Professional Hot Pepper
We all knew it was coming, it's time to talk about HMs. Love them or hate them, they're a very important part of the pokemon world and we as fan game designers really like to mess with them. Be it removing them entirely, or just replacing how they are used in the games, we have a lot of agency as designers and in turn can give a player a lot of agency in play.
- Discuss what HMs provide to the player experience and what they can be used for in level design
- Brainstorm new HMs, or new ways to use old ones, as well as other potential alternate methods to include them
- Share any clever HM puzzles you've seen in canon or fan games!