Work in Progress Pokémon Divulgence

BIGFriv

People call me adorable for some reason.
Member
Posts
17
#1



The Story:
It's your 18th birthday, and you finally have the chance to search for your mother, who's been missing for as long as you can remember.
Taking the League Challenge is nothing but an excuse to explore more locations and search far and wide.

But you soon find out there are bigger problems starting to ravage the region. You begin to learn of the origin of the Canòrr region as
it's known today and the history of its current King and Queen.
As the hidden secrets become divulged, the dots to your missing mother connect more and more.

A prophecy older than time, ancient inscriptions, a mysterious royal plot, divination, and magic new and old all collide in a clash that shakes
everything you have ever known.


Features:
> Regional Forms: Old Pokémon have strange new forms in Canòrr, with new abilities and designs, discover which ones in the game!

> Pokémon Rebalances : There are a lot of Pokémon that need some love, so Im giving them and many others a couple more new moves and ways to fight.

> New Moves / Abilities

> New Items

> Custom Mega Evolutions

> Level Caps : I took the Traded mon level cap, where they stop obeying you after x level, and made that work for all Pokémon, there will be methods to decrease in level to counteract this.

> Birthsigns and Zodiac Powers : Pokémon will now have some added effects out of battle, some will be able to use Flash without having the move, others will have perfect IVs in some stats, some will even increase the shiny rate. And of course, this will also help in battle.

> Field Effects : This creates semi-permanent terrains in every map or location you fight in, that can boost certain aspects during a Pokémon Fight, if you've played Reborn you know what I'm talking about.

> All Gen 1-7 mechanics : This one is very self explainatory

and many others...

Team:
BIGFriv : Team Leader, Mapper and Eventer

js : Co-leader, Mapper

HauDareYou : Coder

Nocolurtv : Spriter
Relin-Q : Spriter
Arin Wolfe : Spriter
Ganymede : Spriter
Khrona : Spriter

Clair : Concept Artist
Crimson : Concept Artist

Kill : Game Balance
FlamingCheesepie: Game Balance
Frozy : Game Balance
IceColdJess : Game Balance
Noob : Game Balance
Michael : Game Balance

Yesh : Writing Helper

Credits:

===============================
Pokemon Scripts
===============================

TheKrazyGamer //// ItemCrafting Script

Yankas //// Ring Pause Menu

Marin //// BetterRegionMap
Quicksave Script
Better Speed Up Button
Overworld Shadows
Direction Board

Cilerba //// Wild Item Drop

Jonas930 //// HyperTraining
Replace Pokemon Party Script

Richard PT //// Unown Writting

Tustin2121 //// ExitArrows

Desbrina //// Wild Pokemon Can't be caught

FL //// Unreal Time
Family Tree
Controls Changer
Day Care Item Checker
Team Preview Between Pokémon
Advanced Pokedex

G-Master //// Weighted Egg Generator

bo4p5687 //// Save Screen Script

mej71 //// Pokemon Center Healing Balls Script
Quest System

NettoHikari //// Wild Mons have HAs chance
Scyl
MashiroSakura

Ludicious69 //// Birthsigns
Egg Group Types
IV Star Rating
Party Screens Ball Graphic

xPokejosex //// Status or Hurt outside of battle
Clara Dragon

Marcello //// Pokémon AI

Waynolt //// Pokemon StatBoosts inbattle


Blind Guardian //// Exp Bottles
Groniack Basic Field Effect code

WolfP //// Tall Grass Animation

DemiIce //// New Exp Formula (+33% / -33%)



===============================
Pokemon Abilities + Moves
===============================

Ludicious69
ClarkWill
Rot8er_ConeX
Technocraft14
Maicerochico
The Master


===============================
Gen 7 Coding
===============================

- Zeak6464
- TapuFini
- SpartaLazor
- leparagon
- Bulbapedia
- Serebii
- M3rein
- BlackOutG5
- Rune
- Rigbycwts
- Rot8er_ConeX
- James Davy
- Luka S.J.

===============================
Music / Sounds
===============================

Zame // https://www.youtube.com/user/ZameJack
Deo // Gen 4 Sound Effects

GaragebandPoke // https://www.youtube.com/channel/UCm5Poo_7bdWCjztV4ezCakw

VanilluxePavilion //

PokeRemixStudios // https://www.youtube.com/channel/UCrApZGe8ZlRy1T1Ud4KQwFQ

===============================
Misc
===============================

Peter O. and Kiedisticelixer //// Improved Gen 4 font
Drayano //// Ideas to balance some Pokemon
Akizakura16 //// Broken Pixels Summary Screen
Nx-kun / Lemon / Sparta //// Gen 4 Trainer Sprites
ThePurplest //// Emotes
Spluff5 //// Pokemon Type Icons
hirokimura //// Bag UI
Player_Null_Name //// Inbattle Stat boosts Graphics
Kurotsune

===============================
Trainer Sprites
===============================

Kile Dove
Autumn Spire

===============================
Pokemon BW Followers OW
===============================

hamsterSKULL
Nintendopls
Kiledove
2and2makes5
pokegirl4ever
fernandojl
silver skie
TyranitarDark
Getsuei-H
Milomilotic11
Kyt666
kdiamo11
ChocoSrawloid
StyleDude
Gallanty
Gizamimi-Pichu
Kid1513

===============================
Pokemon X and Y sprites
===============================

Smogon XY Sprite Project
Redrooster (Diggersby; Gorgeist)
Legitimate Username (Diggersby; Gorgeist)
Wobblebuns (Diggersby; Gorgeist)
Layel (Diggersby)
princessofmusic (Diggersby)


===============================
Pokemon Ultra/Sun and Ultra/Moon Sprites
===============================
Amethyst
Jan
Zumi
Bazaro
Koyo
Smeargletail
Alex
Noscium
N-kin
fishbowlsoul90
princess-phoenix
DatLopunnyTho
Conyjams
kaji atsu
The cynical poet
LuigiPlayer
Falgaia of the Smogon S/M sprite project
Pikafan2000
Lord-Myre
Jasper Fox
Leparagon

===============================
Tileset
===============================
The-Red-Ex
Magiscarf
Hek-El-Grande
Alucus
Kyle Dove
Dewitty
CNC
XDinky

Heavy-Metal-Lover
WesleyFG
NewTiteuf
Erma96
Hydrargirium

Rafa
Logiedant

Icon Pack (ORAS - XY)
Pikachumazzinga

greatmaccao (cardboard tile)


We also have a Discord if you want to join :D
 
Last edited:

BIGFriv

People call me adorable for some reason.
Member
Posts
17
#2
Hello everyone!

Just came here to update somethings that we have been working on lately.

I have been working a lot on the region map, it was something I kept saying I would eventualy do, but never did.


We got a new logo for the game!
Made by someone named Toxiquid.

So I started work on it:

It's not complete, but quite a good portion of it has been done.

And I also have two Canòrr Region forms I want to show to you!

These will be the first regional variants you will be able to find in the game!

See you again soon!
 

BIGFriv

People call me adorable for some reason.
Member
Posts
17
#6
Hello again everyone!

I was kinda feeling like giving another mini update, about some new game mechanics.

Before anything, I want to mention that we actually have more progress than I actually show here,
I just don't like showing everything here, because I'm the kind of person that goes back and redoes everything that he doesn't like.

But anyway!

Pokémon Divulgence is going to have 4 difficulty modes,
which you will be able to choose one from the get go.


  • Easy : This mode is exactly what you think it is, while I want my game to be challenging,
    I do understand that some people want to play for the story.
    So this mode is for those.
    Gym Leaders, Rivals, every single trainer even, is going to have lower level mons AND fewer mons and moves.

  • Normal : This mode is not exactly the difficulty i intended for the game, that would be the HARD mode,
    but I required a transitional difficulty option, and something for those that don't want to be treated like babies for playing EASY.
    This mode will simply have Gym Leaders, Rivals and Trainers have a couple more mons and slightly higher level than EASY mode.

  • Hard : This mode is what I consider to be the canon of the game when it comes to story and world.
    Gym Leaders will have full teams of 6, Rivals will have a couple more mons, and so will some other trainers, levels will also be slightly higher than the prior difficulty.

  • Extreme : This mode is the "I want to cry" difficulty mode, or at least its supposed to be,
    I'm sure someone out there will find a way to breeze through this.
    The biggest part of this mode, is that Gym Leaders, Rivals and big boss fights, will all be doubles.
Another thing I want to talk about is Healing Items use, specificaly the ones from the Potion lines, aka factory made.

I honestly dislike heal spam in fights, I consider them very cheap and a easy way to cheese any big fights through sheer PP Stall and the like.

As such, I created a new battle debuff, simply called Potion Debuff (amazing name I know, very original).
  • Potion Debuff

    If a Potion is used twice in a row, it will decrease in healing capacity.
    For each turn where you don't heal, the healing capacity slowly goes back to normal.

    Example:
    Turn one, use a 20 HP healing Potion.
    Turn two, use a 20 HP healing Potion.
    Turn three, that same potion, only heals 18 HP now.
    Turn four, heal again for 18 HP.
    Turn five, now it heals for 16 HP.
    And so on and so on, until it gets to 10 HP. Which is the final phase.

    The potion debuff has 5 phases, and each will decrease the healing by 20% each time.
    Now, if the player didnt heal on Turn four, for example, the phase would go back one, so on Turn Five, it would return to heal 20 HP.
That's all I wanted to talk about for now, I want to show a specific field effect later, probably end of this week or next week.

But anyway, thanks for reading!

Have fun and stuff, might put an alpha out before the end of the year.
#NotAPromise....unless

-BIGFriv
 
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