#==================
# Initialize battle
#==================
if @weather==PBWeather::SUNNYDAY
pbCommonAnimation("Sunny",nil,nil)
pbDisplay(_INTL("The sunlight is strong."))
elsif @weather==PBWeather::RAINDANCE
pbCommonAnimation("Rain",nil,nil)
pbDisplay(_INTL("It is raining."))
elsif @weather==PBWeather::SANDSTORM
pbCommonAnimation("Sandstorm",nil,nil)
pbDisplay(_INTL("A sandstorm is raging."))
elsif @weather==PBWeather::HAIL
pbCommonAnimation("Hail",nil,nil)
pbDisplay(_INTL("Hail is falling."))
elsif @weather==PBWeather::ASHFALL
pbCommonAnimation("Ash",nil,nil)
pbDisplay(_INTL("Ash is falling from the sky"))
elsif @weather==PBWeather::HEAVYRAIN
pbCommonAnimation("HeavyRain",nil,nil)
pbDisplay(_INTL("It is raining heavily."))
elsif @weather==PBWeather::HARSHSUN
pbCommonAnimation("HarshSun",nil,nil)
pbDisplay(_INTL("The sunlight is extremely harsh."))
elsif @weather==PBWeather::STRONGWINDS
pbCommonAnimation("StrongWinds",nil,nil)
pbDisplay(_INTL("The wind is strong."))
end