Completed Pokémon Apathy

This project is complete. Any future revisions will be bug fixes or small updates.

Here’s my entry for RC’s Winter Jam! It was a fun run to make, although I pulled some pretty late nights to have it finished on time for playtesting to be done. Pokémon Apathy is far from a traditional Pokémon game. But because this is just a Jam project, and not something longer, I don’t have to worry as much. It’s short, it’s experimental, and hopefully you enjoy playing it as much as I did making it.


In the idyllic beach town of Serendipity Bay, you play as Nadia. Her main goals include staying indoors and avoiding other people. Unfortunately for Nadia, there always seems to be some problem or another that only she can resolve.


  1. Questing system: a fast and easy way to keep track of what you should be doing.
  2. Crafting system: craft to make money and items related to sidequests.
  3. Trainer grinding system: a quick way to boost your levels.
  4. Caring system: the colours of the world change the more involved in it you are.
  5. Anti-Friendship system: you cannot make your relationships with certain characters better, only slightly less worse.







  • The crafting menu may push you to exit twice before truly closing.
  • Using the larger screen sizes may cause visual bugs.

Google Drive - https://drive.google.com/open?id=1mu5l-Cmn_oIUNmzArp8qN4NZGCO0yWBG


Google Drive - https://drive.google.com/open?id=1X_E4nNp6RNAWgkCx57xdMXb389MpngQ0


Apathy Credits
[Audio]
Vovo
ZharK
iteachvader
Yoni Arousement
https://www.youtube.com/playlist?list=PLCVbjTLXBMZgaJd90OFadakDqx8uBjF8e

[Graphics]
ajnitro
Aki
Ardrot
aveontrainer
Deathbringer
jdaster64
kyledove
Magiscarf
Michael
MollyChan
Piratic Octopus
Pokemon Dawn
Pokémon Reborn Team
Pokémon Rejuvination Team
puggsoy
redblueyellow
seiyouh
Slimshady
Smogon Gen 6 and 7 Projects
Space Emotion
thedeadheroalistar
Welsey FG
Zein

[Scripts]
Deo
DerxwnaKapsyla
Diego Mertins
Ekat
FL
JessWishes
kcgcrazy
Lucidious89
Marin
Maruno
Michael
Mr. Gela
Pokémon Reborn Team
Pokémon Rejuvination Team
Pokémon Zero Team
seth_Angel
TheKrazyGamer
thepsynergist
Vendily
Wolfpp

[Mandatory Map]
Otterflooflord

[Playtesting]
Chase
Michael
Scyl

[Pokémon Essentials]
"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Luka S.J.
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
and everyone else who helped out.
 
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I thought this was suppossed to be a little jam but honestly it still has all the hallmarks I expect to see from an Ekat game:
>Immediately enticing the player with a mystery
>Amazing attention to detail with the custom animations, sprites, tiles, and battle graphics
>Jazzy music
>An environment as compact and lively as an ant farm

I love the artistic choice of how the color/lack of color is used. It adds a lot of depth to a character I otherwise found pretty unpleasant. I've gotta say though, I straight up can't see at some points because of the lack of contrast.
I think it's valid to make the player feel a bit frustrated and have them struggle, that's just one of the advantages of games as a medium making the player really connect with the world and its' characters. I dunno how much of this is intentional though so I'm just gonna point out the Options menu, which does not show which options/settings you currently have. There's just no difference between what's currently highlighted/selected and what isn't.


These are all from the same section, where the contrast issues were getting in the way to the point that I got stuck and had to stop. Basically to anyone picking up the game I recommend playing at a larger screen size. Because while it might be a pain it is definitely worth the play.
 

AngelusMortis

Novice
Member
Joined
Feb 26, 2018
Posts
18
Please disregard the original post of mine. Was for before I finished the game. Now that I have, I enjoyed my time with Apathy.

I would list a few things I liked about this game.

The colors returning to the world the further you progress is definitely one neat af concept. I really like how it is executed.

Crafting items to either progress the story or make money is an interesting concept, though I will admit it took me a hot minute to find the crafting table. Lol!

The way that the mandatory map was used is cool. I love the look and feel of it, from the map itself to the events used in it.

I did find a couple errors/bugs/ect I would like to share with you as well.

The Buizel has an additional movement set in the move route, causing it to get stuck eventually.

During the prologue, you can stand on the mailboxes and the Pokemon following you will move to the exact same tile as you. I'm guess part of this is simply a passage error, as the mailboxes are the same throughout the game.

I'd force the player to retreat with a script check when encountering double battles and they aren't smart enough to go back to revive their party, like myself. Lol!

Job well down, Ekat. Hope to see more work like this from you in the future.
 

Ekat

That One Guy's GF
Member
Please disregard the original post of mine. Was for before I finished the game. Now that I have, I enjoyed my time with Apathy.

I would list a few things I liked about this game.

The colors returning to the world the further you progress is definitely one neat af concept. I really like how it is executed.

Crafting items to either progress the story or make money is an interesting concept, though I will admit it took me a hot minute to find the crafting table. Lol!

The way that the mandatory map was used is cool. I love the look and feel of it, from the map itself to the events used in it.

I did find a couple errors/bugs/ect I would like to share with you as well.

The Buizel has an additional movement set in the move route, causing it to get stuck eventually.

During the prologue, you can stand on the mailboxes and the Pokemon following you will move to the exact same tile as you. I'm guess part of this is simply a passage error, as the mailboxes are the same throughout the game.

I'd force the player to retreat with a script check when encountering double battles and they aren't smart enough to go back to revive their party, like myself. Lol!

Job well down, Ekat. Hope to see more work like this from you in the future.

Thanks! I've uploaded the latest version of the game!
 

PhantomTheEevee

Member of the Aether Foundation
Member
Joined
Aug 22, 2018
Posts
108
Really enjoying your game so far, it has such a wonderful attention to details, music and you nicely made it to keep me hooked to the story and solving what's up with that meteorite that's totally not interesting or important. ^o^

I discovered some errors with the scripts that I wanted to let you know off:
During the quest to fight some virtual Trainers in the Simulation with Cygnus during the Emergency, I constantly get the error that the script is hanging, after hitting 'Okay' the game closes itself and I resume it from the battle against the virtual Trainer that caused the scripts to hang. This has not happened the first time I entered the Simulation with Cygnus, but it does so frequently during the Emercency Arc, which makes it very hard and basically to progress.
 

Michael

That One Guy
Member
Joined
Feb 25, 2018
Posts
84
Really enjoying your game so far, it has such a wonderful attention to details, music and you nicely made it to keep me hooked to the story and solving what's up with that meteorite that's totally not interesting or important. ^o^

I discovered some errors with the scripts that I wanted to let you know off:
During the quest to fight some virtual Trainers in the Simulation with Cygnus during the Emergency, I constantly get the error that the script is hanging, after hitting 'Okay' the game closes itself and I resume it from the battle against the virtual Trainer that caused the scripts to hang. This has not happened the first time I entered the Simulation with Cygnus, but it does so frequently during the Emercency Arc, which makes it very hard and basically to progress.
Usually script hanging is an error that comes from a user's computer itself being bogged down by the processes themselves, rather than the game. Did you try changing the colour and fighting a different trainer? They all do the same thing anyway.
 
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