Demo Yitria Resurrection

DerxwnaKapsyla

Overseer of the Abyss
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Posts
50
#1
[Proper banner forthcoming. Please wait warmly]

"On the ancient fields of Kaiyomi, a catastrophic battle between two entities occurred, resulting in the complete change of the Zirconial Continent forever... now, far into the future, their conflict will finally reach its conclusion."
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Welcome back to another round of "Derxwna Makes Games", starring The Badman himself, Derxwna Kapsyla! Today's project is one that's near and dear to my heart, something I've been planning and working and reworking on over and over, on and off, for over a decade now. A project I refer to as "Yitria Resurrection". Yitria Resurrection is a Pokemon-based Fangame built in the Pokemon Essentials engine. It plays like your traditional Pokemon game (Gym-Driven Story, Pokemon League, etc), and will be relatively easy to get into (unlike my Touhoumon projects, which have the 36 element type chart from the depths of the Abyss).


The game itself tells the story of Robin Grace and their travels throughout the Yitria Region on their way to becoming strong enough to get recognized by the International Pokemon League Committee, and receive an invitation to the prestigious Grand League Tournament. To do this, they register for the Yitria League Circuit, which consists of the traditional fare of challenges for would-be Masters; the eight regional gyms, and the ever-challenging Pokemon League. The going isn't easy, as not all the Yitrian Leaders and Elite adhere to the traditional method of challenging trainers; from synthetic Pokemon to those associated with defensive strategies, going as far back as the ancient past to the far reaches of space, the Best of the Best choose to have their challengers build diverse teams, ready to take on anything.


Every game has to have a list of features that makes them stand out, to really let the players know what sets this apart from the other games on the block. And, while this game may be simple, it does have its fair share of unique features! A list of them can be read below.
  • Pokemon and game mechanics up to the 6th Generation (the 7th Generation will be added- eventually! At the very least, certain aspects will be!)
  • A simple game, a simple plot. A goal to become the strongest trainer in the region, and an evil team to try and stop. We're really going back to our foundation here!
  • Regional Variants! ...When I get the proper sprites and code for some of them! :wacko:
  • Two new Pokemon, one of them being the well-known MissingNo itself, the "box legendary" of this game. It'll even have a unique ability just for it!
  • A Journal system so you can keep track of where you are in the game, as well as the sidequests you've undertaken.
  • A "Sandbox Mode" that, when the game is finished, will allow you to have total control over how you want to play the game. In the current demo releases, it is inaccessible and incomplete. You can see examples of how this works in my mod for Pokemon Reborn, as well as the Sandbox Mode for Touhoumon Purple made by Agastya.
  • That's it. No new types, no Shadow Pokemon, no second region, no super sprawling plot that'll take 100 hours to complete. This is me reigning myself back in, and using everything I've learned about game design, both in the philosophy and practicality, and putting it to use.
  • Other "features" that I've probably forgot to list, but will put here when I remember them!
If that's not enough to pique your interest, have some screenshots to go along with the features list! They show off some of the features in action!



Everyone loves bug lists! It means they can see what bugs are known about and can be fixed, or are in the process of being fixed! That way, people don't have to report them, right? Hahaha.........................

Tier 3 - Serious Game Breaking/Mechanic Altering Bugs
* Nothing has been listed here yet!

Tier 2 - In the process of fixing
* You might see a Black Void around the edge of some maps. While this doesn't break the game, it does look tacky. I am in the process of rectifying these, so if you notice any in the latest build please point them out to me!
* Not really a bug but annoying; Some music tracks are too loud or quiet. I am in the process of adjusting the tracks so they're at a more uniform volume.
* Some music tracks don't loop properly. If you spot one that doesn't, hit me up.

Tier 1 - Almost unnoticeable
* Nothing has been listed here yet!

Tier 0 - I am fully aware of these and, for various reasons, cannot fix them
* Move animations still use the generic Type-animations as part of Essentials. Unless you want to make custom animations for each and every move, this is unlikely to be rectified. I suggest playing with animations disabled.

* Yes, I am aware several graphics are generic. They are placeholders until I can get some proper assets for NPCs. Please do not tell me of this, unless you are offering to rectify this issue yourself. In which case, please contact me at your leisure! Help is appreciated!

It's very possible I missed some bugs in this list. If you notice any I forgot, relay them to me and I'll have throw them here and try to fix them if I can!
As always, unless I specifically say otherwise on release, I suggest saving inside a house or a Pokemon Center. Changes have been, and will continue to be, made to outside maps to revise them.


This section is where you can find the current build of the game, as well as the Quick Patches associated with that release. Quick Patches are little releases that fix small bugs, as these bugs usually don't warrant a total reupload and rerelease (this was done to spare my internet connection...). Detailed instructions on how to install Quick Patches will be provided alongside the download for the patch itself.

Current Version: Demo 1 (Released: June 1st, 2019)
Current Quick Patch: None


I am not going to deny the people who's work contributed to this project their due credit. While a master list of the credits is included with the download itself, I will list everyone here and update accordingly.
== Graphics ==
Kasael:
- Yitria Town Map

SoulfulLex:
- EV/IV Checker Screen

Pokemon Acanthite Team:
- "The Tileset"

Zexion21
- Pokemon League Logo (https://zexion21.deviantart.com/art/Unova-League-Symbol-200425379)

Mr. Gela
- Windowskin Pack (https://reliccastle.com/resources/196/)

Love Albatros
- Yitria Gym Badges
- Hibaktol Sprite

Deo:
- Icon rips from Gen official games

xUMG:
- Custom Pokeball Overworld Graphics

Princess-Phoenix, LunarDusk, Sparta
- Generation 6 Overworld Sprites

Amethyst & the Reborn Team
- Various tiles from Pokemon Reborn
- Battle backgrounds

Ulithium Dragon
- Various custom tiles (Sideways-facing TV, Reverse-ways facing TV)

Coronis:
- Leaf/Blue Trainer Sprite

ShadowGate31:
- Primal Dialga sprites
- Shadow Lugia sprites

KinectedWires
- Gen 6 Hex Maniac trainer sprite

== Scripts ==
SoulfulLex:
- EV IV Checker Interface

Kiedisticelixer:
- Controlable Text Input Settings

Marin:
- Map Exporter Script
- Turbo Script
- Easy Questing Interface

Deo:
- Custom Day/Night Tones

Mej71:
- Teleporter Relay Script

Vendily:
- Ambient Overworld Cries

Nuru Yuri:
- FModEX Plugin
- BGM Trainer Intro Themes

Maruno:
- Enhanced Trainer Movement

KleinStudio:
- Footprints Script

Boonzeet:
- Efficent Water Puddle Animations

Amethyst, Bethesda:
- Text skipping resource

== Audio ==
Mark DiAngelo:
- Wind (http://soundbible.com/1810-Wind.html)

FreeSFX (http://www.freesfx.co.uk/)
- Heavy Wind

Random Talking Bush:
- Generation 7 Era Pokemon Cries

Masato Kouda:
- Battle! Team Galactic (Super Smash Brothers Brawl)

Go Ichinose:
- Various official tracks from Pokemon.

Morikazu Aoki:
- Various official tracks from Pokemon.

iteachvader:
- Ripped Gen 3 sound bytes

== Large Kits ==
Generation 6 Kit:
- WorldSlayer (Project Organization. PBS File Editing)
- mej71 (PBS file editing)
- karstictrainer (PBS file editing)
- TheDeKay (PBS file editing)
- viperk1 (PBS file editing)
- SunakazeKun (PBS file editing)
- Radical Raptr (PBS file editing)
- RPD490 (PBS file editing)
- Takyon! (PBS file editing)
- Pokegod7020 (PBS file editing)
- Drakath569 (Research)
- Florio (Research)
- MrDeepDarkMind (Research)
- snooper117 (Research)

Generation 7 Sprites:
- Amethyst
- Jan
- Zumi
- Bazaro
- Koyo
- Smeargletail
- Alex
- Noscium
- Leparagon
- N-kin
- fishbowlsoul90
- princess-phoenix
- DatLopunnyTho
- Conyjams
- kaji atsu
- The cynical poet
- LuigiPlayer
- Falgaia of the Smogon S/M sprite project
- Pikafan2000
- Lord-Myre
- Marcello (Alolan Exeggutor Compatibilty Scripts)

== Special Thanks ==
Maruno: Current developer of Pokemon Essentials
Enterbrain: Developers and Copyright Holders of RPG Maker
Game Freak: Developers of the Pokemon franchise


If you wish to contact me for any reason regarding the game, you're free to leave a message on this thread, shoot me a PM on here, contact me on the Discord Server, or find me on my various social media hangouts, such as my personal Tumblr account, or my personal Twitter account.
 
Last edited:

DerxwnaKapsyla

Overseer of the Abyss
Member
Posts
50
#3
Thanks! I'm a but energy drained right now, so I'm working on some tertiary content for the game to come out on release; mostly some information documents that'll supplement the player's experience.
 

DerxwnaKapsyla

Overseer of the Abyss
Member
Posts
50
#4
Demo 1 is now officially released! The current progress is from Pharos City to Yozora Island, right up to the second rival battle. Enjoy!
 

Ouroboro

Eternal Idiot
Member
Posts
22
#5
Heya! I streamed your game up to the second gym today! Overall, a really solid release so far!

Haven't encountered anything that destroyed my game. The mapping, pacing, and all the rest of the general things are really on point. The "new things" you added never felt tacked on or overbearing, and I enjoyed the aesthetic of some of the areas. Only a few design decisions I really questioned, but it was either really nitpicky and inconsequintial or just me being a hardass (missing the é on some lines). As you said, nothing too ambitious. It really was a showcase of Pokémon fundamentals. Keep it up!
 

DerxwnaKapsyla

Overseer of the Abyss
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Posts
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#6
Thanks, I appreciate the feedback! I absolutely tried my hardest to make this a very down to earth, but still unique, Pokemon experience. Though, if you could point out where I missed the é, I'd appreciate that! I labored over as many lines as I could to make sure I hit every single instance of Pokémon to make sure it was correct, but I suspected I missed a few!

If I may ask, out of curiosity, what things did you question? I find every bit of feedback in regards to what I do extremely helpful when going forward with anything, as it allows me to analyze things from a different angle.
 

Ouroboro

Eternal Idiot
Member
Posts
22
#7
Thanks, I appreciate the feedback! I absolutely tried my hardest to make this a very down to earth, but still unique, Pokemon experience. Though, if you could point out where I missed the é, I'd appreciate that! I labored over as many lines as I could to make sure I hit every single instance of Pokémon to make sure it was correct, but I suspected I missed a few!

If I may ask, out of curiosity, what things did you question? I find every bit of feedback in regards to what I do extremely helpful when going forward with anything, as it allows me to analyze things from a different angle.
éTypos:
https://puu.sh/DCsUS/77ea8b2ad9.png
foosteps

I'm pretty sure Pokéballs and Pokédex has an é needed as well, but there's a lot more of those so it'd be a bit of a pain to go through all of those lol. Here's a Pokémon é. In this same explanation, another Pokémon é is missing.

https://puu.sh/DCt9B/9881b3a702.png

...There's probably more but WHEW, it's an hour+ of content and it's going to be awhile. Sorry. I will say, I noticed much when talking to side characters and NPCs rather than the story characters (which usually had those é in fine)


Do you want the stream VOD? I think that'll help show off a bit more of my thought process throughout everything I saw, as I commented on just about everything I could)

https://www.twitch.tv/videos/435094228

In terms of design: The only thing I found majorly odd was the distribution of the vending machines. I did touch on that you could have possibly added those as a reward for the players paying attention, and an NPC even mentioned it too, but having a vending machine that dispenses $200 Fresh Water in the same Mart where you can buy Potions for the same price, but with a worse health value, was an odd decision.

Also, I noticed you started out with a good amount of money, so with my Mons not even having over 50 health until after the second gym, and the vast amount of Fresh Water/Lemonades I was able to buy, the first few trainers, and gyms weren't much to think about (i made them drink water).

This isn't an objective flaw mind you, this could've been what you've intended, and it's not actually a big deal of course, especially when difficulty isn't exactly something the game focuses on. However, I think the superior Vending Machines drinks being in the first Pokémart, just about next to where you buy Potions, may be an oversight.

But hey, don't think about that too much. It's not like you made a heinous sin or something.
 

DerxwnaKapsyla

Overseer of the Abyss
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Posts
50
#8
Ahaha, I actually never thought about it like that! I initially wanted something to put there so it wouldn't feel as empty, and vending machines felt like the perfect thing. However, I also felt like people would question why the tiles for it were there, but not the function. It was a decision I made like, years ago- probably like three or four years ago (iirc the map for the first Pokemon Center was done that long ago), and hadn't really thought about since. I'll probably do something about the Vending Machines in the first three towns at the very least, but from the fourth (which'll be Demo 2), they'll probably be fine. Thanks for pointing that out!

I'll look over the VoD in a few, thanks for sending it my way, and thanks for pointing out the various Pokemon typos there are, I'll do another hard check over the NPCs and begin working on them again!
 

DerxwnaKapsyla

Overseer of the Abyss
Member
Posts
50
#9
Well, I'm going to take next to no feedback as good feedback, and begin work on Demo 2 in earnest!

Starting off, Fotia Village, location of Mt. Fotia and the Mt. Fotia Seismology Center!
Being situated next to a volcano means that not a whole lot of people want to live in the area. Most of the people who live there either work at the Seismology Center, or are family members of those that do. Despite that however, they do tend to get a fair bit of foot traffic because within Mt. Fotia is the path to the fourth gym of the Yitria Region, where the thrill-seeker Lindsey awaits with her team of Fire Pokemon.

And for the helluv it, y'all can see what the map looked like when I first made it roughly 10 years ago.
 

DerxwnaKapsyla

Overseer of the Abyss
Member
Posts
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#11
You have no cause for concern then! I try to make my games challenging, but not tedious. Throughout internal testing, people pointed out things that were unreasonably difficult (such as Sonicboom in Gym 1, and Psywave on SO MANY TRAINERS), which I agreed were way too difficult for what I intended. Pokemon distribution is also fairly varied to allow players to go hog wild (Phanpy on Route 2, for example, and a free Dunsparce with a unique move right after you get your starter).

By definition, it could be considered casual, yeah. It's something that doesn't require you to know the meta inside and out, or force you to try some insane strategies to clear battles. Most of the "gimmicks" come from the fact that most of the gym leaders use themed teams as opposed to type-driven ones (The first gym using Synthetic Pokemon like Voltorb, Klink, and Porygon), but the tools to overcome them are plentifully available, and there's no obtuse restrictions on them. I've gone out of my way to try my hardest to make the game as friendly to everyone as I can, while still making sure it's got a decent challenge to it.
 
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