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Game Jam Escape from Dream World

Vendily

Elite Trainer
Member
Joined
May 16, 2017
Posts
104
Likes
157
#1
Game Download: https://www.mediafire.com/file/w6zozsug5zilt46/file
Made Using: Pokemon Essentials
Team: Vendily!
Notes: So, this game is about 20 minutes long, at least from my playtesting (each playthrough start to credits came to about that time). The fluctuation comes from your party layout so to speak, as you need to have a Dream Partner of a particular type to get to a Dream Area. Dual types have a chance to go to either of their types. Rock, Ground, and Steel types can go to either the ice themed area or the rock themed area. And Dragon types have a chance to go to any of the areas. (Doesn't make it much faster if you need to go to a particular area instead of any old one.)
Resource Pack: https://reliccastle.com/resources/416/
Credits:
Escape from Dream World
By Vendily

Using Pokemon Essentials Starter Kit
Flameguru
Poccil
Maruno

===== TILES & GRAPHICS =====
Titlescreen Font Graphics by Piacarrot
https://www.deviantart.com/piacarrot/art/GSC-Title-Font-657082593
Ice Path Tileset by Piacarrot
https://www.deviantart.com/piacarrot/art/Ice-Path-Tileset-392684771
Mt. Silver Summit Tileset by Piacarrot
https://www.deviantart.com/piacarrot/art/Mt-Silver-Summit-Tileset-392686722
National Park Tileset by Piacarrot
https://www.deviantart.com/piacarrot/art/National-Park-Tileset-392686934

Spikey Eared Pichu by Bloodless
https://hax.iimarckus.org/topic/197/15/

Gen 3 Devamped Battle Sprites by Bloodless, Blue Emerald, and Techmath
https://hax.iimarckus.org/topic/197/13/
(Minor edit to Spinda to make room for spots)

Gen 4 Devamped Battle Sprites by Bloodless, Blue Emerald, ClawedNyasu, and Rainbowdevs

Question and Exclaimation Mark Unown Fronts DarioEMeloD
https://www.vg-resource.com/thread-11696-post-323730.html#pid323730
Was reuploaded by Piacarrot (Kuroko Aizawa)
https://www.dropbox.com/s/v0p8iy556ggjisv/Sprite Collection 12-22-2016.rar?dl=0
Edited Sprites for colour and transformed into Backs

Moon from title screen from PokeEmerald (Recoloured to better fit)
https://github.com/pret/pokeemerald/blob/master/graphics/battle_anims/sprites/moon.png

Beach tiles from GBC game Survival Kids
(It's not completely ripped on Spriter's resource, had to screen cap it myself)
https://www.spriters-resource.com/game_boy_gbc/survivalkids/

Cloud tiles modified from Legend of Zelda: Oracle of Seasons
https://www.spriters-resource.com/game_boy_gbc/thelegendofzeldaoracleofseasons/sheet/110850/

The Spooky Manor painting is a cropped and edited Pokewalker Area Graphic, Lake

The windowskins are from PokeCrystal

===== SCRIPTS =====
Animated tiles by KleinStudio
https://pokemonfangames.com/resource/unlimited-animated-tiles/
Bitmap Font by Poccil (Peter O.)
http://www.hbgames.org/forums/viewtopic.php?f=11&t=52430
Edited to reuse as many methods shared with Essentials as possible

===== AUDIO =====
Key Item Midi by Joo *Johnnyz* Buaes
https://www.vgmusic.com/file/ddd9c960108b655b8cbfd615dc8ecf25.html
Songs from both Default Essentials and the Standard RMXP RTP


I made:
- Most every overworld from half scratch, using the icon as a base for the pokemon.
Except the ones that already had an overworld in Pokemon Crystal.
Skarmory, Abomasnow, Torterra, and Slowking are scratch though
- The Dreamcaller graphics
- The Type icons
- The cut tree animation (not the tree itself)

I edited:
- The minigame title drops. Don't really want to count that as a made.

I formated:
- Literally every single pokemon sprite, it's not even funny.
- Lapras, Onix, Snorlax, Clefairy, Bird, Boulder, Dragon, Monster, Headbutt tree, Rock Smash rock and Cut tree
- The icon sprites
- The bitmap font (also Pokecrystal)
- The other tilesets not mentioned above. It's all PokeCrystal.
- The emote bubbles (also Pokecrystal)

Have I mentioned I used PokeCrystal a lot?
 

CoumarineTrainerAndy

A Trainer from Coumarine City
Member
Joined
Jul 30, 2020
Posts
15
Likes
7
Age
13
#2
Great game! I have not finished the game I've only been playing for 17 minutes. I love that you chose to use the GS and RBGY graphics style, not many people use it. I've finished the Torterra minigame, and I'm now stuck in the Lapras minigame. When I get the orb it sends me to surface, I talk to Lapras and it tells me to play the game again, when I go to the orb again its not there. Is this a bug or am I missing something? It's a nice idea and great so far. Keep up the good work!
 
OP
OP
Vendily

Vendily

Elite Trainer
Member
Joined
May 16, 2017
Posts
104
Likes
157
#3
Great game! I have not finished the game I've only been playing for 17 minutes. I love that you chose to use the GS and RBGY graphics style, not many people use it. I've finished the Torterra minigame, and I'm now stuck in the Lapras minigame. When I get the orb it sends me to surface, I talk to Lapras and it tells me to play the game again, when I go to the orb again its not there. Is this a bug or am I missing something? It's a nice idea and great so far. Keep up the good work!
Oh, well, Lapras should have given you the food (and if you talk to Clefairy, they'll congratulate you on the good work if the variable was updated.)
Lapras would also say that you already got the pearl but you're free to go underwater again, which I let you do unlike most of the other minigames because the underwater area has a different encounter table to the beach area, and you might be looking for a mon there to get to a different area.

The pearl is supposed to disappear though, I don't want the minigame variable to get reset on us, that'll ripple out into skipping a minigame as Snorlax can count Lapras's prize twice otherwise.
 
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OP
Vendily

Vendily

Elite Trainer
Member
Joined
May 16, 2017
Posts
104
Likes
157
#4
I updated to fix 1 minor bug (Half of Lapras becomes passable after you beat their minigame, because I forgot to set my blank graphic on it), as well as an explanation by Clefairy on how to swap partners and travel to different Dream Areas (during the first time you go to the Dream Park, and when you talk to them in that area before you reach the end game). Sorry!

The original download has been replaced. There is no new content in this update.
 

Tomix9tomix

The beetle is waking up
Member
Joined
Mar 24, 2017
Posts
116
Likes
196
Age
19
#5
Just finished playing your game and it was amazing! I think the best part of it was how cute it was! I'd like to talk about specific details so here is a spoilers

A few things I really loved, the main theme for the game. Even after playing it I'm still humming it now. I loved the humor in all the minigame title images, or well, Snorlax's and Abomasnow's in particular. I loved the little banter between Slowking and Skyarmory. IT IS JUST SUCH A CUTE LITTLE FUN GAME!

If I was to criticize it? Sometimes finding the right mini game can be a little bit annoying. And the balloon game was VERY cool looking, but lacking a bit in terms of game. I found it funny that Skarmory said that Slowking's game is hardly a minigame when it was his game that wasn't really a game. I know it isn't exactly the time to make big gameplay changes but maybe if it worked a bit like "snake" where you had to make sure not to walk into your balloon. Anyway, I hope that didn't sound too rude, I really did love it.

All in all, a fantastic gen 2 game. I love to see gen 2 stuff done more, it really stands out. Keep up Vendily, you seem to continually put out really nice games for the game jams, and I think this one might be my favorite (this or unknown ruins)[/spoiler]
 
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OP
Vendily

Vendily

Elite Trainer
Member
Joined
May 16, 2017
Posts
104
Likes
157
#6
Low key forgot to make the balloon minigame a game. My whole thought process was heehee balloon train, followed by oh, encounters!
After the fact, I kind of regret the dream caller aspect. it doesn't add much over a more obvious hub area, with the benefit of removing the random element.
But that's what happens when you end up making stuff that's fun to code without thinking about the player interaction. And sunk cost I guess, since it was there from the start.

But that's what Jams are for, teaching you this kind of stuff!
 

Ekat

That One Guy's GF
Member
Joined
Jul 30, 2018
Posts
59
Likes
101
#7
Just finished the game! I clocked in at 40 minutes! I thoroughly enjoyed this tiny (even in terms of the screen size, haha) adventure. Like Tomix already said, the gen 2 style is refreshing, and you did it well! I think my two favourite tilesets were the mansion and the underwater cave. The mansion because I liked the little objects in the house (the desk, the curved door that you enter through), and the underwater cave because of the pallet you used. It was just very pretty. The star particle effect you use on the title and credits screen is very cute-looking as well. I loved the minigame signs, as well as the jokes that came with them. (Abomasnow's had me cackling.)

Out of the minigames, the underwater cave one was my favourite as well. I really like how having the step counter instead of a regular timer set it apart from the racing game. The detail of the player having air bubbles was neat, too.

If I were to offer some suggestions, I would say that you should:
1. Add a few more sound effects. It really stuck out to me how silent things were in the overworld. Maybe you could add a few like when you fall down a hole, or the snowballs explode? Or even a little collection sound effect when you got a new balloon. But that's just a teensy, tiny suggestion.
2. Do a little revision to the Rocky Race minigame. Ngl, that first line of boulders kind of stumped me, because there was no visual indication that they had to be pushed in a specific order, or that they would get stuck if you didn't. In addition, I think you should maybe bump the time of the race to 1:45 or even 2 mins, because 1:20 was stretching it a bit, even once I had all the boulders down pat.

Also a couple of bugs:
1. If you talk to Onix on the mountain again after you've lost the race, he declares that you win it with a time of 0:00.
2. Clefairy doesn't have any dialogue if you interact with it at the end of the game. (In the field.)

All-in-all though, this was a seriously fun jam to play! I loved the creativity that went into all the little minigames, and how you went about creating a very different Pokémon experience for the player. Great job with Escape from Dream World!
 
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