Phenomenon: BW Style Grass Rustle, Cave Dust + More

Resource Phenomenon: BW Style Grass Rustle, Cave Dust + More 2.0

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
57
boonzeet submitted a new resource:

Phenomenon: BW Style Grass Rustle, Cave Dust + More - Creates the random events from BW, complete with custom battle music and customisable item drops

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My favourite feature of Black and White was the phenomena - random events that let you snag good items or rare Pokémon, or even just fighting Audinos for a good EXP boost. So I've created it in Essentials!

This is my first 'big script', so any experienced coders, I'd love some feedback and tips to improve it.

Features
  • All 4 random events - Grass rustling, Water bubbles, Cave dust and Flying birds, complete with sound effects...

Read more about this resource...
 

SuzuiXIi

Novice
Member
Joined
Dec 29, 2017
Posts
27
I added everything in the order you said, and it doesn't work.

The game runs perfectly, but there's not any grass/water/cave etc rustle encounter. I even changed the r value to a number which is always higher than PHENOMENOM_FREQ, and it even the it justs...Doesn't work at all.
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
57
I added everything in the order you said, and it doesn't work.

The game runs perfectly, but there's not any grass/water/cave etc rustle encounter. I even changed the r value to a number which is always higher than PHENOMENOM_FREQ, and it even the it justs...Doesn't work at all.

Did you set the defined switch to ON?

I've cleared up the code for it and added the ability to just leave phenomenon permanently on by setting this to -1. Just did a test install on a fresh version of Essentials using the instructions and it definitely works.
 
Last edited:

SuzuiXIi

Novice
Member
Joined
Dec 29, 2017
Posts
27
Did you set the defined switch to ON?

I've cleared up the code for it and added the ability to just leave phenomenon permanently on by setting this to -1. Just did a test install on a fresh version of Essentials using the instructions and it definitely works.
Oh, yeah...I didn't do that, you're right... Thanks, and sorry for having such a silly mistake, should've read your script better Dx
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
57
Oh, yeah...I didn't do that, you're right... Thanks, and sorry for having such a silly mistake, should've read your script better Dx

Not at all, it was actually really ambiguous what that option did! Thanks for alerting me to it and giving me a chance to improve it
 

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
57

ExodusCDrake

Some Spooky weahitche
Member
Joined
Aug 5, 2017
Posts
29

It's above main, I have some of marin's scripts above it, I've set up the encounter and turned the switch on.
 

LoungYink

Rookie
Member
Joined
Sep 19, 2020
Posts
2
Age
23
I'm having trouble get the encounters to show up - it could be that this doesn't work in v18.1 yet, but I tried nonetheless. I had to change the Switch = 59 because switch 56 is taken now. I set the frequency to 450, set the encounters for route 1 and used the Debug menu to turn swithc 59 ON, which is even showing up as Phenomenon, but I'm still not getting anything. Do I need to have Marin's scripting utilites? I have LukaSJ's, but not Marin's.
 
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