
This script adds in Deep Marsh tiles, the annoying classic from DPPt, which cause the player to sink in and get stuck until they wiggle free.
To use it, you must create a new tile with terrain tag
MarshDeep. Remember to change the number if you are already using the default 17.
There's also one other edit to "def bush_depth" in Game_Character.
This line :
return 12 if self.map.bush?(@x,@y) and...