Pokemon fangames with all 898 mons and megas

Swordkun

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Is there at least one out there that did what gamefreak refused to do? Just one is fine with me. If it looked nice like pokemon unbound quality that would be nice too. Also Radical Red is excluded, I already tried it and its way too hard and designed for competitive players which I am not. Plus it has no aftergame.
 

Dragonite

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No, but I wrote a lengthy article about why you really, really should not do that.
 

Swordkun

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No, but I wrote a lengthy article about why you really, really should not do that.
I read the article. Thing is, why not just do what you said above, make the games bigger and bigger to accommodate for the ever growing number of pokemon. Whether you like it or not pokemon are just going to keep being made more and more and soon we'll have close to 1500. I mean no one has to put all mons in but really, I think all of them should be squeezed in no matter how many there are. Ok for fangames its hard but i hope gamefreak wises up and puts in all of them even if there are 2000 or 3000. That's how it should be to me. As long as pokemon continues, you should by default prioritize squeezing every single existing mon and their alt forms in a game or the coding at least so you can get them via trade.

For fangames, maybe there could be updates from time to time to code them in.
 

Swordkun

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This is a terrible attitude to have, and is pretty dismissive about the amount of work that goes into games (fan or otherwise). Read the article again.
Ok but like, does this mean no game will ever have all mons + megas ever again? Not even fangames?
 

Dragonite

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The National Dex will inevitably be back eventually, either later in this generation or in whatever comes next. They won't all be obtainable in singleplayer though; no Pokémon game has ever had the entire roster available in singleplayer. I seriously doubt any fan games are going to at this point. It was hard enough for hobbyists to do even when the dex was half the size it is now.
 

Swordkun

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Ok....

Well I'm fine with whatever at this point but just letting you know Insurgence, reborn, and unbound had all mons (up to gen 6 for insurgence and gen 7 for unbound and reborn) available in one game. Hopefully someone will put all of that and about 90 more, which is a very small number, in another one.
 

TechSkylander1518

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Let me echo Dragonite's point that no canon game has ever had all Pokemon obtainable at once in it- not even just version-exclusives, there was always some Pokemon that had to be transferred in from another game to be able to have all Pokemon. So you are asking people who are working for free as hobbyists to do something that wasn't done by people who actually made these games as part of their job.

Also, like, what's even your argument here? You've written a lot, but the only actually points I'm seeing you make are:
  • These other games did it
  • I think developers should go through the effort to include all Pokemon

just letting you know Insurgence, reborn, and unbound had all mons (up to gen 6 for insurgence and gen 7 for unbound and reborn) available in one game.
You're wrong about Reborn. Take a look at Reborn's handy dandy Obtainable Pokemon page, and it'll tell you that no legendary or mythical is obtainable, with the sole exception of Phione. I'll grant you Insurgence and Unbound, although I'll still point out that Insurgence requires Friend Safaris for a number of Pokemon.

The biggest issue here, though, is that you're just glossing over the development these games went through. Unbound took four years to develop. Insurgence had its first demo released around 2014, judging by when they first made their subreddit, and they updated in June just last year. Reborn's on its 18th release by now if I'm not mistaken, 19th on the way, and their dev blog, started in 2017, talks about preparing for E17, so uh, yeah, pretty sure that one's taken quite a bit of time. That's also not factoring in how many people were involved with the development of it- I counted at least seven people posting in Reborn's dev blog, and I know Insurgence had a team behind it.

(And since I know Bushido's what got you worked up enough to make a thread, let me just reiterate what Lux told you- that game was made in a month with four people working on it)

Hopefully someone will put all of that and about 90 more, which is a very small number
Bro what world do you live in where 90 is a small number lol.

You're also ignoring the fact that implementing Pokemon isn't just a matter of adding them to the encounter list whenever. Devs have to consider how those Pokemon will affect the balance of the game, what settings make sense for the Pokemon to be in, and how to distribute it to the player. Not everyone is content with just Ultra Wormholes/Hoopa rings spitting out a legendary for an encounter. When devs have to sacrifice either quality encounters, quicker releases, or having all canon Pokemon in their game, it's not suprising that they'd choose to cut Pokemon first.
 

Kristiano100

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Making the games bigger would provide nothing for what the original creators envisioned just to accomodate a bunch of Pokemon when it wasnt the point of having them in the first place, it's a waste of time and resources for something that ultimately doesnt matter.
I read the article. Thing is, why not just do what you said above, make the games bigger and bigger to accommodate for the ever growing number of pokemon. Whether you like it or not pokemon are just going to keep being made more and more and soon we'll have close to 1500. I mean no one has to put all mons in but really, I think all of them should be squeezed in no matter how many there are. Ok for fangames its hard but i hope gamefreak wises up and puts in all of them even if there are 2000 or 3000. That's how it should be to me. As long as pokemon continues, you should by default prioritize squeezing every single existing mon and their alt forms in a game or the coding at least so you can get them via trade.

For fangames, maybe there could be updates from time to time to code them in.
 

Kristiano100

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Ok....

Well I'm fine with whatever at this point but just letting you know Insurgence, reborn, and unbound had all mons (up to gen 6 for insurgence and gen 7 for unbound and reborn) available in one game. Hopefully someone will put all of that and about 90 more, which is a very small number, in another one.
Well Insurgence, Reborn and Unbound had massive teams, with lots of community support, and with a long dev cycle. Since they've been finished or still in the works, there hasn't been a game released with that much time and effort released since then.
 
Thing is, why not just do what you said above, make the games bigger and bigger to accommodate for the ever growing number of pokemon.
Hey Swordkun, if you wanna get an idea of how difficult/long the development cycle is on fan games, I'd take a look at some game jam projects. They're not what you're asking for in this thread but my point is that they're all pretty small. Those are the kinds of games people are capable of making with a single month of very focused work. To make a bigger game? That's not just adding months of development, the extra complexity multiplies the time and work that it takes.

Exceptional fan games like Insurgence and Reborn have been worked on for years! It takes a special kind of person to focus on a single project for that long* so there's simply not many games that have made it.

The critique of GameFreak isn't directly related but they do have some of the same time problem. Yeah they're making games professionally but there's still only so much that can be done in a set amount of time, and their end goals when releasing a game do go against having all Pokemon and megas available. They're a business so some of their priorities are going to be along the lines of, "Get the game out on the scheduled release date even if it means cutting corners". The first things to cut for the sake of saving time are gonna be extra Pokemon that players have had before...We love them all but gotta admit some species are less popular and some fill very similar niches.



*Yo fellow devs reading this please do not take offense: I used the word special but it's not a personal failing and is very normal to get bored and wanna do something else, grow your dev skill so much over the course of a project that you'd rather start over than go back and fix foundational mistakes, get inspired for something completely different, get frustrated over lack of visual progress and wanna get results faster, or just take long breaks and indulge in other hobbies. It's your hobby that you're choosing to do, so whatever you're doing should be fun/relaxing/fulfilling on a personal level; it's not about results.
 

Dragonite

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They're a business so some of their priorities are going to be along the lines of, "Get the game out on the scheduled release date even if it means cutting corners".
On top of the other complexities, Pokémon has the additional challenge of having to not only meet the deadlines for the game itself but also the deadlines of what the rest of the Pokémon trans-media empire has set. Other games can - and sometimes do - get delayed if they have to, but if a Pokémon game desperately needs an extension - and don't get me wrong, Sword and Shield could have benefited from one greatly - the answer is a resounding "no," because that also would have affected the production schedule of the TV show.

As cool as it would be to work at GameFreak professionally I don't envy the people who do.
 
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