Did you try to delete the PluginScripts file in the Data folder of your main project and then run the game again from RMXP?The Plugins are not loaded in my project ... it is not the fault of your plugin but it happens with any Plugins as if the Plugins folder is not updated because even if I remove the old plugins it detects them anyway ... how can I do?
Hello folks, how are you? Enjoying the Summer Solstice (for those living in the Northern Hemisphere)? I sure feel the Winter knocking on my door (mas não adianta bater, eu não deixo o frio entrar ~♪ ♫ ~).
All right, jokes aside, Shashu-Greninja and I were very busy lately working on this new rendition of BW Summary Pack. So much had changed that I feel it's proper to refer to it as the new Gen V Summary Pack DX. The main feature of this new update is some new options for developers...
I think you're confusing me with the user CharizardThree3.I saw you did B2W2 Trainer Card for v18.1
Will you it be updated to 19.1?
And will you do the B2W2 Locaition Map Signposts? (just like in th KleinStudios), but without (or with) the seasons?
How is it going, everybody?
Some weeks ago, Golisopod User came up to me with some changes in my BW scripts, in order to work better with the new functions of his Generation 8 Project for Essentials v19.1. Though the scripts were basically ready to go, I took this opportunity to try to find a way to simplify all of the versions of the script in one, so it wouldn't be too much trouble for me, to work around the scripts and for ppl, who had...
Is there a way to seperate the font to the bw style font?
If you're so concerned, you could always just update the script yourself. (Or at the very least, actually check to see if there's any compatibility error in the first place)Well, ZUD v1.1 is out, and the major change here is that it's now compatible with EBDX. My problem is that I'm worried that the new version, when used with EBDX, might break this plugin's built-in compability patches, so you should update this plugin to accommodate for that.