Easy way to make player immobile during cutscenes?

Leshen

Rookie
Member
Joined
Aug 25, 2020
Posts
3
Age
19
When making cutscenes I realized that the player sometimes is able to move when they aren't supposed to. I usually have to end up setting a move route to wait x amount of frames, but that gets pretty tedious. Is there any easier way to lock the player in place from the beginning to the end of the cutscene?
 

NettoHikari

Trainer
Member
Joined
Jan 4, 2019
Posts
97
Also set your cutscene event's Move Trigger option to "Autorun" (if you do this, then make sure to make a blank event page in that same event with Self Switch trigger "A", then turn Self Switch "A" to ON at the end of your cutscene so that it goes to that event page and stops instead of looping the cutscene over and over).
 
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