Overview Tutorials and Resources Requests

Marina

Elite Trainer
Member
Posts
116
@Karpy:
I'm not really good at spriting but I tried to make those sprites you want:


For all spriters here, you may take those sprites and edit them to make them look better.
 

Spring Flower

Beauty lives inside Heart!
Member
Posts
18
I just figured out that after adding abilities in PBS files, we also need to add scripts in script section of the .rmxdata. If someone has those ability list for Gen6-7, please send me.


A script for offline wonder trading. I don't need it in my current game but if someone make it, it will be good
 
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Simeo

Super Duper Highschool Miltank
Member
Posts
23
I just figured out that after adding abilities in PBS files, we also need to add scripts in script section of the .rmxdata. If someone has those ability list for Gen6-7, please send me.


A script for offline wonder trading. I don't need it in my current game but if someone make it, it will be good
Gen 6 scripts are already included in pokemon essentials, as for gen 7, a quick search on Pokecommunity will help you find them ^^
 

FloofyPanther

Doing it myself and it still isn't done right
Member
Posts
50
Does anybody here have Shiney570's BW2 scripts? I can't find them since old relic was taken down
 

Vendily

Trainer
Member
Posts
88

PokeMiner20

Novice
Member
Posts
15
The ability to fight against your own pokemon team, like Mewtwo strikes back or playing as another in game character and having to fight you

EDIT: For clarity sake, imagine you fight an impossiboss at some point and he recks you, then later in the game you play AS the imposiboss and relive that encounter but from his Point of view, where you use his team to dominate your own.

The seeds for this are present, you can clone the players party to a variable/switch, change up their party, then call upon that switch to give the player their team back, and in an old rom hack I played who knows how long ago the Mewtwo strikes back fight happens and it had MY Team. if we had a script that could change the PBS this concept is totally possible
 
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FloofyPanther

Doing it myself and it still isn't done right
Member
Posts
50
A good number of the scripts on old relic castle still live through Archive.org.
The only major catch is that not everything has been archived, and archive.org tries to redirect the dropbox links and subsequently chokes because it's not allowed to archive them at all. But you can always go to them directly, assuming of course, the dropbox links still work.
Wow, I can't believe I didn't bother to check! I kind of just assumed that it wasn't backed up after seeing that links to other resources didn't work .
 

Poq

Elite Trainer
Member
Posts
119
The ability to fight against your own pokemon team, like Mewtwo strikes back or playing as another in game character and having to fight you

EDIT: For clarity sake, imagine you fight an impossiboss at some point and he recks you, then later in the game you play AS the imposiboss and relive that encounter but from his Point of view, where you use his team to dominate your own.

The seeds for this are present, you can clone the players party to a variable/switch, change up their party, then call upon that switch to give the player their team back, and in an old rom hack I played who knows how long ago the Mewtwo strikes back fight happens and it had MY Team. if we had a script that could change the PBS this concept is totally possible
Here's a script that lets you define an opponent's team in an event rather than the PBS. With a little extra work, it should help you accomplish this.
 

PokeMiner20

Novice
Member
Posts
15
Here's a script that lets you define an opponent's team in an event rather than the PBS. With a little extra work, it should help you accomplish this.
Just made a post over on that thread. Here's hoping it gets answered
 

chikorita

Novice
Member
Posts
43
The ability to fight against your own pokemon team, like Mewtwo strikes back or playing as another in game character and having to fight you

EDIT: For clarity sake, imagine you fight an impossiboss at some point and he recks you, then later in the game you play AS the imposiboss and relive that encounter but from his Point of view, where you use his team to dominate your own.

The seeds for this are present, you can clone the players party to a variable/switch, change up their party, then call upon that switch to give the player their team back, and in an old rom hack I played who knows how long ago the Mewtwo strikes back fight happens and it had MY Team. if we had a script that could change the PBS this concept is totally possible
Pokécommunity is not working for me right now, but I think one of these threads is what you are looking for:
https://www.pokecommunity.com/showthread.php?t=318191
https://www.pokecommunity.com/showthread.php?t=355257
 

PokeMiner20

Novice
Member
Posts
15

Mayama234

Rookie
Member
Posts
1
I am having a very hard time playing the game because it says "Script 'Trainer Detection' line 72:Errno::ENOENT occurred. No such file or directory - Graphics/Pictures/trainerNearby"
 
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NoodlesButt

Addicted to Jams
Member
I am having a very hard time playing the game because it says "Script 'Trainer Detection' line 72:Errno::ENOENT occurred. No such file or directory - Graphics/Pictures/trainerNearby"
It says the problem right there, you're missing the image trainerNearby from the pictures folder. Also I don't think this is the place to ask for error help
 

TheLoreScribe

Rookie
Member
Posts
7
A quick question, but is there anyone on here who could possibly provide a script for changing the physical/special move split so it isn't limited to solely typing? It'd honestly be great if Essentials calculated moves like in HGSS instead of FRLG.
 

Dragonite

Have they found the One Piece yet
Member
Posts
239
A quick question, but is there anyone on here who could possibly provide a script for changing the physical/special move split so it isn't limited to solely typing? It'd honestly be great if Essentials calculated moves like in HGSS instead of FRLG.
Settings, Line 95 (as of v17).
Ruby:
USEMOVECATEGORY       = true
 
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