Trainer Backsprite question

Marina

Cooltrainer
Member
Joined
Mar 10, 2018
Posts
129
I'm using Essentials v.17.2 and I have a question about Trainer Backsprites
well, I made a Trainer Backsprite and I used the Essentials default one as a base
but the problem is that my Trainer Sprite uses a bagpack and now I tried to playtest
my game and I added a Pokémon to the player then I opened:
Debug > Battle options > Test Wild Battle > any Pokémon Lv.1 = With that I can see the animation of my Trainer Backsprite...
but it went not well, there is a frame where I can see a part of the bag behind the Trainer :(

I can't go ahead and further with the game, because I just need a Tutorial on how much space there is between each frame
Now you'll say that I just need to pick the default Trainer backsprite from Essentials and count the pixels of each side and
yes I already did that but its strange because the number of pixels are not always equally, if someone could help I'd appreciate it.
I already looked on Youtube and Google for Trainer Backsprites Tutorials but I seem just to find other Tutorials like how to make a game on Essentials.
 

Scyl

Ironically Unironic Edgelord Extraordinaire
Member
Joined
Apr 4, 2018
Posts
42
If I recall correctly, it's 640x128 (The default back sprite.) which means that each frame takes up is 128, since 640/5 = 128.

Tl;dr: Each frame is 128x128 for a total of 640x128.
 

Marina

Cooltrainer
Member
Joined
Mar 10, 2018
Posts
129
Thank you very much!! It worked! Thanks! You saved my life!

For everyone who has the same problem as I did, here a little tutorial:
1. Open Paint.net > new file > width: 640. height: 128 both pixels.
2. Copy one Trainer one at a time and paste them into a new file: width: 128 x height: 128 pixels one at a time too.
3. Then try to find out which Trainer Sprite is bigger than 128x128. It's easy to see. (In my case the arm and the hand of the Trainer was bigger than 128x128)
4. Edit the Trainer Sprite to your needs, so that it fits the same height and width: 128x128.
5. Draw a red line at the end of each frame one at a time.
6. Copy and paste every Frame one at a time to the other file: 640 x 128. (It may not overlay the red line)
7. When you're done with pasting every Trainer Sprite one at a time to the other file, then start erasing the red lines.
8. After erasing every red line, save your finished file and overwrite it to your previous Trainer backsprite:
- Name your file as: trback000 save it and you are done.

Now open your game file and try to test a wild battle and you'll see that it worked!
 
Top