I just migrated my game to V18. Trying to see whether my script changes to autoplay music work as expected, to my horror I found out that Player and NPC movements do not work the same in V18 events as they did in V17.2. NPCs are much, much slower, and feel like they are gliding through the air. Player skips some set movements. Is this due that frame rate agnosticism thing? If so, how do I disable it? 'Cause I have choreographed some really complex movements in some events. Having to re-do them all means the game is dead - at least unplayable on V18. I tried to see how things are working in the test maps, but there the most I got an NPC to move around was 2 tiles, and the issue is not apperant in two tiles.