Pokemon: Lament of the Children

Posts
12
#1
In Pokemon: Lament of the Children, instead of being charged with a starter Pokemon, going on some grand adventure across a new or old region, battling your way to the League Challenge, and becoming the new regional Champion, your task is a only slightly different. As Adrian, you are tasked with keeping yourself alive as you collect items, explore, and find your way home.


Pokemon

The Pokemon Company
Nintendo
Affiliated with GameFreak

RPG Maker XP

Enterbrain

Essentials Team

Flameguru
Peter O.
Maruno

Dev Team and Testers

Angelus Mortis (Kirik)
Michael

Scripts

Michael
Derxwna Kapsyla
Marin
Klein
Mr. Gela

Music

GilvaSunner
Bethesda Türk
TheSkiter42
Azrialette
ashluvinresi4
Konami
Tango Gameworks
HRRStudios
Masafumi Takada
Claude Debussy
Koji Kondo
Kazumi Totaka
Shinobu Tanaka
Yoko Shimomura
Square

Sprites

Clara
Princess Phoenix
LunarDusk6
ZeroInfections

Images

Squirtledogg
Capcom
wallpapersdsc.net

Tilesets

Chromuh
FL
SMITHYGCN
Konami

Sound Effects

Ihatetrainyards
Nebulous State


https://drive.google.com/open?id=1EfUwgAdpqa7KxzXDDwUB4EIw537fZr47

I don't know if I left anything resources out of this, but if I have, be sure I'll amend it with an update. Also, due to having limited time most of the week, this is currently missing credits for each individual resource. Luckily, I can fix all of that tomorrow, so that'll be taken care of as well.
 
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Kartik

Disappointment
Member
Posts
83
#3
The game has got a few errors like these-

The "you are dead" screen won't go away.
It has a few text errors here and there.
The first rattata event is triggered as many times as you stand beside the mewtwo statue
The gastlys when invisible are just too hard to pass through.
The music isn't creepy but irritating at times.
At a few places, you are teleported back to the first save point in the mansion.

Apart from these I haven't progressed much further due to gastlys, the game really is creepy and the story seems great. Perhaps you can add a bit more gameplay before going into the mansion.

At the end it's really a great game but needs polishing.
 
Posts
12
#4
Thank you.

I've been working on an update, which fixes a lot of the issues in the game (I've got a large list to go through), some of which you mentioned above, such as the music volume being dropped in many areas, text issues, and warp points being wrong (I don't understand why either; All of that should've been changed.)

As for the Gastly, they are meant to be a pain. If you haven't made it past too far past Sebastian, then I'm sorry, as you'll really hate me about half to two-thirds. I may reduce the number of steps between each opacity change to help out if more people have difficulty with it.

Also, out of respect for you and everyone else that plays: Once you meet the Chef, do NOT attempt to finish the game. One map (an event specifically) is heavy broken and requires the speed/frequency settings being dropped to 4 to be beatable currently. Not a full update, but I have fixed the event I was speaking of and uploaded it.
 
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Posts
12
#5
It was brought to my attention that I forgot my resource pack. I'm sorry. Currently working on getting it all together to edit into the top post.
 

Thunder

Novice
Member
Posts
10
#6
The game is alright, although I have a few issues with it.

The left Bookshelf event during the "collect 3 books" sequence (Shelf D) is missing the switch check (77: Retrieve Books).
The first Force Orb Box allows you to use it before collecting the force orb outside.
I would let Adrian pick up the piece of paper to read later for the fossil puzzle, but that's just me.
Event 12 on map 27: Dining Hall doesn't work properly and softlocks the game when Nibbler attack the Ratatta.
In the Duskull Boss Room, Map 21, event 14 (the lit 4 candles check) never runs Adrian's dialog and warps him out before it runs.

When putting the Ratatta heads on the pikes, the game should ask you if you want to put the heads on or not instead of just giving a Yes/No answer with no textual context.

Alakazam doesn't move fast enough to be actually be a threat, which kinda makes this whole chase thing pointless.
The boxes during the Alakazam Boss Room chase never appear because it's reusing a variable.

Not a bug, but I find the Ditto event in map 28 (Closet) to be a bit silly. How can a Ditto kill you? I understand Gastly and the Ratatta, but Ditto? I would have given Adrian either a chance to run away and lock the door behind him or let him duel the Ditto or something. Maybe have the Ditto transform into a copy of Adrian and you have to outsmart it to win? That's just me, though.

The music can get a bit repetitive, loud, and annoying at times.

Perhaps consider making the Game Over common event a bit better?

The credits move too fast and are hard to read.
 
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Posts
12
#8
The game is alright, although I have a few issues with it.

The left Bookshelf event during the "collect 3 books" sequence (Shelf D) is missing the switch check (77: Retrieve Books).
The first Force Orb Box allows you to use it before collecting the force orb outside.
I would let Adrian pick up the piece of paper to read later for the fossil puzzle, but that's just me.
Event 12 on map 27: Dining Hall doesn't work properly and softlocks the game when Nibbler attack the Ratatta.
In the Duskull Boss Room, Map 21, event 14 (the lit 4 candles check) never runs Adrian's dialog and warps him out before it runs.

When putting the Ratatta heads on the pikes, the game should ask you if you want to put the heads on or not instead of just giving a Yes/No answer with no textual context.

Alakazam doesn't move fast enough to be actually be a threat, which kinda makes this whole chase thing pointless.
The boxes during the Alakazam Boss Room chase never appear because it's reusing a variable.

Not a bug, but I find the Ditto event in map 28 (Closet) to be a bit silly. How can a Ditto kill you? I understand Gastly and the Ratatta, but Ditto? I would have given Adrian either a chance to run away and lock the door behind him or let him duel the Ditto or something. Maybe have the Ditto transform into a copy of Adrian and you have to outsmart it to win? That's just me, though.

The music can get a bit repetitive, loud, and annoying at times.

Perhaps consider making the Game Over common event a bit better?

The credits move too fast and are hard to read.
Thank you for playing. I appreciate your feedback and lengthening of my work list, no sarcasm intended. Music seems to be a common thing between the four plays that I know of.

Is it a good game
yes amazing
Thank you.
 
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