Completed PS: The First Journey & Red's Journey West

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
10.3
The game has received a huge update! Version 10 is out now!
Please note that if you had started playing on any version below v10, your saves won't be compatible. If, however, you had already finished Oak's part, and updated shortly after having started Red's part, you may use this save:

https://mega.nz/file/wDRDzYBa#A3PMHRjDow6XKqfI-5exr8uwrThUUZfR5xFfJQRW0oo

It will start you right at the beginning of RJW. (v10 compatible)



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A swan song to the older generations who started with the originals, and a novel, thrilling, emotional story for the newer generations!!


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Experience "Generation 0" where it all began - witness Professor Oak's first journey across the Kanto Region - and after you are done, follow Red's Journey to Johto, 40 years later, in search of a very important person!
Two adventures in one! Instead of a traditional postgame, you'll get to experience a new story, throughout a challenging Johto, in the shoes of the (second) strongest Trainer in the world! Follow Red's Journey to redemption after a devastating and humiliating loss to Ethan (Gold). Witness his transformation through loneliness to maturity, as he traverses Johto together with a cast of familiar characters.

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It is the year 1957. Samuel Oak, a 20 year-old prodigy, has just returned back to his home country after spending three years in the world’s best university. With him, he brings science, technology, and the true spirit of trainerhood. On a mission to establish the first ever League in the East, Oak will have to adjust to local battling traditions, overcome bureaucratic hurdles, and introduce local uneducated Tamers to the proper way of doing things.


FIND OUT HOW IT ALL PLAYED OUT BACK IN THE 50ies! Gen 0!

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STORY
1957 Kanto is a place under heavy development. The concept of a “trainer” is relatively new – with most people who are on the creature business calling each other “Tamers”. They battle for money, they have the right to take another Tamer’s Pokemon upon winning, and they generally cause a great deal of pain to the locals.



Once Kantonians learned how to craft capsules (Pokeballs) out of Apricorns, a “creature craze” swept through the country. The rush of making easy money, putting responsibilities aside, and experiencing unprecedented freedom and strength captivated the youth. The frequent complains from seniors went unheard, students started dropping out of school, and gangs quickly formed.



In this chaotic environment, you are tasked with bringing to Kanto (and the entirety of the "Pokemon" nation)... not a ruleset, not a new way of battling, but an entire infrastructure that will eventually end up being responsible for the shaping of modern trainer conventions as we know them. Will you be able to bring law and order to the land, or will the wild environment of Kanto get you?


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FEATURES:



- Inspired by the beta versions of Red and Green, (Trainers using whips, economy based around Pokemon, early lore or concepts that got scrapped, pokemon being closer to natural organisms than wee-wee-mythological multibeings from multiverses)



- Remastered Kanto that is visually closer to how it looked back in gen 1 (hey, no nostalgia pandering here, don’t go down the genwunner route, kthxbye). For instance, Route 1 has fields on either side, not trees as in Gen 3. Kanto is much more rural, as represented in older artwork.



- Manmade items are practically non-existent, you need to make Pokeballs from Apricorns (unreal time system means you can get a ball converted relatively fast), find berries or roots, and generally be economically-minded. You can buy Pokemon but you can’t sell them.



- Establish the first Gyms and the first League, by taking down Tamer groups whose activities can sometimes be... reprehensible



- The only evolution method known is “level up” evolution. At least to those who DO know that Pokemon can even evolve in the first place…



- Many Pokemon that are known to be rare today, are ubiquitous in this era. Well, not THAT ubiquitous, but much easier to find.



- Access your “Storage Boxes” from the menu. Well, computers don't exist yet, at least in Kanto, and there is no restriction forcing teleportation upon your ...balls… if you have more than six of them. So you can simply stuff those extra mons inside your bag.



- Organize your resources carefully. Berries aside, they are limited, and losing a battle means losing a lot of money. Healing services are both rare and expensive.



- A modified HGSS soundtrack, with a couple of OG tracks in the mix, that aims to replicate the OG feeling of Kanto music in an authentic way. What would the soundtrack have sounded like back then, if it wasn’t restricted by GB’s audio hardware?



- Discover the background of various characters, from Koga to Bertha, and witness the transformation of a ragtag, loose group of Tamers into Gym Leaders.



- A heartwarming story that explains Oak’s background and his role in every future trainer’s journey
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CHARACTERS:


The four childhood friends:



Samuel



A 20 year-old prodigy whose intellectual prowess earned him the title of the youngest professor on earth. Returning from Unova, and now on a mission, he ventures out to open a laboratory and earn an official position in the University of Celadon. A bit grumpy and certainly not very warm. His childhood friends, who greet him upon returning, are eager to bring his heart back home.





Agatha



Agatha is a very sensitive woman whose aim is to become a nurse. Despite getting every single attempt to make Sam open up to her, shut down, she keeps going. A very giving person who borders on naivety. Always looks at the bright side of life.



John



Sam’s best (and perhaps only real) friend. He grew up with Sam’s father, whom he absolutely adored. Physically gifted, he always protected Sam from trouble, trouble that frankly, was caused in part by Sam’s social incompetency. Or perhaps, (and as counterweight to his fascination with objects) by his absolute indifference to people. John is very competitive and has an unwavering spirit. He secretly admires Sam for his intelligence, despite all his grandiose declarations that physical strength is all that matters.





Athena



Athena is a bit of a tomboy with a strong sense of adventure, and buttloads of energy. Sometimes “sense of adventure” becomes “total recklessness” and she ends up in trouble. John rescuing her all the time (yes, there’s a trend here with John) eventually got to her and she fell for him. She is the only person who can calm him down after a bad day.



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The four childhood friends, will eventually meet again. And it’s up to Sam to decide whether fun and work can coexist, and whether those four will get to relive their childhood bliss during an adventure that will hopefully make up for the three years Sam had been away (and for Sam's obsession with studying that led to total neglect of his personal life).


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In Red’s Journey West, you will be faced with harder (than usual) fights. If you are competent in competitive, they will be a walk in the park - otherwise, since they were designed to teach non-competitive players how to adapt to the scene, you will come out with greater confidence in your skills, as a result. So don't fret, and approach your choices with a tactical mind!

Find out the truth about Red's missing brother, and the events that transpired between Red's loss and his arrival in the West, in this emotional journey about the process of coming of age, in a time when traditional family structures have started falling apart.

On a fateful day, on the very peak of Mt. Silver, Red was dealt a decisive blow - a newcomer from Johto, with 16 badges, swept his team with ease. To someone like Red, who had never lost a battle before, it felt like the world had ended. After running away with his tail between his legs, he stumbled upon an old friend, who gave him a letter mentioning a potentially important person to Red. With purpose anew, our protagonist finally descends Route 26, and travels to Johto in search of him.

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Features:

- The game’s difficulty has been made with introducing non-competitive players to competitive tactics, in mind!

- Beta Johto content restored! Caves, routes, and a Town!

- Starters given dual typing (yeah, cliche, I know) almost all competitively “insignificant” mons buffed

- A quick-paced adventure that respects your time! Useful additions to overcome grinding

- Beta mons that got cut, in the form of corresponding later gen mons

- Secret mons for those who care about them

- more than 100 animated portraits!

- remastered and original tracks (stadium 1 and 2, colosseum, HGSS)

- L O R E


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Red
Once known as the strongest Trainer in the world, Red has been silent for the majority of his life, and most people have taken that for granted - perhaps he is just "le strong silent type", or he's been maintaining that attitude in defense against a world where battling is everyone’s only real job. Despite not showing his face to his friends and family, it looks like the latter are still looking (out) for him. Will he be able to overcome his loss and find the person he's been looking for?

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Blue
A self-proclaimed "travelling merchant", with an obvious tendency for kleptomania, and a sassy and snobby attitude, this girl is wandering Johto with an unknown purpose. She "happens" to run into the gang every now and then, and let's all hope she doesn't get to join.

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Green
The Gym Leader of Viridian, Green seems to have matured a bit after the close-call loss to Red in the Pokemon League, three years prior. His... smelling proclivity hasn't kept him away from trouble - although one could say it's exactly the fact of sniffing out things that's helped him find Red.

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Daisy
Green's older sister, and the caretaker of both Red and Green whenever Red's mom was away, she's the cheerful, wise, and strong mentor figure that Red and Green had missed growing up. She is unstoppable during a shopping-spree, and while she loves irony, she's quite tactful when she's with people. Unless that's Red or her brother, whose diapers she's helped change many a times - and that still makes them lil' babies in her view.




SCREENSHOTS:



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DOWNLOAD:



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Bugs:
  • Some item icons might show as "?", please report those.
  • Some mons are missing their cries



Community Mods:

- "Unraveled Paths" by PJ https://reliccastle.com/threads/4513/
A mod that gives you the option to choose between the original ending and an alternate ending. Compatible with all future versions of TFJ.

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CREDITS:


~CREDITS~
if I forgot someone PLEASE let me know immediately!

~CREDITS~


IN NO PARTICULAR ORDER:


Nintendo and Gamefreak


Pokemon Essentials by:

Maruno
Poccil
Flameguru


With contributions from:

AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.

and everyone else who helped out




~ Testing Team ~


Sandy

Ray2064

Manul

Earthescape

DemICE

Chris

SaitoHikari



~ Assistance ~

Ray - Graphics Insertion, Cry insertion

AcrylicBoredom - Cry insertion

RockyRock - Grahpics Insertion




~ Ideas ~

CocoaButterKisses

RockyRock

ArtilleryOctillery




~ Johto Dungeon Maps, Route 49, Pal Park ~

Earthescape




~ Bughunting, Feedback, Ideas ~

Skyter97

Dogboy2709

MikeCakes

Demice

Specific

Yrgulian

DilawZ08

Jingle

Alilatias

Reshad

Misfit0216

Canneon

Anty

DJ Sha'Do Umbreon

Paravoina

Ceamlyn

MMMM13

Cpt. Arroth

HeroVoltsy

Lanturn Joe

Miri33

Mariyannu

Earthescape

Erun

Coolbhupi

Chronos

FL

Pan

Ntc




~ Original FRLG maps ~

JohtoBlaziken




~ Scripts ~


Hollow Ego - Simulated/Scripted Battle

Wonsul - Storage Access from Menu

Kurotsune, Amethyst - Text Skip

FL - Unreal Time System

Luka S.J., Tenshi of War - Animated Battlers

LostSoulsDev / carmaniac, PurpleZaffre, and Golisopod User - Location Signposts

Mr. Gela, with help from Golisopod User - Namebox and Portraits

Klein Studio, Marin , edited by TrankerGolD - Fast Forward

Derxwna Kapsyla - Bicycle and surf theme permanence

GB -> Essentials, by rigbycwts, imported by Not Important to v18

Marin -> Easy Questing Interface

NuriYuri -> Fmod Audio Looping




Other snippet related:
----------------------

Vendily

Nikdie (shadow Pokemon type quadruple damage removal)

Uber Dunsparce



Eventing Tricks:
------------------

averyindahouse - Storing party


Gen 8 PBS
------------
UberDunsparce


Legends PBS
------------



====================
~ Graphics ~
======================

Portrait Bases
--------------

nephae
_64smashmaster3ds and Chocogrotto, 2000s Alola Blue (Green)


Tilesets:
---------


SirMalo's HGSS Rips for RMXP

La Pampa - Epic Adventures >

Tileset from Pokemon Epic Adventures (La Pampa)
https://pokemonworkshop.com/forum/index.php?topic=409
made available as a resource in the french dev kit and fangame community.

Associated Crediting:
Code:
Alistair
Alucus
Bakura155
Bati'
Blue Beedrill
BoOmxBiG
Chimcharsfireworkd
CNickC/CNC
CrimsonTakai
Cuddlesthefatcat
Dewitty
EpicDay
Fused
Gigatom
Heavy-Metal-Lover
Hek-el-grande
Kage-No-Sensei
Kizemaru_Kurunosuke
Kymotonian/Kyledove
LaPampa
LotusKing
New-titeuf
Novus
Pokemon_Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
Saurav
SL249
Spaceemotion
Speedialga
Stefpoke
sylver1984
ThatsSoWitty
TheEnglishKiwi
Thegreatblaid
ThePokemonChronicles
TwentyOne
UltimoSpriter
Warpras
WesleyFG
Yoh
Youri (Yuri / Nagato Yuki)
07harris/Paranoid
19dante91
27alexmad27

Akizakura16 - Interior Tileset

Kyledove - Some overworld tiles

SailorVicious - Some overworld tiles

Aveon Trainer's interiors

Heartlessdragoon (RSE Tile Rip)

RBRNNova - Tent tiles

hek-el-grande, light-pa, zerudez, phyromatical - Lava/volcanic tiles

Flurmimon - A few cave tiles

PeekyChew - Traditional Japanese Tiles

Mikenaria -HGSS Interiors

Rayquaza Dot - Some overworld tiles

ChaoticCherryCake - Truck from Public Tiles

Phyromatical - Shipwreck tiles

SailorVicious - Old Style Shipwreck


Autotiles:
-----------------

HGSS Autotiles for RMXP - Ripped by DeepBlue PacificWaves, WolfPP and SirMalo


Sprites:
----------------

Greninja and Mr. Rime

N-Kin
aXl
G.E.Z., TheAetherPlayer

ezerart
ursaluna by zerudez
Sirfitched Base

Conyjams

shadow lugia base by shadowgate31

sirfitched base by KingOFTheXRoads

noscium - drampa


All other next gen mons:
--------------------------
Falgaia,
Azria (zerudez)
KingOFTheXRoads



Trainers:
-----------
Solo993 and tebited15

joetestrikesback

DSTAR99 - Grown Red




Charsets:
------------------

Gen 4 OW Sprites by:

Neo-Spriteman

VanillaSunshine

PurpleZaffre & Maicerochico

AtomicReactor

Mighty Jetters -PMD Lapras Sprite Rip

DiegoWT - Gen 5 Chars Gen 4 Style

sonicshadowsilver

lapokefanatica



UI:
---------------------------

aki - free summary screens

zygoat - Platinum Style Battle UI



Fogs:
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Zuhn - cherry blossom leaves gif



Battle Backgrounds:
--------------------------

FinalArt

iametrine

carchagui

princessphoenix

Phoenix of Light92 - XY battle background rip


Other (VS sprite)
---------------

iTheRealPikachuV2



#===========================
~ Audio ~
#============================

Music:
-----------

Modified HGSS Kanto and Johto, Stadium 1 & 2, XD Gale of Darkness OST - by AenaonDusky


HGSS Midis ripped by Exabyte U

Mt. Moon Midi: Nayuki Midi Rip from RBY, modified

Surf Track Base Midi: unnamed, from khinsider.com, modified

All music edited in FL STUDIO, using FLEX, VSCO2 and Orion Vsti (all free)




"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak


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Questions and Miscellanous Information:


GAMEPLAY LENGTH: 6-8 hours, Oak's part, 6-9 hours Red's part

Android dark map fix as suggested by PJ:
Hold and drag the game in game library; after the menu pops up, select the "Optimize Maps" option.
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Click "ENTER" to initiate the conversion process. This may take up to 3 mins based on the game and map size.
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Click "ESCAPE" once the conversion is completed. The emulator will close abruptly, its expected.
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The game should now go from this ...
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to this!
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Q: Is this game for me?
A: If you like story-driven games with a bit of challenge here and there, then yes. The game is generally for everyone, but will probably be most enjoyed by older fans.



Q: Generation specifics?

A: Evolution: Levelup only for ALL mons no need for trading, stones etc. Gen6 mechanics, No Double Battles(well, mostly), evolutions of Kanto mons, later evos included, but baby mons not included until postgame. Psychic and Fighting types, as well as several Kanto-specific mons do not exist yet. Farfetchd is OP.


Q: Is this game complete?
A: Yes it is. Feedback greatly appreciated!

Q: What is Red's Journey West?
A: In traditional terms the "postgame" but it's an entire new game, a second part to The First Journey, playable after you finish Oak's part.



Feel free to use this version of Kanto in your game as long as you credit JohtoBlaziken and La Pampa (and their associated credit list), goes without saying.


 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
427
How I download it

Tech has provided you with a great guide on how to download it.
But, also keep in mind that the game will receive a massive update (around) next Friday, so you may want to wait a bit!
I should probably announce it in this post so that people wont start their playthroughs before the update comes out.

Hello everyone, The First Journey & Red's Journey West will be updated around next Friday. This is a huge update that will be incompatible with your previous savefiles, so if you just started playing, it is advised that you wait.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
427
Hello everyone, a huge update, v.10, is now out!

Here is a sample of what has changed. Full changelog below.

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IMPROVEMENTS:
  • TFJs overall text was trimmed by 10%. Sam's long-ass monologues compactized, cutscenes much less tiring
  • Vast improvements in grammar
  • Consistent AI from DemICE; now the AI will function better
  • Optimized events in outdoor maps to reduce lag
  • All IVs are maxed out for all mons, and EVs are ignored; no need to grind for anything
  • Automatic save backups
  • Rebalanced vendors
  • Increased light radius in dark places
  • Improved map composition, added more details
  • Finally managed to restore sprite animation of Agatha resting on Sam's shoulders in Cinnabar
  • Rebalanced Trainer teams
  • Introduced more save points
  • Added more respawn points
  • EXP.SHARE ALL is now given much earlier to the player (before you get your first Silph Missions)
  • Another batch of 25 rare candies is handed out before the rematches with the future Gym Leaders, for faster team balance
  • Reaching the small Shack in the very last route of RJW, now means having access to an infinite amount of Balance Candies. This will make adding, swapping, and raising lower-levelled team members, a breeze. Thus, grinding is now completely unnecessary for RJW.
  • Same goes for an NPC in Battle Tower. The re-fightable Trainer there provides an option for the 1% of players who like grinding instead of convenience.
  • PC Boxes limit raised to 20, since it was more of an inconvenience for the second part. Graphics updated for Red's PC
  • You will now be able to access Autoheal from the Menu in RJW
  • Graphics now accompany certain events, like the Eizo's friend photo, and Sam's family photo
  • Miror B hardest dancing difficulty will now reward you with a special OP Ludicolo
  • Bag graphics will now reflect Red's part
  • Ticket saleswoman event will automatically activate upon entering the Marina after defeating Jasmine
  • Reduced required milking
  • Butt-stuck man now appears before having the need to search for him
  • Made the pipe minigame a bit easier on the eyes
  • All marts will be functional, but will only sell Pokeballs, once you've reached RJW lategame
  • Farfechter slightly nerfed

ADDITIONS:

  • A new island town, Alyssum Island, based on the cut island town from Gen 1 alpha
  • A redesigned Diglett's cave, according to potential original intentions, as well as the inclusion of the lost beta Diglet Cave theme
  • A new prologue to break up the monotony and lack of early lore contextualization
  • Added various mini-events to enrich the lore without textual information (visual storytelling). Textual feedback for players who don't prefer that is still prominent, however
  • Added the encounter list UI for both TFJ and RJW. You can now see all available pokemon in every route, no need to encounter them first.
  • Added a Kanto Map since many people have forgotten route and town locations
  • After witnessing the events in Pallet and Route 23, the Route 2 Viridian Forest Shortcut will be immediately unlocked, and John will be waiting to battle you outside the passage, instead of in the Forest. This shortcut will enable you to skip backtracking through Viridian Forest from that point onwards
  • Extra lore events
  • Added "Balance Candy" a candy that automatically raises the level of a Pokemon to the highest level of another Pokemon in your Party. So, if you have a 100lvl mon in your party, and wanted to raise that amazing Magikarp you just caught, without battling, simply give it the Balance candy and it's gonna get to vlv 100 immediately.
  • The Pokemon switch option for RJW will always be "SET".
  • Added a new area, "Tohjo Fields", a strip of land where the train tracks connecting Johto to Kanto have been laid. Accessible via Route 22. The tracks are now visible in various Routes
  • A new reward in RJW, unlocked if the player did a certain something before the prologue Lugia attack
  • Shuckle now got the form it always deserved (ground-rock, like it was intended, hugely OP, like it wasnt intended)

BUGFIXES:

  • Title screen will now adjust to TFJ or RJW even if you have finished the former
  • Fixed cherry blossom petal fog cutscene animation not working properly on MKXP
  • Tile fixes
  • Lighthouse Pikachu battle wont start automatically, giving the player the chance to prepare
  • Fixed Red's Future portrait
  • Player won't be able to talk to Morty from the sides now
  • Pryce will wait for you to prepare before initiating a double battle
  • You wont be able to ride the Radio Tower elevator until you've read your archives, now
  • Fixed north rock black borders
  • Used a different method to handing out Chikorita, hopefully that fixes the transfer of Chiko movesets to another mon
  • Removed Ancient Gyarados' rogue pixel
  • Removed Border, it was incompatible with MKXP
  • Party will be healed before being transferred to endgame island
  • Fixed game potentially crashing if you lost to the event wild Arcanine
  • Fixed Mega Venusaur not existing
 

CyberDarkWarg39

Novice
Member
Joined
May 24, 2023
Posts
34
Age
39
Sorry for bumping, but the game's title has changed: It's now "The First Journey" instead of "Generation 0". We were notified that "Generation 0" is the title of an other, older fangame that has apparently gone on hiatus. We had no idea of that game's existence. It's completely unrelated to TFJ.

You should know that, by changing the game's internal title, the save folder changes too. So if you happen to update your game in the future, and you had last saved when the game was called "Gen 0", you'd need to move that save from the old "Gen 0" folder, over to "PS_The First Journey". (Saves are located under C:\Users\USERNAME\Saved Games). Sorry for the inconvenience!

You don't need to update right now, as the only thing that has changed in this version is the title.
I was wondering if there are later gens like gen 8 Pokémon in Pokémon
Sorry for bumping, but the game's title has changed: It's now "The First Journey" instead of "Generation 0". We were notified that "Generation 0" is the title of an other, older fangame that has apparently gone on hiatus. We had no idea of that game's existence. It's completely unrelated to TFJ.

You should know that, by changing the game's internal title, the save folder changes too. So if you happen to update your game in the future, and you had last saved when the game was called "Gen 0", you'd need to move that save from the old "Gen 0" folder, over to "PS_The First Journey". (Saves are located under C:\Users\USERNAME\Saved Games). Sorry for the inconvenience!

You don't need to update right now, as the only thing that has changed in this version is the title.
I was wondering if there are any later Gen Pokémon like Gen 8 in Pokémon Story: The First Journey & Red's Journey West?
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
427
I was wondering if there are later gens like gen 8 Pokémon in Pokémon

I was wondering if there are any later Gen Pokémon like Gen 8 in Pokémon Story: The First Journey & Red's Journey West?
Like the thread mentions, it's mostly generation 1, 2, and later evos. For instance, Girafarig can evolve into Farigiraf. Magmar evolves into Magmortar and so on Some mons like Greninja also exist in RJW, but we are talking about miniscule additions that are meant to fill the lost johto pokedex.
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
427
TFJRJW has been Updated to 10. 1

  • Fixed stray pixels in RJW Title screen
  • Updated Sam's battle backsprite
  • fixed mt moon tile rocks
  • fixed incorrect ball message in silph computer
  • fixed out of bounds glitch in Route 15 to 14
  • fixed a swimmers map connection spot range
  • fixed size of Tohjo cave exit event detection
  • fixed gym leaders walking about in their gyms
  • optimized various map events further
  • fixed future healing machine duplicate dialogue
  • fixed getting stuck during the first completed league scene, if you approached it from another tile
  • changed sailor mentioning 1400$ instead of 1200$
  • updated Red's battle backsprite
  • fixed various tiles
  • fixed some wonky event clerk interactions in Gold. Dept. Store
  • forced Pryce's battle to be 2v2, regardless of player having more than 1 mon
  • fixed rogue pixel in Giovanni's portrait
  • updated sailor's dialogue after story events
  • fixed Hairo Trainer sprite double pixels
  • fixed whimsicott icon pixel
  • fixed rogue pixel in Future Red's last idle portrait frame
  • reduced ilex forest dialogue
  • grammar fixes
  • fixed developer note length problems in mkxp
  • fuji leaving should work properly now
  • Balance Candies will first be given in Dragon's Palace now, instead of Goldenrod
 

JPA93

Novice
Member
Joined
Feb 24, 2022
Posts
17
Enjoyed this game very much! The writing, especially in The First Journey, blew me away. Great characters as well, I really sympathized with Agatha. :'(

Red's Journey West changed the established tone at times, but I still had a blast with it. Farfetch'd carried the run, Shuckie the last fight (adored the new form at the end, despite short screen time).

The dialogue portraits are beautiful and very well-made. I also liked the music a lot, even though it sometimes cut out randomly, which didn't always seem intentional (without using speed-up).

Some small inconsistencies in mapping (HD/half pixel tiles) and missing door animations didn't affect my experience much, if at all. I would have liked to read the full dev notes that came in the bag with Red's Journey West, but couldn't scroll past the first page of pages 2 and 3. Had several bug / error message and turn skips in the final fight that made me have to restart, as well as another error message in the second part of the same fight. Not sure what happened. Just gonna leave the error log here, in case it helps:
=================

[Mon Aug 07 19:43:25 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: TypeError
Message: no implicit conversion from nil to integer

Backtrace:
316:Consistent AI for Vanilla v18:137:in `[]'
316:Consistent AI for Vanilla v18:137:in `pbEnemyShouldWithdrawEx?'
316:Consistent AI for Vanilla v18:217:in `pbChooseMoves'
156:PokeBattle_AI:67:in `pbDefaultChooseEnemyCommand'
151:Battle_Phase_Command:200:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:191:in `loop'
151:Battle_Phase_Command:191:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:183:in `pbCommandPhase'
144:Battle_StartAndEnd:320:in `pbBattleLoop'
060:PBDebug:6:in `logonerr'

=================

[Mon Aug 07 19:43:26 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: NameError
Message: undefined local variable or method `b' for #<PokeBattle_Battle:0x115e4380>

Backtrace:
147:Battle_Action_Switching:248:in `pbMessageOnRecall'
152:Battle_Phase_Attack:57:in `pbAttackPhaseSwitch'
152:Battle_Phase_Attack:51:in `each'
152:Battle_Phase_Attack:51:in `pbAttackPhaseSwitch'
152:Battle_Phase_Attack:183:in `pbAttackPhase'
144:Battle_StartAndEnd:323:in `pbBattleLoop'
060:PBDebug:6:in `logonerr'
144:Battle_StartAndEnd:323:in `pbBattleLoop'
144:Battle_StartAndEnd:308:in `loop'
144:Battle_StartAndEnd:308:in `pbBattleLoop'

=================

[Mon Aug 07 19:43:33 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: TypeError
Message: no implicit conversion from nil to integer

Backtrace:
316:Consistent AI for Vanilla v18:137:in `[]'
316:Consistent AI for Vanilla v18:137:in `pbEnemyShouldWithdrawEx?'
316:Consistent AI for Vanilla v18:217:in `pbChooseMoves'
156:PokeBattle_AI:67:in `pbDefaultChooseEnemyCommand'
151:Battle_Phase_Command:200:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:191:in `loop'
151:Battle_Phase_Command:191:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:183:in `pbCommandPhase'
144:Battle_StartAndEnd:320:in `pbBattleLoop'
060:PBDebug:6:in `logonerr'

=================

[Mon Aug 07 19:43:33 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: NameError
Message: undefined local variable or method `b' for #<PokeBattle_Battle:0x115e4380>

Backtrace:
147:Battle_Action_Switching:248:in `pbMessageOnRecall'
152:Battle_Phase_Attack:57:in `pbAttackPhaseSwitch'
152:Battle_Phase_Attack:51:in `each'
152:Battle_Phase_Attack:51:in `pbAttackPhaseSwitch'
152:Battle_Phase_Attack:183:in `pbAttackPhase'
144:Battle_StartAndEnd:323:in `pbBattleLoop'
060:PBDebug:6:in `logonerr'
144:Battle_StartAndEnd:323:in `pbBattleLoop'
144:Battle_StartAndEnd:308:in `loop'
144:Battle_StartAndEnd:308:in `pbBattleLoop'

=================

[Mon Aug 07 19:43:45 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: TypeError
Message: no implicit conversion from nil to integer

Backtrace:
316:Consistent AI for Vanilla v18:137:in `[]'
316:Consistent AI for Vanilla v18:137:in `pbEnemyShouldWithdrawEx?'
316:Consistent AI for Vanilla v18:217:in `pbChooseMoves'
156:PokeBattle_AI:67:in `pbDefaultChooseEnemyCommand'
151:Battle_Phase_Command:200:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:191:in `loop'
151:Battle_Phase_Command:191:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:183:in `pbCommandPhase'
144:Battle_StartAndEnd:320:in `pbBattleLoop'
060:PBDebug:6:in `logonerr'

=================

[Mon Aug 07 19:43:46 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: NameError
Message: undefined local variable or method `b' for #<PokeBattle_Battle:0x115e4380>

Backtrace:
147:Battle_Action_Switching:248:in `pbMessageOnRecall'
152:Battle_Phase_Attack:57:in `pbAttackPhaseSwitch'
152:Battle_Phase_Attack:51:in `each'
152:Battle_Phase_Attack:51:in `pbAttackPhaseSwitch'
152:Battle_Phase_Attack:183:in `pbAttackPhase'
144:Battle_StartAndEnd:323:in `pbBattleLoop'
060:PBDebug:6:in `logonerr'
144:Battle_StartAndEnd:323:in `pbBattleLoop'
144:Battle_StartAndEnd:308:in `loop'
144:Battle_StartAndEnd:308:in `pbBattleLoop'

=================

[Mon Aug 07 19:43:51 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: TypeError
Message: no implicit conversion from nil to integer

Backtrace:
316:Consistent AI for Vanilla v18:137:in `[]'
316:Consistent AI for Vanilla v18:137:in `pbEnemyShouldWithdrawEx?'
316:Consistent AI for Vanilla v18:217:in `pbChooseMoves'
156:PokeBattle_AI:67:in `pbDefaultChooseEnemyCommand'
151:Battle_Phase_Command:200:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:191:in `loop'
151:Battle_Phase_Command:191:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:183:in `pbCommandPhase'
144:Battle_StartAndEnd:320:in `pbBattleLoop'
060:PBDebug:6:in `logonerr'

=================

[Mon Aug 07 19:43:52 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: NameError
Message: undefined local variable or method `b' for #<PokeBattle_Battle:0x115e4380>

Backtrace:
147:Battle_Action_Switching:248:in `pbMessageOnRecall'
152:Battle_Phase_Attack:57:in `pbAttackPhaseSwitch'
152:Battle_Phase_Attack:51:in `each'
152:Battle_Phase_Attack:51:in `pbAttackPhaseSwitch'
152:Battle_Phase_Attack:183:in `pbAttackPhase'
144:Battle_StartAndEnd:323:in `pbBattleLoop'
060:PBDebug:6:in `logonerr'
144:Battle_StartAndEnd:323:in `pbBattleLoop'
144:Battle_StartAndEnd:308:in `loop'
144:Battle_StartAndEnd:308:in `pbBattleLoop'

=================

[Mon Aug 07 19:46:41 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: NameError
Message: undefined local variable or method `target' for #<PokeBattle_AI:0x118a6fd0>

Backtrace:
161:AI_Move_Utilities:79:in `pbCalcTypeModPokemon'
316:Consistent AI for Vanilla v18:119:in `pbEnemyShouldWithdrawEx?'
068:BitmapCache:392:in `each_with_index'
316:Consistent AI for Vanilla v18:93:in `each'
316:Consistent AI for Vanilla v18:93:in `each_with_index'
316:Consistent AI for Vanilla v18:93:in `pbEnemyShouldWithdrawEx?'
158:AI_Switch:6:in `_battlePalace_pbEnemyShouldWithdraw?'
178:PokeBattle_BattlePalace:216:in `_battleArena_pbEnemyShouldWithdraw?'
179:PokeBattle_BattleArena:178:in `pbEnemyShouldWithdraw?'
156:PokeBattle_AI:64:in `pbDefaultChooseEnemyCommand'

=================

[Mon Aug 07 19:55:21 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: NoMethodError
Message: undefined method `<' for nil:NilClass

Backtrace:
147:Battle_Action_Switching:10:in `pbCanSwitchLax?'
147:Battle_Action_Switching:43:in `pbCanSwitch?'
147:Battle_Action_Switching:104:in `pbRegisterSwitch'
316:Consistent AI for Vanilla v18:135:in `pbEnemyShouldWithdrawEx?'
316:Consistent AI for Vanilla v18:217:in `pbChooseMoves'
156:PokeBattle_AI:67:in `pbDefaultChooseEnemyCommand'
151:Battle_Phase_Command:200:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:191:in `loop'
151:Battle_Phase_Command:191:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:183:in `pbCommandPhase'

=================

[Mon Aug 07 19:55:29 +0200 2023]
[Pokémon Essentials version 18.1]
Exception: NoMethodError
Message: undefined method `<' for nil:NilClass

Backtrace:
147:Battle_Action_Switching:10:in `pbCanSwitchLax?'
147:Battle_Action_Switching:43:in `pbCanSwitch?'
147:Battle_Action_Switching:104:in `pbRegisterSwitch'
316:Consistent AI for Vanilla v18:135:in `pbEnemyShouldWithdrawEx?'
316:Consistent AI for Vanilla v18:217:in `pbChooseMoves'
156:PokeBattle_AI:67:in `pbDefaultChooseEnemyCommand'
151:Battle_Phase_Command:200:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:191:in `loop'
151:Battle_Phase_Command:191:in `pbCommandPhaseLoop'
151:Battle_Phase_Command:183:in `pbCommandPhase'

I'm really looking forward to playing other titles in the series, or whatever else you're working on for the future. Thank you for the game!
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
427
Enjoyed this game very much! The writing, especially in The First Journey, blew me away. Great characters as well, I really sympathized with Agatha. :'(

Red's Journey West changed the established tone at times, but I still had a blast with it. Farfetch'd carried the run, Shuckie the last fight (adored the new form at the end, despite short screen time).

The dialogue portraits are beautiful and very well-made. I also liked the music a lot, even though it sometimes cut out randomly, which didn't always seem intentional (without using speed-up).

Some small inconsistencies in mapping (HD/half pixel tiles) and missing door animations didn't affect my experience much, if at all. I would have liked to read the full dev notes that came in the bag with Red's Journey West, but couldn't scroll past the first page of pages 2 and 3. Had several bug / error message and turn skips in the final fight that made me have to restart, as well as another error message in the second part of the same fight. Not sure what happened. Just gonna leave the error log here, in case it helps:

I'm really looking forward to playing other titles in the series, or whatever else you're working on for the future. Thank you for the game!

Thank you for playing, and for your kind words! Sorry I saw your reply this late, I was focusing on the recent jam and must have missed the notification.
As you understand, it's difficult to have to do everything for the game, and not cut corners somewhere - my main focus was music, portraits, story, and gameplay, so the minor tile issues were definitely not high on my list.

As for the dev note bug: the game runs on an old version of MKXP that makes it compatible with old hardware (if you apply the legacy exe). When I am testing, I am using the legacy exe, and these text issues only show on the MKXP exe, so I had no idea about it until someone told me. Same goes for the music problems, which are related to the audio looping scripts in concjunction with the old tilemap renderer which has memory leak issues. Thankfully, MKXP just makes the audio temporarily stop, instead of fully crashing the game.

For the same reasons, the game runs on an old version of the Essentials engine, whose battle system wasn't as polished as it is today. These errors are a pain to fix on my side, and are very infrequent for the vast majority of players (depending on move choice I guess), so unless there is outside help, I won't be focusing on them for future updates.

These issues do not show up on any of the other series' entries, particularly the non-essential ones - that means any games other than the main game, which will be updated to the newest version of the engine in the coming months. I am looking forward to your playthroughs!
My game keeps crashing after the credits for the first part ends, how can I fix this?
Please tell me the version you're on, this used to be a very old bug.
 

Netto-kun

Rookie
Member
Joined
Aug 31, 2023
Posts
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Age
29
I had never played a fan game before and I chose yours to be my first one, and I'm really loving it!

Currently I'm stuck at Diglett's Cave. I can't seem to find the hidden Diglett in order to Dugtrio let me get out at Vermilion. I tried googling it, but the guys that have playthroughs on YouTube have older versions of the game that have no overworld Diglett/Dugtrio trying to block your way after beating Athena. Please help
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
427
I had never played a fan game before and I chose yours to be my first one, and I'm really loving it!

Currently I'm stuck at Diglett's Cave. I can't seem to find the hidden Diglett in order to Dugtrio let me get out at Vermilion. I tried googling it, but the guys that have playthroughs on YouTube have older versions of the game that have no overworld Diglett/Dugtrio trying to block your way after beating Athena. Please help
Hello, thank you for your interest.
Take a look at the map below, the pink squares are diglett locations.

I will rework Diglett's cave because other players have given feedback as to it being convoluted.
 

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Netto-kun

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Hello, thank you for your interest.
Take a look at the map below, the pink squares are diglett locations.

I will rework Diglett's cave because other players have given feedback as to it being convoluted.
Thank you very much! I finally could find all Diglett and leave the cave.

I'd like to report the following bugs:
  • Lickilicky has the wrong cry (I think it's Alakazam's cry);
  • using Roost does not make the user temporarily lose the Flying-type as it's supposed to. My Pidgeot used Roost and in the same turn it got hit by an Electric-type move and it was super effective (if Roost had its intended effect, that turn it should have been a pure Normal-type, therefore having normal effectiveness).
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
427
Thank you very much! I finally could find all Diglett and leave the cave.

I'd like to report the following bugs:
  • Lickilicky has the wrong cry (I think it's Alakazam's cry);
  • using Roost does not make the user temporarily lose the Flying-type as it's supposed to. My Pidgeot used Roost and in the same turn it got hit by an Electric-type move and it was super effective (if Roost had its intended effect, that turn it should have been a pure Normal-type, therefore having normal effectiveness).
Thank you for reporting those. If you happen to come across more bugs, it would be much easier for me if you could gather em all up in one place, and then leave them here, once you are finished with the game (as I have to monitor another thread and a discord bugreporting channel, so it's easier for me when the reports are less sporadic).
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
427
TFJ has been updated to 10.2

  • Fixed Developer Notes getting cut-off in modern hardware mode.
  • Fixed Fuji not disappearing on all respective routes
  • Changed Diglett's placement in Diglett's Cave, because it confused many players. Now it's a straightforward pseudo whack-a-mole thing
  • Fixed more instances of speedup being enabled during cutscenes
  • Fixed some more tiles
  • Fixed instances where speedup was disabled
  • Fixed various typos
  • Refined prologue text
  • Fixed Sonchou's text not changing after getting the book but not returning it
  • Toned down some of the AMAZING jokes in those parts
 

Netto-kun

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Aug 31, 2023
Posts
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Hi there! A few more bugs:
  • Primeape in RJW is Fighting-type, however it behaves as if it were a Normal-type (weak to Fighting, normal damage from Psychic, Flying and Fairy)
  • Move Tutor in Goldenrod can't teach Night Slash to Honchkrow even though it can learn the move by leveling up
  • Move Tutor in Goldenrod can't teach Thunderbolt to Magnezone (I haven't tested if Magnemite or Magneton can be taught)
  • If the player blacks out during Red's Pikachu versus Ethan's team of legendaries, their party is not healed (your party is exactly the way it was when you finished fighting his team of 6 Mew)
  • Synchronize can burn Fire-type Pokémon and paralyze Electric-type Pokémon (I don't remember activating Synchronize in other battles, but this happened in the battle against Ethan's six Mew)

By the way, how I am supposed to defeat Ethan's Ho-oh, Lugia and other 4 Pokémon with only Pikachu? I have been trying with no success, lol

Also, is Annihilape in this game? My Primeape didn't seem to learn any Ghost-type move in order to evolve, and also didn't evolve via level up (I raised it up to Lv 100). I didn't think there was a possibility of it being in the game, but then I fought Will's Farigiraf which is also from Gen IX, which made me think "what if?".
 

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
427
Hi there! A few more bugs:
  • Primeape in RJW is Fighting-type, however it behaves as if it were a Normal-type (weak to Fighting, normal damage from Psychic, Flying and Fairy)
  • Move Tutor in Goldenrod can't teach Night Slash to Honchkrow even though it can learn the move by leveling up
  • Move Tutor in Goldenrod can't teach Thunderbolt to Magnezone (I haven't tested if Magnemite or Magneton can be taught)
  • If the player blacks out during Red's Pikachu versus Ethan's team of legendaries, their party is not healed (your party is exactly the way it was when you finished fighting his team of 6 Mew)
  • Synchronize can burn Fire-type Pokémon and paralyze Electric-type Pokémon (I don't remember activating Synchronize in other battles, but this happened in the battle against Ethan's six Mew)

By the way, how I am supposed to defeat Ethan's Ho-oh, Lugia and other 4 Pokémon with only Pikachu? I have been trying with no success, lol

Also, is Annihilape in this game? My Primeape didn't seem to learn any Ghost-type move in order to evolve, and also didn't evolve via level up (I raised it up to Lv 100). I didn't think there was a possibility of it being in the game, but then I fought Will's Farigiraf which is also from Gen IX, which made me think "what if?".

Thanks again for your bug report!

The reason you are struggling in the last fight is because you ditched a certain mon! heartless, man and it helped you get back on your feet earlier!
I actually forgot to include Annihilape at all.
 

Netto-kun

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Aug 31, 2023
Posts
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Age
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Thanks again for your bug report!

The reason you are struggling in the last fight is because you ditched a certain mon! heartless, man and it helped you get back on your feet earlier!
I actually forgot to include Annihilape at all.

Wow, I would never have guessed it, hahaha I actually used Shuckie until Faulkner. And the Pokémon I caught with Jasmine's help was a Mankey that I used for the entire game. My party before the Ethan battle was Typhlosion (I absolutely loved it being Fire/Ground), Quagsire, Honchkrow, Primeape, Jynx and Magnezone. After talking to you here and seeing I would need Shuckle, I changed Jynx for it, Honchkrow for Gyarados and Magnezone for Meganium (I loved its new typing and Dino Skin ability, by the way). And I had to change Primeape for Machamp because a lot of Ethan's Pokémon had Fighting moves that knocked it out very easily because of its typing bug. Due to not having Jynx anymore I had to teach Ice Beam to my Quagsire in order to KO his Gliscor. Changing my party in order for Shuckle to fit in was really challenging, yet really fun! And Shuckle's Titan form was amazing.

Overall, I enjoyed this ride so much! I actually want a lot more of this universe, and I'm already wanting to replay TFJ! About TFJ, I felt there should have any indication that the Fuji fight was skippable, because I ended up skipping it unknowingly and I couldn't go back there after the battle on the village at Indigo Plateau (I actually had gone there looking for Fuji), because it already triggered the start of RJW. I feel like there is so much that I missed in my first play of TFJ. Congratulations and thank you for making this!

A few questions that I didn't find any answers ingame:
SPOILER ALERT

Are we going to see more of the story of the abandoned ship in the area north of the Hacienda?
Are we going to see more of the story of the two caves between Goldenrod and Olivine? I got really hooked in that part.
Is Mega Evolution available for players?
What's the deal with the green Dark/Dragon Gyarados? The Magikarp I caught in the TFJ cutscene evolved into it and I was surprised. Then, in RJW, I caught a Magikarp again but this time it evolved into regular blue Water/Flying Gyarados, but I battled a fisherman that had both.
What's the deal with that Farfetch'd evolution that Bruno and the guy at Olivine Lighthouse have? Is it available for players?
What's the deal with Pryce's Delibird?
Is Alolan Vulpix/Ninetales available for players?
Was there any hidden meaning in finding that Corsola in Tohjo Falls?


Oh yeah, I forgot to tell you that if you catch a Pokémon with a full party in RJW, the game says "putting this one on the bag" just like in TFJ, it felt very weird.
 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
427
Overall, I enjoyed this ride so much! I actually want a lot more of this universe, and I'm already wanting to replay TFJ! About TFJ, I felt there should have any indication that the Fuji fight was skippable, because I ended up skipping it unknowingly and I couldn't go back there after the battle on the village at Indigo Plateau (I actually had gone there looking for Fuji), because it already triggered the start of RJW. I feel like there is so much that I missed in my first play of TFJ. Congratulations and thank you for making this!

Really glad you enjoyed the game! And thanks for the other stuff you pointed out, e.g. the bag message is a, well, bug.

To answer your questions in the spoilers:
- The abandoned ship story ends there. The whole picture is that a sailor was in love with a passenger who had a Pikachu, and when the ship ended up sinking, he stayed on site looking for her for many years, together with her Pikachu. He eventually left the place and settled in Viridian as the well-known drunk man. The Pikachu stayed, however, until Sam found it and caught it. Due to the harsh conditions and perhaps the electric charge of the Lighthouse, the Pikachu had become very strong. You can go back to the drunken man in Viridian, show him the Pikachu, and let him get some peace. (He still ends up being drunk many years later though). This Pikachu was given to Red as a starter many years later (mons outlive humans by a lot)

- The story of the beta caves is linked to the overall series' narrative, and you may get some more information if you play another sidegame, Time's Edge. That game takes place concurrently with the main game to which TFJ serves as a prequel. For now keep in mind that the Ore at the mention of which Sam flipped in the last cutscene, was also found in those caves. It is evident that the League desires to see this particular type of Ore destroyed. The answer as to why is shown in the final battle and scenes of Time's Edge.

- You don't have access to ME, no.

- The original inspiration behind Magikarp's evolution comes from a chinese myth, and I thought it would be more fun if its "original" form would be more dragon-like (though the design can be hit or miss). It's likely that over the years, the Gyardos species adapted to aquatic life more and changed its apperance.

- Farfecther is available, yes. You get hints as to how to evolve it in the Charcoal Guy's house in Azalea. TLDR; go to Dragon's Den and gain a level. It is a massively OP pokemon that can trivialize your run's difficulty.

- That is a special Delibird form that will be eventually connected to some events in the Main Game.

- I am not sure but I believe it should be available in Ice Path. If not I'll look into it.

- There's a whole bunch of OW encounters in RJW to reward players who explore using surf. They have set natures and abilities.
 

Newbie069

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Sep 14, 2023
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Hi there, I have played some fan games in the past, but I am having a little bit of trouble with the download. I downloaded it and it extracted, and it came out as a pdf. I'm also curious if this is its own game or if I have to patch it into a different game? sorry for tech questions I know this isn't tech support haha. Thank you for any help.
 
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