- Joined
- Jun 16, 2019
- Posts
- 46
I'd like to do some wall-breaking type stuff where characters get mad at the player and boot them out of the game, making sure to save the game beforehand so the player gets the effect of the fourth wall not protecting them without them losing any data. Only problem is, while I assume it's possible, I don't know of a way in Essentials or RGSS to silently save the game and then make it close itself. What I've been doing is going back to the title screen or purposely running scripts that don't exist so the game errors itself out, but I'd prefer it to just seamlessly close after silently saving, especially since in what I'm doing right now, the game isn't saving itself because I don't know of a way to silently save. In short, I'm looking for ways in Essentials/RGSS to:
* Make the game close itself (ideally closing the window. Not essential, but would be nice)
* Save the game without needing input from the player or showing anything visibly.
* Make the game close itself (ideally closing the window. Not essential, but would be nice)
* Save the game without needing input from the player or showing anything visibly.