Scripting for move that damages and sets up spikes

MagentaGiratina

Distortion World Enthusiast
Member
Joined
Jun 16, 2019
Posts
46
I have a move in my game which both does damage and sets up Spikes on the opposing side, so I gave it a base power and the Spikes effect code. For some reason, it's not doing damage. I assume I need to create an new effect code to signify "does damage AND sets up this hazard", but how do I do that?


Move Info:
Code:
589,ROSETHORNS,Rose Thorns,103,80,GRASS,Special,80,10,100,00,0,bef,"The user slams its thorny tail into the target, doing damage and putting spikes on the ground."

Demonstration: Is distinctly not doing damage
 

MagentaGiratina

Distortion World Enthusiast
Member
Joined
Jun 16, 2019
Posts
46
I'm using Essentials v16 (I like the dual screen setup which I don't really have the knowledge or confidence to do in v17) and I'm not seeing pbEffectAfterHit anywhere. Do you know of a way to manually define "this does damage and then this happens"?
 
Top