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Resource Simple 2v1 Boss/Totem Battles 1.5

Golisopod User

Elite Trainer
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Joined
May 11, 2020
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#1
Golisopod User submitted a new resource:

Simple 2v1 Boss/Totem Battles - Highly Customizable 2v1 Boss Battles in Pokemon Essentials

Simple 2v1 Boss/Totem Battles


Overview:
The original aim of this resource was to recreate Totem Battles from Pokémon Sun/Moon. However I decided to make it more customizable and personalized so that this script can be used to create a custom 1v1 or 2v1 Boss Battle. This can also override regular wild encounters in Grass, Caves, Fishing or even other event encounters. So, the boss battles should work almost...
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ExodusCDrake

Some stupid bich
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Aug 5, 2017
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4
#3
Idea: support for battle sprite changes, like they start out as the normal form but after the totem buff is applied their sprite would change. This could be used for cosmetic purposes such as a sprite changing their stance to feel more intimidating or a full on form change.
 
OP
OP
Golisopod User

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
144
Likes
28
#4
Idea: support for battle sprite changes, like they start out as the normal form but after the totem buff is applied their sprite would change. This could be used for cosmetic purposes such as a sprite changing their stance to feel more intimidating or a full on form change.
That is already possible through Mid-Battle Scripting.
You can have this:
Code:
BossBattleData.setBattleProc({"turnStart0"=> proc{|battle,boss|
battle.pbDisplay(_INTL("{1} is Digivolving!",boss.pbThis))
battle.pbCommonAnimation("MegaEvolution",boss,nil)
boss.pokemon.forcedForm=1
battle.pbDisplay(_INTL("{1} looks angry!",boss.pbThis))
}})
I suggest you read the instructions section again carefully. I have mentioned many use-cases over there. And the example Boss Battles are also a good place to look for uses for Mid-Battle Scripting.
 
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