Released Pokemon Helix

This project has a release available. The full version is still a work in progress.
Project Status
Work in Progress
Project Version
0.6.2
splash.png

Pokemon Helix
--------------------------

Journey through the Merima Region as you set off

to become its champion!

Choose from Chespin, Cyndaquil or Mudkip, and
set off on an adventure, collecting 8 gym badges,
catching various different Pokemon, exploring
a the Merima region, and thwarting the plans of
an evil team!

mapRegion0.png


Tools Used to Create This Game:
Pokemon Essentials v18.1

paint.net
Adobe Photoshop
Audacity
PaintTool SAI

Screenshots:
[2020-10-16] 22_51_40.480.png
[2020-10-13] 15_42_05.573.png
PowerPlant.png
[2020-10-16] 22_52_09.706.png
Helix New UI 10-21.png
Helix New UI 10-21 (2).png
[2020-10-24] 21_50_37.752.png
[2020-10-26] 23_16_58.164.png

Demo Now Available!

Features:
  • Roughly 350 Pokemon in the Regional Dex, ranging from Kanto to Galar​
  • 8 planned main game gyms to battle (5 currently available in the demo)
  • Major post-game content planned, with the goal of rivaling the post-game of Pokemon HeartGold/SoulSilver​
  • Cameo appearances from major characters throughout the Pokemon games​
  • Mega Evolution, new forms (and coming soon - repurposing of Gigantamax forms as new Mega Evolutions)
Download Demo (v.0.6.2)
*Demo v.0.6.2 is incompatible with save files from v.0.5.7
or earlier*

Pokemon Helix Demo v.0.6.2

Credits
A HUGE Thank You to everyone working
on Pokémon Essentials, without whom
I wouldn't have been able to accomplish
making this game!

Shout-out and thank you to Thundaga for
his tutorials, which were an immense help
in learning how to get this project off the
ground and running.

Another shout-out and thank you to the
Thundaga discord, for help and feedback
when I needed it!

Trainer battle sprites by:
KyleDove
Beliot419
FoxyBluereaver
Flamejow
crueldude100
BrendanBass
ps2105
Gnomowladny
RichardPT
duncapham
IceJKai
redtulho
TheRedeemedGamer
Spriters Resource


Additional Pokémon Battle Sprites:
Smogon XY Sprite Project
Smogon Gen VII Sprite Project
Smogon Gen VIII Sprite Project
leParagon - Rotom Phone

Additional Overworld Sprites by:
UlithiumDragon
Aveontrainer
purplezaffre
lolw3e932
Tonitur20
Young-Dante
skeizerr
Anarlaurendil
SageDeoxys
Larryturbo
piphybuilder88
TheRedeemedGamer
clara_wah_dbuifny
Emdy

Additional Pokémon Icons:
Larry Turbo<s>leParagon
Porygatto

Additional Tilesets/Tileset Credits:
Skillmen - Johto tower tiles
Voltseon - Swamp/bog trees
JohtoBlaziken
Pokemon Hunt for the Yeti Team

Magnet Train tiles
from "Theft on the Magnet Train Express"
Color modified by TheRedeemedGamer

Trainer Intro Art by:
TheRedeemedGamer

Music By:
The Pokémon Company
Nintendo
Affiliated with Game Freak

Additional Music:
"Toxic Shock"
By Undercover Snowflake

Location Signposts:
PurpleZaffre
LostSoulsDev/carmaniac

Luka's Scripting Utilties:
Luka S.J.

Luka's Fancy Badges:
Luka S.J.

Modular Title Screen:
Luka S.J.

Modular Pause Menu:
Luka S.J.

Item Find v1.2:
Boonzeet

Always on bush:
KleinStudio

RGSS Linker, FmodEx & LOOP_TABLE:
Nuri Yuri
GiraPrimal

EV/IV Screen:
Zardae
Modified for v18 by Thundaga

Mid Battle Dialogue:
Golisopod User

Battle backgrounds:
Aveontrainer
GameFreak
PhoenixOfLight92

Pokémon Essentials Gen 8 GitHub Project:
Vendily
TheToxic
HM100
Aioross
WolfPP
MFilice
lolface
Golisopod User
KyureJL
DarrylBD99
Turn20Negate
Zerokid
TheKandinavian
ErwanBeurier

Sword/Shield Type Icons:
VentZX

Beast Ball battle graphics:
WolfPP

Roaming Icon Script:
FL

Roaming Icons:
WolfPP
Grand Emperor of Zelron

DexNav Style Summary Screen:
Akizakura16

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.
and everyone else who helped out



"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!


Please report any bugs or errors you find in the thread below.

If you encounter any game crashes, please report them with as much detail as possible (what route or town you were in, what you were doing in game, etc.). It's best if I can try to re-create the crash to discover the issue and resolve it.

If you see your scripts or resources used and you're not credited, please let me know! I downloaded a lot of stuff prepping to make this, not all of it got used, and I was sloppy in making notes of creators, so there's potential for mistakes. But I want to make sure that everyone whose resources I use is properly credited!

And of course, if you have any feedback on the game, please feel free to provide it!

Also, as this game is still in development, and the main story content has not been fully released, any update between now and v.1.0.0 may be incompatible with previous save files. It is also likely that, upon release, v.1.0.0 will require a restart of your save file, as encounters, events and map layouts are subject to change as development continues. I hope you will still download and check out the current build, and come back for later builds, as maps and locations you may play through now could have new content to experience and explore in a later update.
 
Last edited:

TheRedeemedGamer

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Noticed a small error with one of my events that could results in small story spoilers, if interacted with under the right conditions. I've updated the zip file and fixed the event.
 
Last edited:

TheRedeemedGamer

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Pokemon Helix has been updated to v.0.6.2! This update opens up access to Hydrangea City Gym, Spruce Swamp, Ivyborough, and new story content!

  • Updated Hot Cocoa to be usable in battle. Lowered HP gain of Hot Cocoa to 50 instead of full HP.
  • Fixed an error in the Looker event in Birchquartz Town that would give story spoilers if interacted with during noontime hours.
  • Added Bottle Caps and Gold Bottle Caps
  • Added Bottle Cap Maniac to Cedargalena Pokémon Center and Marbleoak Dojo
  • Modified prizes in Lucky Larry's Casino
  • Modified available items at Birchquartz Refreshment Vendor
  • Removed Birchquartz Herbalist
  • Delayed start of the Frostburn Cavern ice puzzle
  • Fixed Empty Poke Balls on Route 61
  • Fixed an error with variables in the events of the Day Care Man and Galar Fossil Maniac, which could result in an exploit allowing players to obtain 2 Mystery Eggs instead on the intended limit of 1.
  • Fixed an error that could result in the various Galar fossils being deleted from the inventory without the player being given a revived
    Pokémon
  • Fixed passability issues with tiles in Bayberry Gym
  • Updated the battle background for Maple Forest
  • Changed post battle dialogue of a grunt in Kanjo Caves
  • Updated TM compatibilty for numerous moves
  • Updated battler backsprites for Rotom (Phone Form)
  • Metadata fixes
  • Updated error in Prof. Pine event that repeated PokeGear registration dialogue.
  • Added startup screen and text to intro event stating that the game is still in development and future versions may invalidate current save files.
  • Added event notifying player of end of demo story content.
  • Fixed an error with the Strength NPC giving out the HM repeatedly.
  • Fixed an error in the Merto Ruins scientists
  • Changed sale values of Balm Mushrooms. Updated sale values of Rare Mushroom Collector.
  • Modified rarity of Weird Mushroom in Bayberry Graveyard
  • Updated Sale/Purchase Prices of Technical Records
  • Modified trees in southwestern Merima to look more autumnal
  • Map layout changes
  • Modified gift Rotom in Pine's Lab to have a set nature and certain set IVs.
  • Fixed error which would cause Archie to reappear on 11F of Genesys Corporation after leaving the map and returning.
  • Modified Eevee gift in Birchquartz Town to go to PC Box if party is full
 

TheRedeemedGamer

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Hey y'all!

Quick update post! I'm still working on v.0.6.3, but it's a much slower process than it has been since launch. I've been super busy with work and other responsibilities, in preparation for a big transition in my life!

It may be some time before the next update is out, but hopefully not too long! In the meantime, here's a little sneak peek of one of the new areas I'm working on, as well as an NPC from one of the new towns.

Helix v.0.6.3 WIP.png
 

TheRedeemedGamer

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Another update!

Gonna be a longer delay before the next update, but the next version will be v.0.7.0, since I'll be making the jump from Essentials v18.1 to Essentials v19! I'm gonna need to take a little time to learn v19, port my game over, finish up the new content for the update (and wait for certain plugins to be updated for v19 compatibility)

That said, with some of the changes in Essentials v19, I'm optimistic that Pokemon Helix v.0.7.0 will include performance improvements!
 
Last edited:

TheRedeemedGamer

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Still working on the next update! I've nearly finished updating to v19.1 and added some new plugins/features. I'm still combing through all of the already released content, updating some of events to work properly. I've also been condensing the size of my tilesets and re-mapping many of my maps with the smaller tilesets in an effort to improve performance. Hopefully, I'll be done updating and fixing the old stuff soon, and I can finally begin working on the new stuff for the next update!
 

TheRedeemedGamer

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Hey y'all!

Another quick update! I'm still working on the next release version! There's a lot of behind the scenes stuff I'm working on for this one, as well as some graphical changes (condensing tilesets, modifying events, setting up Sun/Moon style trainer intros using EBDX [which will include creating a lot of custom trainer art], as well as some sprite reworks, and the addition of a new Fakemon - a pre-evolution to an already existing mon.)

One of the things I've worked on for the new update is a complete redesign for Watson & Phoebe (the player characters/rival).

I wish I could give an idea of when the next version will be out, but there's a lot going into it, and I've also been busy with work and other stuff.

That said, I'd like to release it before hitting the one year anniversary of this game's release, and I'm hoping I can hit that goal!

Also, with the work in Essentials v19 that allows the use of Mystery Gift again, I'm planning a special Mystery Gift release in the next version to celebrate the upcoming release of Brilliant Diamond/Shining Pearl!
 

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TheRedeemedGamer

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Still plugging along with work on the next update!

Things are going slower than I'd like, but I have to prioritize work, paying bills and taking care of other things in life, so I can't devote as much time to dev work as I'd like.

Just discovered an error in Poke Marts where Paralyze Heals don't seem to be available when they should be (regardless of number of badges). Found this out when I interacted with a Poke Mart and got thrown an error in the latest version (spelling difference between the script command and the PBS file). Though for some reason, when I went back to my v.0.6.2, it didn't give me an error but instead just didn't show Paralyze Heals as an option. I'm assuming no one's game has crashed when interacting with Poke Marts, since I never received any reports of this. This will be fixed in the next update.
 

TheRedeemedGamer

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Here's a few visual sneak peeks at some of the stuff I'm working on for the next release of the game.

Between updating from Essentials v18 to v19.1, waiting for plugins to get updated to v19, adding EBDX, adding a few new plugins, designing new abilities and a couple of new fakemon, as well as life responsibilities, working on this update alone has at least doubled the time I've been developing this game!

With EBDX, I get the beautiful addition of Sun/Moon style battle intros, but it comes with the price of affecting the perspective and zoom of my old battlebacks in a way I'm not a huge fan of. So, once the next update drops, it'll be goodbye to battlebacks ripped from (mostly) 3DS Pokemon games, and hello to brand new, custom made battlebacks! I've also updated the summary screen to match the visuals from the Generation 5 games (and the screenshot below lets you catch a glimpse of a special new Poke Ball I'll be adding in the next update)

A lot of the time that I've spent working on this update so far has been waiting for plugins to release for v19, updating them as they get new updates, and making sure all of my events and script changes are up-to-date with the changes made between v18 and v19. But now, with most of that out of the way, I've started working on making new abilities, getting all of the S/M style trainer intros set up and designing a couple of new fakemon. I'm also working on practicing Pokemon spriting, so maybe I'll be adding more fakemon down the road!

The biggest undertaking I have ahead of me now is creating my new battlebacks, as well as creating the trainer intros for my original trainers. It's a lot of artwork that I'm gonna be working on, but I'm excited to really put my own unique twist on my game in a way that can help it stand out in the vast sea of Pokemon fan games! And once all of my custom art stuff is out of the way, I should be able to completely shift my focus to the next section of the game's main story.

Thanks to those of you who are patiently awaiting the next release of Pokemon Helix! I still can't say when exactly I'll be releasing it, but I'll continue to keep you all updated on my progress!
[2021-11-05] 20_46_01.345.png
[2021-11-05] 22_43_05.213.png
[2021-11-05] 21_27_58.747.png
[2021-10-31] 10_43_15.758.png
 

Unknownssiren

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I adore this! Do you have any Instagram or YouTube about the game? I'm sure all of us would love to support your work!
 

Pokemaniac Zaheer

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Posts
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Here's a few visual sneak peeks at some of the stuff I'm working on for the next release of the game.

Between updating from Essentials v18 to v19.1, waiting for plugins to get updated to v19, adding EBDX, adding a few new plugins, designing new abilities and a couple of new fakemon, as well as life responsibilities, working on this update alone has at least doubled the time I've been developing this game!

With EBDX, I get the beautiful addition of Sun/Moon style battle intros, but it comes with the price of affecting the perspective and zoom of my old battlebacks in a way I'm not a huge fan of. So, once the next update drops, it'll be goodbye to battlebacks ripped from (mostly) 3DS Pokemon games, and hello to brand new, custom made battlebacks! I've also updated the summary screen to match the visuals from the Generation 5 games (and the screenshot below lets you catch a glimpse of a special new Poke Ball I'll be adding in the next update)

A lot of the time that I've spent working on this update so far has been waiting for plugins to release for v19, updating them as they get new updates, and making sure all of my events and script changes are up-to-date with the changes made between v18 and v19. But now, with most of that out of the way, I've started working on making new abilities, getting all of the S/M style trainer intros set up and designing a couple of new fakemon. I'm also working on practicing Pokemon spriting, so maybe I'll be adding more fakemon down the road!

The biggest undertaking I have ahead of me now is creating my new battlebacks, as well as creating the trainer intros for my original trainers. It's a lot of artwork that I'm gonna be working on, but I'm excited to really put my own unique twist on my game in a way that can help it stand out in the vast sea of Pokemon fan games! And once all of my custom art stuff is out of the way, I should be able to completely shift my focus to the next section of the game's main story.

Thanks to those of you who are patiently awaiting the next release of Pokemon Helix! I still can't say when exactly I'll be releasing it, but I'll continue to keep you all updated on my progress!
View attachment 7423View attachment 7424View attachment 7425View attachment 7426
Cool
 

TheRedeemedGamer

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A little sidetracked playing Brilliant Diamond, but I'm loving the battlebacks in this game! Gonna be great inspiration for the custom battlebacks I'm working on for Helix!

Since tomorrow in Thanksgiving (in the U.S.), I wanted to share two new items I'll be adding in the next update. Since I'm drawing inspiration from New England for the region of Merima, and I recently discovered that cranberries are grown in New England (the brand Ocean Spray is based in Massachusetts), I've decided to add a cranberry based Berry - the Bog Berry - as well as reskinning Bayberry Juice as Bogberry Sauce!

Credit to Ekat & Heartlessdragoon for the swamp tiles used for the Bayberry Bog, although I edited the color of the grass and added the floating berries.

[2021-11-16] 14_38_50.652.png
[2021-11-24] 20_41_44.223.png
 

maomed

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When I click c in the stats menu I get red square and a blanc text.
 

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TheRedeemedGamer

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When I click c in the stats menu I get red square and a blanc text.
It's just a byproduct of the EVs & IVs being displayed on what is normally the Ribbons screen. This won't be an issue in the next update, as EVs and IVs will be displayed along side the regular stats, and the Ribbons screen will be back.
 
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