Let the jam commence yet again!
RELIC GAME JAM #5 has begun!
JUNE 30TH - AUGUST 10TH 2019
Discussion Thread - Recruitment Thread
Be sure to check out the game jam channels on our Discord!
Relic Game Jam #5
Welcome to the fifth annual Relic Castle Game Jam!
For the uninformed: a game jam is an event where developers will get together and make a game. It sounds simple at first glance, but making a good game is much more difficult and time consuming than you might think. Participating in one is a great way to challenge yourself, learn new skills, and polish your overall experience as a game developer.
Another year, another game jam! Our fifth game jam might not be too different from previous years, but we're nonetheless incredibly excited to see those familiar faces and newcomers alike! Year after year, everyone impresses us with how creative and unique their entries are -- and we don't think this year will be any different.
The Pokémon fan game community is an amazing place, and that's all thanks to each and every one of you. Take pride in that, and your hard work! Let's make this game jam a special one!
Additional thanks to @Cilerba for letting us re-use the game jam logo from last year!
Game Jam Details
A staple of our game jams is that there's no mandatory theme required for your entry to follow. You're free to tackle any theme you like, or even forego a theme. Let your creativity shine! We have an optional theme that you can pursue if you so wish.
You aren't required to make a game about Pokémon if you don't want to. You don't have to use RPG Maker XP and Pokémon Essentials, although we highly suggest you do. After all, this is a Pokémon fan game community. Don't let us stop you from creating a fun game, though.
You also aren't required to work alone. Feel free to organize a small team of friends to work on your game with you. Group entries are most definitely allowed, and encouraged. We allow a maximum of four people to work together.
As with previous years, we require that any graphics you create for your project be submitted as a Resource Pack in the Tutorials and Resources section of the site. You must also include a credits list with your submission, and include one bundled with your entry in a text file. These are a requirement. We do have some additional rules regarding resources, which you can check out in the Q&A.
By submitting your entry to us, you give us permission to promote it via social media and if it wins the Spotlight, be eligible for a brand new game badge, or be eligible for one at a later date.
Optional Challenge Theme: Growth
As with previous game jams, we have another optional theme this time around. This has always worked rather well and we typically see a large amount of entries participate, thus we were eager to include another one for this game jam!
Growth can apply to a large variety of topics. Is it about the evolution of Pokémon? Is it about growth within people? Is it about growth of people, Pokémon or other life? As with any such abstract theme, there's a lot of room for interpretation, and we're excited to see what you come up with!
For participating in this challenge theme, you'll earn an extra badge along with the other badge for entering the game jam. Participating in this theme won't net you an advantage in judging, but putting a twist on this theme in an unexpected way could impress the judges.
Do your best to use this theme in an interesting way; using it in a low effort/uninvolved fashion will likely not get you the badge. This is up to the judge's discretion.
- There is no mandatory theme requirement for your entry, but there is an optional challenge theme.
- Your entry does not have to be a Pokémon game, or made in RPG Maker XP.
- Group entries are allowed, with a maximum of 4 participants per group.
- Graphical resources created for your entry must be bundled into a Resource Pack and submitted through our Tutorial and Resource section for free public use.
- You may not use any material from your past projects, aside from public resources.
- List of credits must be included with entry post and bundled with the game in a text file. (credits.txt)
- Submitting an entry means Relic Castle can promote it via social media and create a game badge for your entry should it win the spotlight, or be eligible for one later on if it does not win.
Spotlight Entries & Judging
Each game jam, the judges pick several entries as the "spotlight entries", which are considered the most interesting and or highest quality entries. There is no first place, second place, and so on.
To do this, the judges will take a look at every game jam entry after playing them all and have a roundtable discussion internally on their thoughts. While there is no set criteria for the judges, you can be sure that they'll take into consideration how interesting each entry is, how fun they are to play, how well they're polished, and what not. It should be noted that the judges will not be publicizing their thoughts on each entry unless they choose to do so.
Developers that receive a spotlight will get an exclusive badge, a game badge for their entry, and will be featured on Relic Castle. We hope this encourages you to make the best possible entry!
The judges for this game jam are...
@FloofOtter (Otter Flooflord)
...And possibly more to come!
We have not made the badge graphics yet, but we've got another batch of fancy badges to give out!
Jam #5 Badge: This badge is given to those who participated in Relic Castle Game Jam #5!
Jam #5 Spotlight Badge: This badge is given to those who participated in Relic Castle Game Jam #5 and had their game featured in the Spotlight!
Challenge Jam #5 Badge: This badge is awarded to those who participated in Relic Castle Game Jam #5 and incorporated the optional theme challenge of ''Growth" into their entry!
Submitting Your Entry
When submitting your game, please make sure that you've packaged your game correctly and optimized it by cutting our unnecessary/unused files. For more details on what you should do when packaging your game, check out the Releasing Your Game tutorial on the Essentials wiki.
When the time comes to actually submit your game, take at least six screenshots, put your resources that you've used in a .zip file and upload your game and resource pack to Mediafire or MEGA.
Then post a thread in the Relic Game Jam #5 forum that has the following details listed below, and your resource pack. (See section below for submitting your resource pack.) Feel free to spruce your thread up, it doesn't have to be barebones. Threads will be moved to Progressing Projects (and possibly the Project Showcase) when the game jam concludes.
[b]Game Title: Game Screenshots: Game Download: Made Using: Team: Notes: Resource Pack: Credits:[/b]
Submitting Your Resource Pack
While you submit your entry, you should have also assembled a resource pack. You must submit your resource pack through the Tutorials and Resources section, in the Game Jam Packs category. You can do so here.
When filling out the details for your resource pack, be sure to mention the entry name in the tag line and description, and link to your entry thread in the resource description. You should also provide a list of credits if people use your resource pack.
Giving your resource an icon is also ideal, but not mandatory.
Q: Why is the game jam going on for so long?
A: We've found that a longer game jam yields better results overall. If the game jam was only one or two weeks, you can expect to see much smaller entries by the end. A shorter duration could also conflict with someone's schedule and they could miss it entirely.
Q: Why is the theme optional and not mandatory?
A: Game jams with a focus are great, but we don't want to restrict anyone's creativity. You're free to enter what you like.
Q: Why do I have to include my resources?
A: We want to encourage people to use public resources, showing that you can make a really cool game with them. You're free to make resources for your project, but you have to release them as you submit your game. This is a great way to kill two birds with one stone and get some more resources out there. This also discourages people from using private resources from an existing project.
Q: Can I use resources I've released prior to the game jam for my entry?
A: Of course. You're free to use any publicly available resources.
Q: Can I use things from some of my past projects?
A: No, not unless you released it as a resource prior to the game jam.
Q: Can I release the things from past projects that I want to use as a resource and use them for my entry?
A: No, not while the game jam is underway. You're free to use resources that get uploaded during the game jam, but things uploaded by yourself would be seen as trying to circumvent this rule. We'll be keeping an eye on what resources end up in which game.
Q: I can only have three other people working with me on my entry, but what counts as working with me?
A: Anyone who has created resources for your entry is counted as working with you. Existing public resources don't count towards this.
Q: Am I allowed to seek feedback for my entry? What about play testers?
A: You're more than allowed to seek feedback from outside sources (even publicly!), but your team should be handling your play testing ideally.
Q: Are ROM hacks permitted?
A: Of course! They must be provided in a patch, though. No ROMs may be uploaded!
Q: Why aren't you judging all the entries on a set criteria?
A: While competitive game jams are fun, it's very difficult to grade them all on an even scale without more restrictions such as a mandatory theme. We have chosen not to judge them this way and instead choose some of the best entries for the Spotlight. It is also very time consuming to do so, and we want to get the Spotlights wrapped up as soon as possible.
Q: Where are the badges?
A: They're on the way. Given there was a vote for the optional theme fairly recently, we'd rather reveal them all at once.
Q: Can judges enter the game jam?
A: Yes, they can. Any projects they've contributed to will be ineligible to win a judge chosen spotlight, however. They are still eligible for a community chosen spotlight.
For any further questions, please don't hesitate to get in touch!