Overview Tutorials and Resources Requests

TheLoreScribe

Rookie
Member
Posts
7
I couldn't find any details for this anywhere else, so I wanted to ask: Does anyone know of a resource to expand how many badges you can have in a trainers' case, like in HGSS? Mainly asking since I'm planning on going above 8 badges, but the option doesn't seem easily available.
 

Vendily

Trainer
Member
Posts
94

Chalk33

Likes Pokémon Platinum too much
Member
Posts
2
I’ve been scouring around trying to find a complete set of Platinum tiles for Essentials, but I’ve had absolutely no luck. Does anyone happen to know of a complete set? I have a feeling nobody has done a complete set of every time from the game yet (the closest I’ve found hasn’t come close), but I thought I’d ask. I briefly tried to do it myself while looking at an image of Twinleaf Town for reference, but I could feel those grass tiles mocking me as I tried to make them. I’d ask for advice, but I’ve tried looking at and following tutorials already so I don’t expect much more out of myself.

But yeah, if anyone knows of a complete set, that’d be fantastic. Rips from the game are a-okay as well, so long as they aren’t modified too much (so they’ll match with the rest just fine).
 

XXTheMichelXX

The Bird Keeper
Member
Posts
5
I really wanted make this script myself but I'm not getting much time to learn Ruby. I want a script which makes player's stater follow the player all time like in Pokemon Yellow. Unlike Mej71's following Pokemon's script, I only want the starter to follow the player. Also, a script which will change the text of talking the following Pokemon for especially Mystery Dungeon games will be nice too. But do it only if it's short. I hope it's not so complicated and long.
 
I want a script which makes player's stater follow the player all time like in Pokemon Yellow. Unlike Mej71's following Pokemon's script, I only want the starter to follow the player.
You could always just change the part of Mej's script that determines the sprite to instead just be one sprite for the starter, or, if you're still letting players pick their starter, have a conditional based on a variable set when they pick the starter.

Also, a script which will change the text of talking the following Pokemon for especially Mystery Dungeon games will be nice too.
That's going to depend on what you want the Pokemon to say, and what you want to trigger those messages. Mystery Dungeon's could probably be done pretty easily, assuming you mean the messages when they're at full health, mid health, low health?
 

XXTheMichelXX

The Bird Keeper
Member
Posts
5
That's going to depend on what you want the Pokemon to say, and what you want to trigger those messages. Mystery Dungeon's could probably be done pretty easily, assuming you mean the messages when they're at full health, mid health, low health?
Nope, I want the messages based on story-line. I'm planning to work on a game in which Pokemon becomes trainer and meets a Pokemon which is going to follow him/her. So I don't really think I need messages based on their health. And thanks for helping!
 
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Nope, I want the messages based on story-line. I'm planning to work on a game in which Pokemon becomes trainer and meets a Pokemon which is going to follow him/her. So I don't really think I need messages based on their health. And thanks for helping!
No problem!

In that case, I'd think you should be able to do that by just making it based on a switch or variable in game, with something like
if $game_switches[X]==true
 
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