[Legacy] Suggestions to improve Essentials

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Maruno

Pokémon Essentials dev
Essentials Developer
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Apr 5, 2017
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This thread is a sequel to the "What would make the Essentials engine a better experience?" thread from the old forum, only a bit broader in scope.

In a nutshell: What could be added to or changed in Pokémon Essentials that would make it better?

Like all nutshells, there are caveats:
  • Don't bother with the obvious stuff. Triple/rotation/horde battles, Contests, Pokémon Amie, online play, add Gen 6/7 data, port to a better engine, etc. etc. (This list is not exhaustive.) There's no point mentioning them, because you won't be adding anything new to the discussion - I've obviously already thought about these things.
  • Explain and be specific. "Improve the AI" isn't a valid suggestion, because it provides no clue as to what parts of the AI you're unhappy with, nor does it suggest how to improve it. You can use images and code and anything else to help with your explanation.
  • Remember that Essentials is an engine made for many people to use. It's not going to bother including features that maybe only two games ever would want. This thread is not an opportunity for you to get other people to do your work.
  • State why you think your suggestion would be a good thing to do to Essentials. Since you're making the suggestion, you obviously think it would benefit the engine, so tell us why. Would it improve gameplay, or ease game development, or offer some other bonus?
You can mention things that are from the main games and things that aren't. You can also suggest removing something from Essentials, if somehow you think the removal of a thing that's currently in Essentials would be a good thing.

As a secondary question: How do you feel about making some features stray from how the main games do them, in the name of user-friendliness? How far should they deviate?
 

Fiasom

Rookie
Member
Joined
Nov 17, 2018
Posts
6
Looking around for info on V18 - I came across this thread...

One thing that would help me immensely (and I suspect many others) eventing cutscenes would be a "move/turn towards/away target" command. This would be similar to the "move towards player" command, only this time you'd define a target (which would be a tile or another event). This could even make the "move [direction]" commands redundant... but probably not entirely.

Though I have a burning suspicion this is an RPGMXP issue rather than an Essentials issue? Feel free to ignore & delete if irrelevant.
 

Marin

Administrator
Administrator
This thread has been discontinued in favor of the brand new Suggestions forum:

All suggestions from on now get their own thread, and you can vote for your favorite suggestions.
 
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