Demo Pokémon Spectrum

ChePixel

Fakemon Enthusiast
Member
Posts
7
#21
It's not common to see a fangame with fully animated sprites, including pokemon from gen 6 and above and fakemon. So far this project is looking nice and I'm excited to see it grow in the future. :>
 

RayDrive25

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4
#22
I gotta say fantastic work so far on all aspects, I really enjoyed playing this little demo and it has me craving to see much more. Keep it up dude.
 

Buttjuice

happy dev
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Posts
16
#23
I actually really enjoyed this game, though there was a very annoying game breaking bug that caused me to crash and it took me a bit to figure out what it was! (It also happened to my friend, who had forgot to save so he ended up giving up)

Anyways, we both had a Tumbli with gather holding an oran berry. (Not sure if it needs that) but if it had died and we opened the party screen with it KOed, it would cause a crash. It happened to me many times, it was the only pokemon we both had and we both experienced the same crash, so I'm fairly certain that it was causing it.

Other than that the game was really enjoyable, I even started helping out on the forum a bit today~

Good luck. :)
 

SH65

Rookie
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Posts
1
#24
I'm doing my first playthough on your fangame and I really like what i'm seeing and I hope it will keep getting better.
Here's my first video
 

Kojo

Rookie
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Posts
8
#25
New update is finally out.

Download:
RAR: https://mega.nz/#!B4g2xAhL!L-B-6vLOHJX-KBmMweIO6HKKU2Q_Pi1Yqegp2lVIv6U
ZIP: https://mega.nz/#!5wggXAQL!0MASnjq-Jax_UV5ndE5viOlz6TipG4f0GagVvHUk47s

Screenshots:


Changelog:
Version 1.3.0
-Added content up to 3rd Gym
-Backsprites have been upscaled and resprited to to be more consistent with the other sprites
-Improved some front sprites and their animations
-Updated most indoor tiles
-Party icon/box sprites replaced with follower sprites
-~30 new Pokémon
-Official Pokémon are either removed or replaced with Spectrum forms
-Ledyba, Spinerak, Smoochum, Nincada, Mime Jr, Happiny, Drilbur, Trubbish, Spritzee lines have been replaced with new forms
-Pansage, Pansear, Panpour, Eeveelutions, Kangaskhan, Solrock, Lunatone, Druddigon lines are currently made unavailable
-Redesigned some Pokémon
-Minor: Kowomnut, Jumblitz, Taplat, Psykapp, Krosbeak
-Moderate: Kokoala, Cocombat, Prospegon, Gambiss (formerly Hisschance), Buildore
-Major: Beautifowl, Nimbian (formerly Pansurge), Konimbus (formely Simisurge; now Electric/Flying), Dreamare (formerly Pajambaz; now Normal/Psychic)
-Renamed some Pokemon
-Scaggot -> Scurgot
-Goblat -> Invarn
-Prospergon -> Prospegon
-Coalspine -> Burspine
-Modified encounters and trainer teams to reflect Pokémon changes
-Fishing mechanics overhauled to be a grid based minigame
-Dynamic trainer customization added
-Hats, shirts, pants, and gloves can be removed or mixed and matched
-Hair can be changed after reaching a certain point in the game
-Added more Olvee evolution locations
-New abilities
-Weather Report: Randomly changes the weather between sun, rain, and hail each turn
-Evasion Boost: Increases evasion by 1 stage at the cost of 1/8 HP each turn
-Steam: Increases evasion by 2 stages and takes no damage when hit by a water-type move. Evasion also increases in rain.
-Bloodsucker: HP-stealing moves heal for 100% of damage dealt
-Day Aura: Powers up Fire/Grass/Psychic/Electric/Fairy type moves
-Night Aura: Powers up Ice/Water/Dark/Ghost/Fairy type moves
-New moves
-Thorns: Grass-type physical attack that increases attack by one stage
-Champ Roll: Fighting-type biting move. Has chance to flinch
-Junk Toss: Poison-type physical move that does damage from 0.5x to 1.5x the user's level
-Contagion Drain: Poison-type HP-stealing moves that poisons if user is Poison-type
-Freeze Blade: Ice-type physical move with increased crit rate and chance to freeze
-Reduced wild encounter rate; increased number of free steps after an encounter before the possibility of a new encounter
-Removed the option for Switch battle style for balancing reasons
-Money lost from a black out is now half of the player's money
-Increased the price of items from shops
-Removed the option for full screen mode due to bugs with RPG Maker
-Updated Nite, Camper, Picnicker, Fire Breather, Bug Catcher, Punk/Roughneck, Ranger, Pokémon Center Nurse, and Anonymous sprites
-Story revamp
-Sunny/Sol replaced with Eve
-Many early game dialogue/characterization and event changes
-New New Game intro
-Improved visibility during night hours. Forest areas no longer have day/night tinting

Known bugs
-Map connection lag in general and Route 9 lag; espc. on the southwest side
-Metronome doesn't work
-Status icons placed incorrectly in double battles
-Some party/box sprites cut off
-Unfinished follower sprites (followers don't change direction or aren't visible)
-Unanimated battle sprites
-Missing shiny sprites
-Walking NPCs don't animate when on bike
 

Kojo

Rookie
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Posts
8
#27
Found some issues related to moving from 1.2 -> 1.3 so I updated the instructions in the first post with the following:
Before going to 1.3, do the following in 1.2 first and then save:
-If you are using an outfit other than the default (i.e. the one given from the woman in Sahara City) change it back to the default outfit first. (You can regain this outfit by talking to the woman again after moving to 1.3)
-Open the Pokédex and move the cursor to the first value in the Pokédex list (i.e. Kokoala)
-Make sure you save in this specific spot in a Pokemon Center to prevent passability issues with the map changes.

Will be fixed in next update so the steps with the pokedex and outfits aren't required.


I actually really enjoyed this game, though there was a very annoying game breaking bug that caused me to crash and it took me a bit to figure out what it was! (It also happened to my friend, who had forgot to save so he ended up giving up)

Anyways, we both had a Tumbli with gather holding an oran berry. (Not sure if it needs that) but if it had died and we opened the party screen with it KOed, it would cause a crash. It happened to me many times, it was the only pokemon we both had and we both experienced the same crash, so I'm fairly certain that it was causing it.

Other than that the game was really enjoyable, I even started helping out on the forum a bit today~

Good luck. :)
Just fixed this bug as well and it will be in the next version.
 
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Mashirosakura

I am a spooky ice fox
Member
Posts
72
#28
Welp, I think I have myself stuck. It's quite far into the demo, but let's go over some things I found up until that point.
First off, let's go over the elephant in the room.

All of your bridges are broken. It's not just this one. They all appear on top of the player, even the water ones.

There's a few priority issues around, like the fossil lab, and there's a few around here:


(also note the grass is a bit broken in the top left)
Ok first off, there's a problem walking onto Route 12

I freeze every time I walk on this tile. I can use the menu, but that's about all I can do. I didn't bother saving on this so I got out, but it's an issue.

This move doesn't work. When you use it, this message pops up.

and then skips the turn.

My biggest issue now is I beat the admin next to the frozen mon, went to the sailor and went back to the city, but now he won't let me go back. He has the text saying yeah let's go, but then nothing happens.

The difficulty is nuts, btw. Having it on set really doesn't help. I have the dowsing machine, but do we get the exp share anytime soon? Cause I don't want to grind again like I had to do for the admin.
 

Kojo

Rookie
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Posts
8
#29
Welp, I think I have myself stuck. It's quite far into the demo, but let's go over some things I found up until that point.
First off, let's go over the elephant in the room.

All of your bridges are broken. It's not just this one. They all appear on top of the player, even the water ones.

There's a few priority issues around, like the fossil lab, and there's a few around here:


(also note the grass is a bit broken in the top left)
Ok first off, there's a problem walking onto Route 12

I freeze every time I walk on this tile. I can use the menu, but that's about all I can do. I didn't bother saving on this so I got out, but it's an issue.

This move doesn't work. When you use it, this message pops up.

and then skips the turn.

My biggest issue now is I beat the admin next to the frozen mon, went to the sailor and went back to the city, but now he won't let me go back. He has the text saying yeah let's go, but then nothing happens.

The difficulty is nuts, btw. Having it on set really doesn't help. I have the dowsing machine, but do we get the exp share anytime soon? Cause I don't want to grind again like I had to do for the admin.
Thanks for the reports. All of these are fixed in the next version now, except for the bridge stuff, which I can't reproduce.

The EXP Share is available as soon as you reach Patagon City, if you know where to find it (several NPCs hint at its location).

The sailor is a bug, but you can get back to Sandy Town by going back through Sahara City and going west. And going back to Sandy Town in general isn't required to make progress after defeating the blue admin, since defeating him unblocks the North gate in Sahara City.
 
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chaoscauser

Novice
Member
Posts
18
#30
RIP my Pansurge that makes me sad.

The new Kokoala is ugly compared with the old one

In the starter lab you have an npc that says nothing for some reason ..
The Rypeck I have doesn't have peck.. yet one i battled which was lower level has it

The game is enjoyable but I can't understand why it lags so badly.. is it because i am running a 32 bit game on a 64 bit OS or something? my pc is really good..
 
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Kojo

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Posts
8
#31
RIP my Pansage that makes me sad.

The new Kokoala is ugly compared with the old one

In the starter lab you have an npc that says nothing for some reason ..
The Rypeck I have doesn't have peck.. yet one i battled which was lower level has it

The game is enjoyable but I can't understand why it lags so badly.. is it because i am running a 32 bit game on a 64 bit OS or something? my pc is really good..
The lag is because of map connections I think. For some reason I found that the game lags far more after I have it compressed than when I'm working on it uncompressed and in debug mode. I'm considering just scrapping every map connection and just using ORAS style map transfers to reduce lag.

The event is probably because of a compatibility bug with the self switch between versions. I'll fix it.
 

Kojo

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Posts
8
#35
v1.3.1 is out with some fixes.

RAR:
https://mega.nz/#!5hY1yQYa!oeJAaEpGOPufN0P_qWaYae2PvRKVsUe4Yp-P8s9FX8k
ZIP:
https://mega.nz/#!NxAlFAyK!wHLA11_-KCgrsFiUvpejQDFCzpB3zUU7_jKEvu907PI

Version 1.3.1
-Fixed bugged character sprite if moved to 1.3 with customized outfit
-Fixed misc. tile and passability errors
-Fixed Pokédex numbering errors
-Fixed open Pokédex crash bug
-Fixed Harvest bug
-Fixed Dreamtime bug
-Fixed Sailor boat transfer in Patagon City
-Waddalog can now use Leaf Stone to evolve
-Fixed Sachet
-Added high res back sprite for Bombore, Stereote and Revolster
-Added Bombore and Revolster party icon
-Redesigned Revolster

Since the wiki is out of date I will also post the pokemon.txt and encounters.txt PBS files if anyone wants them as a guide or if they want to help update the wiki.

pokemon.txt:
https://pastebin.com/G3kAhUxk
encounters.txt:
https://pastebin.com/AHSAz2xV
trainers.txt:
https://pastebin.com/5tSmVCJz

Why was pansurge changed? and why did you remove other pans from the wild?
I didn't care for the idea anymore since I'm now focusing on original designs. The Kangaskhan line, Druddigon line, and Solrock/Lunatone lines are also gone now unless I can think of good concepts for them later.
 
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Mashirosakura

I am a spooky ice fox
Member
Posts
72
#36
Hi, I'm back again ^^'
There isn't a whole lot I can say. Quite a lot of the jungle is just flat out obnoxious, to be frank. The Ammoflage poisoning all the time is just annoying unless you have a poison type in the party(since it doesn't get hit).
I have to admit I never did manage to find the 4th coconut in the dry zone, but I saw it past the statue so I'll be back to look through that eventually (not really a bug just reminding myself for later).
I think a lot of your Pokémon are way overpowered. Like Ninjask is way too fast and hard hitting. When a lv33 Pokémon can one shot stuff that's a little scary. Ariados is surprisingly bulky and I think that's the most balanced one so far.

Priorities on the walls in the ruins aren't on.

Bottoms of the trees are missing here on cycling road.

This gondolog randomly teleports sometimes. Not all the time, but it does sometimes.

Medunaga doesn't have a sprite on the party.
 

Kojo

Rookie
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Posts
8
#37
Thanks for the bug reports. New version again. Fixed the Nimbian NPC, a bunch of tile errors, added a few more sprites, and fixed some other bugs I found myself. If there are any sprites still missing it's probably because the design is unfinished. Also I was able to replicate the bridge overlap bug, but it only happens when I have the screen size on 2x. On 1x the issue doesn't occur. So I'll need time to figure out how to fix it.

RAR:
https://mega.nz/#!4sYAgaBa!J4tgEmbSU02w7e9VLNWrxNeG4GPG_W3moZ3HyGWnt64

ZIP:
https://mega.nz/#!sgQEBArR!ZjAJAS7IrdPyIUX51CM4WQtttV3FPqg1gC0We7RPB_Q

Version 1.3.2
-Fixed tile/passability errors
-Fixed Nimbian NPC
-Fixed massage NPC
-Fixed elevator bug in Patagon City
-Fixed Gondolog bug in Wet Zone
-Added Krosbeak, Golweed, Medunaga high res back sprite
-Added Krosbeak, Golweed, Stereote, Echneedle, Medunaga Banditcoot, Bomboil, Ninjask, Shedinja party icons


EDIT: I found a cause for some of the lag. There was a function in Essentials that was making the game run a lot worse after encryption. I updated the links above to include the version with the fix.
 
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chaoscauser

Novice
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Posts
18
#38
Well I have beaten the first gym.. they guy with the level 16? rybeak is ridiculous as my team are all lvl 12-13. Nothing gives much exp either in the grass and they get stupid critical luck as well . Money is super low .. Training up is a chore..
 

NurseEthi

Novice
Member
Posts
14
#39
I'm not sure if this is a Spectrum thing, or an Essentials problem, but I swapped Pokemon against the first trainer in the gym and it used Copycat. Then my opponent went before my attack and it is an infinite loop of "The foe -Pokemon- used Copycat."
 
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