably a cave one but this is the image I was able to find showing it. Edit: Found examples and put them below
I hadn't noticed until now but the background also moves into place but it doesn't in essentials.
Is there any intro before titlescreen script around? I searched one on Google but it's not adapted to Essentials, so it doesn't work.
This might be a bit random, but is there a proper way to make your game play a short movie? I've been looking at the script section called: Scene_Movie and I've also set up an event that calls the script $scene = Scene_Movie.new("MovieOne") and lastly I've made a new folder in the rootfolder of my game that's called "Movies".

According to the website for Pokémon Essentials all of this should, in theory, work as long as the movie file is saved as a .avi file.

After all these steps it only plays the movie's audio and not the videofootage itself.
I haven't seen people touch this section of Essentials at all, and I figured it would be an awesome thing to add, if it actually works.
If someone can set up a proper tutorial for this or at least leave a message whether the script will ever work properly, that would be really appreciated. Haha

Thanks for your time! :)
I'm not sure if this already exists, but in HGSS the 1st Pokémon in your party (the following Pokémon) isn't send out of it's Pokéball when it is send out to battle, but rather glides on screen from the left side.
As far as I know this is not something that's implemented in the Pokémon Following script, so I was wondering if there's a way to replicate this way of entering the battle.
Also (I can't really describe it) when entering a new area in FR/LG they something like this.

(Mt. Moon for example)
Does anybody have the PWT from LukasSJ? I went to his site, but it seems that he get rid of the universal plugin installer...
I'm using PokéMonAmie script with the graphics, but I wish there'd be a method to make PokéMiles work. There's even a script for Hyper Training, It'd be cool if there'd be Scripts for Super Training, as well. I saw like someone here made a Tutorial on how to customize your player character, and how to make some poses, like the item get one - the same way you could make an animation on how the player sits on a chair (just need to make ow's for that and do the same method as alaguesia did for the pose. I wish there was another Tutorial for how to customize the player character on Essentials v.17.2 on how to use <outfit $> command in script, a video would be nice.
A request regarding fogs:
Fogs are usually drawn on top of everything, ignoring z/priority/layer.
Rustanturf Tunnel's fog is special (animated, too but that's another story) and will be drawn below all characters/events. I tried to replicate this but it got messy when I had to touch priority higher than the player, resulting in those high layer tiles still appearing above the fog. If someone could make a simple customizable script to have certain fogs/panoramas have this effect and be animated (that much I achieved on my own) that'd be great. Just as an additional option, hopefully when the fog has a certain filename or it's a certain map.
Can anyone please give a script with all gen 8 moves and abilities. I will grateful if anyone posts this resource.
Can anyone please make a script for frlg battle ui for gen 8.
I'm wondering if there are any tutorials or resources out there to have pokemon's base stats improve at certain thresholds, like evolution but for pokemon that don't evolve. What is the best way to do that?
A script for offline wonder trading. I don't need it in my current game but if someone make it, it will be good
You know what would be interesting? If someone rework the Downsing Machine to be more like the Sheik Sensor in Zelda BTW/Shard of Agony in OOT3D.

Think about it. If the player set it On, then a icon would appear somewhere in the screen (maybe top right/left or even bottom left) whenever the player is near the hidden item. If the player was standing right on top of the hidden item, then the icon could be different. This could even use some sounds from BW to help the player know when he is near a hidden item or when he is on top of it.

I think it would be better than having to use the Downsing Machine every time randomly, to see if gets something.
A script to read other fangame's savedata. Just to do cute random stuff like a "Red" encounter but named after your character on a different game, detecting that you played a game that was developed by a friend and adding a little bonus...
Additionally, I'd like to be able to export a player's party and trainer data and import it so players can sort of "offline battle".
A script (preferably compatible with both v18 and v19) that allows you to transfer save data from a Firered/Leafgreen ROM into the fan game by putting the .sav file in a new Throwback Save folder.
Tutorials
I think it would be really cool if someone really good with game art like Cilerba or SirAquakip could do a spriting/artwork tutorial!
I would be really interested in a tutorial on making Pokémon cries, if anyone has figured out how to make ones that don't sound super out-of-place - especially Generation IV/V-style ones, rather than the earlier Generations where they were all the same sounds in different arrangements. Do we know if Game Freak had a particular soundfont for those? I have an extremely hard time believing that they were just sounds put into a microphone, which is the only suggestion I can ever seem to find. XP
Could someone help me out with move tutors? I was hoping to make move tutors for my game where they offer a host of moves that you can learn for a price (money, shards, etc.). The only example of a move tutor I see in Essentials is the old woman in the Cedolan City Condo map, but she just teaches Frenzy Plant, Blast Burn, and Hydro Cannon to the starters (and its free).

I'm assuming there is some kind of script for this, but I don't know what it is. Essentially, it would be like the mart, as you are "shopping" for a move. But then I wanted to possibly make the player pay with an item (i.e. shards). Thanks in advance if anyone can help out!
Can I ask for a tutorial on how to implement the bank system in your game?
I've been following PE Wikia Tutorial on how to add this, but I just don't get it and don't know how to call the script?
I would love a tutorial from someone who does their mapping in Photoshop; stuff like how to organize layers and tilesets, handy shortcuts, settings and tips to streamline the process/make it less cumbersome, how to import your map into RPG Maker XP etc.
I really want to get used to Photoshop for mapping because of the infinite layers and not being locked into placing everything on the grid, but I just can't seem to figure out how to best go about it.
This is incredibly minor lol, but would anyone be willing to make a tutorial for making nice GIFs of game footage? I've always used EZGif to make GIFs from footage capture with the Windows game bar, and it gets the job done, but I feel like it doesn't look nearly as nice as the other GIFs I see.
is there a tutorial for 18.1 for how to add new weather and battleback (iv made new train types and need the give them the right battle back).
Partly Filled
Graphics
Battlers

Does anyone know where to find Gen 2 styled sprites for 6th & 7th Gen Pokémon? At least for now I'd like to know where I can find Goomy and Jangmo-o sprites.
Or was gen 2 too big of a mistake for people to make them?
You may've lready found some by now but I found this and this.
Overworlds
I'm wondering if anyone knows where I could find the surfing sprites for gen 5.

Basically what I'm looking for is this file:



...but with gen 5 graphics, not gen 3. Surf + fishing and diving would be awesome to find too!

Thanks in advance if anyone can help!
Response:
I know the spriters resource has those sprites, but they're not alligned this way yet, which means you'd have to manually do that yourself. If you know what you're doing it shouldn't take you more than 15 minutes though. Aside from that I don't know.
Tiles
Looking for a RSE tileset that fits an apocalypse kind of aesthetic, with rubble, fallen trees and burnt grass, that kind of stuff. I'm not optimistic that one is out there but I thought I'd ask.
Response:
You can use the actual tileset and adding some "destroy" effect by yourself like this or that, you can also play with the colours desaturation for example. And finally you can find fallen trees and/or rubble from random tiles on the internet.
Various
Scripts

Pokemon Contests

I'm sure people have discussed this before, but I don't think it's ever been implemented. I'm talking about the contests like in (I think) Emerald that were based on beauty/coolness/etc, as well as the whole Pokeblock making system. I know that a lot of people didn't like this element of the games, but I always thought it was fun to do when taking a break from playing through the story line. Has anyone ever worked on adding this system into their games? Has it ever been implemented somewhere? I really would like to have it back in mine.
Response-
However, per mej-
Never kept that up to date, it may not work properly anymore. Probably has some bugs too


Does anybody here have Shiney570's BW2 scripts? I can't find them since old relic was taken down
Response-
A good number of the scripts on old relic castle still live through Archive.org.
The only major catch is that not everything has been archived, and archive.org tries to redirect the dropbox links and subsequently chokes because it's not allowed to archive them at all. But you can always go to them directly, assuming of course, the dropbox links still work.


Is there a script that allows enemy trainers to use revive that works for v18.1?
Response-
This was made for 17.2, but it might still be compatible with v18.1!
Tutorials

Fulfilled
Graphics
Battlers

Overworlds
Anybody ever formatted gen the 4 NPCs for their game? How about pokemon overworlds for those following pokemon of any gen? There's raw resources available of the sprites, it's just a time sink to format them all for Essentials and I'd bet that a lot of people are doing/have done the exact same work.
I downloaded this pack years ago named "Neo-Spriteman's Resource Pack" and when I googled the name, this thread came out. It seems like some people reuploaded the resources on this page. Hope this helps!
Related-PurpleZaffre's Ultimate Gen 4 Overworlds pack (HGSS and DPPt)


has anyone formatted the gen 6 overworld sprites and shinies already?

Response-
I'll get my cape.

The only thing that I do know of that's missing are the multiple forms for Vivillion, Flabebe line, and Furfrou.

Credits to princess-pheonix of Deviantart.




i need hgss bike and surf sprites
Response-


Does anyone have the, fishing ,and biking sprites for Ethan and Dawn resized in a 4th gen style ready for Pokemon Essentials?
Response-
This here could help you out,

Looking for HGSS main hero and heroine's all OW sprites
Response-
This here could help you, or format them yourself using the spriter's resource resources.



looking for some resources from BW characters: surfing, diving, fishing, bike. I need them, it would be really helpful.
I know there are those from The Spriet Resource but i am not good with aligning sprites
This here could hep you out, that is if you mind downloading an entire game kit. Here's another one.
I don't know if this would already count as "too much", but animated Team Rocket Grunts sprites in the style of Gen V, as Team Plasma feels a bit off when I try to include Team Rocket trainers

Here you go, made some for you! (based off the gen 4 ones)


Tiles
If anyone has or could link me to a consistent, credited, and relatively complete version of the HeartGold/SoulSilver tileset, that would be great? most of the ones I've found with relatively extensive googling are unsourced, incomplete, or both.
Forgive me for the self promo, but I think I've got your hookup:
All made/ripped by me personally, so at least the style is consistent; I think the main thing it's missing are mountain and cave tiles but that the very least there's a start for ya.
I found these with my initial google searching, and they're notably missing the tall grass tiles? (and the buildings in Ruins of Alph, but I think I can get those myself..) If anyone has HGSS tall grass tiles that I could add to it, that would be golden!
@artcanary This has a nice amount of HGSS stuff in it, including tall grass (in autotile form!)




Hi guys! To learn unity I'm actually programming a copy of gen 2 pokemon game (gold,silver,crystal) but multiplayer. I already found the tilesets I need, but I'm not yet be able to find the water/flower animation images (I mean the sequence of 3-4 tiles).

If anyone got luckier and is willing to share them I would appreciate a lot!
Spriters Resource is a great place to start looking, though not all rippers rip everything at times.
Flowers (Top right corner)
Water (Bottom)
Good luck on your project


does anyone have any of these sprites:
Female Pirate Trainer Sprite?
Female Tribal/Wasteland Trainer Sprite?
does anyone have a snow version of pokemon emeralds "Outside" tile set?
or can someone make one?
@Karpy:
I'm not really good at spriting but I tried to make those sprites you want:


For all spriters here, you may take those sprites and edit them to make them look better.



Does anyone have HGSS door characters? Can't find any u.u
Various
Anyone know where i can find these types of FR/LG bubble graphics? I've looked through tutorials and resource, and searched up on the internet.
I can't find them.
Response:
I ripped this from Firered on a whim a while ago, it has all of the bubbles. Here you go!
Scripts
Does anyone have an idea of how to implement SOS battles? Even without all of the chaining mechanics like Hidden Abilities and Shinies, I would definitely love any possible help with implementation of the basic concept (if it's possible at all - I'm told Triple and Rotation Battles require significantly rewriting the battle system, and switching between Single and Double on a whim like that is waaay beyond my skill level, especially doing it for only one side... but we at least already have support for wild Double Battles as a starting point if anyone knows how to work from there?). Since this is a canon mechanic, I figure it'd help way more people than just me, so I thought I should ask here rather than just ask for individual help!

(In particular, something like the Totem Pokémon - letting an event encounter SOS for specific allies, not necessarily every wild encounter SOSing for an array of species - would be a gigantic help for me!!)
While not made in response, Vendily's SOS Battles and Golisopod's 2v1 Totem Battles would fit this!



I think it would be really cool to implement player character design into a fan game (i.e. pick hair color, eye color, clothes, etc) and I think I've seen it in a game before so I'm pretty sure it's possible, but I have no idea where to begin. Does anyone have any insights?------------------------
While not made in response, WolfHeretic's Advanced Character Customization suits the bill!


We’re using v17. We would really like to use key items or something in place of HMs, but the script regarding this seems to have changed since v16, which is what the tutorials I’ve seen have applied to. He’s more suited to that part than I am, though, so I’ll just relay info if anyone knows something that we’re missing. :)
We only want to get as deep into the inner workings of the software as we have to, but will learn to do what’s necessary if the resulting product is worth it.

We’re not 100% certain that we want to include fakemon, but probably would if we had some good sprites and icons. Some extra eeveelutions would be great if anyone has them just lying around and doesn’t mind sharing. It’d be nice to actually add some names to the credit folder for our game!
And two more shots in the dark: it looks like a huge pain, but has anyone tried implementing a windy weather condition, like Mega Rayquaza’s ability in OR/AS? Also, is there a way to make a custom flag or something, to add to a ‘Mon’s info in the pbs, that would prevent it from being placed into a team with anything else that has the same flag? (Example: I’d give this flag to the stronger legendaries, so that the player could only have one in the party at a time)
Responses:
Suuuuper lazy response on my part, but I looked into how to do this for someone else a few weeks back. The changes I made are below. Some quick explanation—that person wanted to keep the HM moves in the game with their effects as TMs, and only wanted to add items for a few of the HMs. Hopefully you two can work out how to adapt it to what you want, and if you need a better explanation feel free to send me a message.

Here's a pastebin.



The ability to fight against your own pokemon team, like Mewtwo strikes back or playing as another in game character and having to fight you

EDIT: For clarity sake, imagine you fight an impossiboss at some point and he recks you, then later in the game you play AS the imposiboss and relive that encounter but from his Point of view, where you use his team to dominate your own.

The seeds for this are present, you can clone the players party to a variable/switch, change up their party, then call upon that switch to give the player their team back, and in an old rom hack I played who knows how long ago the Mewtwo strikes back fight happens and it had MY Team. if we had a script that could change the PBS this concept is totally possible
Responses:
Here's a script that lets you define an opponent's team in an event rather than the PBS. With a little extra work, it should help you accomplish this.
Pokécommunity is not working for me right now, but I think one of these threads is what you are looking for:
https://www.pokecommunity.com/showthread.php?t=318191
https://www.pokecommunity.com/showthread.php?t=355257


I couldn't find any details for this anywhere else, so I wanted to ask: Does anyone know of a resource to expand how many badges you can have in a trainers' case, like in HGSS? Mainly asking since I'm planning on going above 8 badges, but the option doesn't seem easily available.
Response-
Tutorials
I'm not sure how hard it would be to do this, but I just wanted to ask whether or not there's a way to make Panorama's movable. And if not, how hard would it be to create such a thing.
Response:
Great tutorial idea though, maybe I can find something to write about it...

Edit: I did!
 
Last edited:

DeepBlue PacificWaves

Producer of Project Lunastone | Failed Dreamer
Member
Joined
Aug 22, 2020
Posts
74
Age
23
You know what would be interesting? If someone rework the Downsing Machine to be more like the Sheik Sensor in Zelda BTW/Shard of Agony in OOT3D.

Think about it. If the player set it On, then a icon would appear somewhere in the screen (maybe top right/left or even bottom left) whenever the player is near the hidden item. If the player was standing right on top of the hidden item, then the icon could be different. This could even use some sounds from BW to help the player know when he is near a hidden item or when he is on top of it.

I think it would be better than having to use the Downsing Machine every time randomly, to see if gets something.
 

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
115
Age
14
You know what would be interesting? If someone rework the Downsing Machine to be more like the Sheik Sensor in Zelda BTW/Shard of Agony in OOT3D.

Think about it. If the player set it On, then a icon would appear somewhere in the screen (maybe top right/left or even bottom left) whenever the player is near the hidden item. If the player was standing right on top of the hidden item, then the icon could be different. This could even use some sounds from BW to help the player know when he is near a hidden item or when he is on top of it.

I think it would be better than having to use the Downsing Machine every time randomly, to see if gets something.
Intresting! I know little about scripting, but that would be really cool!
 

Mr. Gela

Discord: theo#7722
Member
Joined
Jul 19, 2015
Posts
216
A script to read other fangame's savedata. Just to do cute random stuff like a "Red" encounter but named after your character on a different game, detecting that you played a game that was developed by a friend and adding a little bonus...
Additionally, I'd like to be able to export a player's party and trainer data and import it so players can sort of "offline battle".
 

TechSkylander1518

Wiki Dweeb
Member
Joined
Mar 24, 2017
Posts
722
A script to read other fangame's savedata. Just to do cute random stuff like a "Red" encounter but named after your character on a different game, detecting that you played a game that was developed by a friend and adding a little bonus...
Additionally, I'd like to be able to export a player's party and trainer data and import it so players can sort of "offline battle".
I was literally just thinking about this the other day! You could also use it for stuff like Mystery Gifts, like how you could transfer a Manaphy egg from the Ranger games to DPPt!
 

0maeWaM0uShindeiru

Novice
Member
Joined
Nov 23, 2020
Posts
18
Age
21
I thought of something interesting.
A script (preferably compatible with both v18 and v19) that allows you to transfer save data from a Firered/Leafgreen ROM into the fan game by putting the .sav file in a new Throwback Save folder.
 

Sylvecario

I have no idea what I do and yet I do many things
Member
Joined
Sep 5, 2018
Posts
45
I don't know if this would already count as "too much", but animated Team Rocket Grunts sprites in the style of Gen V, as Team Plasma feels a bit off when I try to include Team Rocket trainers
 

lichenprincess

Spriter Not-So-Extraordinaire
Member
Joined
Sep 9, 2020
Posts
12
I don't know if this would already count as "too much", but animated Team Rocket Grunts sprites in the style of Gen V, as Team Plasma feels a bit off when I try to include Team Rocket trainers
Here you go, made some for you! (based off the gen 4 ones)


 
Top