Released Pokemon Helix

This project has a release available. The full version is still a work in progress.
Project Status
Work in Progress
Project Version
0.5.7
splash.png
Pokemon Helix
--------------------------

Journey through the Merima Region as you set off

to become its champion!

Choose from Chespin, Cyndaquil or Mudkip, and
set off on an adventure, collecting 8 gym badges,
catching various different Pokemon, exploring
a the Merima region, and thwarting the plans of
an evil team!

mapRegion0.png

Tools Used to Create This Game:
Pokemon Essentials v18.1

paint.net
Adobe Photoshop
Audacity
PaintTool SAI

Screenshots:
[2020-10-16] 22_51_40.480.png[2020-10-13] 15_42_05.573.png
PowerPlant.png[2020-10-16] 22_52_09.706.png
Helix New UI 10-21.pngHelix New UI 10-21 (2).png
[2020-10-24] 21_50_37.752.png[2020-10-26] 23_16_58.164.png
(Some screenshots show content set for release in a later version of the game)


Demo Now Available!

Features:
  • Over 250 Pokemon in the Regional Dex, ranging from Kanto to Galar (Limited number available in the demo)
  • 8 planned main game gyms to battle (2 currently available in the demo)
  • Major post-game content planned (More info to come)
  • Cameo appearances from major characters throughout the Pokemon games​
  • Mega Evolution (Not available in the demo - Will be featured in a later release)
Download Demo (v.0.5.7)
Pokemon Helix Demo v.0.5.7
Bayberry Gym Passability Fix

Credits
A HUGE Thank You to everyone working
on Pokémon Essentials, without whom
I wouldn't have been able to accomplish
making this game!

Shout-out and thank you to Thundaga for
his tutorials, which were an immense help
in learning how to get this project off the
ground and running.

Another shout-out and thank you to the
Thundaga discord, for help and feedback
when I needed it!

Trainer battle sprites by:
KyleDove
Spriters Resource
FoxyBluereaver
Flamejow
crueldude100
BrendanBass
ps2105
Gnomowladny
RichardPT
duncapham
IceJKai
Brumirage
TheRedeemedGamer

Additional Pokémon Battle Sprites:
Smogon XY Sprite Project
Smogon Gen VII Sprite Project
Smogon Gen VIII Sprite Project

Additional Overworld Sprites by:
UlithiumDragon
Aveontrainer
purplezaffre
lolw3e932
Tonitur20
Young-Dante
skeizerr
Anarlaurendil
SageDeoxys
Larryturbo
piphybuilder88
TheRedeemedGamer

Additional Tilesets/Tileset Credits:
Skillmen - Johto tower tiles
Voltseon - Swamp/bog trees

Magnet Train tiles
from "Theft on the Magnet Train Express"
Color modified by TheRedeemedGamer

Trainer Intro Art by:
TheRedeemedGamer

Music By:
The Pokémon Company
Nintendo
Affiliated with Game Freak

Additional Music:
"Toxic Shock"
By Undercover Snowflake

Location Signposts:
PurpleZaffre
LostSoulsDev/carmaniac

Luka's Scripting Utilties:
Luka S.J.

Luka's Fancy Badges:
Luka S.J.

Modular Title Screen:
Luka S.J.

Modular Pause Menu:
Luka S.J.

Item Find v1.2:
Boonzeet

Always on bush:
KleinStudio

RGSS Linker, FmodEx & LOOP_TABLE:
Nuri Yuri
GiraPrimal

EV/IV Screen:
Zardae
Modified for v18 by Thundaga

Battle backgrounds:
GameFreak
PhoenixOfLight92

Pokémon Essentials Gen 8 GitHub Project:
Vendily
TheToxic
HM100
Aioross
WolfPP
MFilice
lolface
Golisopod User
KyureJL
DarrylBD99
Turn20Negate
Zerokid
TheKandinavian
ErwanBeurier

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.
and everyone else who helped out



"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!


Please report any bugs or errors you find in the thread below.

If you encounter any game crashes, please report them with as much detail as possible (what route or town you were in, what you were doing in game, etc.). It's best if I can try to re-create the crash to discover the issue and resolve it.

If you see your scripts or resources used and you're not credited, please let me know! I downloaded a lot of stuff prepping to make this, not all of it got used, and I was sloppy in making notes of creators, so there's potential for mistakes. But I want to make sure that everyone whose resources I use is properly credited!

And of course, if you have any feedback on the game, please feel free to provide it!
 
Last edited:

TheRedeemedGamer

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Joined
Aug 28, 2020
Posts
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Age
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Pokemon Helix has been updated to v.0.5.4!

  • Fixed text issue with Bayberry City Gym's statues labelling it as "Birchquartz City Gym"
  • Fixed issue with Bayberry Gym statues displaying the player as a winning trainer before the gym was even battled (due to it being set to "Defeated Gym 1" by mistake)
  • Deleted several non-essential graphics files, as well as the .rxproj file

Also, here's a preview of an area (it's the last playable area in the current demo) that's getting a major overhaul in a later release:

Route 55 New.png

(Screenshot shown is the updated version of the route not available in the demo. Final version will be different than both demo and screenshot.)
 
Last edited:

TheRedeemedGamer

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Aug 28, 2020
Posts
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Had to revert back to v.0.5.3 due to accidentally deleting a graphics file pertaining to an event in the demo.

I am currently without internet, so it's easier to fix the issue by changing the link rather than trying to find a way to upload a new version. The event still occurs, but players find themselves talking to an invisible character.

In the meantime, I'll be prepping v.0.5.5 for upload as soon as possible!
 

Ozander

Pokemon Essentials Noob
Member
Joined
Jul 28, 2020
Posts
62
You can fix the snow tiles a little or use these (sorry for the Polish answer earlier, I'm from Poland):
(fanking omega)
 
Last edited:

ThatWelshOne_

Eevee User
Member
Joined
Sep 29, 2020
Posts
31
Just finished playing through the demo content. Nice little game so far. I enjoyed the nods to features and characters in some of the main series games. Based on some of the dialogue, I feel we have a similar sense of humour! I have a few points of feedback (I know you didn't ask for feedback, so feel free to ignore me), happy to message you privately on here or Discord, if you're interested/I'm allowed. Either way, looking forward to what's next for Helix!
 

TheRedeemedGamer

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Joined
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Posts
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Age
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Just finished playing through the demo content. Nice little game so far. I enjoyed the nods to features and characters in some of the main series games. Based on some of the dialogue, I feel we have a similar sense of humour! I have a few points of feedback (I know you didn't ask for feedback, so feel free to ignore me), happy to message you privately on here or Discord, if you're interested/I'm allowed. Either way, looking forward to what's next for Helix!
I definitely welcome feedback! I'd love to hear ways I can improve the game!
 

TheRedeemedGamer

Novice
Member
Joined
Aug 28, 2020
Posts
20
Age
32
Pokemon Helix has been updated to v.0.5.5!

  • Fixed text issue in Bayberry City Gym where statues were displaying the wrong city name
  • Fixed issue with Bayberry City Gym statues displaying Player as a winning trainer before the gym was defeated
  • Lowered levels of Pokemon Ranger Kate
  • Lowered levels of Pokemon Ranger Alan
  • Lowered levels of Hiker Nicholas
  • Increased encounter chance when using Headbutt on Routes 50, 54, 55 and Maple Forest
  • Various text fixes
  • Updated Title Screen to reflect proper version number
  • Updated brown grass on Route 55 to allow for wild encounters when walking in it
  • Updated TM compatibilty for Flash and Headbutt
  • Increased overall game difficulty by removing Pokemon Box Link
  • Added Pokemon Center to Route 50
  • Fixed bug with Watson/Phoebe event on Route 53 that didn't switch back to route music after event
  • Fixed back door of Rock Smash House in Birchquartz Town to allow access to Rock Smash garden
  • Various tiling error fixes
  • Adjusted triggers for various events
  • Fixed bug with Pokemon in one of the houses in Birchquartz
  • Customized/updated battle UI
  • Changed encounter music for Fisherman Matthew and Dragon Tamer ???
  • Added new trainers to Routes 54 and 55
  • Visual/layout overhaul of Route 55
  • Slight layout changes to Routes 49, 50 and 54
 
Last edited:

TheRedeemedGamer

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UPDATE:

I'm working on v.0.5.6, but I had a computer crash and it resulted in data corruption that led to a significant loss of progress on the overall game. I'm working on double-checking all the bug fixes I had implemented recently, as well as adding in new stuff I had intended on adding.

I can't say when v.0.5.6 will be out, but hopefully it'll be soon!
 
Last edited:

GalacticGaming

Novice
Member
Joined
Jan 29, 2020
Posts
13
Yellow haired trainer on route 55 crashed my game. Got this error

Script 'Main' Line 14: RuntimeError occurred
Traceback is too big. Output in Traceback.log
 

TheRedeemedGamer

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Joined
Aug 28, 2020
Posts
20
Age
32
Yellow haired trainer on route 55 crashed my game. Got this error

Script 'Main' Line 14: RuntimeError occurred
Traceback is too big. Output in Traceback.log

Thanks for letting me know! I mislabeled the intro in the trainer event, so it's looking for a trainer that doesn't exist when the event gets triggered. I'm working on a fix for that in the next update, and I hope to have that out soon!
 

TheRedeemedGamer

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Joined
Aug 28, 2020
Posts
20
Age
32
Pokemon Helix has been updated to v.0.5.6!

  • Added encounter music for Bird Keeper Adrian
  • Fixed crash when encountering Bird Keeper Adrian
  • Fixed void visibility on Route 49
  • Added Sandshrew and Sandslash to Merima Regional Dex, as well as other slight dex adjustments
  • Animated several Pokemon icons
  • Fixed flowers on Route 53
  • Set encounters on Route 54 Meadow
  • Fixed bugs in select trainer events
  • Adjusted gift Bulbasaur to not require party space
  • Various tiling fixes
  • Added new map south of Route 55
  • Customized/updated Bag screen, Party screen and Load/New Game screen
  • Added VS transition for Bayberry City Gym Leader
  • Text fixes
  • Adjusted certain time-based events to work properly
  • Door event is now present on Route 50 to transfer player into Pokemon Center
  • Separated Nature Preserve on Route 54 into its own map
  • Added new trainer battle on Route 54
 
Last edited:

TheRedeemedGamer

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Posts
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Age
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Just discovered that certain custom switch based events aren't working properly. None of these are game-breaking, but I'm going to work to fix them ASAP. An unfortunate byproduct of the PC crash I recently suffered. I had previously thought that only my maps were lost, but it appears so were several of the custom switches I had set up. And as a result, certain events aren't working properly.

I'll have these fixed soon, and will post when the updated project is posted.
 

TheRedeemedGamer

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I've posted a link for a patch folder in the main post, right under the link to the demo. This folder contains four files: Map081.rxdata, Map161.rxdata, Map251.rxdata and Tilesets.rxdata.

Copy these to your "Data" folder.

ESPECIALLY Tilesets.rxdata.

I guess in my rush to get out an update after my PC crashed and my files were corrupted, I didn't realize there was a major issue with the passage of some of my custom tiles. If you don't patch the game, you will find yourself unable to progress upon reaching Birchquartz Town.

The map files are less important fixes. One fixes the time-based vendor near the table in Birchquartz Town, another fixes music inside one of the houses in the town, and the third fixes an issue with fog persisting after leaving the most recent map added to the game. Two different vendors are supposed to appear in Birchquartz depending on whether it's day or night, but due to an error in how the event was set up, the daytime vendor appears in the day, but the nighttime vendor doesn't appear at all. For the other house, it's set to the same music as the town, but under a different file name, so when entering or exiting the house, the music restarts. Neither of these are critical issues, but again, the tileset issue is a gamebreaker.

I will be combing over all of my tilesets before releasing the next update to ensure that this isn't a problem anywhere else.
 
Last edited:

TheRedeemedGamer

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I was just made aware of another issue with impassible tiles on Route 50. I have updated the patch file to include a new updated tilesets.rxdata as well as Map003.rxdata

These should fix the issue with the map, as well as provide a slight visual update to the Route 50 exit/entrance of Maple Forest.
 

TheRedeemedGamer

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Updated the Tilesets.rxdata in the patch file again, this time to fix a terrain tag issue with the grass on Route 50.
 

TheRedeemedGamer

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Just posted another patch. This patch contains several map fixes as well as yet another updated Tilesets.rxdata. This also contains a new file for the Graphics folder. Just copy it to the Titles folder and replace the file named "splash". This will update the title screen to say "Demo v.0.5.7"
 
Last edited:

TheRedeemedGamer

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Posts
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Pokemon Helix has been updated to v.0.5.7!

  • Fixed issue with fog persisting on Route 55 when exiting Bayberry Graveyard
  • Fixed passability issue with railroad tracks in Birchquartz Town
  • Fixed time-based merchants in Birchquartz Town
  • Fixed issue with music restarting when going in or out of Looker's House in Birchquartz Town
  • Updated battle backgrounds
  • Updated passability issue with Route 50 exit of Maple Forest
  • Updated passability issues in Bayberry Gym and Saur Tower (Download "Map110.rxdata" and copy it to the Data folder to fix passability issue in Bayberry Gym)
  • Various map fixes
  • Fixed crash when trying to battle Hex Maniacs in Bayberry Graveyard

Half of this stuff probably wouldn't have been in this update, or been an issue at all were it not for my computer crash and data corruption. Fortunately, I think at this point I have everything fixed that was messed up by the loss of data. I'm still rebuilding some maps, but since I've been working on maps and trainers in a completely non linear way, the lost maps that haven't been recovered are late game maps.

I had planned on opening up a few new areas with the next update, but I couldn't fix the Hex Maniac crashes with just map file uploads, and I hadn't properly fixed the Bayberry gym issue like I thought I had, so I pushed out a small update to fix those things, as well as add in the updated battle backgrounds.
 
Last edited:

TheRedeemedGamer

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Hey y'all.

I'm working on the next update, I've just been a bit busy. I'm overhauling most of the maps I plan on dropping in the next update, making sure they have all of their trainers and items, and double checking music to make sure it all loops properly.

Once all that is all set, I'm going to run a full playthrough test of the entire demo before releasing it. I've consistently dropped buggy releases, and I want to not do that as much going forward, as I know it reflects poorly on my project and me as a dev.

I'm aware that there is a Hiker on Route 55 whose battle sprite doesn't appear and that will be fixed in the next update.
 

TheRedeemedGamer

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Finished playtesting the next update, but I've decided to add more to it before release. So the wait will be a bit longer. This will likely be the biggest update I've released so far.
 
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