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Getting stuck on door

updawg734

Whats up, dawg?
Member
Joined
Apr 26, 2017
Posts
89
Okay, so this may end up being a simple fix but I just can't figure out what the problem is...

I have a door event that triggers animation on 6 different events for the entire door to animate:

fuDFtKs.png


Everything works find when ENTERING the door (it animates, transfers the player appropriately, etc.). But when I try to exit the room and come back out through the same door, my character gets stuck on top of the door and it doesn't animate at all:

VktZHKy.png


I am so confused because I actually copied the event from a door event on another map that works perfectly fine (changing all the event names of course), but somehow this one isn't working right. I've tried editing the passage on different tiles too and that hasn't worked.

Here are screenshots of the event:
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32kRyoQ.png

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If anyone can help me figure out what is preventing the exit animation and transfer from working properly, I would be so grateful!!!
 

aiyinsi

A wild Minun appeared!
Member
Joined
May 17, 2017
Posts
280
Are the door tile and the tile below(the floor) passable?
If they are make sure the tiles in the layers above are not some invisible unpassable tile by mistake.
 

Maruno

Pokémon Essentials dev
Essentials Developer
Joined
Apr 5, 2017
Posts
482
Why are you using six events to depict the door when one will do? Charset frames can be larger than a single tile - an obvious example is any NPC, as they're over one tile tall and work fine as single events.
 

Westrah

Rookie
Member
Joined
Nov 2, 2021
Posts
4
Why are you using six events to depict the door when one will do? Charset frames can be larger than a single tile - an obvious example is any NPC, as they're over one tile tall and work fine as single events.
I am having this exact same issue with single event doors (not 6 events). I am having this issue with doors copied straight from the built in maps that come with Pokemon Essentials 19.1
 
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