Essentials BuzzNav v18

Resource Essentials BuzzNav v18

Avery

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Feb 24, 2018
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Henry submitted a new resource:

BuzzNav - What's the news, pussy cat?

This script adds the BuzzNav into Essentials, with customizability! Obviously, it's not 1-to-1 with the original, but it works. The script is mostly plug-and-play and very customizable.

To start off, copy THIS (made by Marin) and put it anywhere in the DrawText script.
Next, download THESE GRAPHICS and put the folder BuzzNav in the Pictures folder...

Read more about this resource...
 

rhaidor

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Joined
Aug 7, 2020
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Hello!
I really like this script , it works like charm. One question: i would like to use it for the story releated events , so is itt possible to call a specific buzz from the list?
Thank You!
Edit: I managed it by this way, it works as intended
 
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Golisopod User

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May 11, 2020
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It would be nice if you also credited Marin, considering he made a component that is needed for your script to work.
 

ArchyArc

Lead Developer of Pokemon Sacred Johto
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May 10, 2017
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Very interesting and handy script for those wanting to incorporate news into games now, only question is there anyway to incorporate the use of variables or the use of {1} and etc. into the actual text? cant do brackets around the text with the bits after or INTL at the front.

besides that its a great system!
edit: wondering if theirs a way to force an order, besides enabling one, ending, calling pbbuzznav with that one disabled and the next one enabled (i know repeat stops it repeating but not having a set order)
 
Last edited:

Avery

Community Best Friend!
Member
Joined
Feb 24, 2018
Posts
90
Hello!
I really like this script , it works like charm. One question: i would like to use it for the story releated events , so is itt possible to call a specific buzz from the list?
Thank You!
Edit: I managed it by this way, it works as intended
While you can't currently call a specific buzz, you can do what you did and disable the ones you don't want to use ^^
It would be nice if you also credited Marin, considering he made a component that is needed for your script to work.
oh shoot, i forgot, ty for reminding me!
Very interesting and handy script for those wanting to incorporate news into games now, only question is there anyway to incorporate the use of variables or the use of {1} and etc. into the actual text? cant do brackets around the text with the bits after or INTL at the front.

besides that its a great system!
edit: wondering if theirs a way to force an order, besides enabling one, ending, calling pbbuzznav with that one disabled and the next one enabled (i know repeat stops it repeating but not having a set order)
not atm, but i might be able to add it in eventually! ^^
 

ArchyArc

Lead Developer of Pokemon Sacred Johto
Member
Joined
May 10, 2017
Posts
37
So i found a way to do it, not as effective and could be stream lined but gives you some pointers ^^
(for reference i am using Vendily's Outbreaks, so that a reference)

before the two hightlighted areas where {1} and {2}.



but if you go to "drawTextExMulti(@main ..." (remove the ... to find it) its around Line 183 (186 for me but i've added 3 new buzz's)

where it says "currentbuzz.buzztxt" replace it with _INTL(currentbuzz.buzztxt,thing for {1},thing for {2})

ofc this wont work for multiple ones with use of {1} {2} etc.
But you can probably add "if currentbuzz.id==" at the end of above it with an end added, for each one.

hope this helps works for me too (ofc ones without {1} and so will be okay)
 
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